Difference between revisions of "Infinite Dvorak deck/Cards 9501-9600"

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[[Infinite Dvorak deck/Cards 9401-9500|Previous Page (9401-9500)]] | [[Infinite Dvorak deck/Cards 9601-9700|Next Page (9601-9700)]]
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<!-- Cards added between 4 June 2022 and 7 July 2022 -->
<!-- Cards added between 4 June 2022 and 7 July 2022 -->


{{card|title=Diversity Prism|type=Thing|cornervalue=|text=Things you control are all colors, and corporate effects cannot target you or a thing you control unless they are positive.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}}
{{card|title=Diversity Prism|type=Thing|cornervalue=|text=Things you control are all colors, and corporate effects cannot target you or a thing you control unless they are positive.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=|number=9501}}


{{card|title=GENERIC PRIDE DISPLAY|type=Action - Corporate|cornervalue=|text=Target player cannot target you with any effects until the end of your next turn.|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=}}
{{card|title=GENERIC PRIDE DISPLAY|type=Action - Corporate|cornervalue=|text=Target player cannot target you with any effects until the end of your next turn.|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=|number=9502}}


{{card|title=All-Inclusive Lattice|type=Thing - Lattice|cornervalue=|text=All Lattices are all colors.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}}
{{card|title=All-Inclusive Lattice|type=Thing - Lattice|cornervalue=|text=All Lattices are all colors.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=|number=9503}}


{{card|title=Trapped in the 2nd dimension!|type=Thing - Curse|cornervalue=|text=Attach to target player.<br>
{{card|title=Trapped in the 2nd dimension!|type=Thing - Curse|cornervalue=|text=Attach to target player.<br>
Attached player cannot target more than one legal target whenever an effect requires them to do so.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}}
Attached player cannot target more than one legal target whenever an effect requires them to do so.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=|number=9504}}


{{card|title=Rumors Of My Demise|type=Thing|creator=ChippyYYZ|cornervalue=6R|text=When your turn would be skipped or you discard three or more cards from your hand—potentially including this card—you may put this card in the discard pile and return up to two target cards from the discard pile to your hand. You may play one of them.}}
{{card|title=Rumors Of My Demise|type=Thing|creator=ChippyYYZ|cornervalue=6R|text=When your turn would be skipped or you discard three or more cards from your hand—potentially including this card—you may put this card in the discard pile and return up to two target cards from the discard pile to your hand. You may play one of them.|number=9505}}


{{card|title=Pride Flag|type=Thing|creator=ChippyYYZ|cornervalue=9P|bgcolor=FFF|text=When this enters play, it becomes three colors of your choice instead of white.}}
{{card|title=Pride Flag|type=Thing|creator=ChippyYYZ|cornervalue=9P|bgcolor=FFF|text=When this enters play, it becomes three colors of your choice instead of white.|number=9506}}


{{card|title=Trapped in the 4th dimention!|type=Thing - Curse|cornervalue=|text=Attach to target player.<br>
{{card|title=Trapped in the 4th dimention!|type=Thing - Curse|cornervalue=|text=Attach to target player.<br>
Whenever an effect has attached player target something, for all legal targets, copy the effect with that player targeting that target.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}}
Whenever an effect has attached player target something, for all legal targets, copy the effect with that player targeting that target.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=|number=9507}}
   
   
{{card|title=Jake, Queer Defendant|type=Thing - Epic Jake|cornervalue=|text=When you control more than one copy of this card, sacrifice all but one of them.</br>
{{card|title=Jake, Queer Defendant|type=Thing - Epic Jake|cornervalue=|text=When you control more than one copy of this card, sacrifice all but one of them.</br>
Neither you, nor things you control, can be the target of effects with one color.|creator=JakeTheWolfie|bgcolor=980|longtext=|flavortext="Come forth, brothers, sisters, and siblings! I shall protect you while we fight for our rights!"}}
Neither you, nor things you control, can be the target of effects with one color.|creator=JakeTheWolfie|bgcolor=980|longtext=|flavortext="Come forth, brothers, sisters, and siblings! I shall protect you while we fight for our rights!"|number=9508}}


{{card|title=Encase in Cheap Plastic|type=Action|cornervalue=|text=Target thing loses all text and becomes a Cheap Plastic Trophy with "Kevan wins the game."|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=Damn you, Kevan!}}
{{card|title=Encase in Cheap Plastic|type=Action|cornervalue=|text=Target thing loses all text and becomes a Cheap Plastic Trophy with "Kevan wins the game."|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=Damn you, Kevan!|number=9509}}


{{card|title=The <font color=ee4144>_</font><font color=f37033>_</font><font color=fdf6af>_</font><font color=62bc4d>_</font><font color=1e98d3>_</font><font color=672f89>_</font> Agenda|type=Action|creator=ChippyYYZ|cornervalue=9T|text=Reveal the top X cards of the deck, where X is the number of colors among Things you control from among Red, Orange, Yellow, Green, Blue, Purple, White, Black, Gray, and Pink. For each of those colors, you may choose a Thing you control of that color. For each different Thing chosen this way, put one of the revealed cards into your hand. Shuffle the deck.|longtext=y}}
{{card|title=The <font color=ee4144>_</font><font color=f37033>_</font><font color=fdf6af>_</font><font color=62bc4d>_</font><font color=1e98d3>_</font><font color=672f89>_</font> Agenda|type=Action|creator=ChippyYYZ|cornervalue=9T|text=Reveal the top X cards of the deck, where X is the number of colors among Things you control from among Red, Orange, Yellow, Green, Blue, Purple, White, Black, Gray, and Pink. For each of those colors, you may choose a Thing you control of that color. For each different Thing chosen this way, put one of the revealed cards into your hand. Shuffle the deck.|longtext=y|number=9510}}


{{card|title=Icy Coating|type=Thing|text=Play attached to a Thing. That thing is white instead of its other colors. It can't move or use its '''Action:''' abilities.  
{{card|title=Icy Coating|type=Thing|text=Play attached to a Thing. That thing is white instead of its other colors. It can't move or use its '''Action:''' abilities.  
|flavortext=From Freeze Ray (#9131)
|flavortext=From Freeze Ray (#9131)
|cornervalue=0Q|creator=Bucky|bgcolor=66F}}
|cornervalue=0Q|creator=Bucky|bgcolor=66F|number=9511}}


{{card|title=Token Buyer|type=Thing - Person|text=When an opponent gains a token, you may swap one of your Money tokens for it.
{{card|title=Token Buyer|type=Thing - Person|text=When an opponent gains a token, you may swap one of your Money tokens for it.
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'''Action:''' Gain a Money token.
'''Action:''' Gain a Money token.
|flavortext=From Card Trader (#9187) etc.
|flavortext=From Card Trader (#9187) etc.
|cornervalue=0R|creator=Bucky|bgcolor=22a}}
|cornervalue=0R|creator=Bucky|bgcolor=22a|number=9512}}


{{card|title= Curse of Deafness |type=Thing|text=Play attached to a Thing. If it allows its owner to optionally do something, they must choose not to.
{{card|title= Curse of Deafness |type=Thing|text=Play attached to a Thing. If it allows its owner to optionally do something, they must choose not to.
|flavortext=From Curse of Blindness (#9238)
|flavortext=From Curse of Blindness (#9238)
|cornervalue=0S|creator=Bucky|bgcolor=007}}
|cornervalue=0S|creator=Bucky|bgcolor=007|number=9513}}


{{card|title=Unholy Sigil|type=Thing|cornervalue=|text=When this enters play, each opponent crates 3 Demon tokens.<br>
{{card|title=Unholy Sigil|type=Thing|cornervalue=|text=When this enters play, each opponent crates 3 Demon tokens.<br>
At the beginning of your turn, gain control of target unholy thing an opponent controls. If none exist, put an omen counter on this, then each opponent gains control of 1 unholy thing you control.<br>
At the beginning of your turn, gain control of target unholy thing an opponent controls. If none exist, put an omen counter on this, then each opponent gains control of 1 unholy thing you control.<br>
If this has 3 omen counters on it, you win the game. |creator=JakeTheWolfie|bgcolor=006|longtext=textislong|flavortext=}}
If this has 3 omen counters on it, you win the game. |creator=JakeTheWolfie|bgcolor=006|longtext=textislong|flavortext=|number=9514}}


{{card|title=Apocalypse Sundial|type=Thing|cornervalue=|text=When this enters play and at the beginning of your turn, place an hour counter on it. If there are 12 or more hour counters on it, you win the game. If Apocalypse Sundial leaves play, destroy all things.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}}
{{card|title=Apocalypse Sundial|type=Thing|cornervalue=|text=When this enters play and at the beginning of your turn, place an hour counter on it. If there are 12 or more hour counters on it, you win the game. If Apocalypse Sundial leaves play, destroy all things.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=|number=9515}}


{{card|title=Corrupt Rivers|type=Thing|cornervalue=|text=Whenever a living thing targets you or a thing you control, gain control of it. It becomes undead in addition to its' other types. Add a soul counter to Corrupt Rivers.<br>
{{card|title=Corrupt Rivers|type=Thing|cornervalue=|text=Whenever a living thing targets you or a thing you control, gain control of it. It becomes undead in addition to its' other types. Add a soul counter to Corrupt Rivers.<br>
If there are 20 or more soul conters on Corrupt Rivers, you win the game.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}}
If there are 20 or more soul conters on Corrupt Rivers, you win the game.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=|number=9516}}


{{card|title=A Voice Like Thunder|type=Action|cornervalue=7A|creator=ChippyYYZ|text=Reveal the top 6 cards of the deck. Choose up to one Action card from among them, discard the rest, and play that card. Neither that card nor this card can be responded to, countered, negated, ignored, or prevented. That card's effects can't be overruled.}}
{{card|title=A Voice Like Thunder|type=Action|cornervalue=7A|creator=ChippyYYZ|text=Reveal the top 6 cards of the deck. Choose up to one Action card from among them, discard the rest, and play that card. Neither that card nor this card can be responded to, countered, negated, ignored, or prevented. That card's effects can't be overruled.|number=9517}}


{{card|title=Ideal Conditions|type=Action|cornervalue=5I|creator=ChippyYYZ|text=Draw a card, and draw another at the beginning of your next turn.<BR>Until the end of your next turn, you may play an additional Action or Thing each turn.}}
{{card|title=Ideal Conditions|type=Action|cornervalue=5I|creator=ChippyYYZ|text=Draw a card, and draw another at the beginning of your next turn.<BR>Until the end of your next turn, you may play an additional Action or Thing each turn.|number=9518}}


{{card|title=Token Siphon|type=Thing|creator=ChippyYYZ|cornervalue=1T|text='''Action:''' Each opponent gives you one of their tokens. You may destroy this card. If it's destroyed this way, gain control of up to two target tokens.}}
{{card|title=Token Siphon|type=Thing|creator=ChippyYYZ|cornervalue=1T|text='''Action:''' Each opponent gives you one of their tokens. You may destroy this card. If it's destroyed this way, gain control of up to two target tokens.|number=9519}}


{{card|title=Burn from both ends|type=Thing|cornervalue=|text=At the beginning of your turn, exile the top 2 cards and bottom 2 cards of the deck. You may play those cards that turn.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}}
{{card|title=Burn from both ends|type=Thing|cornervalue=|text=At the beginning of your turn, exile the top 2 cards and bottom 2 cards of the deck. You may play those cards that turn.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=|number=9520}}


{{card|title=Live for now|type=Thing|cornervalue=|text=When this enters play and at the beginning of your turn, exile your hand. You may play those cards this turn.<br>
{{card|title=Live for now|type=Thing|cornervalue=|text=When this enters play and at the beginning of your turn, exile your hand. You may play those cards this turn.<br>
At the beginning of your turn, draw up to handsize instead of drawing a card.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}}
At the beginning of your turn, draw up to handsize instead of drawing a card.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=|number=9521}}


{{card|title=Dictate of Speed|type=Thing|cornervalue=|text=Whenever a player would draw a card beyond the first each turn, they exile it instead, and may play that card until the end of their next card.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}}
{{card|title=Dictate of Speed|type=Thing|cornervalue=|text=Whenever a player would draw a card beyond the first each turn, they exile it instead, and may play that card until the end of their next card.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=|number=9522}}


{{card|title=Subscription|type=Thing|cornervalue=2S|creator=ChippyYYZ|text=When Subscription enters play, choose a creator.<BR>When you would draw your first card during your turn, reveal the top 5 cards of the deck. Either draw one of those cards by the chosen creator and shuffle the deck, or shuffle the deck and draw a card.}}
{{card|title=Subscription|type=Thing|cornervalue=2S|creator=ChippyYYZ|text=When Subscription enters play, choose a creator.<BR>When you would draw your first card during your turn, reveal the top 5 cards of the deck. Either draw one of those cards by the chosen creator and shuffle the deck, or shuffle the deck and draw a card.|number=9523}}


{{card|title=Regeneration|type=Action|cornervalue=2R|creator=ChippyYYZ|text=At the beginning of your next turn, draw up to your maximum hand size (draw at most 7 cards this way). You can't play Actions on your next turn.}}
{{card|title=Regeneration|type=Action|cornervalue=2R|creator=ChippyYYZ|text=At the beginning of your next turn, draw up to your maximum hand size (draw at most 7 cards this way). You can't play Actions on your next turn.|number=9524}}


{{card|title=Guard Tower|type=Thing|cornervalue=7T|creator=ChippyYYZ|text=Opponents can't play Things into your control.<BR>When another building you control would become the target of an effect, you may have that effect target Guard Tower instead. Once per turn when you discard a building card from your hand, you may return it to your hand.|longtext=y|flavortext="Halt! Who goes there?"}}
{{card|title=Guard Tower|type=Thing|cornervalue=7T|creator=ChippyYYZ|text=Opponents can't play Things into your control.<BR>When another building you control would become the target of an effect, you may have that effect target Guard Tower instead. Once per turn when you discard a building card from your hand, you may return it to your hand.|longtext=y|flavortext="Halt! Who goes there?"|number=9525}}


{{card|title=Revert Necromancy|type=Action|cornervalue=|text=Destroy target undead thing. It is no longer undead and becomes alive
{{card|title=Revert Necromancy|type=Action|cornervalue=|text=Destroy target undead thing. It is no longer undead and becomes alive
|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=}}
|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=|number=9526}}


{{card|title=Sol Ring|type=Thing - Artifact|cornervalue=|text='''Rotate 90 degrees:''' Gain 2 colorless mana counters. Activate only when this is not rotated.</br>
{{card|title=Sol Ring|type=Thing - Artifact|cornervalue=|text='''Rotate 90 degrees:''' Gain 2 colorless mana counters. Activate only when this is not rotated.</br>
At the beginning of your turn, un-rotate this.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}}
At the beginning of your turn, un-rotate this.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=|number=9527}}


{{card|title=Demonic Altar|type=Thing|cornervalue=|text='''Sacrifice a living thing:''' Target thing you control becomes a Living Demon in addition to its' other types.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}}
{{card|title=Demonic Altar|type=Thing|cornervalue=|text='''Sacrifice a living thing:''' Target thing you control becomes a Living Demon in addition to its' other types.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=|number=9528}}


{{card|title=Junkyard|type=Thing|text=Destroyed Things go under this, including tokens. <br>
{{card|title=Junkyard|type=Thing|text=Destroyed Things go under this, including tokens. <br>
Line 88: Line 88:
'''Thing:'''Discard two Things from your hand to play a destroyed Thing from under this.
'''Thing:'''Discard two Things from your hand to play a destroyed Thing from under this.
|flavortext=From Isle of Exiles(#9248)
|flavortext=From Isle of Exiles(#9248)
|cornervalue=0T|creator=Bucky|bgcolor=007}}
|cornervalue=0T|creator=Bucky|bgcolor=007|number=9529}}


{{card|title=Martial Art Combo|type=Action|text=This turn, each card you play deals 1 damage to a Thing of your choice, and if a token is dealt any damage, or any Thing is dealt 3+ total damage in the same turn, the damage-dealers destroy it.<br><br>
{{card|title=Martial Art Combo|type=Action|text=This turn, each card you play deals 1 damage to a Thing of your choice, and if a token is dealt any damage, or any Thing is dealt 3+ total damage in the same turn, the damage-dealers destroy it.<br><br>


Deal 2 damage to target Thing. You may play an extra Action this turn.|longtext=true|cornervalue=0U|creator=Bucky|bgcolor=700}}
Deal 2 damage to target Thing. You may play an extra Action this turn.|longtext=true|cornervalue=0U|creator=Bucky|bgcolor=700|number=9530}}


{{card|title=Coffeeberry Cake|type=Thing|text=You may eat this (destroying it) at the start of your turn.
{{card|title=Coffeeberry Cake|type=Thing|text=You may eat this (destroying it) at the start of your turn.
Line 98: Line 98:
When a player eats this, they must immediately either play two cards or reveal and discard their hand to show they can't.  
When a player eats this, they must immediately either play two cards or reveal and discard their hand to show they can't.  
|flavortext=From Snack Bar (#9329)
|flavortext=From Snack Bar (#9329)
|cornervalue=0V|creator=Bucky|bgcolor=007}}
|cornervalue=0V|creator=Bucky|bgcolor=007|number=9531}}


{{card|title=Dreamcatcher|type=Thing|cornervalue=|text=Whenever a card enters exile, note it.</br>
{{card|title=Dreamcatcher|type=Thing|cornervalue=|text=Whenever a card enters exile, note it.</br>
If Dreamcatcher leaves play, shuffle all cards noted with it back into the deck. Exile Dreamcatcher.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=A simple device, yet able to starve off eternity's grasp for just a little while.}}
If Dreamcatcher leaves play, shuffle all cards noted with it back into the deck. Exile Dreamcatcher.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=A simple device, yet able to starve off eternity's grasp for just a little while.|number=9532}}


{{card|title=Cove of Secrets|type=Thing|cornervalue=|text=Whenever you would draw cards, draw twice that many cards. Whenever a player other than yourself targets Cove of Secrets, they draw 2 cards.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=Dead men tell no tales, instead leaving them scrawled onto the walls.}}
{{card|title=Cove of Secrets|type=Thing|cornervalue=|text=Whenever you would draw cards, draw twice that many cards. Whenever a player other than yourself targets Cove of Secrets, they draw 2 cards.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=Dead men tell no tales, instead leaving them scrawled onto the walls.|number=9533}}


{{card|title=Ignite the World|type=Action|cornervalue=|text=Destroy all things, tokens, and counters. Each player discards their hand then draws 2 cards.|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=In a flash, Jake had rid the world of all life. Only charred ground of a now dead plane remains.}}
{{card|title=Ignite the World|type=Action|cornervalue=|text=Destroy all things, tokens, and counters. Each player discards their hand then draws 2 cards.|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=In a flash, Jake had rid the world of all life. Only charred ground of a now dead plane remains.|number=9534}}


{{card|title=Arena|type=Thing|creator=ChippyYYZ|cornervalue=5A|text='''Action:''' Choose target Thing. Its controller chooses another target non-building Thing. For each chosen Thing, roll a d6 and add a number in that Thing's cornervalue to the result. Destroy the Thing with the lower result, or both Things if it's a tie.|flavortext="Are you not entertained?"}}
{{card|title=Arena|type=Thing|creator=ChippyYYZ|cornervalue=5A|text='''Action:''' Choose target Thing. Its controller chooses another target non-building Thing. For each chosen Thing, roll a d6 and add a number in that Thing's cornervalue to the result. Destroy the Thing with the lower result, or both Things if it's a tie.|flavortext="Are you not entertained?"|number=9535}}


{{card|title=Academy|type=Thing|creator=ChippyYYZ|cornervalue=7A|text=Your maximum hand size is increased by 1.<BR>'''Action:''' Draw a card if you have at least X cards in hand. X is 6 minus 1 for each other building you control or reveal from your hand as you play this Action.}}
{{card|title=Academy|type=Thing|creator=ChippyYYZ|cornervalue=7A|text=Your maximum hand size is increased by 1.<BR>'''Action:''' Draw a card if you have at least X cards in hand. X is 6 minus 1 for each other building you control or reveal from your hand as you play this Action.|number=9536}}


{{card|title=Foundry|type=Action|creator=ChippyYYZ|cornervalue=7F|text=Draw three cards, then discard down to your maximum hand size. Create a Building token for each card you discard this way.}}
{{card|title=Foundry|type=Action|creator=ChippyYYZ|cornervalue=7F|text=Draw three cards, then discard down to your maximum hand size. Create a Building token for each card you discard this way.|number=9537}}


{{card|title=Coronation Caravan|type=Thing|text=At the start of your turn, win the game if you have a Crown.<br>
{{card|title=Coronation Caravan|type=Thing|text=At the start of your turn, win the game if you have a Crown.<br>
Line 119: Line 119:
After each of your non-skipped turns, skip your next turn if you have a Crown.  
After each of your non-skipped turns, skip your next turn if you have a Crown.  
|flavortext=from Trade Caravan (#9338) and War Caravan (#9344)
|flavortext=from Trade Caravan (#9338) and War Caravan (#9344)
|cornervalue=0W|creator=Bucky|bgcolor=770}}
|cornervalue=0W|creator=Bucky|bgcolor=770|number=9538}}




{{card|title=Vaultlessness|type=Thing|text=Your maximum hand size is 0.<br><br>
{{card|title=Vaultlessness|type=Thing|text=Your maximum hand size is 0.<br><br>
During your turn, the top card of the deck is revealed and you can play it as though it were in your hand.
During your turn, the top card of the deck is revealed and you can play it as though it were in your hand.
|cornervalue=0X|creator=Bucky|bgcolor=007}}
|cornervalue=0X|creator=Bucky|bgcolor=007|number=9539}}


{{card|title=Chaotic Boon|type=Action|text=Choose one at random by 1d4:<br>1: Each of your opponents discards two cards OR<br>2: You may play two extra Actions and an extra Thing this turn OR <br>3: Put one of the top three cards of the discard pile into your hand OR <br>4: Choose any of the other three options.|cornervalue=0Y|creator=Bucky|bgcolor=700}}
{{card|title=Chaotic Boon|type=Action|text=Choose one at random by 1d4:<br>1: Each of your opponents discards two cards OR<br>2: You may play two extra Actions and an extra Thing this turn OR <br>3: Put one of the top three cards of the discard pile into your hand OR <br>4: Choose any of the other three options.|cornervalue=0Y|creator=Bucky|bgcolor=700|number=9540}}


{{card|title=Frozen Necklace|type=Thing|cornervalue=|text=At the beginning of your turn, put an ice counter on another target thing.</br>
{{card|title=Frozen Necklace|type=Thing|cornervalue=|text=At the beginning of your turn, put an ice counter on another target thing.</br>
Things with ice counters are treated as though they were blank.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}}
Things with ice counters are treated as though they were blank.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=|number=9541}}


{{card|title=Nuclear Waste Spill|type=Action|cornervalue=|text=Each player sacrifices each living thing they control, and cannot play a living thing until the end of your next turn.|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=}}
{{card|title=Nuclear Waste Spill|type=Action|cornervalue=|text=Each player sacrifices each living thing they control, and cannot play a living thing until the end of your next turn.|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=|number=9542}}


{{card|title=Loyal Companion|type=Thing|cornervalue=|text=If you would lose the game, instead shuffle Loyal Companion into the deck.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}}
{{card|title=Loyal Companion|type=Thing|cornervalue=|text=If you would lose the game, instead shuffle Loyal Companion into the deck.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=|number=9543}}


{{card|title=Dream Walk|type=Action|creator=ChippyYYZ|cornervalue=9D|text=Look at the top 3 cards of the deck. You may reveal an Action from among them. If you do, treat this card as a copy of that Action. Otherwise, draw the fourth card of the deck.}}
{{card|title=Dream Walk|type=Action|creator=ChippyYYZ|cornervalue=9D|text=Look at the top 3 cards of the deck. You may reveal an Action from among them. If you do, treat this card as a copy of that Action. Otherwise, draw the fourth card of the deck.|number=9544}}


{{card|title=Retrospective|type=Action|creator=ChippyYYZ|cornervalue=3R|text=Choose a creator. If there are at least 4 cards by that creator in the discard pile, put one of them into your hand and the rest on top of the deck in a random order.}}
{{card|title=Retrospective|type=Action|creator=ChippyYYZ|cornervalue=3R|text=Choose a creator. If there are at least 4 cards by that creator in the discard pile, put one of them into your hand and the rest on top of the deck in a random order.|number=9545}}


{{card|title=Basilica|type=Action|creator=ChippyYYZ|cornervalue=8B|text=Reveal the top 5 cards of the deck. Your next opponent to the left puts a Thing from among them into the discard pile. Your next opponent to the right puts an Action from among them into the discard pile. Put the rest into your hand.}}
{{card|title=Basilica|type=Action|creator=ChippyYYZ|cornervalue=8B|text=Reveal the top 5 cards of the deck. Your next opponent to the left puts a Thing from among them into the discard pile. Your next opponent to the right puts an Action from among them into the discard pile. Put the rest into your hand.|number=9546}}


{{card|title=Public Chat Room|type=Thing|text=Anyone may change this card's flavortext while playing a card or adding a card to the deck archive.|flavortext=This card has also had multiple flavortexts, and they're all valid! They are listed at the bottom of this page. -ChippyYYZ
{{card|title=Public Chat Room|type=Thing|text=Anyone may change this card's flavortext while playing a card or adding a card to the deck archive.|flavortext=This card has also had multiple flavortexts, and they're all valid! They are listed at the bottom of this page. -ChippyYYZ
|cornervalue=0Z|creator=Bucky|bgcolor=007}}
|cornervalue=0Z|creator=Bucky|bgcolor=007|number=9547}}


{{card|title=Self-Referential Card|type=Thing|text=This card's full cornervalue is 0 followed by the entire upper-case alphabet. <br><br>
{{card|title=Self-Referential Card|type=Thing|text=This card's full cornervalue is 0 followed by the entire upper-case alphabet. <br><br>
Line 148: Line 148:
'''Thing:''' move this card anywhere.
'''Thing:''' move this card anywhere.
|flavortext=From Self-Referential Card (#9548)
|flavortext=From Self-Referential Card (#9548)
|cornervalue=0*|creator=Bucky|bgcolor=007}}
|cornervalue=0*|creator=Bucky|bgcolor=007|number=9548}}


{{card|title=Momentary Lapse of Concentration|type=Action|text=Target living Thing is considered blank until the end of your next turn.|creator=Binarius}}
{{card|title=Momentary Lapse of Concentration|type=Action|text=Target living Thing is considered blank until the end of your next turn.|creator=Binarius|number=9549}}


{{card|title=Threads of Fate|type=Action|text=Look at the fourth through eighth cards of the draw pile. You may either exchange two of them or insert target Thing into them and then give its controller another Thing in play.|creator=Binarius}}
{{card|title=Threads of Fate|type=Action|text=Look at the fourth through eighth cards of the draw pile. You may either exchange two of them or insert target Thing into them and then give its controller another Thing in play.|creator=Binarius|number=9550}}


{{card|title=Going Nowhere Fast|type=Action|text=Target player who did not play any cards during their last turn may not play any cards during their next turn.|creator=Binarius}}
{{card|title=Going Nowhere Fast|type=Action|text=Target player who did not play any cards during their last turn may not play any cards during their next turn.|creator=Binarius|number=9551}}


{{card|title=Introduction to Staged Hysteria|type=Action|cornervalue=|text=At the beginning of each players turn, that player activates all action abilities on things they controled when this was played.|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=}}
{{card|title=Introduction to Staged Hysteria|type=Action|cornervalue=|text=At the beginning of each players turn, that player activates all action abilities on things they controled when this was played.|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=|number=9552}}


{{card|title=Forged in Ice|type=Action|cornervalue=|text=Return a thing from the discard pile to your control. It gains the subtyle Frozen.|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=}}
{{card|title=Forged in Ice|type=Action|cornervalue=|text=Return a thing from the discard pile to your control. It gains the subtyle Frozen.|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=|number=9553}}


{{card|title=Introduction to Dimentional Shift|type=Action|cornervalue=|text=Each player shuffles all things they control into the deck. For each thing shuffled this way, starting with you, it's owner reveals cards from the top of the deck until they reveal a thing. They gain control of it then place the revealed cards on the bottom of the deck in a random order.|creator=JakeTheWolfie|bgcolor=600|longtext=Yes|flavortext=}}
{{card|title=Introduction to Dimentional Shift|type=Action|cornervalue=|text=Each player shuffles all things they control into the deck. For each thing shuffled this way, starting with you, it's owner reveals cards from the top of the deck until they reveal a thing. They gain control of it then place the revealed cards on the bottom of the deck in a random order.|creator=JakeTheWolfie|bgcolor=600|longtext=Yes|flavortext=|number=9554}}


{{card|title=Hat Trick|type=Thing|cornervalue=8H|creator=ChippyYYZ|text='''Thing - Go For Three!:''' Destroy this card. You may play additional Actions this turn until you have played three. At the end of your turn, discard your hand if you didn't play exactly three Actions this turn.}}
{{card|title=Hat Trick|type=Thing|cornervalue=8H|creator=ChippyYYZ|text='''Thing - Go For Three!:''' Destroy this card. You may play additional Actions this turn until you have played three. At the end of your turn, discard your hand if you didn't play exactly three Actions this turn.|number=9555}}


{{card|title=Dead Beckoning|type=Thing|creator=ChippyYYZ|cornervalue=3B|text='''Action:''' Return target Thing card from the discard pile to play under your control. You may activate an Action Ability of that Thing. Remove it from the game at the end of your turn.}}
{{card|title=Dead Beckoning|type=Thing|creator=ChippyYYZ|cornervalue=3B|text='''Action:''' Return target Thing card from the discard pile to play under your control. You may activate an Action Ability of that Thing. Remove it from the game at the end of your turn.|number=9556}}


{{card|title=Explorer's Cap|type=Thing|creator=ChippyYYZ|cornervalue=2E|text=Whenever the deck is shuffled, look at the top card of the deck. You may draw that card and discard a card.|flavortext=It gives the confidence to feel at home in unfamiliar territory.}}
{{card|title=Explorer's Cap|type=Thing|creator=ChippyYYZ|cornervalue=2E|text=Whenever the deck is shuffled, look at the top card of the deck. You may draw that card and discard a card.|flavortext=It gives the confidence to feel at home in unfamiliar territory.|number=9557}}


{{card|title=Type Converter|type=Thing|text=Before you draw at the beginning of your turn, you may discard a Thing or Action. If you do, draw and reveal cards until you draw a card of the opposite type. Put it into your hand and put the other cards you revealed on the bottom of the draw pile.|creator=Binarius}}
{{card|title=Type Converter|type=Thing|text=Before you draw at the beginning of your turn, you may discard a Thing or Action. If you do, draw and reveal cards until you draw a card of the opposite type. Put it into your hand and put the other cards you revealed on the bottom of the draw pile.|creator=Binarius|number=9558}}


{{card|title=Start Over|type=Action|text=Move your Things to the discard pile and discard your hand, then draw five cards and begin your turn.|creator=Binarius}}
{{card|title=Start Over|type=Action|text=Move your Things to the discard pile and discard your hand, then draw five cards and begin your turn.|creator=Binarius|number=9559}}


{{card|title=Caught Out|type=Action|text=Target opponent reveals any number of cards from their hand. They may not play any cards during their next turn that they did not reveal in this way.|creator=Binarius}}
{{card|title=Caught Out|type=Action|text=Target opponent reveals any number of cards from their hand. They may not play any cards during their next turn that they did not reveal in this way.|creator=Binarius|number=9560}}


{{card|title=Introduction to Abduction|type=Action|cornervalue=|text=Each player may gain control of a living thing they do not control.|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=}}
{{card|title=Introduction to Abduction|type=Action|cornervalue=|text=Each player may gain control of a living thing they do not control.|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=|number=9561}}


{{card|title=Defenestrate|type=Action|cornervalue=|text=Throw target player out of the nearest window.|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=}}
{{card|title=Defenestrate|type=Action|cornervalue=|text=Throw target player out of the nearest window.|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=|number=9562}}


{{card|title=Introduction to Pyrokinetics|type=Action|cornervalue=|text=Each players destroys a flammable or meltable thing.|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=}}
{{card|title=Introduction to Pyrokinetics|type=Action|cornervalue=|text=Each players destroys a flammable or meltable thing.|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=|number=9563}}


{{card|title=Monty's Hall|type=Thing - Building
{{card|title=Monty's Hall|type=Thing - Building
|text=The first time you'd draw a card in a turn, you may choose to reveal it first. If you do, you may discard it and draw a replacement card.
|text=The first time you'd draw a card in a turn, you may choose to reveal it first. If you do, you may discard it and draw a replacement card.
|creator=Bucky|bgcolor=666|cornervalue=1A|flavortext=}}
|creator=Bucky|bgcolor=666|cornervalue=1A|flavortext=|number=9564}}


{{card|title=Think Twice|type=Action
{{card|title=Think Twice|type=Action
|text=When you draw this card, reveal and copy it.<br><br>
|text=When you draw this card, reveal and copy it.<br><br>


Draw a card. Remove all other "Think Twice" cards in the discard pile from the game.|cornervalue=2A|creator=Bucky|bgcolor=700}}
Draw a card. Remove all other "Think Twice" cards in the discard pile from the game.|cornervalue=2A|creator=Bucky|bgcolor=700|number=9565}}


{{card|title=Double Strike|type=Action
{{card|title=Double Strike|type=Action
|text=When you draw this card, reveal and copy it.<br><br>
|text=When you draw this card, reveal and copy it.<br><br>


You may discard a card to destroy target Thing. Remove all other "Double Strike" cards in the discard pile from the game.|cornervalue=3A|creator=Bucky|bgcolor=700}}
You may discard a card to destroy target Thing. Remove all other "Double Strike" cards in the discard pile from the game.|cornervalue=3A|creator=Bucky|bgcolor=700|number=9566}}


{{card|title=Free Trial Period|type=Action|text=Put a Thing into play. At the beginning of your next turn, return it to your hand or discard another Thing to keep it in play.|creator=Binarius}}
{{card|title=Free Trial Period|type=Action|text=Put a Thing into play. At the beginning of your next turn, return it to your hand or discard another Thing to keep it in play.|creator=Binarius|number=9567}}


{{card|title=Stamp of Authority|type=Thing|text=Once per turn, you may play a card without cost if you are its creator.|creator=Binarius}}
{{card|title=Stamp of Authority|type=Thing|text=Once per turn, you may play a card without cost if you are its creator.|creator=Binarius|number=9568}}


{{card|title=Shocking Betrayal|type=Action|text=Target living Thing defects to your control and reports the contents of its previous controller's hand to you.|creator=Binarius}}
{{card|title=Shocking Betrayal|type=Action|text=Target living Thing defects to your control and reports the contents of its previous controller's hand to you.|creator=Binarius|number=9569}}


{{card|title=<font color=e99842>Firebrand</font>|type=<font color=e99842>Thing - Pony</font>|bgcolor=d63627|creator=ChippyYYZ|text='''Action - Fire Control:''' Gain 1d6 Flame tokens.<BR>'''Action - Joy of Fireworks:''' Spend exactly 1d6 Flame tokens if possible. If you do, each player draws a card. If you spend your last Flame token this way, you also draw cards equal to the d6 result.}}
{{card|title=<font color=e99842>Firebrand</font>|type=<font color=e99842>Thing - Pony</font>|bgcolor=d63627|creator=ChippyYYZ|text='''Action - Fire Control:''' Gain 1d6 Flame tokens.<BR>'''Action - Joy of Fireworks:''' Spend exactly 1d6 Flame tokens if possible. If you do, each player draws a card. If you spend your last Flame token this way, you also draw cards equal to the d6 result.|number=9570}}


{{card|title=<font color=0e1022>Stro</font><font color=2a2b49>n</font><font color=0e1022>g O</font><font color=2a2b49>a</font><font color=0e1022>k</font>|type=<font color=0e1022>Th</font><font color=2a2b49>in</font><font color=0e1022>g - P</font><font color=2a2b49>o</font><font color=0e1022>ny</font>|bgcolor=8d6239|creator=ChippyYYZ|text=''Practical Solutions - ''Reveal the first card you draw during your turn. If it's an Action, discard it and draw another. If it's a Thing with an Action Ability, you may play an additional Thing and an additional Action this turn.}}
{{card|title=<font color=0e1022>Stro</font><font color=2a2b49>n</font><font color=0e1022>g O</font><font color=2a2b49>a</font><font color=0e1022>k</font>|type=<font color=0e1022>Th</font><font color=2a2b49>in</font><font color=0e1022>g - P</font><font color=2a2b49>o</font><font color=0e1022>ny</font>|bgcolor=8d6239|creator=ChippyYYZ|text=''Practical Solutions - ''Reveal the first card you draw during your turn. If it's an Action, discard it and draw another. If it's a Thing with an Action Ability, you may play an additional Thing and an additional Action this turn.|number=9571}}


{{card|title=<font color=b07a2d>T</font><font color=b11874>h</font><font color=db3996>r</font><font color=b11874>il</font><font color=db3996>l</font><font color=b11874>y F</font><font color=db3996>i</font><font color=b11874>ll</font><font color=db3996>y</font>|type=<font color=b11874>Th</font><font color=db3996>i</font><font color=b11874>ng</font><font color=db3996>-</font><font color=b11874>Po</font><font color=db3996>n</font><font color=b11874>y</font>|bgcolor=eae96f|creator=ChippyYYZ|text=''Mystery Solver - ''Whenever you play an Action, you may first look at the top 3 cards of the deck and put them on the top or bottom in any order.<BR>
{{card|title=<font color=b07a2d>T</font><font color=b11874>h</font><font color=db3996>r</font><font color=b11874>il</font><font color=db3996>l</font><font color=b11874>y F</font><font color=db3996>i</font><font color=b11874>ll</font><font color=db3996>y</font>|type=<font color=b11874>Th</font><font color=db3996>i</font><font color=b11874>ng</font><font color=db3996>-</font><font color=b11874>Po</font><font color=db3996>n</font><font color=b11874>y</font>|bgcolor=eae96f|creator=ChippyYYZ|text=''Mystery Solver - ''Whenever you play an Action, you may first look at the top 3 cards of the deck and put them on the top or bottom in any order.<BR>
''Naive -'' At the end of your turn, if you didn't play an Action this turn, target opponent reveals a random card from their hand. If it's an Action, they may play it targeting you or Thrilly Filly. If they don't, draw a card.|longtext=???}}
''Naive -'' At the end of your turn, if you didn't play an Action this turn, target opponent reveals a random card from their hand. If it's an Action, they may play it targeting you or Thrilly Filly. If they don't, draw a card.|longtext=???|number=9572}}


{{card|title=You come across a village|type=Action|cornervalue=|text=Choose one:</br>
{{card|title=You come across a village|type=Action|cornervalue=|text=Choose one:</br>
'''Spend the night''' - End your turn. You and things you control cannot be affected until your next turn.</br>
'''Spend the night''' - End your turn. You and things you control cannot be affected until your next turn.</br>
'''Talk with locals''' - Draw 2 cards. Each opponent may draw a card.|creator=JakeTheWolfie|bgcolor=600|longtext=teeeeeeext|flavortext=}}
'''Talk with locals''' - Draw 2 cards. Each opponent may draw a card.|creator=JakeTheWolfie|bgcolor=600|longtext=teeeeeeext|flavortext=|number=9573}}


{{card|title=Purgatorial Chime|type=Action|cornervalue=|text=Each player shuffles up to 2 cards in their hand or on their field into the deck. For each card not shuffled this way, draw a card, and you may play cards drawn this way|creator=JakeTheWolfie|bgcolor=600}}
{{card|title=Purgatorial Chime|type=Action|cornervalue=|text=Each player shuffles up to 2 cards in their hand or on their field into the deck. For each card not shuffled this way, draw a card, and you may play cards drawn this way|creator=JakeTheWolfie|bgcolor=600|number=9574}}


{{card|title=You come under attack
{{card|title=You come under attack
|type=Action|cornervalue=|text=Choose one:</br>
|type=Action|cornervalue=|text=Choose one:</br>
'''Surrender''' - Each opponent chooses a thing they control. You gain control of the chosen things.
'''Surrender''' - Each opponent chooses a thing they control. You gain control of the chosen things.
'''Fight''' - Each opponent sacrifices a living thing they control.|creator=JakeTheWolfie|bgcolor=600|longtext=txxxxxxxet|flavortext=}}
'''Fight''' - Each opponent sacrifices a living thing they control.|creator=JakeTheWolfie|bgcolor=600|longtext=txxxxxxxet|flavortext=|number=9575}}


{{card|title=New Filing Technique|type=Action
{{card|title=New Filing Technique|type=Action
|text=Choose an X from 1 to 4. Move the X alphabetically-earliest non-token Things to the bottom of the draw pile.
|text=Choose an X from 1 to 4. Move the X alphabetically-earliest non-token Things to the bottom of the draw pile.
|flavortext=From My New Filing Technique Is Unstoppable (#31)|cornervalue=P1|creator=Bucky|bgcolor=500}}
|flavortext=From My New Filing Technique Is Unstoppable (#31)|cornervalue=P1|creator=Bucky|bgcolor=500|number=9576}}


{{card|title=Quadruple Crown|type=Thing
{{card|title=Quadruple Crown|type=Thing
Line 226: Line 226:


If you own four Crowns at the end of your turn, you win the game.  
If you own four Crowns at the end of your turn, you win the game.  
|creator=Bucky|bgcolor=770|cornervalue=4A|flavortext=}}
|creator=Bucky|bgcolor=770|cornervalue=4A|flavortext=|number=9577}}


{{card|title=Land Mine|type=Action
{{card|title=Land Mine|type=Action
|text=When you draw this card, destroy one of your Things if you have any.<br><br>
|text=When you draw this card, destroy one of your Things if you have any.<br><br>


Destroy target Thing you don't control. You may take an extra Action this turn.|cornervalue=5A|creator=Bucky|bgcolor=700}}
Destroy target Thing you don't control. You may take an extra Action this turn.|cornervalue=5A|creator=Bucky|bgcolor=700|number=9578}}


{{card|title=Symbols of Blood and Protection|type=Thing - Symbol|cornervalue=|text=At the beginning of a players turn, that player may sacrifice a thing. If they do, their things are indestructible until the beginning of their next turn. |creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}}
{{card|title=Symbols of Blood and Protection|type=Thing - Symbol|cornervalue=|text=At the beginning of a players turn, that player may sacrifice a thing. If they do, their things are indestructible until the beginning of their next turn. |creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=|number=9579}}


{{card|title=Symbols of Peace and Prosperity|type=Thing - Symbol|cornervalue=|text=At the end of each players turn, if that player didn't destroy a thing their opponent controls, they may draw a card.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}}
{{card|title=Symbols of Peace and Prosperity|type=Thing - Symbol|cornervalue=|text=At the end of each players turn, if that player didn't destroy a thing their opponent controls, they may draw a card.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=|number=9580}}


{{card|title=Symbol of Devestation|type=Thing - Symbol|cornervalue=|text=Whenever a player plays an action, they may discard a card. If they do, they may destroy target thing. If they don't they sacrifice a thing.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}}
{{card|title=Symbol of Devestation|type=Thing - Symbol|cornervalue=|text=Whenever a player plays an action, they may discard a card. If they do, they may destroy target thing. If they don't they sacrifice a thing.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=|number=9581}}


{{card|title=Symbol of Tyranny|type=Thing
{{card|title=Symbol of Tyranny|type=Thing
|text=At the beginning of each player's turn, they may give you one of their Things. If they don't, they may only play one card this turn.|cornervalue=6A|creator=Bucky|bgcolor=007}}
|text=At the beginning of each player's turn, they may give you one of their Things. If they don't, they may only play one card this turn.|cornervalue=6A|creator=Bucky|bgcolor=007|number=9582}}


{{card|title=Modular Storage|type=Thing
{{card|title=Modular Storage|type=Thing
|text=When you draw this card, reveal it and copy it twice.<br><br>You have +2 maximum hand size. <br>When this is destroyed, remove all other "Modular Storage" cards in the discard from the game.|cornervalue=7A|creator=Bucky|bgcolor=007}}
|text=When you draw this card, reveal it and copy it twice.<br><br>You have +2 maximum hand size. <br>When this is destroyed, remove all other "Modular Storage" cards in the discard from the game.|cornervalue=7A|creator=Bucky|bgcolor=007|number=9583}}


{{card|title=Fiat Money|type=Thing
{{card|title=Fiat Money|type=Thing
|text=You may play an extra Thing with a number in its corner value each turn. When you do, create and give an opponent the same number of Paper tokens.|
|text=You may play an extra Thing with a number in its corner value each turn. When you do, create and give an opponent the same number of Paper tokens.|
flavortext=From Zaratusra's Gold Standard (#145)|cornervalue=P2|creator=Bucky|bgcolor=373}}
flavortext=From Zaratusra's Gold Standard (#145)|cornervalue=P2|creator=Bucky|bgcolor=373|number=9584}}


{{card|title=Musical Chairs|type=Action|creator=ChippyYYZ|cornervalue=3M|text=Each player chooses a Thing they control. Choose one additional target Thing. If enough Things were chosen, shuffle them together and give control of one to each player randomly. Put the remaining Thing in the discard pile.}}
{{card|title=Musical Chairs|type=Action|creator=ChippyYYZ|cornervalue=3M|text=Each player chooses a Thing they control. Choose one additional target Thing. If enough Things were chosen, shuffle them together and give control of one to each player randomly. Put the remaining Thing in the discard pile.|number=9585}}


{{card|title=Tranq Dart|type=Action|creator=ChippyYYZ|cornervalue=9T|text=Choose target Thing and roll 1d6. If the result is lower than a digit in that Thing's cornervalue, reduce that digit by the result until it leaves play, then return this card to your hand. Otherwise, turn that Thing face-down and draw a card.}}
{{card|title=Tranq Dart|type=Action|creator=ChippyYYZ|cornervalue=9T|text=Choose target Thing and roll 1d6. If the result is lower than a digit in that Thing's cornervalue, reduce that digit by the result until it leaves play, then return this card to your hand. Otherwise, turn that Thing face-down and draw a card.|number=9586}}


{{card|title=Dark Crystal Tower|type=Thing - Gem Building|creator=ChippyYYZ|cornervalue=2C|bgcolor=025|text=Your max hand size is increased by 1 for each Thing you control that's a gem or a building.<BR>Each opponent's max hand size is reduced by 1/4th your maximum hand size, rounded down. An opponent with max hand size 0 or less is eliminated.}}
{{card|title=Dark Crystal Tower|type=Thing - Gem Building|creator=ChippyYYZ|cornervalue=2C|bgcolor=025|text=Your max hand size is increased by 1 for each Thing you control that's a gem or a building.<BR>Each opponent's max hand size is reduced by 1/4th your maximum hand size, rounded down. An opponent with max hand size 0 or less is eliminated.|number=9587}}


{{card|title=Dawn of Reckoning|type=Action|cornervalue=|text=If this is the first time you have played Dawn of Reckoning, mark your name onto it and shuffle it into the top 25 cards of the deck. Otherwise, you win the game and your opponents lose the game.|creator=JakeTheWolfie|bgcolor=600}}
{{card|title=Dawn of Reckoning|type=Action|cornervalue=|text=If this is the first time you have played Dawn of Reckoning, mark your name onto it and shuffle it into the top 25 cards of the deck. Otherwise, you win the game and your opponents lose the game.|creator=JakeTheWolfie|bgcolor=600|number=9588}}


{{card|title=Consuming Vortex|type=Thing|cornervalue=|text=At the end of a players turn, if they had one or more card plays left, they sacrifice things equal to the number of card plays left. If they cannot, they lose the game.</br>
{{card|title=Consuming Vortex|type=Thing|cornervalue=|text=At the end of a players turn, if they had one or more card plays left, they sacrifice things equal to the number of card plays left. If they cannot, they lose the game.</br>
If Consuming Vortex would leave the field,the player who removed it loses the game.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}}
If Consuming Vortex would leave the field,the player who removed it loses the game.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=|number=9589}}


{{card|title=War Declaration|type=Thing|cornervalue=0|text=Each thing may deal damage to any target equal to their numerical corner value during that player's turn. If a player would be the target for damage, they may instead redirect that damage to a thing or token they control</br>
{{card|title=War Declaration|type=Thing|cornervalue=0|text=Each thing may deal damage to any target equal to their numerical corner value during that player's turn. If a player would be the target for damage, they may instead redirect that damage to a thing or token they control</br>
If a token is dealt any damage, or any Thing is dealt 3+ total damage in the same turn, the damage-dealers destroy it. If a player is dealt 30 total damage, they are eliminated.|creator=JakeTheWolfie|bgcolor=006|longtext=We should probably make damage into a set based idea|flavortext=}}
If a token is dealt any damage, or any Thing is dealt 3+ total damage in the same turn, the damage-dealers destroy it. If a player is dealt 30 total damage, they are eliminated.|creator=JakeTheWolfie|bgcolor=006|longtext=We should probably make damage into a set based idea|flavortext=|number=9590}}


{{card|title=Flurry Attack|type=Action
{{card|title=Flurry Attack|type=Action
|text=When you draw this card, reveal it and copy it five times. When this is played or discarded, remove all other "Flurry Attacks" cards in the discard from the game.<br><br>Deal 1 damage to target Thing. If it's a token or it's been dealt 3+ damage this turn, destroy it. You may play an extra Attack action this turn.|longtext=true|cornervalue=8A|creator=Bucky|bgcolor=700}}
|text=When you draw this card, reveal it and copy it five times. When this is played or discarded, remove all other "Flurry Attacks" cards in the discard from the game.<br><br>Deal 1 damage to target Thing. If it's a token or it's been dealt 3+ damage this turn, destroy it. You may play an extra Attack action this turn.|longtext=true|cornervalue=8A|creator=Bucky|bgcolor=700|number=9591}}


{{card|title=Containerized Crate|type=Thing
{{card|title=Containerized Crate|type=Thing
Line 270: Line 270:


When drawing for your turn, if you haven't sacrificed any Crates yet this turn, you may sacrifice this to draw a card.
When drawing for your turn, if you haven't sacrificed any Crates yet this turn, you may sacrifice this to draw a card.
|cornervalue=9A|creator=Bucky|bgcolor=007}}
|cornervalue=9A|creator=Bucky|bgcolor=007|number=9592}}


{{card|title=Overcrowding|type=Thing
{{card|title=Overcrowding|type=Thing
|text=If an opponent ever has six or more cards in their hand, they must IMMEDIATELY discard all but one of them. If this takes place in the middle of an action, they must do this before completing the action.|flavortext=Adapted from Tamoris' Trinities deck by Depressi|cornervalue=0A|creator=Bucky|bgcolor=007}}
|text=If an opponent ever has six or more cards in their hand, they must IMMEDIATELY discard all but one of them. If this takes place in the middle of an action, they must do this before completing the action.|flavortext=Adapted from Tamoris' Trinities deck by Depressi|cornervalue=0A|creator=Bucky|bgcolor=007|number=9593}}


{{card|title=Tutelary Deity|type=Thing|text=When this comes into play, choose a creator and you may perform the following ability without cost.<BR>'''Action - Pray:''' Reveal a card by the chosen creator from your hand. Cards by that creator may not target you or your Things before your next turn.|creator=Binarius}}
{{card|title=Tutelary Deity|type=Thing|text=When this comes into play, choose a creator and you may perform the following ability without cost.<BR>'''Action - Pray:''' Reveal a card by the chosen creator from your hand. Cards by that creator may not target you or your Things before your next turn.|creator=Binarius|number=9594}}


{{card|title=Summarize in Exhaustive Detail|type=Action|text=Take an Action an opponent played on their last turn from the discard pile and play it.|flavortext="Did I get all that right?"|creator=Binarius}}
{{card|title=Summarize in Exhaustive Detail|type=Action|text=Take an Action an opponent played on their last turn from the discard pile and play it.|flavortext="Did I get all that right?"|creator=Binarius|number=9595}}


{{card|title=Domino Effect|type=Thing|cornervalue=5C|text='''Action:''' Gain control of target Thing whose cornervalue shares a symbol with the cornervalue of a Thing you control. On each of your Things, you may only use each symbol once in this way.|creator=Binarius}}
{{card|title=Domino Effect|type=Thing|cornervalue=5C|text='''Action:''' Gain control of target Thing whose cornervalue shares a symbol with the cornervalue of a Thing you control. On each of your Things, you may only use each symbol once in this way.|creator=Binarius|number=9596}}


{{card|title=Wand Blank|type=Thing|cornervalue=|text=When Wand Blank enters the field, exile an action from your hand.</br>
{{card|title=Wand Blank|type=Thing|cornervalue=|text=When Wand Blank enters the field, exile an action from your hand.</br>
'''Action:''' Copy the action exiled with Wand Blank, then play the copy.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}}
'''Action:''' Copy the action exiled with Wand Blank, then play the copy.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=|number=9597}}


{{card|title=Construction Blank|type=Thing|cornervalue=|text=When Construction Blank enters the field, exile a thing from your hand.</br>
{{card|title=Construction Blank|type=Thing|cornervalue=|text=When Construction Blank enters the field, exile a thing from your hand.</br>
'''Thing:''' Create a token that's a copy of the exiled card.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}}
'''Thing:''' Create a token that's a copy of the exiled card.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=|number=9598}}


{{card|title=Construction Project|type=Action|cornervalue=|text=You may play an additional thing this turn.|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=}}
{{card|title=Construction Project|type=Action|cornervalue=|text=You may play an additional thing this turn.|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=|number=9599}}


{{card|title=Ride The Momentum|type=Thing|cornervalue=5R|creator=ChippyYYZ|text=You may play an additional Action or Thing each turn.<BR>At the end of your turn, destroy this card if you didn't play at least 3 Things and/or Actions.}}
{{card|title=Ride The Momentum|type=Thing|cornervalue=5R|creator=ChippyYYZ|text=You may play an additional Action or Thing each turn.<BR>At the end of your turn, destroy this card if you didn't play at least 3 Things and/or Actions.|number=9600}}


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Latest revision as of 21:38, 18 December 2024

The Infinite Dvorak Deck

Cards 9501-9600

Designer Everyone
Date March 2007 and onwards
Players 2+
This is a subpage of a larger deck.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
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Diversity Prism
Thing
Things you control are all colors, and corporate effects cannot target you or a thing you control unless they are positive.
#9501
GENERIC PRIDE DISPLAY
Action - Corporate
Target player cannot target you with any effects until the end of your next turn.
#9502
All-Inclusive Lattice
Thing - Lattice
All Lattices are all colors.
#9503
Trapped in the 2nd dimension!
Thing - Curse
Attach to target player.
Attached player cannot target more than one legal target whenever an effect requires them to do so.
#9504
6R
Rumors Of My Demise
Thing
When your turn would be skipped or you discard three or more cards from your hand—potentially including this card—you may put this card in the discard pile and return up to two target cards from the discard pile to your hand. You may play one of them.
#9505
Card by ChippyYYZ
9P
Pride Flag
Thing
When this enters play, it becomes three colors of your choice instead of white.
#9506
Card by ChippyYYZ
Trapped in the 4th dimention!
Thing - Curse
Attach to target player.
Whenever an effect has attached player target something, for all legal targets, copy the effect with that player targeting that target.
#9507
Jake, Queer Defendant
Thing - Epic Jake
When you control more than one copy of this card, sacrifice all but one of them.
Neither you, nor things you control, can be the target of effects with one color.
"Come forth, brothers, sisters, and siblings! I shall protect you while we fight for our rights!"
#9508
Encase in Cheap Plastic
Action
Target thing loses all text and becomes a Cheap Plastic Trophy with "Kevan wins the game."
Damn you, Kevan!
#9509
9T
The ______ Agenda
Action
Reveal the top X cards of the deck, where X is the number of colors among Things you control from among Red, Orange, Yellow, Green, Blue, Purple, White, Black, Gray, and Pink. For each of those colors, you may choose a Thing you control of that color. For each different Thing chosen this way, put one of the revealed cards into your hand. Shuffle the deck.
#9510
Card by ChippyYYZ
0Q
Icy Coating
Thing
Play attached to a Thing. That thing is white instead of its other colors. It can't move or use its Action: abilities.
From Freeze Ray (#9131)
#9511
Card by Bucky
0R
Token Buyer
Thing - Person
When an opponent gains a token, you may swap one of your Money tokens for it. Action: Gain a Money token.
From Card Trader (#9187) etc.
#9512
Card by Bucky
0S
Curse of Deafness
Thing
Play attached to a Thing. If it allows its owner to optionally do something, they must choose not to.
From Curse of Blindness (#9238)
#9513
Card by Bucky
Unholy Sigil
Thing
When this enters play, each opponent crates 3 Demon tokens.

At the beginning of your turn, gain control of target unholy thing an opponent controls. If none exist, put an omen counter on this, then each opponent gains control of 1 unholy thing you control.

If this has 3 omen counters on it, you win the game.
#9514
Apocalypse Sundial
Thing
When this enters play and at the beginning of your turn, place an hour counter on it. If there are 12 or more hour counters on it, you win the game. If Apocalypse Sundial leaves play, destroy all things.
#9515
Corrupt Rivers
Thing
Whenever a living thing targets you or a thing you control, gain control of it. It becomes undead in addition to its' other types. Add a soul counter to Corrupt Rivers.
If there are 20 or more soul conters on Corrupt Rivers, you win the game.
#9516
7A
A Voice Like Thunder
Action
Reveal the top 6 cards of the deck. Choose up to one Action card from among them, discard the rest, and play that card. Neither that card nor this card can be responded to, countered, negated, ignored, or prevented. That card's effects can't be overruled.
#9517
Card by ChippyYYZ
5I
Ideal Conditions
Action
Draw a card, and draw another at the beginning of your next turn.
Until the end of your next turn, you may play an additional Action or Thing each turn.
#9518
Card by ChippyYYZ
1T
Token Siphon
Thing
Action: Each opponent gives you one of their tokens. You may destroy this card. If it's destroyed this way, gain control of up to two target tokens.
#9519
Card by ChippyYYZ
Burn from both ends
Thing
At the beginning of your turn, exile the top 2 cards and bottom 2 cards of the deck. You may play those cards that turn.
#9520
Live for now
Thing
When this enters play and at the beginning of your turn, exile your hand. You may play those cards this turn.
At the beginning of your turn, draw up to handsize instead of drawing a card.
#9521
Dictate of Speed
Thing
Whenever a player would draw a card beyond the first each turn, they exile it instead, and may play that card until the end of their next card.
#9522
2S
Subscription
Thing
When Subscription enters play, choose a creator.
When you would draw your first card during your turn, reveal the top 5 cards of the deck. Either draw one of those cards by the chosen creator and shuffle the deck, or shuffle the deck and draw a card.
#9523
Card by ChippyYYZ
2R
Regeneration
Action
At the beginning of your next turn, draw up to your maximum hand size (draw at most 7 cards this way). You can't play Actions on your next turn.
#9524
Card by ChippyYYZ
7T
Guard Tower
Thing
Opponents can't play Things into your control.
When another building you control would become the target of an effect, you may have that effect target Guard Tower instead. Once per turn when you discard a building card from your hand, you may return it to your hand.
"Halt! Who goes there?"
#9525
Card by ChippyYYZ
Revert Necromancy
Action
Destroy target undead thing. It is no longer undead and becomes alive
#9526
Sol Ring
Thing - Artifact
Rotate 90 degrees: Gain 2 colorless mana counters. Activate only when this is not rotated.
At the beginning of your turn, un-rotate this.
#9527
Demonic Altar
Thing
Sacrifice a living thing: Target thing you control becomes a Living Demon in addition to its' other types.
#9528
0T
Junkyard
Thing
Destroyed Things go under this, including tokens.

Thing:Put a destroyed Token back into play.

Thing:Discard two Things from your hand to play a destroyed Thing from under this.
From Isle of Exiles(#9248)
#9529
Card by Bucky
0U
Martial Art Combo
Action
This turn, each card you play deals 1 damage to a Thing of your choice, and if a token is dealt any damage, or any Thing is dealt 3+ total damage in the same turn, the damage-dealers destroy it.

Deal 2 damage to target Thing. You may play an extra Action this turn.
#9530
Card by Bucky
0V
Coffeeberry Cake
Thing
You may eat this (destroying it) at the start of your turn. When a player eats this, they must immediately either play two cards or reveal and discard their hand to show they can't.
From Snack Bar (#9329)
#9531
Card by Bucky
Dreamcatcher
Thing
Whenever a card enters exile, note it.
If Dreamcatcher leaves play, shuffle all cards noted with it back into the deck. Exile Dreamcatcher.
A simple device, yet able to starve off eternity's grasp for just a little while.
#9532
Cove of Secrets
Thing
Whenever you would draw cards, draw twice that many cards. Whenever a player other than yourself targets Cove of Secrets, they draw 2 cards.
Dead men tell no tales, instead leaving them scrawled onto the walls.
#9533
Ignite the World
Action
Destroy all things, tokens, and counters. Each player discards their hand then draws 2 cards.
In a flash, Jake had rid the world of all life. Only charred ground of a now dead plane remains.
#9534
5A
Arena
Thing
Action: Choose target Thing. Its controller chooses another target non-building Thing. For each chosen Thing, roll a d6 and add a number in that Thing's cornervalue to the result. Destroy the Thing with the lower result, or both Things if it's a tie.
"Are you not entertained?"
#9535
Card by ChippyYYZ
7A
Academy
Thing
Your maximum hand size is increased by 1.
Action: Draw a card if you have at least X cards in hand. X is 6 minus 1 for each other building you control or reveal from your hand as you play this Action.
#9536
Card by ChippyYYZ
7F
Foundry
Action
Draw three cards, then discard down to your maximum hand size. Create a Building token for each card you discard this way.
#9537
Card by ChippyYYZ
0W
Coronation Caravan
Thing
At the start of your turn, win the game if you have a Crown.

Action: gain a Crown token.

After each of your non-skipped turns, skip your next turn if you have a Crown.
from Trade Caravan (#9338) and War Caravan (#9344)
#9538
Card by Bucky


0X
Vaultlessness
Thing
Your maximum hand size is 0.

During your turn, the top card of the deck is revealed and you can play it as though it were in your hand.
#9539
Card by Bucky
0Y
Chaotic Boon
Action
Choose one at random by 1d4:
1: Each of your opponents discards two cards OR
2: You may play two extra Actions and an extra Thing this turn OR
3: Put one of the top three cards of the discard pile into your hand OR
4: Choose any of the other three options.
#9540
Card by Bucky
Frozen Necklace
Thing
At the beginning of your turn, put an ice counter on another target thing.
Things with ice counters are treated as though they were blank.
#9541
Nuclear Waste Spill
Action
Each player sacrifices each living thing they control, and cannot play a living thing until the end of your next turn.
#9542
Loyal Companion
Thing
If you would lose the game, instead shuffle Loyal Companion into the deck.
#9543
9D
Dream Walk
Action
Look at the top 3 cards of the deck. You may reveal an Action from among them. If you do, treat this card as a copy of that Action. Otherwise, draw the fourth card of the deck.
#9544
Card by ChippyYYZ
3R
Retrospective
Action
Choose a creator. If there are at least 4 cards by that creator in the discard pile, put one of them into your hand and the rest on top of the deck in a random order.
#9545
Card by ChippyYYZ
8B
Basilica
Action
Reveal the top 5 cards of the deck. Your next opponent to the left puts a Thing from among them into the discard pile. Your next opponent to the right puts an Action from among them into the discard pile. Put the rest into your hand.
#9546
Card by ChippyYYZ
0Z
Public Chat Room
Thing
Anyone may change this card's flavortext while playing a card or adding a card to the deck archive.
This card has also had multiple flavortexts, and they're all valid! They are listed at the bottom of this page. -ChippyYYZ
#9547
Card by Bucky
0*
Self-Referential Card
Thing
This card's full cornervalue is 0 followed by the entire upper-case alphabet.

Thing: move this card anywhere.
From Self-Referential Card (#9548)
#9548
Card by Bucky
Momentary Lapse of Concentration
Action
Target living Thing is considered blank until the end of your next turn.
#9549
Card by Binarius
Threads of Fate
Action
Look at the fourth through eighth cards of the draw pile. You may either exchange two of them or insert target Thing into them and then give its controller another Thing in play.
#9550
Card by Binarius
Going Nowhere Fast
Action
Target player who did not play any cards during their last turn may not play any cards during their next turn.
#9551
Card by Binarius
Introduction to Staged Hysteria
Action
At the beginning of each players turn, that player activates all action abilities on things they controled when this was played.
#9552
Forged in Ice
Action
Return a thing from the discard pile to your control. It gains the subtyle Frozen.
#9553
Introduction to Dimentional Shift
Action
Each player shuffles all things they control into the deck. For each thing shuffled this way, starting with you, it's owner reveals cards from the top of the deck until they reveal a thing. They gain control of it then place the revealed cards on the bottom of the deck in a random order.
#9554
8H
Hat Trick
Thing
Thing - Go For Three!: Destroy this card. You may play additional Actions this turn until you have played three. At the end of your turn, discard your hand if you didn't play exactly three Actions this turn.
#9555
Card by ChippyYYZ
3B
Dead Beckoning
Thing
Action: Return target Thing card from the discard pile to play under your control. You may activate an Action Ability of that Thing. Remove it from the game at the end of your turn.
#9556
Card by ChippyYYZ
2E
Explorer's Cap
Thing
Whenever the deck is shuffled, look at the top card of the deck. You may draw that card and discard a card.
It gives the confidence to feel at home in unfamiliar territory.
#9557
Card by ChippyYYZ
Type Converter
Thing
Before you draw at the beginning of your turn, you may discard a Thing or Action. If you do, draw and reveal cards until you draw a card of the opposite type. Put it into your hand and put the other cards you revealed on the bottom of the draw pile.
#9558
Card by Binarius
Start Over
Action
Move your Things to the discard pile and discard your hand, then draw five cards and begin your turn.
#9559
Card by Binarius
Caught Out
Action
Target opponent reveals any number of cards from their hand. They may not play any cards during their next turn that they did not reveal in this way.
#9560
Card by Binarius
Introduction to Abduction
Action
Each player may gain control of a living thing they do not control.
#9561
Defenestrate
Action
Throw target player out of the nearest window.
#9562
Introduction to Pyrokinetics
Action
Each players destroys a flammable or meltable thing.
#9563
1A
Monty's Hall
Thing - Building
The first time you'd draw a card in a turn, you may choose to reveal it first. If you do, you may discard it and draw a replacement card.
#9564
Card by Bucky
2A
Think Twice
Action
When you draw this card, reveal and copy it.

Draw a card. Remove all other "Think Twice" cards in the discard pile from the game.
#9565
Card by Bucky
3A
Double Strike
Action
When you draw this card, reveal and copy it.

You may discard a card to destroy target Thing. Remove all other "Double Strike" cards in the discard pile from the game.
#9566
Card by Bucky
Free Trial Period
Action
Put a Thing into play. At the beginning of your next turn, return it to your hand or discard another Thing to keep it in play.
#9567
Card by Binarius
Stamp of Authority
Thing
Once per turn, you may play a card without cost if you are its creator.
#9568
Card by Binarius
Shocking Betrayal
Action
Target living Thing defects to your control and reports the contents of its previous controller's hand to you.
#9569
Card by Binarius
Firebrand
Thing - Pony
Action - Fire Control: Gain 1d6 Flame tokens.
Action - Joy of Fireworks: Spend exactly 1d6 Flame tokens if possible. If you do, each player draws a card. If you spend your last Flame token this way, you also draw cards equal to the d6 result.
#9570
Card by ChippyYYZ
Strong Oak
Thing - Pony
Practical Solutions - Reveal the first card you draw during your turn. If it's an Action, discard it and draw another. If it's a Thing with an Action Ability, you may play an additional Thing and an additional Action this turn.
#9571
Card by ChippyYYZ
Thrilly Filly
Thing-Pony
Mystery Solver - Whenever you play an Action, you may first look at the top 3 cards of the deck and put them on the top or bottom in any order.
Naive - At the end of your turn, if you didn't play an Action this turn, target opponent reveals a random card from their hand. If it's an Action, they may play it targeting you or Thrilly Filly. If they don't, draw a card.
#9572
Card by ChippyYYZ
You come across a village
Action
Choose one:

Spend the night - End your turn. You and things you control cannot be affected until your next turn.

Talk with locals - Draw 2 cards. Each opponent may draw a card.
#9573
Purgatorial Chime
Action
Each player shuffles up to 2 cards in their hand or on their field into the deck. For each card not shuffled this way, draw a card, and you may play cards drawn this way
#9574
You come under attack
Action
Choose one:

Surrender - Each opponent chooses a thing they control. You gain control of the chosen things.

Fight - Each opponent sacrifices a living thing they control.
#9575
P1
New Filing Technique
Action
Choose an X from 1 to 4. Move the X alphabetically-earliest non-token Things to the bottom of the draw pile.
From My New Filing Technique Is Unstoppable (#31)
#9576
Card by Bucky
4A
Quadruple Crown
Thing
When you draw this card, reveal and copy it three times, and you have +3 maximum hand size until the end of the turn.

If you own four Crowns at the end of your turn, you win the game.
#9577
Card by Bucky
5A
Land Mine
Action
When you draw this card, destroy one of your Things if you have any.

Destroy target Thing you don't control. You may take an extra Action this turn.
#9578
Card by Bucky
Symbols of Blood and Protection
Thing - Symbol
At the beginning of a players turn, that player may sacrifice a thing. If they do, their things are indestructible until the beginning of their next turn.
#9579
Symbols of Peace and Prosperity
Thing - Symbol
At the end of each players turn, if that player didn't destroy a thing their opponent controls, they may draw a card.
#9580
Symbol of Devestation
Thing - Symbol
Whenever a player plays an action, they may discard a card. If they do, they may destroy target thing. If they don't they sacrifice a thing.
#9581
6A
Symbol of Tyranny
Thing
At the beginning of each player's turn, they may give you one of their Things. If they don't, they may only play one card this turn.
#9582
Card by Bucky
7A
Modular Storage
Thing
When you draw this card, reveal it and copy it twice.

You have +2 maximum hand size.
When this is destroyed, remove all other "Modular Storage" cards in the discard from the game.
#9583
Card by Bucky
P2
Fiat Money
Thing
You may play an extra Thing with a number in its corner value each turn. When you do, create and give an opponent the same number of Paper tokens.
From Zaratusra's Gold Standard (#145)
#9584
Card by Bucky
3M
Musical Chairs
Action
Each player chooses a Thing they control. Choose one additional target Thing. If enough Things were chosen, shuffle them together and give control of one to each player randomly. Put the remaining Thing in the discard pile.
#9585
Card by ChippyYYZ
9T
Tranq Dart
Action
Choose target Thing and roll 1d6. If the result is lower than a digit in that Thing's cornervalue, reduce that digit by the result until it leaves play, then return this card to your hand. Otherwise, turn that Thing face-down and draw a card.
#9586
Card by ChippyYYZ
2C
Dark Crystal Tower
Thing - Gem Building
Your max hand size is increased by 1 for each Thing you control that's a gem or a building.
Each opponent's max hand size is reduced by 1/4th your maximum hand size, rounded down. An opponent with max hand size 0 or less is eliminated.
#9587
Card by ChippyYYZ
Dawn of Reckoning
Action
If this is the first time you have played Dawn of Reckoning, mark your name onto it and shuffle it into the top 25 cards of the deck. Otherwise, you win the game and your opponents lose the game.
#9588
Consuming Vortex
Thing
At the end of a players turn, if they had one or more card plays left, they sacrifice things equal to the number of card plays left. If they cannot, they lose the game.
If Consuming Vortex would leave the field,the player who removed it loses the game.
#9589
0
War Declaration
Thing
Each thing may deal damage to any target equal to their numerical corner value during that player's turn. If a player would be the target for damage, they may instead redirect that damage to a thing or token they control
If a token is dealt any damage, or any Thing is dealt 3+ total damage in the same turn, the damage-dealers destroy it. If a player is dealt 30 total damage, they are eliminated.
#9590
8A
Flurry Attack
Action
When you draw this card, reveal it and copy it five times. When this is played or discarded, remove all other "Flurry Attacks" cards in the discard from the game.

Deal 1 damage to target Thing. If it's a token or it's been dealt 3+ damage this turn, destroy it. You may play an extra Attack action this turn.
#9591
Card by Bucky
9A
Containerized Crate
Thing
When you draw this card, reveal it and copy it twice. When this is destroyed or discarded, remove all other "Containerized Crate" cards in the discard from the game.

When drawing for your turn, if you haven't sacrificed any Crates yet this turn, you may sacrifice this to draw a card.
#9592
Card by Bucky
0A
Overcrowding
Thing
If an opponent ever has six or more cards in their hand, they must IMMEDIATELY discard all but one of them. If this takes place in the middle of an action, they must do this before completing the action.
Adapted from Tamoris' Trinities deck by Depressi
#9593
Card by Bucky
Tutelary Deity
Thing
When this comes into play, choose a creator and you may perform the following ability without cost.
Action - Pray: Reveal a card by the chosen creator from your hand. Cards by that creator may not target you or your Things before your next turn.
#9594
Card by Binarius
Summarize in Exhaustive Detail
Action
Take an Action an opponent played on their last turn from the discard pile and play it.
"Did I get all that right?"
#9595
Card by Binarius
5C
Domino Effect
Thing
Action: Gain control of target Thing whose cornervalue shares a symbol with the cornervalue of a Thing you control. On each of your Things, you may only use each symbol once in this way.
#9596
Card by Binarius
Wand Blank
Thing
When Wand Blank enters the field, exile an action from your hand.
Action: Copy the action exiled with Wand Blank, then play the copy.
#9597
Construction Blank
Thing
When Construction Blank enters the field, exile a thing from your hand.
Thing: Create a token that's a copy of the exiled card.
#9598
Construction Project
Action
You may play an additional thing this turn.
#9599
5R
Ride The Momentum
Thing
You may play an additional Action or Thing each turn.
At the end of your turn, destroy this card if you didn't play at least 3 Things and/or Actions.
#9600
Card by ChippyYYZ


Public Chat Room alternate flavortexts

Open Mic courtesy of Bucky's Chat Room (#9405)!

Still haven't printed and playtested Dveck Builder. Home ownership is time consuming. -ChippyYYZ

Ponies are fun to adapt. These three are the cover characters for the role-playing/storytelling game Tails of Equestria. -ChippyYYZ

Buildings as a type never really took off, but that's fine. It's a common type throughout the archive, so the need to make something happen with them isn't strong like gems or lattices -ChippyYYZ

Buildings never "took off" because they never developed a unified mechanical theme like lattices or bottles. - Bucky

Can I just say I really like how Musical Chairs turned out - ChippyYYZ

Has anyone, besides ChippyYYZ and me, comprehended this card? - Bucky

Has anyone, besides ChippyYYZ and me, comprehended this card? - Bucky
BOTTOM TEXT - ChippyYYZ

The Sinquisition is coming for your Pride Flag, but not for the reason you'd expect. - Bucky

Local witch declares self technically sinless, demands Sinquisitors "Come back with a warrant", more at 11 - ChippyYYZ

Big fan of referencing uncommon effects like rotation and cornervalue counting on cards that do unrelated things - ChippyYYZ

I can't Plainchase with cards in the main deck but I can play with die rolls in general. -Bucky