Difference between revisions of "Infinite Dvorak deck/Cards 9401-9500"
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{{card|title=Deck of Cards|type=Action|cornervalue=|text=For each card in a standard 52 card deck, create a token with the name of that card and with the subtype card.|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=}} | {{card|title=Deck of Cards|type=Action|cornervalue=|text=For each card in a standard 52 card deck, create a token with the name of that card and with the subtype card.|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=}} | ||
{{card|title=Trapped Chest|type=Thing|cornervalue=2T|creator=ChippyYYZ|text='''Thing:''' Each opponent, in turn order, may play an Action that shares a symbol in its cornervalue with this card targeting you or another Thing you control. Then, if Trapped Chest is still in play, draw three cards, gain two Money tokens, create a blank Thing named Gem and put it in your hand, and discard this card.|longtext=y|flavortext=*click*}} | {{card|title=Trapped Chest|type=Thing|cornervalue=2T|creator=ChippyYYZ|text='''Thing:''' Each opponent, in turn order, may play an Action that shares a symbol in its cornervalue with this card targeting you or another Thing you control. Then, if Trapped Chest is still in play, draw three cards, gain two Money tokens, create a blank Thing named Gem and put it in your hand, and discard this card.|longtext=y|flavortext=*click*|number=9411}} | ||
{{card|title=Search For Traps|type=Action|cornervalue=4S|creator=ChippyYYZ|text=Each opponent reveals a non-Thing card from their hand or discards a card. Look at the top card of the deck.<BR>If this is the first card you played this turn, you may play an additional Action this turn.}} | {{card|title=Search For Traps|type=Action|cornervalue=4S|creator=ChippyYYZ|text=Each opponent reveals a non-Thing card from their hand or discards a card. Look at the top card of the deck.<BR>If this is the first card you played this turn, you may play an additional Action this turn.|number=9412}} | ||
{{card|title=Pressure Plate Trap|type=Thing|cornervalue=7P|creator=ChippyYYZ|text=When a Thing that shares a symbol in its cornervalue with this card enters play, draw a card. You may immediately play an Action targeting that Thing or its controller. Then discard this card.|flavortext=*click*}} | {{card|title=Pressure Plate Trap|type=Thing|cornervalue=7P|creator=ChippyYYZ|text=When a Thing that shares a symbol in its cornervalue with this card enters play, draw a card. You may immediately play an Action targeting that Thing or its controller. Then discard this card.|flavortext=*click*|number=9413}} | ||
{{card|title=Altitude|type=Thing|text=Opponents with no Altitude can't target you.<br> | {{card|title=Altitude|type=Thing|text=Opponents with no Altitude can't target you.<br> | ||
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When Knowledge Prison leaves play, players play the cards they exiled with Knowledge Prison.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}} | When Knowledge Prison leaves play, players play the cards they exiled with Knowledge Prison.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}} | ||
{{card|title=Savings Account|type=Thing|cornervalue=4S|creator=ChippyYYZ|text=Opponents' cards can't destroy tokens you control or remove them from play.<BR>At the beginning of your turn, create a copy of a token you control.}} | {{card|title=Savings Account|type=Thing|cornervalue=4S|creator=ChippyYYZ|text=Opponents' cards can't destroy tokens you control or remove them from play.<BR>At the beginning of your turn, create a copy of a token you control.|number=9424}} | ||
{{card|title=Blue Monster|type=Thing|cornervalue=3UU|bgcolor=0060CC|creator=ChippyYYZ|text=This card can't be the target of Action cards.<BR>'''Thing:''' This deals damage equal to the number of cards you drew this turn to target Thing.<BR><BR>If a token is dealt damage, or any Thing is dealt 3+ total damage on a turn, the damage-dealers destroy it.}} | {{card|title=Blue Monster|type=Thing|cornervalue=3UU|bgcolor=0060CC|creator=ChippyYYZ|text=This card can't be the target of Action cards.<BR>'''Thing:''' This deals damage equal to the number of cards you drew this turn to target Thing.<BR><BR>If a token is dealt damage, or any Thing is dealt 3+ total damage on a turn, the damage-dealers destroy it.|number=9425}} | ||
{{card|title=Green Monster|type=Thing|cornervalue=4GG|bgcolor=2C2|creator=ChippyYYZ|text='''Turn:''' This deals up to 5 damage distributed as you choose among zero or more Things of target opponent's choice that they control. If none of those Things remain, that opponent discards a card for each 2 points of damage left undistributed. <BR>If a token is dealt damage, or any Thing is dealt 3+ total damage on a turn, the damage-dealers destroy it.|longtext=y}} | {{card|title=Green Monster|type=Thing|cornervalue=4GG|bgcolor=2C2|creator=ChippyYYZ|text='''Turn:''' This deals up to 5 damage distributed as you choose among zero or more Things of target opponent's choice that they control. If none of those Things remain, that opponent discards a card for each 2 points of damage left undistributed. <BR>If a token is dealt damage, or any Thing is dealt 3+ total damage on a turn, the damage-dealers destroy it.|longtext=y|number=9426}} | ||
{{card|title=Clicky Lattice|type=Thing - Lattice|cornervalue=|text=All Lattices have "'''N/A:'''Press a Button. Activate this ability only once per turn."|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}} | {{card|title=Clicky Lattice|type=Thing - Lattice|cornervalue=|text=All Lattices have "'''N/A:'''Press a Button. Activate this ability only once per turn."|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}} | ||
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{{card|title=Fall to Silence|type=Action|cornervalue=|text=All things lose all abilities.|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=}} | {{card|title=Fall to Silence|type=Action|cornervalue=|text=All things lose all abilities.|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=}} | ||
{{card|title=A Blessing And A Curse|type=Thing|cornervalue=8A|text=When this enters play, draw 3 cards, then if there are at least 5 other non-token Things in play eliminate each player with a Doom token.<br>When this Thing would be destroyed, you may discard a card to prevent its destruction. Gain a Doom token when it's destroyed.|creator=ChippyYYZ}} | {{card|title=A Blessing And A Curse|type=Thing|cornervalue=8A|text=When this enters play, draw 3 cards, then if there are at least 5 other non-token Things in play eliminate each player with a Doom token.<br>When this Thing would be destroyed, you may discard a card to prevent its destruction. Gain a Doom token when it's destroyed.|creator=ChippyYYZ|number=9436}} | ||
{{card|title=Rowdy Support|type=Action|text=Target player draws two cards. Put two new copies of "Rubble" (#8173) in her hand. |cornervalue=0B|creator=Bucky|bgcolor=700}} | {{card|title=Rowdy Support|type=Action|text=Target player draws two cards. Put two new copies of "Rubble" (#8173) in her hand. |cornervalue=0B|creator=Bucky|bgcolor=700}} | ||
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{{card|title=The Empire's Capital|type=Thing - Building|cornervalue=|text=You cannot lose the game and your opponents can't win the game. You may spend no money tokens instead of spending money tokens.|creator=JakeTheWolfie|bgcolor=666|longtext=|flavortext=}} | {{card|title=The Empire's Capital|type=Thing - Building|cornervalue=|text=You cannot lose the game and your opponents can't win the game. You may spend no money tokens instead of spending money tokens.|creator=JakeTheWolfie|bgcolor=666|longtext=|flavortext=}} | ||
{{card|title=White Monster|type=Thing|bgcolor=FFF|cornervalue=1WW|creator=ChippyYYZ|text=Once per turn, you may prevent 1 damage to a living Thing you control.<BR>'''Action: ''' Gain a Soldier token. White Monster deals X damage to target Thing, where X is the number of Soldiers you control. <BR>If a token is dealt damage, or any Thing is dealt 3+ total damage on a turn, the damage-dealers destroy it.|longtext=y}} | {{card|title=White Monster|type=Thing|bgcolor=FFF|cornervalue=1WW|creator=ChippyYYZ|text=Once per turn, you may prevent 1 damage to a living Thing you control.<BR>'''Action: ''' Gain a Soldier token. White Monster deals X damage to target Thing, where X is the number of Soldiers you control. <BR>If a token is dealt damage, or any Thing is dealt 3+ total damage on a turn, the damage-dealers destroy it.|longtext=y|number=9442}} | ||
{{card|title=Black Monster|type=Thing|bgcolor=000|creator=ChippyYYZ|cornervalue=2BB|text=When Black Monster destroys a Thing, put that Thing in your hand.<BR>'''Thing:''' Black Monster deals 1 damage to target Thing. You may put a Thing card from play or from your hand into the discard pile to play an additional Thing this turn.<BR>If a token is dealt damage, or any Thing is dealt 3+ total damage on a turn, the damage-dealers destroy it.|longtext=y}} | {{card|title=Black Monster|type=Thing|bgcolor=000|creator=ChippyYYZ|cornervalue=2BB|text=When Black Monster destroys a Thing, put that Thing in your hand.<BR>'''Thing:''' Black Monster deals 1 damage to target Thing. You may put a Thing card from play or from your hand into the discard pile to play an additional Thing this turn.<BR>If a token is dealt damage, or any Thing is dealt 3+ total damage on a turn, the damage-dealers destroy it.|longtext=y|number=9443}} | ||
{{card|title=Red Monster|type=Thing|bgcolor=C00|creator=ChippyYYZ|cornervalue=1RR|text=When Red Monster enters play, you may play an additional Action this turn.<BR>Whenever you play an Action card, gain a Goblin token with "At the beginning of your turn, this token deals 1 damage to a random Thing controlled by target opponent." and "If a token is dealt damage, or any Thing is dealt 3+ total damage on a turn, the damage-dealers destroy it."|longtext=y}} | {{card|title=Red Monster|type=Thing|bgcolor=C00|creator=ChippyYYZ|cornervalue=1RR|text=When Red Monster enters play, you may play an additional Action this turn.<BR>Whenever you play an Action card, gain a Goblin token with "At the beginning of your turn, this token deals 1 damage to a random Thing controlled by target opponent." and "If a token is dealt damage, or any Thing is dealt 3+ total damage on a turn, the damage-dealers destroy it."|longtext=y|number=9444}} | ||
{{card|title=Prank Store|type=Thing|text=When you play this, gain Money tokens equal to the largest digit in your Things' cornervalues.<br><br> | {{card|title=Prank Store|type=Thing|text=When you play this, gain Money tokens equal to the largest digit in your Things' cornervalues.<br><br> | ||
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{{card|title=<font color=f03000>S</font><font color=0070a0>C</font>W<font color=0060cc>U</font><font color=000000>B</font><font color=c00000>R</font><font color=20c020>G</font> Monster Lair|type=Thing - Building|cornervalue=|text='''Thing:''' Create a token that's a copy of Blue Monster, Green Monster, White Monster, Black Monster, Red Monster, Cerulean Monster, or Scarlet Monster. You may not create that token if you already control that thing.|creator=JakeTheWolfie|bgcolor=666|longtext=|flavortext=}} | {{card|title=<font color=f03000>S</font><font color=0070a0>C</font>W<font color=0060cc>U</font><font color=000000>B</font><font color=c00000>R</font><font color=20c020>G</font> Monster Lair|type=Thing - Building|cornervalue=|text='''Thing:''' Create a token that's a copy of Blue Monster, Green Monster, White Monster, Black Monster, Red Monster, Cerulean Monster, or Scarlet Monster. You may not create that token if you already control that thing.|creator=JakeTheWolfie|bgcolor=666|longtext=|flavortext=}} | ||
{{card|title=Shadow Cloak|type=Thing|creator=ChippyYYZ|cornervalue=1S|bgcolor=000|text=When this enters play, attach it to target Thing you control.<BR>Attached Thing and any Things attached to it are black instead of their other colors and can't be chosen as a target.}} | {{card|title=Shadow Cloak|type=Thing|creator=ChippyYYZ|cornervalue=1S|bgcolor=000|text=When this enters play, attach it to target Thing you control.<BR>Attached Thing and any Things attached to it are black instead of their other colors and can't be chosen as a target.|number=9451}} | ||
{{card|title=Vitalstriker Monk|type=Thing - Party Member|bgcolor=006|creator=ChippyYYZ|cornervalue=6V|text='''Action:''' Reveal a card from your hand that shares a symbol in its cornervalue with target Thing. If you do, destroy that Thing, discard the revealed card, and draw a card.}} | {{card|title=Vitalstriker Monk|type=Thing - Party Member|bgcolor=006|creator=ChippyYYZ|cornervalue=6V|text='''Action:''' Reveal a card from your hand that shares a symbol in its cornervalue with target Thing. If you do, destroy that Thing, discard the revealed card, and draw a card.|number=9452}} | ||
{{card|title=Crushing Grip|type=Action|creator=ChippyYYZ|cornervalue=2C|text=Target opponent may discard two cards with cornervalues, or two cards without cornervalues, or one card chosen randomly.<BR>If they don't, their maximum hand size is reduced by four until the end of their next turn. | {{card|title=Crushing Grip|type=Action|creator=ChippyYYZ|cornervalue=2C|text=Target opponent may discard two cards with cornervalues, or two cards without cornervalues, or one card chosen randomly.<BR>If they don't, their maximum hand size is reduced by four until the end of their next turn. If their hand size is 0, eliminate them.|number=9453}} | ||
{{card|title=Explosive Stakes|type=Action|cornervalue=|text=Each player creates a dynamite token with "If this is destroyed, you lose the game. At the beginning of each of your turns, roll 1d20. If you roll a 1, sacrifice this token."|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=}} | {{card|title=Explosive Stakes|type=Action|cornervalue=|text=Each player creates a dynamite token with "If this is destroyed, you lose the game. At the beginning of each of your turns, roll 1d20. If you roll a 1, sacrifice this token."|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=}} | ||
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{{card|title=Cityscape Lattice|type=Thing - Lattice|cornervalue=|text=All Lattices are buildings in addition to their other types.|creator=JakeTheWolfie|bgcolor=666|longtext=|flavortext=}} | {{card|title=Cityscape Lattice|type=Thing - Lattice|cornervalue=|text=All Lattices are buildings in addition to their other types.|creator=JakeTheWolfie|bgcolor=666|longtext=|flavortext=}} | ||
{{card|title=Grocery Store|type=Thing|cornervalue=2G|creator=ChippyYYZ|text='''Action: '''Gain a Food token.<BR>Once per turn when another building enters play under your control or you use another building's Action ability, you may use Grocery Store's Action ability without spending an Action.|flavortext="Since you're already out running errands, could you pick up some soup?"|longtext=y}} | {{card|title=Grocery Store|type=Thing|cornervalue=2G|creator=ChippyYYZ|text='''Action: '''Gain a Food token.<BR>Once per turn when another building enters play under your control or you use another building's Action ability, you may use Grocery Store's Action ability without spending an Action.|flavortext="Since you're already out running errands, could you pick up some soup?"|longtext=y|number=9463}} | ||
{{card|title=Abandoned Temple|type=Thing|cornervalue=5A|creator=ChippyYYZ|text=When this enters play, put the bottom two cards of the deck underneath it face-down, plus one more for each building in the discard pile.<BR>'''Action: '''Draw a random card from under this card.}} | {{card|title=Abandoned Temple|type=Thing|cornervalue=5A|creator=ChippyYYZ|text=When this enters play, put the bottom two cards of the deck underneath it face-down, plus one more for each building in the discard pile.<BR>'''Action: '''Draw a random card from under this card.|number=9464}} | ||
{{card|title=Chippy's Sanctum|type=Thing - Epic Building|cornervalue=4C|creator=ChippyYYZ|bgcolor=980|text=When you control more than one copy of this card, discard all but one of them.<BR>'''Action:''' Reveal three cards by ChippyYYZ from your hand. If you do and it's not an extra turn, return Chippy's Sanctum to your hand, end your turn, and take an extra turn after this one. You can't play cards not revealed this way during that extra turn.|longtext=y}} | {{card|title=Chippy's Sanctum|type=Thing - Epic Building|cornervalue=4C|creator=ChippyYYZ|bgcolor=980|text=When you control more than one copy of this card, discard all but one of them.<BR>'''Action:''' Reveal three cards by ChippyYYZ from your hand. If you do and it's not an extra turn, return Chippy's Sanctum to your hand, end your turn, and take an extra turn after this one. You can't play cards not revealed this way during that extra turn.|longtext=y|number=9465}} | ||
{{card|title=The Infinity Tree|type=Thing - Epic|cornervalue=|text=When you control more than one copy of this card, sacrifice all but one of them.<br> | {{card|title=The Infinity Tree|type=Thing - Epic|cornervalue=|text=When you control more than one copy of this card, sacrifice all but one of them.<br> | ||
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{{card|title=Dual Scheming|type=Thing|cornervalue=|text=Skip all of your turns. You may play cards on other player's turns as though it were your turn. Effects that would trigger during your turn trigger during other player's turns as well.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}} | {{card|title=Dual Scheming|type=Thing|cornervalue=|text=Skip all of your turns. You may play cards on other player's turns as though it were your turn. Effects that would trigger during your turn trigger during other player's turns as well.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}} | ||
{{card|title=Storehouses|type=Thing|creator=ChippyYYZ|cornervalue=0S|text=Your maximum hand size is increased by 1 for each building you control.<BR>'''Action: '''Gain a Crate token, or two Crate tokens if you control another building.<BR>'''Action:''' Destroy a Crate you control to draw a card.}} | {{card|title=Storehouses|type=Thing|creator=ChippyYYZ|cornervalue=0S|text=Your maximum hand size is increased by 1 for each building you control.<BR>'''Action: '''Gain a Crate token, or two Crate tokens if you control another building.<BR>'''Action:''' Destroy a Crate you control to draw a card.|number=9469}} | ||
{{card|title=Architect's Insight|type=Action|creator=ChippyYYZ|cornervalue=7A|text=Return target building to its controller's hand.<BR>OR look at the top 5 cards of the deck. You may reveal a Thing from among them and put it into play. You may reveal a building from among them and put it into your hand. Shuffle the deck.}} | {{card|title=Architect's Insight|type=Action|creator=ChippyYYZ|cornervalue=7A|text=Return target building to its controller's hand.<BR>OR look at the top 5 cards of the deck. You may reveal a Thing from among them and put it into play. You may reveal a building from among them and put it into your hand. Shuffle the deck.|number=9470}} | ||
{{card|title="It's Free Real Estate"|type=Action|creator=ChippyYYZ|cornervalue=7I|text=Gain control of target location, room, or building.<BR>OR gain a Building token and draw a card.}} | {{card|title="It's Free Real Estate"|type=Action|creator=ChippyYYZ|cornervalue=7I|text=Gain control of target location, room, or building.<BR>OR gain a Building token and draw a card.|number=9471}} | ||
{{card|title=Jake's Bedroom|type=Thing - Epic|cornervalue=|text=When you control more than one copy of this card, sacrifice all but one of them.<br> | {{card|title=Jake's Bedroom|type=Thing - Epic|cornervalue=|text=When you control more than one copy of this card, sacrifice all but one of them.<br> | ||
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{{card|title=Zirr Schoolhouse|type=Thing - Building|cornervalue=|text=Players may play an additional action on their turn. If they do, draw a card. If they don't, discard a card.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}} | {{card|title=Zirr Schoolhouse|type=Thing - Building|cornervalue=|text=Players may play an additional action on their turn. If they do, draw a card. If they don't, discard a card.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}} | ||
{{card|title=Getting Stomped|type=Thing|cornervalue=4G|creator=ChippyYYZ|text=At the end of each player's turn (after discarding), if that player has fewer cards in hand and in play than the number of non-token Things controlled by their opponent with the fewest non-token Things, that player is eliminated.}} | {{card|title=Getting Stomped|type=Thing|cornervalue=4G|creator=ChippyYYZ|text=At the end of each player's turn (after discarding), if that player has fewer cards in hand and in play than the number of non-token Things controlled by their opponent with the fewest non-token Things, that player is eliminated.|number=9475}} | ||
{{card|title=Life By The Sword|type=Thing|cornervalue=4L|creator=ChippyYYZ|text=When this enters play, destroy target Thing and draw a card.<BR>When an opponent destroys another Thing, they gain control of this card and draw a card.<BR>When you begin your turn with no cards in hand, you are eliminated.}} | {{card|title=Life By The Sword|type=Thing|cornervalue=4L|creator=ChippyYYZ|text=When this enters play, destroy target Thing and draw a card.<BR>When an opponent destroys another Thing, they gain control of this card and draw a card.<BR>When you begin your turn with no cards in hand, you are eliminated.|number=9476}} | ||
{{card|title=Tower of Toppling|type=Thing|cornervalue=5T|creator=ChippyYYZ|text=When there are 7 non-token Things in play plus 1 for each player, destroy Tower of Toppling. If it is destroyed this way, eliminate each player with the most non-token Things.}} | {{card|title=Tower of Toppling|type=Thing|cornervalue=5T|creator=ChippyYYZ|text=When there are 7 non-token Things in play plus 1 for each player, destroy Tower of Toppling. If it is destroyed this way, eliminate each player with the most non-token Things.|number=9477}} | ||
{{card|title=Dictate of Prosperity|type=Thing|cornervalue=|text=At the beginning of each player's turn, both you and that player create a token of a type that you own respectively.<br> | {{card|title=Dictate of Prosperity|type=Thing|cornervalue=|text=At the beginning of each player's turn, both you and that player create a token of a type that you own respectively.<br> | ||
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{{card|title=Zirr Town Hall|type=Thing - Building|cornervalue=|text=Whenever a player draws a card from another effect, starting with that player, each player votes for one of their opponents. Whoever has the most votes draws a card. If there is a tie, you draw 3 cards.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}} | {{card|title=Zirr Town Hall|type=Thing - Building|cornervalue=|text=Whenever a player draws a card from another effect, starting with that player, each player votes for one of their opponents. Whoever has the most votes draws a card. If there is a tie, you draw 3 cards.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}} | ||
{{card|title=Butcher's Shop|type=Action|creator=ChippyYYZ|cornervalue=2B|text=Gain 2 Food tokens and draw a card. You may destroy a Thing you control to draw 2 additional cards, or 3 if you control a building.}} | {{card|title=Butcher's Shop|type=Action|creator=ChippyYYZ|cornervalue=2B|text=Gain 2 Food tokens and draw a card. You may destroy a Thing you control to draw 2 additional cards, or 3 if you control a building.|number=9487}} | ||
{{card|title=Public Library|type=Action|creator=ChippyYYZ|cornervalue=3P|text=Put up to one building from the discard pile on top of the deck.<BR>Look at the top 4 cards of the deck. Put one into your hand, then shuffle the rest into the deck.<BR>Put Public Library into the previous player's hand. They discard a card.}} | {{card|title=Public Library|type=Action|creator=ChippyYYZ|cornervalue=3P|text=Put up to one building from the discard pile on top of the deck.<BR>Look at the top 4 cards of the deck. Put one into your hand, then shuffle the rest into the deck.<BR>Put Public Library into the previous player's hand. They discard a card.|number=9488}} | ||
{{card|title=The Beginning|type=Action|creator=ChippyYYZ|cornervalue=D+A|flavortext=05/21/2022|longtext=y|text=Instead of playing a Thing this turn, you may remove this card from the game and give it to someone. | {{card|title=The Beginning|type=Action|creator=ChippyYYZ|cornervalue=D+A|flavortext=05/21/2022|longtext=y|text=Instead of playing a Thing this turn, you may remove this card from the game and give it to someone. | ||
*If the playgroup of the player who gave you this card plays another game after this one, and you join them, you may be that player's teammate for that game instead of returning this card to the deck.}} | *If the playgroup of the player who gave you this card plays another game after this one, and you join them, you may be that player's teammate for that game instead of returning this card to the deck.|number=9489}} | ||
Latest revision as of 16:46, 1 July 2024
The Infinite Dvorak Deck
Cards 9401-9500 | |
---|---|
Designer | Everyone |
Date | March 2007 and onwards |
Players | 2+ |
This is a subpage of a larger deck. | |
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.) | |
Print this deck | |
This deck is locked. Further cards should not be added - leave feedback on the talk page. |
They give you control of that thing OR
They destroy that Thing and all their tokens OR
They discard three cards.
Ignore the screaming. Its' pain is not real.
It feels every inscicion and every cut you make. Its' body may be ficticious, but its' pain is very real.
Depraved Harvester is not a living thing.
It spends its' days in the fields, looking for the oppertunity to turn on its' master.
This card has had multiple flavortexts, and they're all valid! Pick the one you like from the list below.
Action: Break target bottle.
Starting from 99 would be too cruel.
Action: Break target bottle.
"Starting from 99 would be too cruel." -Bucky
*click*
If this is the first card you played this turn, you may play an additional Action this turn.
*click*
Action: Attach this to another Thing you control. While attached, opponents with no Altitude can't target that Thing.
If you control the fewest number of things, you do not have to pay the additional cost for this action.
Action: Target player gains control of Symbol of False Hope. You cannot win until your next turn.
The active game is whichever Escalator is currently face-up.
If Escalator is destroyed, the game it was destroyed in ceases.
After drawing for your turn, look at the Nth card of the draw pile, where N equals the number of players.
There's a better future. I can see it.
When Knowledge Prison leaves play, players play the cards they exiled with Knowledge Prison.
At the beginning of your turn, create a copy of a token you control.
Thing: This deals damage equal to the number of cards you drew this turn to target Thing.
If a token is dealt damage, or any Thing is dealt 3+ total damage on a turn, the damage-dealers destroy it.
If a token is dealt damage, or any Thing is dealt 3+ total damage on a turn, the damage-dealers destroy it.
Attached thing has "Sacrifice this thing: Press a button."
Oh, a 98-pack of beer? For me? You shouldn't have.
Original effects by Depressi
from Crystalize (#8151) and Black Goo (#8156)
At the beginning of your turn, remove 1 time counter from all cards exiled with Ulu Coffin. Then if any have no time counters on them, return them to your hand.
When this Thing would be destroyed, you may discard a card to prevent its destruction. Gain a Doom token when it's destroyed.
from Dark Prophecy (#8211)
Action: Gain a Soldier token. White Monster deals X damage to target Thing, where X is the number of Soldiers you control.
If a token is dealt damage, or any Thing is dealt 3+ total damage on a turn, the damage-dealers destroy it.
Thing: Black Monster deals 1 damage to target Thing. You may put a Thing card from play or from your hand into the discard pile to play an additional Thing this turn.
If a token is dealt damage, or any Thing is dealt 3+ total damage on a turn, the damage-dealers destroy it.
Whenever you play an Action card, gain a Goblin token with "At the beginning of your turn, this token deals 1 damage to a random Thing controlled by target opponent." and "If a token is dealt damage, or any Thing is dealt 3+ total damage on a turn, the damage-dealers destroy it."
Once per turn, you may spend two Money tokens or sacrifice this Thing to force an opponent to discard a card.
from Token Store (#8236) et. al.
Draw a card and destroy a Thing, then restore this card's original rule text and flavor text.
Action+Thing: Destroy this.
from Energy Bar (#8386)
Whenever you would play a thing, you may instead trade that thing with target thing an opponent controls.
Action: Deal 2 damage split between up to 2 targets. Then, trigger each damage counter.
Attached Thing and any Things attached to it are black instead of their other colors and can't be chosen as a target.
If they don't, their maximum hand size is reduced by four until the end of their next turn. If their hand size is 0, eliminate them.
At the beginning of each of your turns, if this card is rotated, un-rotate it.
from Bad Life Advice (#8453)
from Last Resort(#8498), Closing Remark (#8515) etc.
Action: Gain a Nerf Dart token.
from Smoke Screen (#8542) and Poke in the Eye (#8773)
You have no maximum hand size, Whenever you would draw a card, draw twice that many cards instead.
Once per turn when another building enters play under your control or you use another building's Action ability, you may use Grocery Store's Action ability without spending an Action.
"Since you're already out running errands, could you pick up some soup?"
Action: Draw a random card from under this card.
Action: Reveal three cards by ChippyYYZ from your hand. If you do and it's not an extra turn, return Chippy's Sanctum to your hand, end your turn, and take an extra turn after this one. You can't play cards not revealed this way during that extra turn.
Whenever an ability on one of your other things triggers, copy it for each counter on The Infinity Tree, then place 1 recursive counter on The Infinity Tree. You may choose new targets for the copies.
Action: Gain a Crate token, or two Crate tokens if you control another building.
Action: Destroy a Crate you control to draw a card.
OR look at the top 5 cards of the deck. You may reveal a Thing from among them and put it into play. You may reveal a building from among them and put it into your hand. Shuffle the deck.
OR gain a Building token and draw a card.
When you play a card made by JakeTheWolfie, they don't count towards your play limit. Additionally, you may draw a card.
When an opponent destroys another Thing, they gain control of this card and draw a card.
When you begin your turn with no cards in hand, you are eliminated.
During a player's turn, if they are unable to make at least 3 tokens, you may gain control of a token they control.
If you control 20 or more holy things, you win the game
From Tanker Truck (#8818)
From Wrath of Winter and Frostbite (#8836-7)
From Refrain (#8870)
Look at the top 4 cards of the deck. Put one into your hand, then shuffle the rest into the deck.
Put Public Library into the previous player's hand. They discard a card.
- If the playgroup of the player who gave you this card plays another game after this one, and you join them, you may be that player's teammate for that game instead of returning this card to the deck.
05/21/2022
When Collector Dragon leaves play, reveal its hand. The player who killed it (if any) puts one of those cards in his hand, then you may put another of them in your own hand. Discard the rest.
From Study History (#8978), Imperial Archivist (#8984) etc.
From Sneaky Impersonator (#9017) and Generous Impersonator (#9018)
From Take Notes (#9005, #9034, #9080 and #9081)
From Spread Ammunition (#9117) and Incendiary Ammunition (#9127)
Bucky's Chat Room alternate flavortexts
Only one more pack and then it's time for a retrospective!
The 26 retrospective cards will be references to past cards with the same cornervalue letter.
My only previous Retrospective was in the 3801-3900 archive page.
The new Retrospective covers the period from "The Cycle Completes" (#8133) to Tamorisian Boon (#9431)
Zero max hand size is a logical loss condition, but the hand size reducers need to spell it out.
I believe Penumbral Pendulum (#8254) is still the only use of upside-down text in the Infinite Dvorak deck.
Now we need a Brass Monster with an artifacty attack.
Looks like I repeated the nine K corner values. Oops.
Chamber Maid swiped the 0M cornervalue instead of 9M for Love Letter compatibility. She shouldn't outrank the Guard.
The R pack had Money token costs equal to their corner digit. Therefore, 0R doesn't destroy the money.
If I ever do a major retrospective again, I'll alternate between retro and non-retro. Delaying my riff cards for weeks feels bad.
I am open to suggestions for a new cornervalue pattern for next cycle.
No suggestions? More of the same, then.
This card has had multiple flavortexts, and they're all valid! I'll list them when it's archived.