Difference between revisions of "Infinite Dvorak deck/Cards 9301-9400"

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{{card|title=Weigh Down|type=Thing|cornervalue=9W|creator=ChippyYYZ|text=Opponents can't lose or be eliminated from the game.<BR>Opponents' maximum hand sizes are reduced by 2.}}
{{card|title=Weigh Down|type=Thing|cornervalue=9W|creator=ChippyYYZ|text=Opponents can't lose or be eliminated from the game.<BR>Opponents' maximum hand sizes are reduced by 2.}}


{{card|title=Precarious Paralysis|type=Thing|creator=ChippyYYZ|cornervalue=9P|text=When a player plays an Action, if each symbol in its cornervalue appears in the cornervalues of Thing in play (it must have a cornervalue), they draw two cards. Otherwise, that player loses the game unless they put a Thing they control in the discard pile.<BR>In either case, discard Precarious Paralysis.|longtext=spittingrhymes}}
{{card|title=Precarious Paralysis|type=Thing|creator=ChippyYYZ|cornervalue=9P|text=When a player plays an Action, if each symbol in its cornervalue appears in the cornervalues of Things in play (it must have a cornervalue), they draw two cards. Otherwise, that player loses the game unless they put a Thing they control in the discard pile.<BR>In either case, discard Precarious Paralysis.|longtext=spittingrhymes}}


{{card|title="Binarius, Analysis!"|type=Action|creator=ChippyYYZ|cornervalue=6B|text=Look at all cards in all zones, then shuffle any ordered sets of cards not viewable by any player ''(e.g. the deck)''. Choose at least one creator, then draw and reveal the top two cards of the deck. If each of those cards is by a chosen creator, and each chosen creator made any of those cards, you win the game.|longtext=y}}
{{card|title="Binarius, Analysis!"|type=Action|creator=ChippyYYZ|cornervalue=6B|text=Look at all cards in all zones, then shuffle any ordered sets of cards not viewable by any player ''(e.g. the deck)''. Choose at least one creator, then draw and reveal the top two cards of the deck. If each of those cards is by a chosen creator, and each chosen creator made any of those cards, you win the game.|longtext=y}}

Latest revision as of 15:42, 15 March 2024

The Infinite Dvorak Deck

Cards 9301-9400

Designer Everyone
Date March 2007 and onwards
Players 2+
This is a subpage of a larger deck.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
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This deck is locked. Further cards should not be added - leave feedback on the talk page.



4N
Not Alone In This
Thing
Once during your turn, you may play a Thing that shares either a non-article non-preposition word in its title or a subtype with a Thing you control (this doesn't count as one of your plays for the turn). When you do, draw a card.
Card by ChippyYYZ
7U
Lattice Node
Thing - Lattice
All Lattices are Nodes and have "when you play an Action from your hand, gain an Energy token for each Node you control."
Unstoppable Quadratic Power!
Card by Bucky
8U
Simplified Monty Hall Problem
Action
Look at the top two cards of the draw pile and reveal one of them. Target opponent chooses one of the top three cards and draws it. You draw the other two.
And behind door number two, we have... a goat!
Card by Bucky
9U
Goat
Thing
At the end of your turn, you may let the goat eat another target Thing you control.
Card by Bucky
Hyperbolic Time Chamber
Thing
Whenever you play a card, you may instead exile it with 3 time counters on it.
At the beginning of your turn, remove 1 time counter from all cards exiled with Hyperbolic Time Chamber. Then, if any of those cards have no time counters on them, play them and copy them 9 times. You may choose new targets for the copies.
Latticeworks Corruption
Thing - Lattice
All Lattices have "At the beginning of your turn, either discard 1 card or sacrifice this thing."
Great Architectural feats are often undermined by the the smallest of details.
Lattice Reconfiguration
Action
Starting with you, each player chooses a non-lattice thing they control. That thing gains the subtype Lattice and gains "All Lattices have the card text of this Thing."
1V
Iceberg Lettuce
Thing - Lettuce
When you play this or a Lettuce is eaten, draw a card.
crunch, crunch, crunch
Card by Bucky
2V
Devour
Action
Destroy a Thing. If it was living or edible, draw a card. If it was neither, and not an abstract concept, discard a card. If it had flavortext, you may take an extra Action this turn.
Card by Bucky
3V
Promulg Gourmet
Thing - Beast
At the start of your turn, Promulg Gourmet eats another Thing that has flavortext if any are available.

If Promulg Gourmet goes three of your turns in a row without eating, it wanders off and exiles itself.
At least this one's too snobbish to eat the players.
Card by Bucky
Conjure
Action
Create a copy of target card that has not been exiled this game from the Infinite Dvorak deck and place it into your hand.
Cover in Gold
Action
All things gain the subtype Money.
Fat Stacks
Thing - Money
Fat Stacks enters with 10 Money counters on it.

Whenever you would destroy Money tokens, you may instead remove that many Money counters from Fat Stacks.

If Fat Stacks has no Money counters on it, sacrifice it.
7Z
Zip Bomb
Action
Target player draws 6 cards and discards 6 cards. They discard randomly while above their maximum hand size. That player can't play Actions or Things on their next turn.
"Huh, a .rar file? Wonder what's in it."
Card by ChippyYYZ
7K
Knock Into Next Week
Action
Set this card and target Thing controlled by an opponent aside, attached to each other and that opponent.
If your playgroup plays another game of Dvorak after this one, instead of returning the attached card to the deck, the attached player draws it as the first card of their opening hand.
Card by ChippyYYZ
9T
Thing Pump
Thing
At the beginning of your turn, if there are any cards under this card, look at them, reveal up to one Thing from among them and put it into your hand, and discard the rest. Otherwise, roll a d6, subtract 1, then put that many cards from the top of the deck face down under this card.
Environmentally friendly it's not.
Card by ChippyYYZ
4V
Bottle Backup System
Thing
When one of your Things is destroyed, you may use one or all of its start-of-turn, end-of-turn, "Action:" or "Thing:" abilities afterwards.
Card by Bucky
5V
Graze Upon
Action
Remove the last sentence printed on target Thing, other than its creator attribution.

If you Graze Upon flavortext, draw two cards.
Card by Bucky
6V
All You Can Eat Buffet
Thing
Action+Thing: Draw a card and gain a Fat token.

If you have five or more Fat tokens, destroy this.
Card by Bucky
Shattered Void
Thing
Attach to target Discard Pile.
Attached discard pile has "Exile all cards in this pile. When a card enters this pile, exile it. If this pile needs to be shuffled to make a new deck, then either the owner of this pile loses the game, or the game ends in a draw."
"The world crumbled around her. She scrambled to stop it, but every action she took was futile."
Anchor to Reality
Thing - Meta
When this enters play, attach it to target player.
Attached player is a thing with "You cannot be removed from play." and has the subtype Player.
Violent Extinction
Action
Choose a card type other than Thing and Action. Search the deck for all cards with the chosen type, then exile them. Exile all cards of the chosen type from the discard pile. Each player exiles all cards of the chosen type from their hands and from among things they control.
Shuffle the deck.
0A
Action Pump
Thing
At the beginning of your turn, if there are any cards under this card, look at them, reveal up to one Action from among them and put it into your hand, and discard the rest. Otherwise, roll a d6, subtract 2, then put that many cards (min 0) from the top of the deck face down under this card.
Dumps all sorts of Things into the ecosystem.
Card by ChippyYYZ
Illusionary Mist
Thing
As Ilusionary Mist comes into play, name a Thing subtype.
All things are that subtype and lose all other subtypes.
Glass Cannon
Thing
You may have Glass Cannon deal 1 damage to any target thing. If you do, place a crack counter on Glass Cannon.

If Glass Cannon has 6 or more crack counters on it, sacrifice it.

If a token is dealt any damage, or any Thing is dealt 3+ total damage in the same turn, the damage-dealers destroy it.
Infectious Cut
Thing
Attach to target player.

At the beginning of each turn, attached player gains 1 poison counter.

If any player has 10 or more poison counters, they lose the game. If any thing has 3 or more poison counters, it's controller sacrifices it.
7V
Power Lunch
Action
Draw two cards; you may eat a food Thing you control to draw two more.
Card by Bucky
8V
Golden Apple of Envy
Thing
When an opponent targets you, they gain control of this Apple. Opponents' cards must target you whenever possible.

If you or one of your cards or tokens eats this, you win the game.
Card by Bucky
9V
Snack Bar
Thing
You may eat this (destroying it) at the start of your turn.

When a player eats this on their own turn, they may take three extra Actions this turn. When eaten out-of-turn, they draw a card.
Card by Bucky
Cards_by_JakeTheWolfie
Thing
Cards you control made by JakeTheWolfie have the original, unaltered text.
"Hey there, welcome. Some of your cards are a bit confusing so I was hoping I could put some things out to make sure they are workable." -The T
Repulsive Harvest
Action
Each player sacrifices any number of living things they control. For each thing a player sacrified from Repulsive Harvest, they create 3 Money Tokens.
Mind over Matter
Action - Counter
As an additional cost, discard your hand.

Counter target effect that would cause you to lose the game.

You may play this anytime.
3x3
Card 9333
Thing
Whenever you play an Action with the number 3 or the word "three" in its text, rotate this card 120° clockwise. If this causes this card to complete a clockwise rotation, treat the number 3 and the word "three" in that Action's text as the number 9 or the word "nine".
Sometimes... three threes really is nine.
Card by ChippyYYZ
1P
Paid Time Off
Action
Instead of playing a Thing this turn, you may draw a card and gain a Money token.

The next time you would take a turn, draw three cards and gain three Money tokens instead.
Leaving early and taking tomorrow off.
Card by ChippyYYZ
1T
Three Dreams
Action
Look at the top 3 cards of the deck. Put up to two of them into your hand, up to two of them into the discard pile, and the rest on top of the deck in any order.
"For it shows things that were, and things that are, and things that yet may be." - Galadriel
Card by ChippyYYZ
1W
Meta-Boon
Action
Put a new copy of Numagbar's, Jdragsa's, Xuburge's OR Camus's Boon (#4192 - #4194 OR #4197) in your hand.
Card by Bucky
2W
Theme Set Redemption
Action
Choose a word other than "Action", "Reaction" or "Thing". Remove from the discard pile all cards with that word in their name or type line and exile them. Draw a card for each one after the first. If this draws at least as many cards as your hand size limit, win the game.
Card by Bucky
3W
Trade Caravan
Thing
At the start of your turn, discard a card.
Action: Gain a Money token.

At the end of your turn, draw a card.
Card by Bucky
Rule of Three
Thing
Players must play 3 cards during their turn. If they are unable to, they instead draw 3 cards and end their turn.
Each player may play an additional card each turn.
The worst person you know
Thing
Action: Make a good point.
Your worst nightmare!
Corporate Espionage
Action
As an additional cost to play this, spend any amount of Money Tokens twice.
Gain control of things your opponents control equal to half the number of Money Tokens spent to play this.
4W
Go All Out
Action
Play another Action from your hand, then repeat that Action three times. Discard down to your maximum hand size afterward, and end the turn.
Card by Bucky
5W
Liquidator
Thing
When you gain your ninth token during a single turn, you win.
Action: Discard a Thing card and gain three Money tokens.
Card by Bucky
6W
War Caravan
Thing
At the start of your turn, destroy one of your Things.
Action: Destroy target token.

At the end of your turn, target opponent chooses and destroys one of their own things.
Card by Bucky
Half-Baked Idea
Action - Counter
Counter target card. It's controller sacrifices 1 thing.
You may play this anytime.
Time Vault
Thing
At the beginning of your turn, you may put a time counter on this. If you do, skip your turn.

Remove a time counter from Time Vault: Take an extra turn after this one.

If an effect you control would place extra time counters on Time Vault, counter it.
Ritual
Action
Target player does not pay any costs for target card that they played.
You may play this anytime.
9B
Bank Vault
Thing
Indestructible. Opponent's can't look at cards in your hand or force you to reveal them.
When Bank Vault is moved to the discard pile from any zone during a turn in which it was in play, the player whose effect moved there gains 4 Gold tokens and 4 Money Tokens, draws two cards, and creates a blank Thing card named Gem and adds it to their hand.
Card by ChippyYYZ
2U
Unstable Echo
Action
Play the Xth card of the discard pile, where X is the number of cards in your hand (this card counts as being in neither your hand nor the discard pile while you're playing it).
Card by ChippyYYZ
5C
Conspire Against
Action
Choose a creator, then reveal your hand. If you reveal cards by two different creators and none by the chosen creator, destroy all Things by the chosen creator.
"Et tu, Bucky?"
Card by ChippyYYZ
7W
Act of Mercy
Action/Reaction
Move a Thing from the top three cards of the discard pile into your hand.

You may play this in response to an opponent destroying a Thing. If you do, choose that Thing and you may play it immediately afterwards.
Card by Bucky
8W
Aggressive Posture
Thing
You have -2 to maximum hand size.

When you discard an Action to the hand size limit, you may destroy a Thing.
Card by Bucky
9W
Adverse Reorganization
Action
Move target card into target opponent's hand.
Card by Bucky
Ulu Ring
Thing
Indestructible.

Attached thing is Indestructible.

Action: Attach Ulu Ring to target living thing you control. If it was previously attached to a thing, sacrifice the previously attached thing.
Day of the Dead
Action
As an additional cost, destroy all things you control.
Gain control of all Living Things in the discard pile. They gain the Undead subtype.
"..And at the dawn of the final day, they saw the most horrifyingly beautiful sight. A living valley turned sour, their worst wishes coming true."
Drown in Tears
Action
Each player sacrifices a sentient and living thing they control. If they cannot, they discard 2 cards.
1X
Vault of Plans
Thing
You have +1 to maximum hand size.

On your turns that you start with a full hand, you may play an extra Action and/or an extra Thing.
Card by Bucky
2X
Vault of Ancient Relics
Thing
When you play this, put the bottom two cards of the discard pile into your hand.

You have +2 to maximum hand size.
Card by Bucky
3X
Vault of the Forgotten
Thing
When you play this, draw a card and put it Up Your Sleeve.

Treat cards that are exiled and/or Up Your Sleeve as though they were in your hand also. You have +3 to maximum hand size.
Card by Bucky
The Room where it happens
Thing
Once during each turn, The player who's turn it is may target a thing you control. You may choose to let them take control of it. If you do, take control of target thing that they control.
Simulate
Action
Create a token that's a copy of target thing, exceppt it has the subtype "Simulation" in addition to it's other types.
Monopoly
Thing
If you are the only player able to legally play any cards on your turn, you win the game.
4H
Heavy Wind Gusts
Action - Air
Target opponent discards a card. Return up to one target Thing without a digit greater than 4 in its cornervalue to its controller's hand.
Card by ChippyYYZ
7P
Powerful Economics
Thing
For the purposes of any effects that count Things in play, your non-token Things each count as an additional Thing. For the purposes of any effects that count non-token Things in play, your tokens count as non-Token Things.
Card by ChippyYYZ
3S
Sharp Magician
Thing - Party Member
Thing: Discard a card from your hand or put a Thing you control into the discard pile.
Action: Swap the top cards of the deck and discard pile.
Card by ChippyYYZ
4X
Tiny Vault
Thing
You have -3 to maximum hand size.
Action: Draw two cards.
Card by Bucky
5X
Vault of Horrors
Thing
You have +5 to maximum hand size.

When you discard a Thing to the hand size limit for the first time in a turn, eliminate the opponent with the most cards in hand. (break ties randomly)
Card by Bucky
6X
Refill the Vaults
Action
You have +2 to maximum hand size for the rest of the turn. Draw cards until you reach your hand size limit. You can't play any more cards this turn. Skip your next turn.
Card by Bucky
8W
Wild Mage
Thing - Party Member
Action: X = the result on a d6. Destroy target Thing in play with X or an X in its cornervalue. If you can't choose such a Thing, then reveal the top X cards of the deck, choose an Action from among them, shuffle the rest of the deck, and play that Action.
Card by ChippyYYZ
2I
Infrastructural Lattice
Thing - Lattice
Lattices have "Treat digits in the cornervalues of cards you play or control as being 1 higher (max 9)."

Lattices have "If a card would destroy a Thing you control, return it to your hand instead if it has a digit in its cornervalue that's not lower than or equal to any digit in the cornervalue of the destroying card."
Card by ChippyYYZ
7P
Ponder The Time Cube
Action
Reveal the top four cards of the deck. If none have corner­values, gain 10 Money tokens. If all of them have corner­values, draw them and take an extra turn after this one. Otherwise, put either those with or without corner­values into your hand. Discard the rest.
"$1,000 to anyone who can disprove the Harmonic Cube." Gene Ray, Cubic (1927-2015)
Card by ChippyYYZ
Gravedigger
Thing
During your turn if you haven't played any cards, you may play a card from the discard pile. If it was a living thing, it gains the subtype Undead.
Lattice Beacon
Thing - Lattice
Sacrifice Lattice Beacon, Action: Search your deck for a card with the subtype Lattice, then place the chosen card into your hand, then shuffle your deck.
Shimmering Beacon
Thing
Sacrifice Shimmering Beacon, Action: Search your deck for a card with the subtype Gem, then place the chosen card into your hand, then shuffle your deck.
7X
Cash Cache
Action
Gain a number of Money or Gold tokens equal to your hand size limit.
Card by Bucky
8X
Cursed Vault
Thing
You may play this into an opponent's control.

You have -2 to maximum hand size. When you discard cards to your hand size limit you do so at random.
Card by Bucky
9X
Deus Vault
Thing
You have +9 to maximum hand size.
When you have 16 or more cards in your hand, you win the game.
Card by Bucky
Fractalize
Action
For each thing with counters on it, you must either place additional counters on it of each type of counter already there or remove a counter of each type already there if able.
Fracturize
Action
Destroy target thing. It's creator creates 3 token copies of it, except they have the subtype Fractured and have no text on them.
Frackerize
Action
Copy this action for each thing it could target. The copies target a unique thing each time.
Target thing gains the subtype "oily". You and it's owner create an oil token with "Sacrifice Oil: Gain money tokens equal to the number of oil tokens sacrificed this turn."
4G
Goad
Action
Target opponent may immediately play an Action card targeting you. They may not play Actions or Things on their next turn.
Card by ChippyYYZ
0G
Great Speed
Thing
When this card enters play, you may return a card playable as a reaction or response from the discard pile to your hand.

When an opponent would play a card or ability as a reaction or response to a card you play (including this one), they must first discard a card.
Card by ChippyYYZ
2S
Spicy Hot Take
Thing
When this enters play, draw two cards if an opponent has more cards in hand than you.
Actions that could target Spicy Hot Take must do so.
"Well here's what *I* think about Elon Musk..."
Card by ChippyYYZ
1Y
Lightning Round
Action
Each other player reveals a card from their hand. Choose one of them and play it. The others are played by their owners.
Card by Bucky
2Y
Token Market
Thing
Action:Discard a card and gain three Money tokens.

Thing:Spend a Money token to gain a token of any other type.
Card by Bucky
3Y
Oil Rig & Refinery
Thing
At the start of your turn, gain an Oil token if you have fewer than four.
Up to twice per turn, you may spend two Oil tokens to take an extra Action.
Card by Bucky
Syphon Eons
Action
Draw cards from the deck equal to the number of cards in exile. You have no maximum handsize until your next turn.
Disruption Agent
Thing
Lattices players control have no affect on Lattices they control.
Lupine Beacon
Thing
Sacrifice Lupine Beacon, Action: Search your deck for a card created by JakeTheWolfie, then place the chosen card into your hand, then shuffle your deck.
4Y
Curse of Isolation
Thing
Play this attached to an opponent, but still in your control.

Things the attached player controls can't target or modify other Things they control.
Card by Bucky
5Y
Reproduce
Action
Print a clean copy of target non-Token Thing, without any modifications made after its introduction to the game, and put it in your hand.
Card by Bucky
6Y
Token of Friendship
Non-token Thing
Play into an opponent's control with a token with the same name as you on it.
You are on a team with any player who shares a name with a token on this. You aren't opponents of each other. If you win, they win, and vice versa. If you're on a team with every remaining player, you all win.
Card by Bucky
He
Thing
Create a His Devices token with "If you only control a thing named He and a token named His Devices, all players lose the game."
Cantrip Confuser
Thing
Draw card equal to the number of cards in your hand minus one less than the number of cards in your hand.
Indecisive
Action
The next time an effect targets something, copy that effect for each valid target. The copies target a unique option each time.
9W
Weigh Down
Thing
Opponents can't lose or be eliminated from the game.
Opponents' maximum hand sizes are reduced by 2.
Card by ChippyYYZ
9P
Precarious Paralysis
Thing
When a player plays an Action, if each symbol in its cornervalue appears in the cornervalues of Things in play (it must have a cornervalue), they draw two cards. Otherwise, that player loses the game unless they put a Thing they control in the discard pile.
In either case, discard Precarious Paralysis.
Card by ChippyYYZ
6B
"Binarius, Analysis!"
Action
Look at all cards in all zones, then shuffle any ordered sets of cards not viewable by any player (e.g. the deck). Choose at least one creator, then draw and reveal the top two cards of the deck. If each of those cards is by a chosen creator, and each chosen creator made any of those cards, you win the game.
Card by ChippyYYZ
7Y
Triangle's Boon
Action
Draw three cards that you can't play this turn OR
You may play up to two extra Actions and/or an extra Thing this turn OR
you can't be affected by others' Actions or lose the game until your next turn.
Aggression, Greed or Defense, choose wisely.
Card by Bucky
8Y
Ball
Thing
Action:Give this to target opponent. They discard a random card.
When this is targetted, you may use its action ability as a reaction but can't target the player that targetted this.
Card by Bucky