Difference between revisions of "Infinite Dvorak deck"
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|type=Action|text=Destroy any Thing that runs on electricity.}} | |type=Action|text=Destroy any Thing that runs on electricity.}} | ||
{{card|title=Person|type=thing|text=When you play this card, choose a thing that would require a person to run it. As long as Person is in play, any Action: on that card reads Once per turn,.|creator=fanofphilosophy}} | {{card|title=Person|type=thing|text=When you play this card, choose a thing that would require a person to run it. As long as Person is in play, any Action: on that card reads Once per turn, you may.|creator=fanofphilosophy}} | ||
{{card|title=Must See TV|type=Action|bgcolor=660000|creator=jtwe| | {{card|title=Must See TV|type=Action|bgcolor=660000|creator=jtwe| | ||
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{{card|title=History Eraser Button|type=Thing|bgcolor=000066|cornervalue=∅|creator=jtwe| | {{card|title=History Eraser Button|type=Thing|bgcolor=000066|cornervalue=∅|creator=jtwe| | ||
text=At the start of your turn, put a Temptation counter on this card. '''Action:''' Remove this card, the discard pile, and each player's hand from the game. Flip a coin. Heads: Draw a card for each Temptation counter that was on this card. Any player may perform this action.}} | text=At the start of your turn, put a Temptation counter on this card. '''Action:''' Remove this card, the discard pile, and each player's hand from the game. Flip a coin. Heads: Draw a card for each Temptation counter that was on this card. Any player may perform this action.}} | ||
{{card|title=Standardized Test|type=Thing|bgcolor=00033700|cornervalue=OOOOO|text=No player may lose the game (people can still win, though). No thing may go to the discard pile from play. This card overrides other cards. In exactly one hour and fifteen minutes, remove this card from the game. If you miss the deadline by more than five minutes, you are disqualified for cheating.|longtext=true|creator=fanofphilosophy |
Revision as of 19:19, 28 March 2007
The Infinite Dvorak Deck | |
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Designer | Everyone |
Date | March 2007 and onwards |
Players | 2+ |
This is an unfinished deck. It is incomplete, and is not playable. | |
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.) | |
Print this deck | |
This deck is under construction. Anyone is welcome to contribute - check the talk page to find out more. |
The Infinite Dvorak Deck is an ever-expanding card game, which anyone can add cards to. There's no coherent theme, and cards can be original, inspired by anything, copied from other Dvorak decks, or even dragged in verbatim from other card games.
The only rules to adding cards are:-
- Don't add more than three cards at a time; give someone else a chance to add some, before you add any more. And make sure you put your cards at the bottom of the page.
- Don't change other people's cards. If something's ambiguous or broken, raise it on the talk page.
- Cards shouldn't refer to other cards. Remember that the deck is infinite! Cards should avoid making any specific references to other cards or mechanics, because they might never see those specific cards during play, particularly if you think of the deck as infinite. You should word your mechanics as generically as possible - a fishing rod card that said "gain control of a fish" would be useless in a game where no fish cards came up, whereas one that said "gain control of a living Thing" would probably see some use in every game.
- (A good test is to open a random archive page from this deck, and see how many of its cards your new card could apply to. If there are only one or two cards that you could play it on, then you probably haven't worded it generically enough.)
- No special rules. This deck has no Special Rules aside from the two described below; it's all on the cards. Cards should not create Special Rules (or any equivalent effect, something that significantly outlives the lifetime of the card); players should only have to read the cards on the table to know what's going on.
- Values in the corners of cards are meaningless, unless there's another card in play that somehow gives them meaning.
Whenever anyone's feeling insane enough to play a game of it, they can export it to the Dvorak Engine, or possibly Apprentice (if it's possible to make decks that contain every card of a set).
Special Rules
The only rules that this deck uses in addition to the basic Dvorak rules are:-
- Tokens exist. Some cards can create or destroy or manipulate "tokens", which you should represent with whatever coins or counters you have to hand. Tokens count as Things, but if a token is destroyed or otherwise removed from play, it's removed from the game entirely. Tokens may or may not have individual types (such as "energy" or "goblin"); if a token has a type, it's considered to be its name, otherwise its name is just "Token".
- If there's an ambiguity, vote on it. For example: if a card says to destroy a "living" Thing, and a player is wondering if it'll work against a "zombie" card, the players should take a vote to determine whether or not the zombie counts as living. If a majority decision can't be reached, resolve it randomly.
Card List
{{card|title=Standardized Test|type=Thing|bgcolor=00033700|cornervalue=OOOOO|text=No player may lose the game (people can still win, though). No thing may go to the discard pile from play. This card overrides other cards. In exactly one hour and fifteen minutes, remove this card from the game. If you miss the deadline by more than five minutes, you are disqualified for cheating.|longtext=true|creator=fanofphilosophy