Difference between revisions of "Talk:Dveck Builder deck"

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Is this deck supposed to be expanded upon? --[[User:JakeTheWolfie|JakeTheWolfie]] ([[User talk:JakeTheWolfie|talk]]) 21:31, 8 January 2020 (UTC)
Is this deck supposed to be expanded upon? --[[User:JakeTheWolfie|JakeTheWolfie]] ([[User talk:JakeTheWolfie|talk]]) 21:31, 8 January 2020 (UTC)
:It sure is. Any thoughts on the current system? I'm having second thoughts. I want players buying cards more than just hoarding slabs and going for Victory points, so the incentive needs to be for buying actual Dvorak cards. Victory points therefore need to be hard to obtain just through materials. I could cut Slabs, or I might cut Gold entirely and move Victory Points into the main deck. Or do I even want Victory Points?--[[User:ChippyYYZ|ChippyYYZ]] ([[User talk:ChippyYYZ|talk]]) 23:27, 8 January 2020 (UTC)
:It sure is. Any thoughts on the current system? I'm having second thoughts. I want players buying cards more than just hoarding slabs and going for Victory points, so the incentive needs to be for buying actual Dvorak cards. Victory points therefore need to be hard to obtain just through materials. I could cut Slabs, or I might cut Gold entirely and move Victory Points into the main deck. Or do I even want Victory Points?--[[User:ChippyYYZ|ChippyYYZ]] ([[User talk:ChippyYYZ|talk]]) 23:27, 8 January 2020 (UTC)
::How would you expect this deck to be expanded to include things and actions? Would this deck be an expansion of the IDD, or it a standalone thing? Here's an idea:
::Red and Blue coins can be spent to buy their respective cards, Actions and things. Gold coins are used to further upgrade these things into another "power level", while also being used to buy more powerful cards to begin with. Scrap Victory points in Materials. "Power levels" describe how powerful a card is. By default, it's at 0 unless it can be bought with Gold coins. There's no real cap to a power level of a card, but if the card is discarded or destroyed, it loses all power levels (Unless it was bought using Gold coins) --[[User:JakeTheWolfie|JakeTheWolfie]] ([[User talk:JakeTheWolfie|talk]]) 00:10, 9 January 2020 (UTC)

Revision as of 00:10, 9 January 2020

Is this deck supposed to be expanded upon? --JakeTheWolfie (talk) 21:31, 8 January 2020 (UTC)

It sure is. Any thoughts on the current system? I'm having second thoughts. I want players buying cards more than just hoarding slabs and going for Victory points, so the incentive needs to be for buying actual Dvorak cards. Victory points therefore need to be hard to obtain just through materials. I could cut Slabs, or I might cut Gold entirely and move Victory Points into the main deck. Or do I even want Victory Points?--ChippyYYZ (talk) 23:27, 8 January 2020 (UTC)
How would you expect this deck to be expanded to include things and actions? Would this deck be an expansion of the IDD, or it a standalone thing? Here's an idea:
Red and Blue coins can be spent to buy their respective cards, Actions and things. Gold coins are used to further upgrade these things into another "power level", while also being used to buy more powerful cards to begin with. Scrap Victory points in Materials. "Power levels" describe how powerful a card is. By default, it's at 0 unless it can be bought with Gold coins. There's no real cap to a power level of a card, but if the card is discarded or destroyed, it loses all power levels (Unless it was bought using Gold coins) --JakeTheWolfie (talk) 00:10, 9 January 2020 (UTC)