Difference between revisions of "Game Development deck"

From Dvorak - A Blank-Card Game
Jump to navigationJump to search
Line 36: Line 36:


* 1 turn.
* 1 turn.
==Resources==
Each developer starts each milestone with a number of counters on it equal to the number of turns in the milestone.  These represent the resources available for that developer.
==Features==
Each feature contains a number of production points that the feature is worth at the end of the game.
Each feature may contain any number of developer resources required in the form of "<Resource>: <Cost>".  In order to play that feature, the player must pay the amount given in counters from the named developer resource.


==Points==
==Points==

Revision as of 00:44, 26 April 2013

Special Rules

Goal

The goal is to have the most production points after 5 milestones.

Milestones

Each milestone lasts a certain number of turns and may have special rules and restrictions for each. All players must abide by each milestone, meaning that changes to the timing of a milestone affect all players. When the end of a milestone occurs, all cards left in players' hands and discard pile are shuffled into the deck and new hands are dealt before the next turn begins.

If a milestone would be changed so that it happened before the current turn, it is instead changed to happen at the end of the current turn.

If a card has text of the form "<Milestone>:", it means "Each turn during the <Milestone> milestone, instead of playing an Action card you may".

Preproduction

  • 3 turns.
  • Use the separate "Preproduction" deck.
  • Each player may play as many things during their turn as they wish.
  • At the beginning of each player's turn, that player draws until they have 5 cards in hand.

Vertical Slice

  • 3 turns.
  • Use the "Production" deck from now on.

Alpha

  • 3 turns.

Beta

  • 2 turns.

RTM

  • 1 turn.

Resources

Each developer starts each milestone with a number of counters on it equal to the number of turns in the milestone. These represent the resources available for that developer.

Features

Each feature contains a number of production points that the feature is worth at the end of the game.

Each feature may contain any number of developer resources required in the form of "<Resource>: <Cost>". In order to play that feature, the player must pay the amount given in counters from the named developer resource.

Points

At the end of the game, each player counts up their points as follows:

  • Each developer is worth 1 production point.
  • 1 extra production point for each Lead.
  • Each feature is worth a number of production points equal to the number in the corner.

Other

Programmers, Artists, Level Designers, and Producers are considered Developers.

Developers are considered Leads if they have a Game Designer, Lead Programmer, Lead Level Designer, or Lead Artist title card attached to them.

Card List

Preproduction

Game Designer
Thing - Title
Play only attached to a Producer.
Lead Artist
Thing - Title
Play only attached to an Artist.
Lead Programmer
Thing - Title
Play only attached to a Programmer.
Lead Level Designer
Thing - Title
Play only attached to a Level Designer.
Beastmode B
Thing - Programmer
Magical M
Thing - Programmer
Jurassic J
Thing - Programmer
Bioshock B
Thing - Programmer
Wishing W
Thing - Programmer
Wild W
Thing - Programmer
Mickey M
Thing - Programmer
E Machete
Thing - Level Designer
Legendary L
Thing - Level Designer
Beautiful B
Thing - Level Designer
N the Great
Thing - Level Designer
Z the Spy
Thing - Level Designer
Notorious N
Thing - Level Designer
Texas T
Thing - Level Designer
Happy H
Thing - Level Designer
Crazy C
Thing - Level Designer
Awesome A
Thing - Artist
Killer K
Thing - Artist
Bombshell B
Thing - Artist
Wonderful W
Thing - Artist
Mighty M
Thing - Artist
Totally T
Thing - Producer
Austin D
Thing - Producer
Big B
Thing - Producer


Production

Sharing Ideas
Action
Target player takes a random card from your hand, then you take a random card from their hand.
3
Character Animation
Thing - Feature
Requires an artist.