Difference between revisions of "Game Development deck"
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Revision as of 00:23, 26 April 2013
Special Rules
Goal
The goal is to have the most production points after 5 milestones.
Milestones
Each milestone lasts a certain number of turns and may have special rules and restrictions for each. All players must abide by each milestone, meaning that changes to the timing of a milestone affect all players. When the end of a milestone occurs, all cards left in players' hands and discard pile are shuffled into the deck and new hands are dealt before the next turn begins.
If a milestone would be changed so that it happened before the current turn, it is instead changed to happen at the end of the current turn.
If a card has text of the form "<Milestone>:", it means "Each turn during the <Milestone> milestone, instead of playing an Action card you may".
Preproduction
- 3 turns.
- Use the separate "Preproduction" deck.
- Each player may play as many things during their turn as they wish.
- At the beginning of each player's turn, that player draws until they have 5 cards in hand.
Vertical Slice
- 3 turns.
- Use the "Production" deck from now on.
Alpha
- 3 turns.
Beta
- 2 turns.
RTM
- 1 turn.
Points
At the end of the game, each player counts up their points as follows:
- Each developer is worth 1 production point
- 1 extra production point for each Lead.
Other
Programmers, Artists, Level Designers, and Producers are considered Developers.
Developers are considered Leads if they have a Game Designer, Lead Programmer, Lead Level Designer, or Lead Artist title card attached to them.
Card List
Preproduction