Difference between revisions of "Talk:Popularity Contest deck"
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The card that looks to me like it would add a lot of time to the game is Everything Changes. At best you're rolling that d20 20 times, on average it's going to roll 60-70 times, and over 10% of the time, you're going to pass that d20 back and forth over 100 times before you're done. (One million samples using the Monte Carlo method, in case it matters.) I'd recommend splitting the cards evenly, then have each player roll a d20, with the person who played the card getting a +X bonus, and whoever rolls higher, for every X they beat the other person by, they get to steal a card. --[[User:Jtwe|Jtwe]] 01:53, 3 March 2010 (UTC) | The card that looks to me like it would add a lot of time to the game is Everything Changes. At best you're rolling that d20 20 times, on average it's going to roll 60-70 times, and over 10% of the time, you're going to pass that d20 back and forth over 100 times before you're done. (One million samples using the Monte Carlo method, in case it matters.) I'd recommend splitting the cards evenly, then have each player roll a d20, with the person who played the card getting a +X bonus, and whoever rolls higher, for every X they beat the other person by, they get to steal a card. --[[User:Jtwe|Jtwe]] 01:53, 3 March 2010 (UTC) | ||
I haven't done much with this after the original idea, but I think I'll have the chance to playtest it once I've had a chance to playtest another game I made called [[Silk Market]]. Based on your feedback, I'll have to change the Clique's Action abilities and Everything Changes. For the Cliques, I might just have them replace the Illegal Action cards they reference. I'd have to adjust Teacher! slightly, and I might add more copies of it to make using those abilities more of a gamble. As for Everything Changes, I like Jtwe's idea. Thanks for your advice! --[[User:Jacoby|Jacoby]] 05:30, 6 March 2010 (UTC) |
Revision as of 05:32, 6 March 2010
Interesting idea! How long does it take to play? Natanz 00:43, 2 March 2010 (UTC)
Looks like half an hour to an hour, depending mainly on how quick both players play, how soon Expresso Machine/Expert Advice get used and how much time the players spend shuffling after the Cliques' Action abilities.-Bucky
The card that looks to me like it would add a lot of time to the game is Everything Changes. At best you're rolling that d20 20 times, on average it's going to roll 60-70 times, and over 10% of the time, you're going to pass that d20 back and forth over 100 times before you're done. (One million samples using the Monte Carlo method, in case it matters.) I'd recommend splitting the cards evenly, then have each player roll a d20, with the person who played the card getting a +X bonus, and whoever rolls higher, for every X they beat the other person by, they get to steal a card. --Jtwe 01:53, 3 March 2010 (UTC)
I haven't done much with this after the original idea, but I think I'll have the chance to playtest it once I've had a chance to playtest another game I made called Silk Market. Based on your feedback, I'll have to change the Clique's Action abilities and Everything Changes. For the Cliques, I might just have them replace the Illegal Action cards they reference. I'd have to adjust Teacher! slightly, and I might add more copies of it to make using those abilities more of a gamble. As for Everything Changes, I like Jtwe's idea. Thanks for your advice! --Jacoby 05:30, 6 March 2010 (UTC)