Difference between revisions of "Rock Paper Scissors Extreme deck"
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{{Infobox | {{Infobox | ||
| designer = Tweed Cap | | designer = Tweed Cap | ||
| date = | | date = 5 December 2008 | ||
| players = 2 | | players = 2 | ||
| status = playable | | status = playable | ||
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}} | }} | ||
==Special Rules== | |||
Shuffle the cards and place three face up in the center. Players begin with no cards and can have a maximum of three. The game consists of a series of "challenges", which continue until one player wins by scoring 21 (or more) points. Each challenge consists of the following steps: | |||
1. The players simultaneously decide to throw Rock, Paper, or Scissors. If both players throw the same sign, they throw again, until there is a decided winner. (But notice that silver items can cause scoring for ties and that diamond items and sparkly potions can cause one player to win an apparent tie.) Rock breaks Scissors, Scissors cut Paper, Paper covers Rock. | |||
2. After a throw, a player may discard a potion (if appropriate) for a one-time effect. Totems, scrolls, and athames automatically have their effect (whenever the conditions on the card are met). | |||
3. The winner either takes an item from the center or scores 1 point and allows the opponent first choice. The other player then draws a card from the two remaining. Golden items, ruby items, purple potions, and green potions modify these choices when in effect. The effects of onyx items, silver items, blue potions, and red potions happen in addition to the normal choices. If either player now has more than three cards, he or she must discard one (but not the card he or she just drew). | |||
4. Deal cards from the supply so that there are once again three face up cards in the center. If at any moment the supply is empty, reshuffle the discard pile into a new supply. | |||
==Notes== | |||
If both players throw the same sign and both try to claim a win (if one has a relevant diamond item and the other drinks a rainbow or sparkly potion), then it is treated as a tie. | |||
"Broken" items and "drunk" potions both go to the same discard pile. | |||
A rainbow potion can simulate any totem, scroll, or athame which is in your opponent's inventory or face-up in the center. You cannot simulate an item you already have in order to double its effects. | |||
If you win and have more than one relevant totem/scroll/athame, the effects combine. | |||
Drinking a green potion preempts onyx and ruby items. | |||
Breaking and stealing items happens _before_ drawing cards from the center. | |||
Drinking a black potion nullifies all effects for all the throws in a single challenge, starting with the throw when it is drunk and ending after the next decisive throw. It does not retroactively prevent scoring from silver items on previous throws. | |||
Drinking a black potion does nullify the effect of a rainbow potion. | |||
A red potion cannot decrease anyone's score below zero. | |||
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Latest revision as of 22:55, 5 December 2008
Rock Paper Scissors Extreme deck | |
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Designer | Tweed Cap |
Date | 5 December 2008 |
Players | 2 |
This deck has not been categorised. | |
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.) | |
Print this deck | |
This deck is locked. Further cards should not be added - leave feedback on the talk page. |
Special Rules
Shuffle the cards and place three face up in the center. Players begin with no cards and can have a maximum of three. The game consists of a series of "challenges", which continue until one player wins by scoring 21 (or more) points. Each challenge consists of the following steps:
1. The players simultaneously decide to throw Rock, Paper, or Scissors. If both players throw the same sign, they throw again, until there is a decided winner. (But notice that silver items can cause scoring for ties and that diamond items and sparkly potions can cause one player to win an apparent tie.) Rock breaks Scissors, Scissors cut Paper, Paper covers Rock.
2. After a throw, a player may discard a potion (if appropriate) for a one-time effect. Totems, scrolls, and athames automatically have their effect (whenever the conditions on the card are met).
3. The winner either takes an item from the center or scores 1 point and allows the opponent first choice. The other player then draws a card from the two remaining. Golden items, ruby items, purple potions, and green potions modify these choices when in effect. The effects of onyx items, silver items, blue potions, and red potions happen in addition to the normal choices. If either player now has more than three cards, he or she must discard one (but not the card he or she just drew).
4. Deal cards from the supply so that there are once again three face up cards in the center. If at any moment the supply is empty, reshuffle the discard pile into a new supply.
Notes
If both players throw the same sign and both try to claim a win (if one has a relevant diamond item and the other drinks a rainbow or sparkly potion), then it is treated as a tie.
"Broken" items and "drunk" potions both go to the same discard pile.
A rainbow potion can simulate any totem, scroll, or athame which is in your opponent's inventory or face-up in the center. You cannot simulate an item you already have in order to double its effects.
If you win and have more than one relevant totem/scroll/athame, the effects combine.
Drinking a green potion preempts onyx and ruby items.
Breaking and stealing items happens _before_ drawing cards from the center.
Drinking a black potion nullifies all effects for all the throws in a single challenge, starting with the throw when it is drunk and ending after the next decisive throw. It does not retroactively prevent scoring from silver items on previous throws.
Drinking a black potion does nullify the effect of a rainbow potion.
A red potion cannot decrease anyone's score below zero.