Rock Paper Scissors Extreme deck

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Rock Paper Scissors Extreme deck
Designer Tweed Cap
Date 5 December 2008
Players 2
This deck has not been categorised.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
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Special Rules

Shuffle the cards and place three face up in the center. Players begin with no cards and can have a maximum of three. The game consists of a series of "challenges", which continue until one player wins by scoring 21 (or more) points. Each challenge consists of the following steps:

1. The players simultaneously decide to throw Rock, Paper, or Scissors. If both players throw the same sign, they throw again, until there is a decided winner. (But notice that silver items can cause scoring for ties and that diamond items and sparkly potions can cause one player to win an apparent tie.) Rock breaks Scissors, Scissors cut Paper, Paper covers Rock.

2. After a throw, a player may discard a potion (if appropriate) for a one-time effect. Totems, scrolls, and athames automatically have their effect (whenever the conditions on the card are met).

3. The winner either takes an item from the center or scores 1 point and allows the opponent first choice. The other player then draws a card from the two remaining. Golden items, ruby items, purple potions, and green potions modify these choices when in effect. The effects of onyx items, silver items, blue potions, and red potions happen in addition to the normal choices. If either player now has more than three cards, he or she must discard one (but not the card he or she just drew).

4. Deal cards from the supply so that there are once again three face up cards in the center. If at any moment the supply is empty, reshuffle the discard pile into a new supply.



Notes

If both players throw the same sign and both try to claim a win (if one has a relevant diamond item and the other drinks a rainbow or sparkly potion), then it is treated as a tie.

"Broken" items and "drunk" potions both go to the same discard pile.

A rainbow potion can simulate any totem, scroll, or athame which is in your opponent's inventory or face-up in the center. You cannot simulate an item you already have in order to double its effects.

If you win and have more than one relevant totem/scroll/athame, the effects combine.

Drinking a green potion preempts onyx and ruby items.

Breaking and stealing items happens _before_ drawing cards from the center.

Drinking a black potion nullifies all effects for all the throws in a single challenge, starting with the throw when it is drunk and ending after the next decisive throw. It does not retroactively prevent scoring from silver items on previous throws.

Drinking a black potion does nullify the effect of a rainbow potion.

A red potion cannot decrease anyone's score below zero.


Card List

Diamond Totem
If you and your opponent both throw Rock, it is a win for you.
Diamond Scroll
If you and your opponent both throw Paper, it is a win for you.
Diamond Athame
If you and your opponent both throw Scissors, it is a win for you.
Golden Totem
If you win with Rock and choose to score, you score 2 points instead of 1.
Golden Scroll
If you win with Paper and choose to score, you score 2 points instead of 1.
Golden Athame
If you win with Scissors and choose to score, you score 2 points instead of 1.
Onyx Totem
If you win with Rock, break one of your opponent's items.
Onyx Scroll
If you win with Paper, break one of your opponent's items.
Onyx Athame
If you win with Scissors, break one of your opponent's items.
Silver Totem
If you throw Rock and win or tie, you get 1 free point. If you throw Rock and lose, your opponent gets 1 free point.
Silver Scroll
If you throw Paper and win or tie, you get 1 free point. If you throw Paper and lose, your opponent gets 1 free point.
Silver Athame
If you throw Scissors and win or tie, you get 1 free point. If you throw Scissors and lose, your opponent gets 1 free point.
Ruby Totem
If you win with Rock, you draw first even when you choose to score.
Ruby Scroll
If you win with Paper, you draw first even when you choose to score.
Ruby Athame
If you win with Scissors, you draw first even when you choose to score.
Rainbow Potion
Drink to simulate any non-potion item in sight.
Black Potion
Drink to negate the effects of all non-potion items for the rest of the challenge.
Sparkly Potion
Drink when you and your opponent throw the same sign to count it as a win for you.
Murky Purple Potion
Drink after you win with Rock to score 2 points and draw first.
Milky Purple Potion
Drink after you win with Paper to score 2 points and draw first.
Metallic Purple Potion
Drink after you win with Scissors to score 2 points and draw first.
Murky Green Potion
Drink after you win with Rock to steal an item from your opponent instead of drawing normally.
Milky Green Potion
Drink after you win with Paper to steal an item from your opponent instead of drawing normally.
Metallic Green Potion
Drink after you win with Scissors to steal an item from your opponent instead of drawing normally.
Murky Blue Potion
Drink after you win with Rock to break all your opponent's items.
Milky Blue Potion
Drink after you win with Paper to break all your opponent's items.
Metallic Blue Potion
Drink after you win with Scissors to break all your opponent's items.
Murky Red Potion
Drink after you win with Rock to make your opponent lose 1 point.
Milky Red Potion
Drink after you win with Paper to make your opponent lose 1 point.
Metallic Red Potion
Drink after you win with Scissors to make your opponent lose 1 point.