Difference between revisions of "The Dungeon!"

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These are some cards I'm making for a dungeon crawl I may be running. It's basically old "red book" D&D with a lot less role-playing, focusing on monster-bashing and treasure-grabbing. I'm attempting to put a lot of the items and monsters onto cards in order to use a "draw card" feature instead of using a lot of the charts and dice-rolling. Other cards may include "rumor" and "quest" cards, "search" or "room" cards, "spell" cards, and "trap" cards.
These are some cards I'm making for a dungeon crawl I may be running. It's basically old "red book" D&D with a lot less role-playing, focusing on monster-bashing and treasure-grabbing. I'm attempting to put a lot of the items and monsters onto cards in order to use a "draw card" feature instead of using a lot of the charts and dice-rolling. Other cards may include "rumor" and "quest" cards, "search" or "room" cards, "spell" cards, and "trap" cards.
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==Spell Cards==
{{Card
| title =Cure Light Wounds
| longtitle =
| text ='''RNG''' 0<br>'''DUR''' Permanent
| longtext =
| type =Spell - Cleric - Level 1
| bgcolor =6699ff
| cornervalue =
| flavortext =Heal 1d6+1 HP.
}}


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Revision as of 07:44, 1 December 2008

The Dungeon!
Designer Matt Bastard
Date Unknown
Players Unknown
This deck has not been categorised.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
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Cards.gif Generate Lackey export

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This deck is locked. Further cards should not be added - leave feedback on the talk page.

These are some cards I'm making for a dungeon crawl I may be running. It's basically old "red book" D&D with a lot less role-playing, focusing on monster-bashing and treasure-grabbing. I'm attempting to put a lot of the items and monsters onto cards in order to use a "draw card" feature instead of using a lot of the charts and dice-rolling. Other cards may include "rumor" and "quest" cards, "search" or "room" cards, "spell" cards, and "trap" cards.


Spell Cards

Cure Light Wounds
Spell - Cleric - Level 1
RNG 0
DUR Permanent
Heal 1d6+1 HP.


Item Cards

Battle Axe
Item - Weapon
DMG 1d8
CST 7gp
WGT 50
SPC Two-handed
Hand Axe
Item - Weapon
RNG 5-10/11-20/21-30
DMG 1d6
CST 4gp
WGT 30
SPC May be thrown
Crossbow
Item - Weapon
RNG 5-80/81-160/161-240
CST 30gp
WGT 20
SPC Requires Quarrels
Case With Quarrels
Item - Weapon - Ammo
DMG 1d6
CST 10gp
WGT 1/quarrel
SPC Used with crossbow
If bought this case contains 30 quarrels. If found this case contains 1d20 quarrels. A case can hold a maximum of 30 quarrels.
Long Bow
Item - Weapon
RNG 5-70/71-140/141-210
CST 40gp
WGT 10
SPC Requires Arrows
Short Bow
Item - Weapon
RNG 5-50/51-100/101-150
CST 25gp
WGT 10
SPC Requires Arrows
Quiver With Arrows
Item - Weapon - Ammo
DMG 1d6
CST 5gp
WGT 1/arrow
SPC Used with bow
If bought this quiver contains 20 arrows. If found this quiver contains 1d12 arrows. A quiver can hold a maximum of 20 arrows.
Silver-tipped Arrows
Item - Weapon - Ammo
DMG 1d6
CST 5gp/arrow
WGT 1/arrow
SPC Used with bow
If found roll 1d6 for number of arrows.
Normal Dagger
Item - Weapon
RNG 5-10/11-20/21-30
DMG 1d6
CST 3gp
WGT 10
SPC May be thrown
Silver Dagger
Item - Weapon
RNG 5-10/11-20/21-30
DMG 1d6
CST 30gp
WGT 10
SPC May be thrown
Short Sword
Item - Weapon
DMG 1d6
CST 7gp
WGT 30
Normal Sword
Item - Weapon
DMG 1d8
CST 10gp
WGT 60
Two-handed Sword
Item - Weapon
DMG 1d10
CST 15gp
WGT 150
SPC Two-handed
Mace
Item - Weapon
DMG 1d6
CST 5gp
WGT 30
Club
Item - Weapon
DMG 1d4
CST 3gp
WGT 50
Pole Arm
Item - Weapon
DMG 1d10
CST 7gp
WGT 150
SPC Two-handed
War Hammer
Item - Weapon
DMG 1d6
CST 5gp
WGT 30
Sling
Item - Weapon
RNG 5-40/41-80/81-160
CST 1gp
WGT 1
SPC Requires sling stones
Bag With Sling Stones
Item - Weapon - Ammo
DMG 1d4
CST 1gp/30 stones
WGT 1/5 stones
SPC Used with sling
If bought this bag contains 30 stones. If found this bag contains 1d20 stones. A bag can hold a maximum of 30 stones.
Spear
Item - Weapon
RNG 5-20/21-40/41-60
DMG 1d6
CST 3gp
WGT 30
SPC May be thrown