The Dungeon!
From Dvorak - A Blank-Card Game
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The Dungeon! | |
---|---|
Designer | Matt Bastard |
Date | Unknown |
Players | Unknown |
This deck has not been categorised. | |
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.) | |
Print this deck | |
This deck is locked. Further cards should not be added - leave feedback on the talk page. |
These are some cards I'm making for a dungeon crawl I may be running. It's basically old "red book" D&D with a lot less role-playing, focusing on monster-bashing and treasure-grabbing. I'm attempting to put a lot of the items and monsters onto cards in order to use a "draw card" feature instead of using a lot of the charts and dice-rolling. Other cards may include "rumor" and "quest" cards, "search" or "room" cards, "spell" cards, and "trap" cards.
Spell Cards
Cure Light Wounds
Spell - Cleric - Level 1
RNG 0
DUR Permanent
Heal 1d6+1 HP.
DUR Permanent
Heal 1d6+1 HP.
Item Cards
Battle Axe
Item - Weapon
DMG 1d8
CST 7gp
WGT 50
SPC Two-handed
CST 7gp
WGT 50
SPC Two-handed
Hand Axe
Item - Weapon
RNG 10/20/30
DMG 1d6
CST 4gp
WGT 30
SPC May be thrown
DMG 1d6
CST 4gp
WGT 30
SPC May be thrown
Heavy Crossbow
Item - Weapon
RNG 80/160/240
DMG 2d4
CST 50gp
WGT 70
SPC Two-handed, Requires Quarrels
DMG 2d4
CST 50gp
WGT 70
SPC Two-handed, Requires Quarrels
Light Crossbow
Item - Weapon
RNG 60/120/180
DMG 1d6
CST 30gp
WGT 40
SPC Two-handed, Requires Quarrels
DMG 1d6
CST 30gp
WGT 40
SPC Two-handed, Requires Quarrels
Case With Quarrels
Item - Weapon - Ammo
CST 10gp
WGT 1/3 quarrels
SPC Used with crossbow
If bought this case contains 30 quarrels. If found this case contains 1d20 quarrels. A case can hold a maximum of 30 quarrels.
WGT 1/3 quarrels
SPC Used with crossbow
If bought this case contains 30 quarrels. If found this case contains 1d20 quarrels. A case can hold a maximum of 30 quarrels.
Long Bow
Item - Weapon
RNG 70/140/210
DMG 1d6
CST 40gp
WGT 20
SPC Two-handed, Requires Arrows
DMG 1d6
CST 40gp
WGT 20
SPC Two-handed, Requires Arrows
Short Bow
Item - Weapon
RNG 50/100/150
DMG 1d6
CST 25gp
WGT 10
SPC Two-handed, Requires Arrows
DMG 1d6
CST 25gp
WGT 10
SPC Two-handed, Requires Arrows
Quiver With Arrows
Item - Weapon - Ammo
DMG 1d6
CST 5gp
WGT 1/2 arrows
SPC Used with bow
If bought this quiver contains 20 arrows. If found this quiver contains 1d12 arrows. A quiver can hold a maximum of 20 arrows.
CST 5gp
WGT 1/2 arrows
SPC Used with bow
If bought this quiver contains 20 arrows. If found this quiver contains 1d12 arrows. A quiver can hold a maximum of 20 arrows.
Silver-tipped Arrows
Item - Weapon - Ammo
CST 5gp/arrow
WGT 1/2 arrows
SPC Used with bow
If found roll 1d6 for number of arrows.
WGT 1/2 arrows
SPC Used with bow
If found roll 1d6 for number of arrows.
Normal Dagger
Item - Weapon
RNG 10/20/30
DMG 1d6
CST 3gp
WGT 10
SPC May be thrown
DMG 1d6
CST 3gp
WGT 10
SPC May be thrown
Silver Dagger
Item - Weapon
RNG 10/20/30
DMG 1d6
CST 30gp
WGT 10
SPC May be thrown
DMG 1d6
CST 30gp
WGT 10
SPC May be thrown
Short Sword
Item - Weapon
DMG 1d6
CST 7gp
WGT 30
CST 7gp
WGT 30
Normal Sword
Item - Weapon
DMG 1d8
CST 10gp
WGT 60
CST 10gp
WGT 60
Two-handed Sword
Item - Weapon
DMG 1d10
CST 15gp
WGT 100
SPC Two-handed
CST 15gp
WGT 100
SPC Two-handed
Mace
Item - Weapon
DMG 1d6
CST 5gp
WGT 30
CST 5gp
WGT 30
Club
Item - Weapon
DMG 1d4
CST 3gp
WGT 50
CST 3gp
WGT 50
Pole Arm
Item - Weapon
DMG 1d10
CST 7gp
WGT 150
SPC Two-handed
CST 7gp
WGT 150
SPC Two-handed
War Hammer
Item - Weapon
DMG 1d6
CST 5gp
WGT 50
CST 5gp
WGT 50
Sling
Item - Weapon
RNG 40/80/160
DMG 1d4
CST 1gp
WGT 14
SPC Requires sling stones
DMG 1d4
CST 1gp
WGT 14
SPC Requires sling stones
Bag With Sling Stones
Item - Weapon - Ammo
CST 1gp
WGT 1/5 stones
SPC Used with sling
If bought this bag contains 30 stones. If found this bag contains 1d20 stones. A bag can hold a maximum of 30 stones.
WGT 1/5 stones
SPC Used with sling
If bought this bag contains 30 stones. If found this bag contains 1d20 stones. A bag can hold a maximum of 30 stones.
Spear
Item - Weapon
RNG 20/40/60
DMG 1d6
CST 3gp
WGT 30
SPC May be thrown
DMG 1d6
CST 3gp
WGT 30
SPC May be thrown
Chain Mail
Item - Armor
AC 5
CST 40gp
WGT 400
CST 40gp
WGT 400
Leather
Item - Armor
AC 7
CST 20gp
WGT 200
CST 20gp
WGT 200
Plate Mail
Item - Armor
AC 3
CST 60gp
WGT 500
CST 60gp
WGT 500
Shield
Item - Armor
AC (-1)
CST 10gp
WGT 100
CST 10gp
WGT 100
Room Cards
Room
Trap Cards
Trap
Monster Cards
Monster
Treasure Cards
Treasure
Rumor Cards
Tavern Tale #1
Tavern Tale
"For the most part the monsters who dwell in The Dungeon! don't bother us. Enough adventurers go down there to keep them satisfied. But every once in a while a group of them will get bold and try to expand their lairs to the surface."
Tavern Tale #2
Tavern Tale
"You'll encounter the Wandering Wizards in the most unlikely of places and at the most unlikely of times and sometimes they will sell you the most unlikely of items."
Tavern Tale #3
Tavern Tale
"Beware of staying in The Dungeon! too long. Rumor has it the corridors and rooms rearrange from time to time."