Difference between revisions of "Furthering the Core Mission deck"

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==Card List==
==Card List==
==Characters==
==Items==


{{Card
{{Card
| title = Some Minor Setbacks
| title = Wikipedia
| type = Action
| type = Item
| text = All other players either discard 2 cards from their hands or lose 3 sanity.
| text = Draw an extra card at the beginning of your turn.
| flavortext = “However, he is bipolar and has amnesia.” – Bamini
| flavortext = “To Wikipedia!” – Agent Bamini
| cornervalue = 3
| cornervalue = 3
| creator = A Quick Alias
| creator = A Quick Alias
}}
}}
==Locations==


{{Card
{{Card
Line 49: Line 56:


{{Card
{{Card
| title = Time-Out
| title = Gas Station Men’s Room
| type = Action
| type = Thing - Location
| text = Cheezy’s effects cannot be used until Time-Out is destroyed.
| text = While this location is in play, no players may win the game.
| flavortext = “Cheezy is currently being held in ‘Time-Out’". – Bamini
| flavortext = “All right, agents. Agent DEATh, you wait with Agent Squirrelnuts in this gas station men's room while Agent Fluffy Puff learns all he can about this operation.Agent Bamini
| cornervalue = 4
| cornervalue = 1
| creator = A Quick Alias
| creator = A Quick Alias
}}
}}
==Actions==


{{Card
{{Card
| title = Wikipedia
| title = Revealing Secret Identities
| type = Thing - Item
| type = Action
| text = Draw an extra card at the beginning of your turn.
| text = Discard one character in play.
| flavortext = “To Wikipedia!” – Bamini
| flavortext = “They… know… I'm Fluffy!” – Agent Fluffy
| cornervalue = 3
| cornervalue = 2
| creator = A Quick Alias
| creator = A Quick Alias
}}
}}


{{Card
{{Card
| title = Gas Station Men’s Room
| title = Some Minor Setbacks
| type = Thing - Location
| type = Action
| text = While this location is in play, no players may win the game.
| text = All other players either discard 2 cards from their hands or lose 3 sanity.
| flavortext = “All right, agents. Agent DEATh, you wait with Agent Squirrelnuts in this gas station men's room while Agent Fluffy Puff learns all he can about this operation.” – Bamini
| flavortext = “However, he is bipolar and has amnesia.” – Agent Bamini
| cornervalue = 1
| cornervalue = 3
| creator = A Quick Alias
| creator = A Quick Alias
}}
}}


{{Card
{{Card
| title = Revealing Secret Identities
| title = Time-Out
| type = Action
| type = Action
| text = Discard one character in play.
| text = Cheezy’s effects cannot be used until Time-Out is destroyed.
| flavortext = “They… know… I'm Fluffy!” Fluffy
| flavortext = “Cheezy is currently being held in ‘Time-Out’". Agent Bamini
| cornervalue = 2
| cornervalue = 4
| creator = A Quick Alias
| creator = A Quick Alias
}}
}}

Revision as of 20:44, 25 November 2008

Furthering the Core Mission deck
Designer A Quick Alias
Date 27 Oct 2008
Players 2+
This deck has not been categorised.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
Cards.gif Print this deck

Telnet.gif Generate MUSHcode
Cards.gif Generate Lackey export

Padlock.gif
This deck is locked. Further cards should not be added - leave feedback on the talk page.

This deck is based entirely on events that happened (or, rather, didn't happen) on the Cult of Persabamini's Furthering the Core Mission topic board on Facebook. Feel free to join the group if you like what you see, by the way.

Rules

Each player draws 5 cards at the beginning of the game. Hold a steel cage match to determine which player goes first. Or, alternatively, have each player draw a card from the deck. The player who drew the card with the highest corner value gets to go first. Ties can be broken in a similar fashion. Then, shuffle the drawn cards back into the deck.

At the beginning of your turn, you gain two sanity points and draw one card (unless otherwise indicated). During your turn, you play one card (unless otherwise indicated).

The main currency of the game is sanity. Each player begins the game with 20 sanity points. If any player ever has zero or fewer sanity points, he or she is eliminated from the game.

Types of Cards

Things are played in front of the person who played them and (usually) only apply to that person.

Actions are played, carried out, and then discarded.

Locations are played in the middle of the table and apply to all players. There can only be one location in play at a time. When a new location is played, discard the previous one.

Characters are played in front of the person who played them and give that player the abilities listed on the card until it leaves play.


Card List

Characters

Items

3
Wikipedia
Item
Draw an extra card at the beginning of your turn.
“To Wikipedia!” – Agent Bamini
Card by A Quick Alias


Locations

2
Bowling Pro Shop
Thing - Location
At the beginning of your turn, gain 1 additional sanity.
Your journey is so close to completion, you can almost smell it. It’s either that or the nachos they’re making.
Card by A Quick Alias
1
Gas Station Men’s Room
Thing - Location
While this location is in play, no players may win the game.
“All right, agents. Agent DEATh, you wait with Agent Squirrelnuts in this gas station men's room while Agent Fluffy Puff learns all he can about this operation.” – Agent Bamini
Card by A Quick Alias

Actions

2
Revealing Secret Identities
Action
Discard one character in play.
“They… know… I'm Fluffy!” – Agent Fluffy
Card by A Quick Alias


3
Some Minor Setbacks
Action
All other players either discard 2 cards from their hands or lose 3 sanity.
“However, he is bipolar and has amnesia.” – Agent Bamini
Card by A Quick Alias
4
Time-Out
Action
Cheezy’s effects cannot be used until Time-Out is destroyed.
“Cheezy is currently being held in ‘Time-Out’". – Agent Bamini
Card by A Quick Alias