Difference between revisions of "Furthering the Core Mission deck"
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The main currency of the game is sanity. Each player begins the game with 20 sanity points. If any player ever has zero or fewer sanity points, he or she is eliminated from the game. | The main currency of the game is sanity. Each player begins the game with 20 sanity points. If any player ever has zero or fewer sanity points, he or she is eliminated from the game. | ||
==Types of Cards== | |||
<b> Things </b> are played in front of the person who played them and (usually) only apply to that person. | |||
<b> Actions </b> are played, carried out, and then discarded. | |||
<b> Locations </b> are played in the middle of the table and apply to all players. There can only be one location in play at a time. When a new location is played, discard the previous one. | |||
<b> Characters </b> are played in front of the person who played them and give that player the abilities listed on the card until it leaves play. | |||
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Revision as of 20:33, 25 November 2008
Furthering the Core Mission deck | |
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Designer | A Quick Alias |
Date | 27 Oct 2008 |
Players | 2+ |
This deck has not been categorised. | |
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.) | |
Print this deck | |
This deck is locked. Further cards should not be added - leave feedback on the talk page. |
This deck is based entirely on events that happened (or, rather, didn't happen) on the Cult of Persabamini's Furthering the Core Mission topic board on Facebook. Feel free to join the group if you like what you see, by the way.
Rules
Each player draws 5 cards at the beginning of the game. Hold a steel cage match to determine which player goes first. Or, alternatively, have each player draw a card from the deck. The player who drew the card with the highest corner value gets to go first. Ties can be broken in a similar fashion. Then, shuffle the drawn cards back into the deck.
At the beginning of your turn, you gain two sanity points and draw one card (unless otherwise indicated). During your turn, you play one card (unless otherwise indicated).
The main currency of the game is sanity. Each player begins the game with 20 sanity points. If any player ever has zero or fewer sanity points, he or she is eliminated from the game.
Types of Cards
Things are played in front of the person who played them and (usually) only apply to that person.
Actions are played, carried out, and then discarded.
Locations are played in the middle of the table and apply to all players. There can only be one location in play at a time. When a new location is played, discard the previous one.
Characters are played in front of the person who played them and give that player the abilities listed on the card until it leaves play.
Card List
“However, he is bipolar and has amnesia.” – Agent Bamini
Your journey is so close to completion, you can almost smell it. It’s either that or the nachos they’re making.
“Cheezy is currently being held in ‘Time-Out’". – Agent Bamini
“To Wikipedia!” – Agent Bamini
“All right, agents. Agent DEATh (Scott), you wait with Agent Squirrelnuts (Peter) in this gas station men's room while Agent Fluffy Puff (Austin) learns all he can about this operation.” – Agent Bamini