Difference between revisions of "Epic Showdown Deck"
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{{card|title="I Have The Advantage.<BR>It Is Hopeless."|type=Action - Speech, Evil|bgcolor=060|text=If you control two more things than your opponent, his next attack succeeds only on a 6, unless clashing, in which case your attack succeds on anything but a 12 or 7 (double knockdown). Remove this card from the game.}} | {{card|title="I Have The Advantage.<BR>It Is Hopeless."|type=Action - Speech, Evil|bgcolor=060|text=If you control two more things than your opponent, his next attack succeeds only on a 6, unless clashing, in which case your attack succeds on anything but a 12 or 7 (double knockdown). Remove this card from the game.}} | ||
{{card|title=Flurry Of Punches|type=Action - Attack|bgcolor=600|cornervalue=1|text=Your opponent must reveal the top 5 cards of the deck. If any of them is a Flurry Of Punches, | {{card|title=Flurry Of Punches|type=Action - Attack|bgcolor=600|cornervalue=1|text=Your opponent must reveal the top 5 cards of the deck. If any of them is a Flurry Of Punches, shuffle the deck. The first player to reveal no Flurries is knocked down.<BR>If the opponent is already knocked down, they reveal no cards, are knocked down again, and discard a card.}} | ||
{{card|title=Flurry Of Punches|type=Action - Attack|bgcolor=600|cornervalue=1|text=Your opponent must reveal the top 5 cards of the deck. If any of them is a Flurry Of Punches, | {{card|title=Flurry Of Punches|type=Action - Attack|bgcolor=600|cornervalue=1|text=Your opponent must reveal the top 5 cards of the deck. If any of them is a Flurry Of Punches, shuffle the deck. The first player to reveal no Flurries is knocked down.<BR>If the opponent is already knocked down, they reveal no cards, are knocked down again, and discard a card.}} | ||
{{card|title=Flurry Of Punches|type=Action - Attack|bgcolor=600|cornervalue=1|text=Your opponent must reveal the top 5 cards of the deck. If any of them is a Flurry Of Punches, | {{card|title=Flurry Of Punches|type=Action - Attack|bgcolor=600|cornervalue=1|text=Your opponent must reveal the top 5 cards of the deck. If any of them is a Flurry Of Punches, shuffle the deck. The first player to reveal no Flurries is knocked down.<BR>If the opponent is already knocked down, they reveal no cards, are knocked down again, and discard a card.}} | ||
{{card|title=Flurry Of Punches|type=Action - Attack|bgcolor=600|cornervalue=1|text=Your opponent must reveal the top 5 cards of the deck. If any of them is a Flurry Of Punches, | {{card|title=Flurry Of Punches|type=Action - Attack|bgcolor=600|cornervalue=1|text=Your opponent must reveal the top 5 cards of the deck. If any of them is a Flurry Of Punches, shuffle the deck. The first player to reveal no Flurries is knocked down.<BR>If the opponent is already knocked down, they reveal no cards, are knocked down again, and discard a card.}} | ||
{{card|title=Flurry Of Punches|type=Action - Attack|bgcolor=600|cornervalue=1|text=Your opponent must reveal the top 5 cards of the deck. If any of them is a Flurry Of Punches, | {{card|title=Flurry Of Punches|type=Action - Attack|bgcolor=600|cornervalue=1|text=Your opponent must reveal the top 5 cards of the deck. If any of them is a Flurry Of Punches, shuffle the deck. The first player to reveal no Flurries is knocked down.<BR>If the opponent is already knocked down, they reveal no cards, are knocked down again, and discard a card.}} | ||
{{card|title=Flurry Of Punches|type=Action - Attack|bgcolor=600|cornervalue=1|text=Your opponent must reveal the top 5 cards of the deck. If any of them is a Flurry Of Punches, | {{card|title=Flurry Of Punches|type=Action - Attack|bgcolor=600|cornervalue=1|text=Your opponent must reveal the top 5 cards of the deck. If any of them is a Flurry Of Punches, shuffle the deck. The first player to reveal no Flurries is knocked down.<BR>If the opponent is already knocked down, they reveal no cards, are knocked down again, and discard a card.}} | ||
{{card|title=Flurry Of Punches|type=Action - Attack|bgcolor=600|cornervalue=1|text=Your opponent must reveal the top 5 cards of the deck. If any of them is a Flurry Of Punches, | {{card|title=Flurry Of Punches|type=Action - Attack|bgcolor=600|cornervalue=1|text=Your opponent must reveal the top 5 cards of the deck. If any of them is a Flurry Of Punches, shuffle the deck. The first player to reveal no Flurries is knocked down.<BR>If the opponent is already knocked down, they reveal no cards, are knocked down again, and discard a card.}} | ||
{{card|title=Flurry Of Punches|type=Action - Attack|bgcolor=600|cornervalue=1|text=Your opponent must reveal the top 5 cards of the deck. If any of them is a Flurry Of Punches, | {{card|title=Flurry Of Punches|type=Action - Attack|bgcolor=600|cornervalue=1|text=Your opponent must reveal the top 5 cards of the deck. If any of them is a Flurry Of Punches, shuffle the deck. The first player to reveal no Flurries is knocked down.<BR>If the opponent is already knocked down, they reveal no cards, are knocked down again, and discard a card.}} | ||
{{card|title=Expelliarmus|bgcolor=600|type=Action - Attack, Good|cornervalue=2|text=Roll a die: On a three or four, destroy a thing. On a five or six, take control of it instead.}} | {{card|title=Expelliarmus|bgcolor=600|type=Action - Attack, Good|cornervalue=2|text=Roll a die: On a three or four, destroy a thing. On a five or six, take control of it instead.}} |
Revision as of 21:11, 6 November 2008
Epic Showdown Deck | |
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Designer | ChippyYYZ |
Date | 9/08/2008 |
Players | 2-4 |
This is an untested deck. Its cards are complete, but it hasn't yet been tested. | |
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.) | |
Print this deck | |
This deck is locked. Further cards should not be added - leave feedback on the talk page. |
Remember the last showdown you witnessed? Harry Potter, Naruto, Dragonball Z, stuff like that? Punches fly back and forth with no apparent effect, dust clouds clear to reveal unharmed enemies, the hero gives a quick speech, and eventually, the Finishing Blow is struck. This is like that.
Special Rules
If playing with three people, the outnumbered player draws an extra card each turn.
At the beginning of the game, players choose their alignment. Good players cannot play Evil cards, vice versa.
In a team game, turn order is A1, B1, A2, B2. (teams are A and B)
Corner value is the minimum Epic Level required to play a card.
If an attack fails to affect its target, it has failed.
If you play an attack, its target may counterattack (this is called clashing).
If this happens, roll 2 dice.
If they are the same Epic level, then on a seven, both knock the other down. Less than 7, Good guy hits. More than 7, Bad guy hits.
If they are different levels, then the bigger attack succeeds on a seven, and its success range increases by the difference between the attack's levels.
Example: Dragon Fire (4) vs. Flurry of Punches (1)
Since Dragon Fire is bigger, its success range is 2-6, 7, and 8-10. If the Evil player uses it, it's 12-8, 7, and 6-4.
If knocked down, you cannot play attacks until the end of the next turn. Die rolls of attacks against downed opponents are made at +1.
Card List
My True Power!"
I Am Your Father!"
I'm the best there's ever been!
AAAAAAAAAHHHHHHHH"
AAAAAAAAAHHHHHHHH"
Remove this card from the game and shuffle the deck.
Remove this card from the game and shuffle the deck.
It Is Hopeless."
If the opponent is already knocked down, they reveal no cards, are knocked down again, and discard a card.
If the opponent is already knocked down, they reveal no cards, are knocked down again, and discard a card.
If the opponent is already knocked down, they reveal no cards, are knocked down again, and discard a card.
If the opponent is already knocked down, they reveal no cards, are knocked down again, and discard a card.
If the opponent is already knocked down, they reveal no cards, are knocked down again, and discard a card.
If the opponent is already knocked down, they reveal no cards, are knocked down again, and discard a card.
If the opponent is already knocked down, they reveal no cards, are knocked down again, and discard a card.
If the opponent is already knocked down, they reveal no cards, are knocked down again, and discard a card.
This card may be attacked (or counterattacked) as though it were a player. If knocked down twice, destroy this.
Roll a die: on a 2 or more, The enemy is defeated.
Roll a die: on a 2 or more, The enemy is defeated.
May be played at Epic Level 4.
Your turn ends. This attack doesn't hit until your next turn. Negate this if you are hit by an attack. Roll a die: on a 2 or more, The enemy is defeated.
Play only to negate a level 3 or 4 attack. Your Epic Level is increased by 1.
Just because you're evil doesn't mean you have to fight dirty all the time.
Play only when a player is knocked down. They discard a random card.
You'll feel bad about it in the morning, but it seemed like a good idea.