Difference between revisions of "Epic Showdown Deck"
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{{Infobox | {{Infobox | ||
| designer = ChippyYYZ | | designer = ChippyYYZ | ||
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| players = probably 2 | | players = probably 2 | ||
| status = Unfinished}} | | status = Unfinished}} | ||
Remember the last showdown you witnessed? Harry Potter, Naruto, Dragonball Z, stuff like that? Punches fly back and forth with no apparent effect, dust clouds clear to reveal unharmed enemies, the hero gives a quick speech, and eventually, the Finishing Blow is struck. This is like that. | |||
==Special Rules== | ==Special Rules== | ||
Corner value is the minimum Epic Level required to play a card. | Corner value is the minimum Epic Level required to play a card. | ||
If an attack fails to affect its target, it has failed. | |||
If you play an attack, your opponent may counterattack (called clashing). | If you play an attack, your opponent may counterattack (called clashing). | ||
If this happens, roll 2 dice. <BR> | If this happens, roll 2 dice. <BR> | ||
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Example: Dragon Fire (4) vs. Flurry of Punches (1)<BR> | Example: Dragon Fire (4) vs. Flurry of Punches (1)<BR> | ||
Since Dragon Fire is bigger, its success range is 2-6, 7, and 8-10. If the Evil player uses it, it's 12-8, 7, and 6-4.<BR> | Since Dragon Fire is bigger, its success range is 2-6, 7, and 8-10. If the Evil player uses it, it's 12-8, 7, and 6-4.<BR> | ||
If knocked down, you cannot play | If knocked down, you cannot play attacks until the end of the next turn. Die rolls of attacks against downed opponents are made at +1. | ||
<br clear=all /> | <br clear=all /> | ||
==Card List== | ==Card List== | ||
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{{card|title="Let Me Show You<BR>My True Power!"|type=Action - Speech|bgcolor=060|text=Play only if you haven't knocked down the enemy in three turns. Your Epic Level increases by one.}} | {{card|title="Let Me Show You<BR>My True Power!"|type=Action - Speech|bgcolor=060|text=Play only if you haven't knocked down the enemy in three turns. Your Epic Level increases by one.}} | ||
{{card|title="''Killed'' your father?<BR>I ''Am'' | {{card|title="''Killed'' your father?<BR>I ''Am'' Your Father!"|type=Action - Speech, Evil|bgcolor=060|text=The enemy discards two random cards. Increase both players' Epic Levels by one. Remove this card from the game.}} | ||
{{card|title=Rasengan!|type=Action - Attack, Good|bgcolor=600|cornervalue=5|text='''Finisher'''<BR>Roll a die: on a 2 or more, The enemy is defeated.}} | {{card|title=Rasengan!|type=Action - Attack, Good|bgcolor=600|cornervalue=5|text='''Finisher'''<BR>Roll a die: on a 2 or more, The enemy is defeated.}} | ||
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{{card|title=Spirit Bomb!|type=Action - Attack|bgcolor=600|cornervalue=5|text='''Finisher'''<BR>May be played at Epic Level 4.<BR>Your turn ends. This attack doesn't hit until your next turn. Negate this if you are attacked. Roll a die: on a 2 or more, The enemy is defeated.}} | {{card|title=Spirit Bomb!|type=Action - Attack|bgcolor=600|cornervalue=5|text='''Finisher'''<BR>May be played at Epic Level 4.<BR>Your turn ends. This attack doesn't hit until your next turn. Negate this if you are attacked. Roll a die: on a 2 or more, The enemy is defeated.}} | ||
{{card|title=Rise From The Ashes|type=Action|bgcolor=600|cornervalue=Not 5|text=Play only to negate being defeated. Your Epic Level becomes 5.}} | {{card|title=Rise From The Ashes|type=Action|bgcolor=600|cornervalue=Not 5|text=Play only to negate being defeated. Your Epic Level becomes 5. Draw three cards.}} | ||
{{card|title="I told you once, you son of a gun..."|type=Action - Speech, Good|cornervalue=5|text=Play only when your opponent plays a finisher. It succeeds only on a 6, unless clashing, in which case your attack succeds on anything but a 12 or 7 (double knockdown). Remove this card from the game.|bgcolor=060|flavortext=I'm the best there's ever been!}} | {{card|title="I told you once, you son of a gun..."|type=Action - Speech, Good|cornervalue=5|text=Play only when your opponent plays a finisher. It succeeds only on a 6, unless clashing, in which case your attack succeds on anything but a 12 or 7 (double knockdown). Remove this card from the game.|bgcolor=060|flavortext=I'm the best there's ever been!}} | ||
{{card|title=Fiendish Trick|type=Action | {{card|title=Fiendish Trick|type=Action|bgcolor=600|text=Take another action this turn. You must use it to play an evil card.|flavortext=You'll feel bad about it in the morning, but it seemed like a good idea.}} | ||
{{card|title=Flurry Of Punches|type=Action - Attack|bgcolor=600|cornervalue=1|text=Your opponent must reveal the top 5 cards of the deck. If any of them is a Flurry Of Punches, they play it and shuffle the deck. The first player to reveal no Flurries is knocked down.<BR>If the opponent is already knocked down, they reveal no cards, are knocked down again, and discard a card.}} | |||
{{card|title=Flurry Of Punches|type=Action - Attack|bgcolor=600|cornervalue=1|text=Your opponent must reveal the top 5 cards of the deck. If any of them is a Flurry Of Punches, they play it and shuffle the deck. The first player to reveal no Flurries is knocked down.<BR>If the opponent is already knocked down, they reveal no cards, are knocked down again, and discard a card.}} | |||
{{card|title=Flurry Of Punches|type=Action - Attack|bgcolor=600|cornervalue=1|text=Your opponent must reveal the top 5 cards of the deck. If any of them is a Flurry Of Punches, they play it and shuffle the deck. The first player to reveal no Flurries is knocked down.<BR>If the opponent is already knocked down, they reveal no cards, are knocked down again, and discard a card.}} | |||
{{card|title=Flurry Of Punches|type=Action - Attack|bgcolor=600|cornervalue=1|text=Your opponent must reveal the top 5 cards of the deck. If any of them is a Flurry Of Punches, they play it and shuffle the deck. The first player to reveal no Flurries is knocked down.<BR>If the opponent is already knocked down, they reveal no cards, are knocked down again, and discard a card.}} | {{card|title=Flurry Of Punches|type=Action - Attack|bgcolor=600|cornervalue=1|text=Your opponent must reveal the top 5 cards of the deck. If any of them is a Flurry Of Punches, they play it and shuffle the deck. The first player to reveal no Flurries is knocked down.<BR>If the opponent is already knocked down, they reveal no cards, are knocked down again, and discard a card.}} | ||
{{card|title=Flurry Of Punches|type=Action - Attack|bgcolor=600|cornervalue=1|text=Your opponent must reveal the top 5 cards of the deck. If any of them is a Flurry Of Punches, they play it and shuffle the deck. The first player to reveal no Flurries is knocked down.<BR>If the opponent is already knocked down, they reveal no cards, are knocked down again, and discard a card.}} | {{card|title=Flurry Of Punches|type=Action - Attack|bgcolor=600|cornervalue=1|text=Your opponent must reveal the top 5 cards of the deck. If any of them is a Flurry Of Punches, they play it and shuffle the deck. The first player to reveal no Flurries is knocked down.<BR>If the opponent is already knocked down, they reveal no cards, are knocked down again, and discard a card.}} | ||
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{{card|title=Superior Reflexes|bgcolor=006|type=Thing|text=When clashing, your attack's success range is increased by 1.}} | {{card|title=Superior Reflexes|bgcolor=006|type=Thing|text=When clashing, your attack's success range is increased by 1.}} | ||
{{card|title=Weak Spot|bgcolor=777|type= | {{card|title=Weak Spot|bgcolor=777|type=Other|text=Cannot be played. If an opponent forces you to discard this card, destroy a thing you control or discard a random card (their choice).}} | ||
{{card|title=Wrath of Bucky|bgcolor=600|type=Action - Attack, Good|cornervalue=3|text=Roll a die: On a four or higher, your opponent is knocked down. Regardless of the roll, your opponent discards a card. Nothing can stop, negate, lessen the effects of, or otherwise hinder this card, though they may still attempt to clash if they wish.}} | {{card|title=Wrath of Bucky|bgcolor=600|type=Action - Attack, Good|cornervalue=3|text=Roll a die: On a four or higher, your opponent is knocked down. Regardless of the roll, your opponent discards a card. Nothing can stop, negate, lessen the effects of, or otherwise hinder this card, though they may still attempt to clash if they wish.}} | ||
{{card|title=Summon Velociraptor|bgcolor=006|type=Thing - Evil|cornervalue=3|text='''Action - Attack, Evil, Lv 3:''' Roll a die: On a four or higher, the enemy is knocked down. On a five or higher, they also discard a random card. <BR><BR>This card may be attacked as though it were a player. If knocked down twice, destroy this.}} | {{card|title=Summon Velociraptor|bgcolor=006|type=Thing - Evil|cornervalue=3|text='''Action - Attack, Evil, Lv 3:''' Roll a die: On a four or higher, the enemy is knocked down. On a five or higher, they also discard a random card. <BR><BR>This card may be attacked (or counterattacked) as though it were a player. If knocked down twice, destroy this.}} | ||
{{card|title=Backfire|bgcolor=600|type=Action|text=Play only when an enemy's attack fails. They are hit with that attack's full effects.}} | {{card|title=Backfire|bgcolor=600|type=Action|text=Play only when an enemy's attack fails. They are hit with that attack's full effects.}} | ||
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{{card|title=Expelliarmus|bgcolor=600|type=Action - Attack, Good|cornervalue=2|text=Roll a die: On a three or higher, destroy a thing. On a five or six, the enemy is knocked down.}} | {{card|title=Expelliarmus|bgcolor=600|type=Action - Attack, Good|cornervalue=2|text=Roll a die: On a three or higher, destroy a thing. On a five or six, the enemy is knocked down.}} | ||
{{card|title=Energy Blast|bgcolor=600|type=Action - Attack|cornervalue=2|text=Roll a die: On a four or higher, the enemy is knocked down. On a 6, they also discard a card.}} | |||
{{card|title=Energy Blast|bgcolor=600|type=Action - Attack|cornervalue=2|text=Roll a die: On a four or higher, the enemy is knocked down. On a 6, they also discard a card.}} | |||
{{card|title=Low Blow|bgcolor=600|type=Action - Attack, Evil|cornervalue=2|text=Roll a die: On a three or higher, the enemy is knocked down.}} | |||
{{card|title="aaaaaaaaaaaAAAAAAAAA<BR>AAAAAAAAAHHHHHHHH"|bgcolor=060|type=Action - Speech|text=Your turn ends. At the beginning of your next turn, increase your Epic Level by 1. Negate this if you are attacked.}} | |||
{{card|title="aaaaaaaaaaaAAAAAAAAA<BR>AAAAAAAAAHHHHHHHH"|bgcolor=060|type=Action - Speech|text=Your turn ends. At the beginning of your next turn, increase your Epic Level by 1. Negate this if you are attacked.}} | |||
{{card|title="It's Not Too Late For You..."|bgcolor=060|cornervalue=4|type=Action - Speech, Good|text=If your opponent has a good card and no evil cards in play or in his hand, and none of the top 3 cards of the deck are evil, You Win.<BR>Remove this card from the game and shuffle the deck.}} | |||
{{card|title="Join Me, And Together We Shall Rule The Galaxy!"|longtitle=true|bgcolor=060|cornervalue=4|type=Action - Speech, Evil|text=If your opponent has an evil card and no good cards in play or in his hand, and none of the top 3 cards of the deck are good, You Win.<BR>Remove this card from the game and shuffle the deck.}} | |||
{{card|title=Honorable Tactics|bgcolor=600|type=Action|text=Take another action this turn. You must use it to play a good card.|flavortext=Just because you're evil doesn't mean you have to fight dirty all the time.}} | |||
{{card|title="Oh Yeah?"|bgcolor=060|type=Action - Speech|text=Play only in response to an enemy's Epic Level increasing. Your Epic Level increases by 1.}} | |||
{{card|title=The Master Sword|bgcolor=006|type=Thing - Good|cornervalue=4|text='''Action - Attack, Good, Lv 4:''' Roll a die: On a four or higher, the enemy is knocked down. On a five or higher, they also discard a random card.<BR>}} | |||
{{card|title=Breach|bgcolor=600|type=Action - Attack|cornervalue=3|text=Roll a die: on a three or higher, destroy a thing. On a five or higher, the enemy is knocked down.}} | |||
{{card|title=Invulerability|bgcolor=777|type=Other - Evil|text=Cannot be played. If your Epic Level is 5 and you are evil, you cannot be defeated while this card is in your hand.}} | |||
{{card|title=Mind Blast|bgcolor=600|type=Action - Attack|cornervalue=3|text=Roll a die: On a three or higher, the enemy discards a random card. On a five or higher, the enemy discards another random card.}} | |||
{{card|title=Special Beam Cannon|bgcolor=600|type=Action - Attack|cornervalue=3|text=Roll a die: On a 4 or higher, the enemy is knocked down and discards a card.}} | |||
{{card|title=Doom Bolt|bgcolor=600|type=Action - Attack, Evil|cornervalue=4|text=Roll a die: On a 3 or higher, the enemy is knocked down. On a 5 or higher, they discard their hand.}} | |||
{{card|title=Fire Two!|bgcolor=600|type=Action - Attack|cornervalue=?|text=This is a copy of the last attack you used.}} | |||
{{card|title=Relentless Assault|bgcolor=600|type=Action|text=If the last three cards you played were attacks, Your Epic Level increases by one if you play another attack of your new Epic Level immediately.}} | |||
{{card|title="I Have The Advantage.<BR>It Is Hopeless."|type=Action - Speech, Evil|bgcolor=060|text=If you control two more things than your opponent, his next attack succeeds only on a 6, unless clashing, in which case your attack succeds on anything but a 12 or 7 (double knockdown). Remove this card from the game.}} | |||
{{card|title=Iron Will|bgcolor=006|type=Thing|text=You never discard cards randomly.}} | |||
{{card|title=Energy Shield|bgcolor=006|type=Thing|text=Die rolls of opponent's attacks (not clashing) are subtracted by one.}} | |||
{{card|title=Get On With It!|bgcolor=777|type=Other|text=Cannot be played. If discarded, both players' Epic Level are increased by 1.}} | |||
{{card|title=Realization|bgcolor=600|type=Action|text=Look at an opponent's hand and draw two cards.}} |
Revision as of 04:08, 14 September 2008
Epic Showdown Deck | |
---|---|
Designer | ChippyYYZ |
Date | 9/08/2008 |
Players | probably 2 |
This is an unfinished deck. It is incomplete, and is not playable. | |
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.) | |
Print this deck | |
This deck is locked. Further cards should not be added - leave feedback on the talk page. |
Remember the last showdown you witnessed? Harry Potter, Naruto, Dragonball Z, stuff like that? Punches fly back and forth with no apparent effect, dust clouds clear to reveal unharmed enemies, the hero gives a quick speech, and eventually, the Finishing Blow is struck. This is like that.
Special Rules
Corner value is the minimum Epic Level required to play a card.
If an attack fails to affect its target, it has failed.
If you play an attack, your opponent may counterattack (called clashing).
If this happens, roll 2 dice.
If they are the same Epic level, then on a seven, both knock the other down. Less than 7, Good guy hits. More than 7, Bad guy hits.
If they are different levels, then the bigger attack succeeds on a seven, and its success range increases by the difference between the attack's levels.
Example: Dragon Fire (4) vs. Flurry of Punches (1)
Since Dragon Fire is bigger, its success range is 2-6, 7, and 8-10. If the Evil player uses it, it's 12-8, 7, and 6-4.
If knocked down, you cannot play attacks until the end of the next turn. Die rolls of attacks against downed opponents are made at +1.
Card List
My True Power!"
I Am Your Father!"
Roll a die: on a 2 or more, The enemy is defeated.
Roll a die: on a 2 or more, The enemy is defeated.
May be played at Epic Level 4.
Your turn ends. This attack doesn't hit until your next turn. Negate this if you are attacked. Roll a die: on a 2 or more, The enemy is defeated.
I'm the best there's ever been!
You'll feel bad about it in the morning, but it seemed like a good idea.
If the opponent is already knocked down, they reveal no cards, are knocked down again, and discard a card.
If the opponent is already knocked down, they reveal no cards, are knocked down again, and discard a card.
If the opponent is already knocked down, they reveal no cards, are knocked down again, and discard a card.
If the opponent is already knocked down, they reveal no cards, are knocked down again, and discard a card.
If the opponent is already knocked down, they reveal no cards, are knocked down again, and discard a card.
If the opponent is already knocked down, they reveal no cards, are knocked down again, and discard a card.
If the opponent is already knocked down, they reveal no cards, are knocked down again, and discard a card.
If the opponent is already knocked down, they reveal no cards, are knocked down again, and discard a card.
Play only to negate a level 3 or 4 attack. Your Epic Level is increased by 1.
Play only when a player is knocked down. They discard a random card.
This card may be attacked (or counterattacked) as though it were a player. If knocked down twice, destroy this.
AAAAAAAAAHHHHHHHH"
AAAAAAAAAHHHHHHHH"
Remove this card from the game and shuffle the deck.
Remove this card from the game and shuffle the deck.
Just because you're evil doesn't mean you have to fight dirty all the time.
It Is Hopeless."