Difference between revisions of "The Joker Deck"
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===Cash=== | ===Cash=== | ||
At the end of your turn, what you have done equates to extra cash. This is normally shown on cards, however, bonus money is up | At the end of your turn, what you have done equates to extra cash. This is normally shown on cards, however, bonus money is up for grabs by doing the following:<br> | ||
$5 - Kill off an enemy character<br> | $5 - Kill off an enemy character<br> | ||
$8 - Kill off The Batman<br> | $8 - Kill off The Batman<br> |
Revision as of 17:05, 7 September 2008
The Joker Deck | |
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Designer | LifeInSepia |
Date | 7/09/2008 |
Players | 2-4 |
This deck has not been categorised. | |
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.) | |
Print this deck | |
This deck is locked. Further cards should not be added - leave feedback on the talk page. |
This deck is inspired by the film "The Dark Knight". The aim of the game is to pull of the perfect bank robbery, coming out alive and with as much money as you can.
Special Rules
Starting the Game
At the start of the game, put all the character cards in a pile in the middle. Everybody takes a character card, and then places that card in front of them. Each character has a goal and an action. If the character's goal is complete, that person wins. This is not the only way to win, however.
Hands
A player must have at least the number of minimum cards in their hand at the start of every turn. At the end of a players turn, they must draw cards to make up their minimum number of cards. They do not have to discard cards to go down to their minimum. The minimum starts at 5.
Dying
If your character dies, then you loose all your money, ailments, items and anything else attached to your card. Your minimum hand size also goes down by 1.
Ailments
If a card is played that is type Thing-Ailment, or Action-Ailment, place the card underneath the target. This card remains there until the ailment has run its course, or they are cured.
Things and Actions
Instead of the default 1 thing and 1 action, you may play up to 2 things and 2 actions each turn.
The Batman
If you play The Batman at any point during the game, you have swapped sides and become a force of good. If this happens, replace your character with The Batman card, and all ailments you had are removed.
Cash
At the end of your turn, what you have done equates to extra cash. This is normally shown on cards, however, bonus money is up for grabs by doing the following:
$5 - Kill off an enemy character
$8 - Kill off The Batman
$8 - Kill off The Joker
$1 - Survive the turn
Card List
Goal: Make $30 and escape.
Goal: Make $30 and escape.
Goal: Make $30 and escape.
Goal: Make $30 and escape.
Goal: Kill off all enemies at least twice.
The Batman is not placed in the character selection pile at the start of the game. Instead, he is placed in the discard pile.
Goal: Be the only character left alive at the end of a round. This is the only way The Joker can win.
The Joker is not placed in the character selection pile at the start of the game. Instead, he is placed in the discard pile.