Difference between revisions of "Infinite Dvorak deck"

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{{card|title=Damnation|type=Thing|bgcolor=006|text=Put this card under the control of target player. The player who controls this card cannot win the game.|creator=Corrigan}}
{{card|title=Damnation|type=Thing|bgcolor=006|text=Put this card under the control of target player. The player who controls this card cannot win the game.|creator=Corrigan}}


{{card|title=Salvation|type=Thing|bgcolor=006|text=Put this card under the control of target player. The player who controls this card cannot win the game.|creator=Corrigan}}  
{{card|title=Salvation|type=Thing|bgcolor=006|text=Put this card under the control of target player. The player who controls this card cannot lose the game.|creator=Corrigan}}  


{{card|title=Linguistic Necessitation|bgcolor=600|type=Action|text=Destroy target Thing whose title contains a letter 'c', 'q' or 'x'.|creator=Corrigan|flavortext="We don't need these three letters! 'C' can be replaced with a 'k' or an 's', 'q' is only ever used with 'u' and '''that''' sound can just be written 'kw', and 'x' can just be replaced with 'ks'!"}}
{{card|title=Linguistic Necessitation|bgcolor=600|type=Action|text=Destroy target Thing whose title contains a letter 'c', 'q' or 'x'.|creator=Corrigan|flavortext="We don't need these three letters! 'C' can be replaced with a 'k' or an 's', 'q' is only ever used with 'u' and '''that''' sound can just be written 'kw', and 'x' can just be replaced with 'ks'!"}}

Revision as of 22:59, 4 July 2008

The Infinite Dvorak Deck
Designer Everyone
Date March 2007 and onwards
Players 2+
Although this is an unfinished deck, it is still playable.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
Cards.gif Print this deck

Telnet.gif Generate MUSHcode
Cards.gif Generate Lackey export

Hammer and spanner.gif
This deck is under construction. Anyone is welcome to contribute - check the talk page to find out more.
Cards 1-100
Cards 101-200
Cards 201-300
Cards 301-400
Cards 401-500
Cards 501-600
Cards 601-700
Cards 701-800
Cards 801-900
Cards 901-1000
Cards 1001-1100
Cards 1101-1200
Cards 1201-1300
Cards 1301-1400
Cards 1401-1500
Cards 1501-1600
Cards 1601-1700
Cards 1701-1800
Cards 1801-1900

The Infinite Dvorak Deck is an ever-expanding card game, which anyone can add cards to. There's no coherent theme, and cards can be original, inspired by anything, copied from other Dvorak decks, or even dragged in verbatim from other card games.

The only rules to adding cards are:-

  • Don't add more than three cards at a time; give someone else a chance to add some, before you add any more. And make sure you put your cards at the bottom of the page.
  • Don't change other people's cards. If something seems ambiguous or broken, tell them on the talk page. (There's an option to filter specified users' cards out when you export the deck to play with, so don't worry too much if someone's cards are irredeemably unplayable.)
  • Cards shouldn't refer to other cards. Remember that the deck is infinite! Cards should avoid making any specific references to other cards or mechanics, because they might never see those specific cards during play, particularly if you think of the deck as infinite. You should word your mechanics as generically as possible - a fishing rod card that said "gain control of a fish" would be useless in a game where no fish cards came up, whereas one that said "gain control of a living Thing" would probably see some use in any game that it got drawn in.
(A good test is to open a random archive page of the Infinite Dvorak Deck, and see how many of its cards your new card could apply to. If there are only one or two cards that you could play it on, then you should probably word it more generically.)
  • No special rules. This deck has no Special Rules aside from the two described below; it's all on the cards. Cards should not create Special Rules (or any equivalent "invisible" effect that significantly outlives the lifetime of the card); players should only have to read the cards on the table to know what's going on.
  • Values in the corners of cards are meaningless, unless there's another card in play that somehow gives them meaning.

Whenever anyone's feeling insane enough to play a game of it, they can export it to the Dvorak Engine, or possibly Apprentice (if it's possible to make decks that contain every card of a set).

Special Rules

The only rules that this deck uses in addition to the basic Dvorak rules are:-

  • Tokens exist. Some cards can create or destroy or manipulate "tokens", which you should represent with whatever coins or counters you have to hand. Tokens count as Things, but if a token is destroyed or otherwise removed from play, it's removed from the game entirely. Tokens may or may not have individual types (such as "energy" or "goblin"); if a token has a type, it's considered to be its name, otherwise its name is just "Token".
  • If there's an ambiguity, vote on it. For example: if a card says to destroy a "living" Thing, and a player is wondering if it'll work against a "zombie" card, the players should take a vote to determine whether or not the zombie counts as living. If a majority decision can't be reached, resolve it randomly.

Selected Sets

If you'd prefer a more compact subset of the deck, you may appreciate one of the following:

Superpower set, Token set

Card List

The earlier cards of this deck have been archived: 1-100, 101-200, 201-300, 301-400, 401-500, 501-600, 601-700, 701-800, 801-900, 901-1000, 1001-1100, 1101-1200, 1201-1300, 1301-1400, 1401-1500, 1501-1600, 1601-1700, 1701-1800, 1801-1900.


Catastrophizing
Thing - Cognitive distortion
Play this card under any player's control. Whenever an opponent would gain a token, they gain three tokens of that type instead.
Am I jumping to the worst possible conclusion?
Card by Anfo, from Cognitive Behavioral Therapy
Fortune Telling
Thing - Cognitive distortion
Play this card under any player's control. Whenever any opponent would draw a card, he or she may return a card from the discard pile to his or her hand instead.
Am I predicting the future instead of waiting to see what happens?
Card by Anfo, from Cognitive Behavioral Therapy
Mental Filtering
Thing - Cognitive distortion
Play this card under any player's control. Whenever you would draw a card, target opponent draws a card, then gives you a card from his or her hand instead.
Am I focusing on the negative and overlooking the positive?
Card by Anfo, from Cognitive Behavioral Therapy


house party
Action
remove all of a players living things from play until your next turn
Card by gill_smoke
O8
Pet Octopus
Thing
your hand size is 8
Card by gill_smoke
I had no choice
Action response
play in response to an action or action ability that targets you or Things you control. For the rest of that players turn you choose the targets of all actions and action abilities they use.
Card by gill_smoke
No Time For That Now
Thing
Whenever an Action card is played, its final sentence shall be ignored.
Card by Kevan
Insurance Policy
Action
You may play this card whenever a card says you lose the game. Discard your hand. The card that caused you to lose the game is destroyed and you do not lose the game.
Card by Nm8r
Oh no you don't!
Action
You may play this card whenever a card says an opponent wins the game. Discard your hand. The card that caused the opponent to win the game is destroyed and the opponent does not win the game.
Card by Nm8r
Curse
Thing
Play this onto another thing. Whenever the card that this card was played onto is destroyed by a card played by an opponent, this card is destroyed and the opponent that played the card shows you their hand. Pick a card from their hand and destroy it.
Card by Nm8r
Damnation
Thing
Put this card under the control of target player. The player who controls this card cannot win the game.
Card by Corrigan
Salvation
Thing
Put this card under the control of target player. The player who controls this card cannot lose the game.
Card by Corrigan
Linguistic Necessitation
Action
Destroy target Thing whose title contains a letter 'c', 'q' or 'x'.
"We don't need these three letters! 'C' can be replaced with a 'k' or an 's', 'q' is only ever used with 'u' and that sound can just be written 'kw', and 'x' can just be replaced with 'ks'!"
Card by Corrigan
2J
Pillory
Thing
Whenever an opponent plays an Action, you may mock them. If you do, they discard a card.
Card by Bucky
3J
Promulg
Thing-Beast
At the start of your turn, if there are any other living Things in play, Promulg devours one - remove it from play and put it face-down under Promulg.
Card by Bucky
Gate Keeper
Thing-person
You may play an additional Action every turn.
Card by gill_smoke
Dead head
Thing-person
Owner may ignore all non destroy effects of opponents cards.
Card by gill_smoke
Meth head
Thing-person
Counts as a zombie token. <br\>Owner takes a turn after every other player, for example: AbAcAd in a 4 person game. This has no effect in a two person game.
Card by gill_smoke
X
X-Ray Machine
Thing
Once during each player's turn, the current player may show you his or her hand. (You may show yourself your own hand.) If that player does, he or she gains a Radiation token.
Card by jtwe
Sin Nature
Action
Create a Damnation token for each player and give one of these tokens to each player. Any player controlling a Damnation token cannot win the game.
Card by Corrigan
Olenellus, the Great Trilobite Warrior
Thing-Undead
Action: Discard any number of cards from your hand and flip an equal number of coins. Destroy 1 Thing for each Thing that comes up heads.
"Not even fossilization can stop the mighty Olenellus!"
Card by Corrigan
Moment of Peace
Thing
Your opponents cannot target you, your Things or your hand until the end of your next turn; then destroy Moment of Peace.
Card by Corrigan
4J
Restraining Order
Thing
Play onto another Thing. Whenever the turn ends, that Thing's location becomes the discard pile. Restraining Order remains attached.
When subtle hints fail to do the job...
Card by Bucky
5J
Abolish
Action
Target Thing permanently leaves play. If its creator was Corrigan, tear it up to make sure it cannot possibly re-enter play.
...then use something more explicit.
Card by Bucky
6J
Following the Rules
Thing
Actions' effects cannot last beyond the end of the turn.
Card by Bucky
あなたの輝かしい遺産を覚えていてください。
日本の人々、各々普通である回るより更に1つカードを引くそのようにかもしれない素晴らしい国でいて、こと忘れないでください。
ゲームカードは決して日本語で良く見えません
Card by Corrigan
Kersploder
Thing
Every turn, including those of your opponents, flip a coin. If the coin comes up heads, destroy Kersploder and 5 random Things.
Kersplosion!
Card by Corrigan
Txtng
Thng
Only crds w/ splng/pnctn mistakes n there txt or ttl can b n play.
Card by Corrigan
7J
Controlled Burn
Action
Look at up to five cards from the top of the draw pile. You may either replace them in their original order, or put them all in the discard pile and repeat the process.
Card by Bucky
8J
Phantom Assassin
Thing
Phantom Assassin cannot be destroyed by abilities of Things.

Action: Search the draw pile for any card and place it in the discard pile
He hides in memory, preying on unwary ideas.
Card by Bucky
9J
Profane Ritual
Action
Swap a card in your hand for one in the discard pile.
When dealing with a daemon, take care to name your wish only after it reveals its standard fee.
Card by Bucky
Antique Pistol
Thing
Action: Destroy 1 Thing. This Action can only be used every third turn of yours.
It looks nice, but it's really inconvenient.
Card by Corrigan
Cremate
Action
Remove all cards in the discard pile from play.
Card by Corrigan
8B
Bad Graphics
Thing
Only blue, red, yellow, green, orange, and purple Things may be in play. Only the most "medium" shade of each colour can be in play.
Card by Corrigan
1K
Placeholder
Thing
This card intentionally left blank.
Card by Bucky
Great Leap Forward
Action
Draw and reveal ten cards. Discard any number of them, and give each opponent a copy of each card you decide to keep.
Card by Kevan
1D
Dice Geek Attack
Action
Roll as many dice (with any number of sides) as can be found within half a minute at most. Roll all of them and destroy a random Thing for each 1 rolled.
"Luckily, I keep a skin of 40-sided dice on me at all times in case such a situation should arise."
Card by Corrigan
Bog
Thing
When a Thing uses an Action ability, destroy it. No players may draw more than one card per turn, and Actions that cause drawing of cards cannot be used.
Card by Corrigan
You Are Eaten Alive By Ants
Action
Eliminate the player who controls the most tokens.
"I put a magic spell on your tokens and they all turned into ants and ate you! Feel the sting of avarice!"
Card by Corrigan
Brainfreeze
Action
Everyone discards their hand and draws a card.
Card by ChippyYYZ
Summon Rock Band
Action
Put a Drums Token, a Bass Token, a Guitar Token, and a Microphone Token into play.
Card by ChippyYYZ
Mind Explosion
Action
Choose one - Draw two cards, or everyone else discards a card.
Card by ChippyYYZ
2K
War Machine
Thing
At the start of your turn, before drawing any cards, discard a card and destroy target Thing. If you cannot, you lose the game.
Card by Bucky
3K
Cloning Cylinder
Thing-Device
When you play this, choose a Thing you control. All Clone Tokens are copies of that Thing.

Action:Put a Clone Token into play.
Card by Bucky
4K
Training mode
Thing-Universe
When this comes into play, draw a card.

If a player would win the game, they draw a card instead. Players may only draw one card per turn in this way.
Card by Bucky
The Infinity Vortex
Thing
At the end of each player's turn, they discard a card and place it underneath The Infinity Vortex. These cards are not considered "in play".
If Infinity Vortex is destroyed, Each player, beginning with you, plays a random card from under Infinity Vortex until there are no playable cards left.
Card by ChippyYYZ
Cornered!
Action
Destroy all things that have a corner value.
Card by ChippyYYZ
ERROR
Fatal Circuitry Flaw
Thing - Equipment
You may play this onto a thing with an "Action:" or similiar ability just as its controller attempts to use it.
Add "Destroy this thing and discard a random card." to the end of equipped thing's abilities.
Card by ChippyYYZ
Wikipedal
Action
Draw a card for each non-token Thing in play which is the subject of a Wikipedia article (ie. entering its title into Wikipedia's search box and clicking 'go' takes you to an article). Articles created during the course of the game do not count.
Card by Kevan
King of Hi-Vis
Thing
You may decide that King of Hi-Vis counts or doesn't count as any particular type of Thing (including "token"), at any time.
Card by Kevan
Chewing Gum Blob
Thing
If this Thing is destroyed, place it in the hand of the player responsible for its destruction.
Card by Kevan
Z10
Zombie horde
Action
Create 10 zombie tokens
Card by gill_smoke
Friedy's
Thing
Gain control of all zombies in play and place all tokens on this card. while this card is in play the zombies on the card are not considered in play because they are working.<br\>Thing: create food token.<br\>Action: create money token.
See: http://www.cheapass.com/
Card by gill_smoke
Zombified groomer
Thing
Destroy all pet related things
Card by gill_smoke
Sadism
Thing
Whenever a Thing is destroyed because of one of your Things or an Action you played, draw a card.
Card by Corrigan
Masochism
Thing
Whenever one of your Things is destroyed or an opponent's card makes you discard cards from your hand, draw a card.
Card by Corrigan
Poisoned Wine
Action
Play in response to a player taking a drink. Eliminate him or her.
Card by Corrigan
Booby Trap
Thing
When this comes into play, secretly note down the name of a card. If an opponent plays a card with that name, or uses the action ability of a card with that name, you may reveal the note to eliminate them from the game.
Card by Kevan
Silk Bouquet
Action
If your hand is empty after playing this card, draw five cards.
Card by Kevan
Plague
Thing
Your hand size is reduced by two. Whenever an opponent plays an Action which targets you or your Things, they gain a copy of this card (if they do not already have one).
Card by Kevan
B52
The Eighties Will Live On!
Action
Take control of a green, purple, pink, white or black Thing.
"Hyyype!"
Card by Corrigan
All Of Us Soldiers Empty Our Rounds Into Your Side
Action
Eliminate the player who controls the most Things with an Action ability with the word "destroy" in it.
The battles of this fashioned war ain't what we've been fighting for. Tyrant you know your time has come.
Card by Corrigan
Hypothetical Gun
Thing
Action: Destroy target immaterial Thing.
Card by Corrigan
Macron
Thing
Each of your things counts as four things, except when they would be destroyed.
Card by ChippyYYZ
Filch
Thing
Once in between your turns, when an opponent plays an action, you may put it in your hand.
Card by ChippyYYZ
Laser
Thing
Once in between your turns, you may have an opponent play a random card.
Card by ChippyYYZ
Helicopter ride
Thing
Action: Destroy X money tokens to remove a target thing from play for X turns.
Card by gill_smoke
First place
Action
Create a blue ribbon token and 10 money tokens.
Card by gill_smoke
Treasure chest
Thing
Comes into play with 100 money tokens on the card
Card by gill_smoke
Credit Card
Thing
When this comes into play, draw five cards. When it leaves play, discard five cards (or as many cards as you have).
Card by Kevan
Occupation of Iraq
Thing
Create 8 Oil tokens when you play this. All Oil tokens' text is as follows: Action: Destroy this and create two money tokens. Action: Destroy this and play two Actions.
Card by Corrigan
Ted Rall
Thing
Action: Destroy target red Thing.
Card by Corrigan
Thou Shalt Not Steal
Thing
Whenever a player takes control of a Thing belonging to another player, eliminate the player who took control of the Thing.
Card by Corrigan
Clever Stunt Involving Mirrors
Action
Trade players with target player.
Card by ChippyYYZ
Trurl's Robot
Thing
Action: Create a copy of a Dvorak card beginning with N and put it into your hand, or create a token with a name that begins with N.
Card by ChippyYYZ
O
Zen Koan
Thing
If Zen Koan is destroyed and you have no cards in your hand and only one blank card in play, you win and are eliminated.
"It is like swallowing a red-hot iron ball. You try to vomit it out, but you can't."
Card by Binarius
RPG Strike
Action
Destroy a Thing. If it was a living Thing, put three Gib tokens into play under its owner's control.
Card by Kevan
Hide and Seek
Thing
Action: Note down the name of a non-token Thing you control. A chosen opponent chooses a Thing. If they chose the Thing you noted down, they draw a card; otherwise you draw a card. Any player may use this Action ability.
Card by Kevan
Albatross
Thing
If this card is destroyed, the player responsible for its destruction must discard their hand.
Card by Kevan
Mad Doc Grotsnik
Thing - Ork
Your things may not be destroyed. At the start of your turns, place an insanity counter on this card. Action: Destroy Mad Doc Grotsnik and one thing you control for each insanity counter. If the number of insanity counters is greater than the number of things you control at the beginning of this turn, you must take this action.
Card by Atticus
Ghazghkull Thraka
Thing - Ork
When this thing comes into play, destroy any card and the cards adjacent to it. Every turn, place a Boredom token on this card. Action: Destroy three Boredom tokens to return this card to your hand.
Card by Atticus
Ork Minepig
Thing - Ork vehicle
When this card is destroyed, destroy all cards adjacent to it and discard one card from your hand. Action: Place a mine token on any card. When a card with a mine token uses an action or is involved in an action, destroy that card and the mine token.
Card by Atticus
Rent
Thing
Action: A chosen opponent must give you a token they control, if they have one.
Card by Kevan
Bluff Call
Action
For each Thing that has an Action ability, and in an order of your choosing, its owner must either use that Action ability immediately or destroy the Thing.
Card by Kevan
Lasso Trap
Thing
When a non-token Thing comes into play, gain control of it and destroy this card.
Card by Kevan
Blue Screen Of Death
Thing
No player may win, lose, take a turn, or play any card, and the current state of the game may not be changed in any way.
Card by Binarius
Winnow
Action
Every player discards a card.
Card by Kevan
No Secrets
Thing
Players may look at one another's hands at any time.
Card by Kevan
Gorgon's Head
Thing
Things with Petrification tokens on them may not use their Action abilities. When Gorgon's Head leaves play, destroy all Petrification tokens. Action: Put a Petrification token onto any Thing.
Card by Kevan
5K
Falcon Punch
Action
Destroy target Thing so hard that its controller discards a card.
Card by Bucky
6K
A wizard did it
Thing
Play onto another Thing. that Thing becomes a Special Rule with all second person pronouns replaced by the appropriate form of your name.
Card by Bucky
7K
Handwave
Action
Play in response to an Action to nullify its effects, or play normally to draw a card.
Card by Bucky
Malkovich Malkovich Malkovich
Thing
Choose a Thing when this comes into play. All non-token Things (apart from this one) are considered to have the name and card text of that Thing.
Card by Kevan
Lights Out For Darker Skies
Action
Destroy all Things which have an Action ability which has not yet been used this game.
Card by Kevan
Last Page Of The Midterm
Thing
This card intentionally left (almost) blank.
Card by Binarius
One Man's Trash
Action
Remove the nth card from the discard pile (counting from the top), put it into your hand, and discard n cards.
Card by Binarius
How Perfectly Obvious
Action
Choose an opponent and name a card. If they have that card in their hand, put it into your hand.
Card by Binarius
Anagrammaton
Thing
Action: Rename any card in play, in your hand or in the discard pile to an anagram of its previous name.
Card by Kevan
Last Minute Bid
Action
Gain control of a Thing whose name returns at least one (uncorrected) result when searched for on ebay.com.
Card by Kevan
Nazgul
Thing
Nazgul may not be destroyed by any Thing that is human and male. Action: Chosen opponent flips a coin until it comes up tails and discards a number of cards equal to the number of heads.
Card by Binarius
3~
Flung Dung
Thing
Put Flung Dung into play under any player's control; that player's other Things may not use their Action abilities. Destroy Flung Dung when it acquires three Disinfectant tokens. Action: Put a Disinfectant token onto Flung Dung.
Card by Binarius
=O
Doomed. Doooomed!
Thing
Put this card into play under any player's control. If any player is eliminated, the player who controls this card is also eliminated.
Card by Binarius
8K
McGuffin
Thing
When the game ends, you win. When a player's card eliminates you from the game, that player gains control of McGuffin
Card by Bucky
9K
Scrying crystal
Thing
Action:Look at up to two cards at random from target player's hand.
Card by Bucky
Bulk Order
Thing
Skip your draw phase. When this comes into play, put three Delay tokens into play. If there are no Delay tokens in play, destroy this card and draw five cards. Action: Destroy a Delay token.
Card by Kevan
Plagiarist
Thing
Action: Choose a random Thing that has an Action ability, other than this card. Plagiarist performs a copy of that Thing's Action ability as if it were its own.
Card by Kevan
Card Advantage
Action
If you have fewer cards in your hand than a chosen opponent, draw cards until you have one more than them.
Card by Kevan
Infinite Game of Infinite Dvorak
Action
Destroy all things with the text "win," "victory," "lose," or "eliminate," and destroy any tokens created by those cards.
Card by Atticus
Horde of Savage Orks
Thing - Ork
This thing comes into play with twenty Ork tokens. Action:Destroy an Ork token to destroy a thing your opponent controls. Any player may take this action.
Card by Atticus
Being Very Sleepy
Thing
Being very sleepy, you miss important happenings. Ignore the effects of actions that effect you. Your things are still vulnerable.
Card by Atticus
Bouncer
Thing - Familiar
In immediate response to any Thing being put into play, destroy one Not On The List token to return that Thing to its owner's hand. Action: Put one Not On The List token into play.
Card by Binarius
The Horn Of Heaven
Thing
Play this card onto any Thing. That Thing cannot be destroyed while The Horn Of Heaven is in play.
Card by Binarius
The Robber
Thing
You may not draw cards at the start of your turn. Action: Give this Thing to any opponent.
Card by Kevan
1L
Mortgage Payment
Action
If you are the only player with cards in your hand, win the game. Otherwise, take up to two cards at random from another player's hand.
Card by Bucky
2L
Blackmail
Thing
Action:Target player must give you either a card from their hand or a Thing they control. If they cannot, they skip their next turn instead.
Card by Bucky
3L
Windmill
Thing
At the start of each turn flip a coin. If it comes up heads, gain an Energy token.
Card by Bucky
Conveyor Belt
Thing
Action: Discard a card at random (if you have any in your hand), then draw a card.
Card by Kevan
Cold Storage
thing
This card and cards on it may not be destroyed. Action: Place a card from your hand on this card. Action: Place all cards on this card into your hand and remove this card from the game.
Card by Atticus
Prop Comic
thing
You may take an additional thing action for turn.
Card by Atticus
Destructive Impulse
action
Everyone discards their hands and destroys all things they have in play, then draws an amount of cards equal to the number of cards they discarded.
Card by Atticus
Mystical Tattoo
Thing
Draw an extra card at the beginning of every turn. Your hand size limit is increased by one.
Card by Binarius
Caddy
Thing
Draw three cards and attach them to Caddy, face-down. Thing and Action: Exchange one card in your hand with one card attached to Caddy.
Card by Binarius
Phoenix Down
Reaction
Play in immediate response to any player being eliminated to nullify their elimination; instead, they discard randomly down to one card and all of their Things are destroyed.
Card by Binarius
Dude!
action
Draw two cards. This card may be played during anyone's turn.
Card by Atticus
Excellent!
reaction
Play in response to a player being eliminated. You may look through their hand and take as many cards as they want. Then proceed with the elimination.
Card by Atticus
Bogus!
reaction
Play in response to the destruction of one of your things. Throw the card at your opponent. Then draw a card and play another thing from your hand.
Card by Atticus
Form of the Shark
Thing
At the end of your turn, if you have not played a card that turn, you are eliminated. Action: Destroy a Thing other than this one.
Card by Kevan
ħ
Quantum Fluctuations
Thing
At the end of every player's turn, a random player discards one card randomly and draws a card.
Card by Binarius
Grand Slam
Action
Take one Thing from every opponent and put it under your control. You may not play this card unless you have at least four cards in your hand.
Card by Binarius
Unholy Bandwagon
Action
Play only if you have no undead Things. Put 20 Zombie tokens into play under your control.
Card by Binarius
Retcon
Action
Put a Thing from the discard pile into play under any player's control.
Card by Kevan
Everything Must Go
Thing
At the start of each player's turn, before drawing, that player must play a random card, if they have one in their hand. This counts towards their Action/Thing limit for the turn.
Card by Kevan
Boredom
Action
On their next turn, a chosen opponent draws once and discards once, playing nothing.
Card by Binarius
Vaccine Factory
Thing
Comes into play with 3 Solanum Research tokens on it. At the beginning of your turn, destroy one Solanum Research token; if you can't, create 10 Vaccine tokens. Action: Destroy any number of Vaccine tokens to destroy an equal number of Zombie tokens.
Card by Binarius
4L
Epic Fail
Action
Play in response to another Action. That Action takes effect as if it reads "Destroy one of your Things at random."
Card by Bucky
5L
Three-handed sword
Thing
Action:This card gains the text "Action: Destroy target Thing" until the end of the turn.
Card by Bucky
6L
Flash Powder
Thing
Whenever you become the target of an Action, destroy Flash Powder and prevent that Action.
Card by Bucky
Lunar Cry
Thing
Every player receives three Monster tokens. At the end of your turn, flip a coin for each of your Monster tokens. Heads: destroy one of your Monster tokens; tails: destroy one of your Things. When Lunar Cry is removed from play, destroy one Thing for every Monster token you still have.
Card by Binarius
The Needs Of The Many
Reaction
Play immediately in response to any Action that has an effect on one player; that card affects all other players instead.
Card by Binarius
Hot Potato
Thing
If Hot Potato is played, destroy it immediately; if Hot Potato is played or discarded, lose a turn. Thing: Give Hot Potato to the opponent of your choice.
Card by Binarius
A4
ALZ heimer's
Thing
May play on another Player. Your maximum hand size is decreased by one. Owner may discard a card to avoid an action or action ability effect.
Card by gill_smoke
ADHD
Thing
Owner may take any number of actions. All Action abilities may only be played once per turn.
Q: How many kids with ADHD does it take to screw in a light bulb.
A: Lets go ride bikes.
Card by gill_smoke
FlashMob Super Computer
Thing
Only one of this cards action abilities may be played each turn. Owners Hand size increases by one for every node token in play, The number of actions per turn for the owner increases by one for every program token in play. Programs my not excceed nodes
Action: Create a node token.
Action: Create a program token.
Card by gill_smoke
Revolution Of The Stars
Action
Every player gives one card from their hand to every other player. If any player has fewer cards than opponents, they must draw up to the correct number, distribute them, and then discard down to their previous hand size.
Card by Binarius
Knight Fork
Action
Name two Things in the control of a chosen opponent; your opponent decides which one gets destroyed.
Card by Binarius
Regenerative Brakes
Thing
Whenever you discard a card or any of your Things is destroyed, create a Potential Energy token. During your turn, destroy two Potential Energy tokens to put an extra Thing into play.
Card by Binarius
7L
Plot Significance
Thing
Play onto another Thing. When you do, rename that Thing. Neither Plot Significance nor the card it's played on can be destroyed until the other is.
Card by Bucky
8L
Hostage crisis
Action
All of target Thing's controllers must destroy it, or discard two cards, or eliminate themselves from the game.
Card by Bucky
9L
Scatterbomb
Action
Destroy up to six tokens belonging to the same player.
Card by Bucky
35%
Warlock Punch
Action
Destroy target Thing so much harder than Falcon Punch that its controller discards a random card.
Card by ChippyYYZ
Sandbag
Thing
If Sandbag would be destroyed, return it to your hand instead.
Card by ChippyYYZ
Full Bar of Star Power
Thing
If you would be eliminated while this is in play, instead destroy this, discard your hand, and you cannot lose until 4 turns have ended.
Card by ChippyYYZ
P7
pressure sensitive switch
Thing
May be played on another player. If owner plays a non living thing they destroy pressure sensitive switch and a random living thing. Face down cards count as generic things with no text<br\>Thing: flip a card face down.<br\>Action: flip a card face up.
"What does this do?"
Card by gill_smoke
B0
Big red button
Thing
May be played on another player. If owner plays a living thing they trigger Big red button's action ability.Action: Destroy random thing.
"What does this do?"
Card by gill_smoke
W1
Wall lever
Thing
May be played on another player. If owner plays a living thing they trigger one of Wall lever's abilities<br\>Thing: Roll a die if 1 create a food token.<br\>Action: Roll a die if 6 create money token.
"What does this do?"
Card by gill_smoke
3M
Dramatic Chorale Singing
Thing
For 3 turn cycles after this card is played, nobody may play a card. After that, every player must play a Thing. Whenever an Action is played, double any numerical values in its text ('a' and 'an' are considered to be '1').
The stakes are higher! The tension is ratcheted! The drama is maxed! The Oscar is in the bag!
Card by Corrigan
1H
Amphibian Eyeball
Thing
When you play an Action, you may destroy Amphibian Eyeball. If you do, increase any numerical values in the Action's text by one ('a' and 'an' are considered to be '1').
Card by Corrigan
Take a Gamble
Action
Draw a card from a standard pack of playing cards (without jokers). If the card was a diamond, make money tokens equal to the card's number. If the card was a spade, draw cards equal to the card's number. If the card was a club, destroy random Things equal to the card's number. If the card was a heart, each opponent draws cards equal to the card's number.
Card by Corrigan