Difference between revisions of "Halo deck"

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| date = 31/05/2008
| date = 31/05/2008
| players = ?
| players = ?
| status = unfinished}}
| status = Unfinished}}




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==Card List==
==Card List==


{{card|title=UNSC Ops Base|type=Thing - Location|creator=ChippyYYZ|text=Your maximum hand size is increased by 5 as long as you control a human. }}
{{card|title=The Flood Escape|type=Action|creator=ChippyYYZ|text=If you control a Flood and the Truth and Reconcilliation, you win.}}


{{card|title=The Swamp|type=Thing - Location|creator=ChippyYYZ|text='''Action:'''destroy Human or Covenant here and put a flood token into play.}}
{{card|title=The Great Journey|type=Action|creator=ChippyYYZ|text=If you control a Human, either a Covenant or Guilty Spark, the Index, and the Control Room, you win.}}


{{card|title=Control Room|type=Thing - Location|creator=ChippyYYZ|text=If you control the Index, a Jackal or better, and a Human, and have held this location uncontested since last turn, you win!}}
{{card|title=Light Fuse, Run Away|type=Action|creator=ChippyYYZ|text=If you control The Master Chief and the Pillar of Autumn, you win.}}


{{card|title=Pillar of Autumn|type=Thing - Location|creator=ChippyYYZ|text=If you control another ship and a Human, and you destroy this, you win!}}
{{card|title=The Truth and Reconcilliation|type=Thing - Ship|creator=ChippyYYZ}}


{{card|title=Truth and Reconcilliation|type=Thing - Location & Ship|creator=ChippyYYZ|text=If you control any flood here and hold this ship uncontested for three of your turns in a row, you win!}}
{{card|title=The Pillar of Autumn|type=Thing - Ship|creator=ChippyYYZ}}


{{card|title=The Silent Cartographer|type=Thing - Location|creator=ChippyYYZ|text=Only once, If you hold this location uncontested, instead of drawing a card, you may search the deck for a location and put it in your hand.}}
{{card|title=The Control Room|type=Thing - Location|creator=ChippyYYZ}}
 
{{card|title=343 Guilty Spark|type=Thing|creator=ChippyYYZ|text=You control all Sentinels.  <BR>'''Action:'''  Search the deck for a location and play it.}}

Revision as of 02:22, 29 June 2008

Halo deck
Designer ChippyYYZ
Date 31/05/2008
Players ?
This is an unfinished deck. It is incomplete, and is not playable.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
Cards.gif Print this deck

Telnet.gif Generate MUSHcode
Cards.gif Generate Lackey export

Padlock.gif
This deck is locked. Further cards should not be added - leave feedback on the talk page.


Special Rules

Rules under construction


Card List

The Flood Escape
Action
If you control a Flood and the Truth and Reconcilliation, you win.
Card by ChippyYYZ
The Great Journey
Action
If you control a Human, either a Covenant or Guilty Spark, the Index, and the Control Room, you win.
Card by ChippyYYZ
Light Fuse, Run Away
Action
If you control The Master Chief and the Pillar of Autumn, you win.
Card by ChippyYYZ
The Truth and Reconcilliation
Thing - Ship
Card by ChippyYYZ
The Pillar of Autumn
Thing - Ship
Card by ChippyYYZ
The Control Room
Thing - Location
Card by ChippyYYZ
343 Guilty Spark
Thing
You control all Sentinels.
Action: Search the deck for a location and play it.
Card by ChippyYYZ