Difference between revisions of "Smash Brothers CCG Set"

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(New page: {{infobox | designer = ChippyYYZ | date = 5/24/2008 | players = 4? | status = unfinished}} == Smash Brothers deck == This deck is based on the game Super Smash Brothers Brawl, in which cha...)
 
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==Card List==
==Card List==
{{card|title=B|type=Button|creator=ChippyYYZ|bgcolor=900}}{{card|title=A|type=Button|creator=ChippyYYZ|bgcolor=900}}{{card|title=Up|type=Direction|creator=ChippyYYZ|bgcolor=888}}
{{card|title=Down|type=Direction|creator=ChippyYYZ|bgcolor=888}}{{card|title=Side|type=Direction|creator=ChippyYYZ|bgcolor=888}}
{{card|title=Shield|type=Button|creator=ChippyYYZ|bgcolor=900}}
{{card|title=Mario|type=Thing - character|cornervalue=6,5,6|creator=ChippyYYZ
{{card|title=Mario|type=Thing - character|cornervalue=6,5,6|creator=ChippyYYZ
|text=B:  Fireball - Ranged, Low Damage.<BR>SideB:  Cape - reflects ranged.<BR>DownB:  Fludd - Charge OR enemy's recovery -?.<BR>UpB:  Jump Punch - Mid Damage, Recovery+?.<BR>Side Smash is Fire.}}
|text=B:  Fireball - Ranged, Low Damage.<BR>SideB:  Cape - reflects ranged.<BR>DownB:  Fludd - Charge OR enemy's recovery -?.<BR>UpB:  Jump Punch - Mid Damage, Recovery+?.<BR>Side Smash is Fire.}}
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|text=B:  Inhale - replaces inhale with enemy's B.<BR>SideB:  Hammer - High damage.<BR>DownB:  Brick - Mid Damage, You cannot move and can only be thrown till next turn.<BR>UpB:  Final Cutter - Recovery +?Mid Damage OR ranged, Low Damage OR Meteor Smash on enemy who recovers without edge grab.<BR>Agility 15 for recovery}}
|text=B:  Inhale - replaces inhale with enemy's B.<BR>SideB:  Hammer - High damage.<BR>DownB:  Brick - Mid Damage, You cannot move and can only be thrown till next turn.<BR>UpB:  Final Cutter - Recovery +?Mid Damage OR ranged, Low Damage OR Meteor Smash on enemy who recovers without edge grab.<BR>Agility 15 for recovery}}
{{card|title= Pit |type=Thing - character|cornervalue=5,5,6|creator=ChippyYYZ
{{card|title= Pit |type=Thing - character|cornervalue=5,5,6|creator=ChippyYYZ
|text=B:  Arrow - ranged, Low Damage.<BR>SideB:  Angel Ring - reflects ranged, Low Damage, Hold B.<BR>DownB:  Mirror Shield - reflects projectiles, Hold B.<BR>UpB: Wings of Icarus - recovery +?.<BR>Agility is 10 for recovery, Recovery+?-?per Damage.}}
|text=B:  Arrow - ranged, Low Damage.<BR>SideB:  Angel Ring - reflects ranged, Low Damage, Hold.<BR>DownB:  Mirror Shield - reflects projectiles, Hold.<BR>UpB: Wings of Icarus - recovery +?.<BR>Agility is 10 for recovery, Recovery+?-?per Damage.}}
{{card|title=Zelda|type=Thing - character|cornervalue=6,4,5|creator=ChippyYYZ
{{card|title=Zelda|type=Thing - character|cornervalue=6,4,5|creator=ChippyYYZ
|text=B:  Nayru's Love - Reflects ranged.<BR>SideB:  Din's Fire - Mid Damage, ranged, unreflectable.<BR>DownB:  Transform into Sheik.<BR>UpB - Farore's Wind - Recovery+?.<BR>Down Smash is power 4.}}
|text=B:  Nayru's Love - Reflects ranged.<BR>SideB:  Din's Fire - Mid Damage, ranged, unreflectable.<BR>DownB:  Transform into Sheik.<BR>UpB - Farore's Wind - Recovery+?.<BR>Down Smash is power 4.}}
{{card|title=Sheik|type=Thing - character|cornervalue=5,4,7|creator=ChippyYYZ
{{card|title=Sheik|type=Thing - character|cornervalue=5,4,7|creator=ChippyYYZ
|text=B:  Needles - Charge OR 1 Damage, ranged, Mid Damage if Charged.<BR>SideB:  Chain - Low Damage, Prevent close attacks, Hold B and any direction.<BR>DownB:  Transform into Zelda.<BR>UpB:  Vanish - Low Damage, dodge, recovery+?.<BR>Side Smash is Mid Damage twice.}}
|text=B:  Needles - Charge OR 1(Mid) Damage, ranged.<BR>SideB:  Chain - Low Damage, Prevent close attacks, Hold + any direction.<BR>DownB:  Transform into Zelda.<BR>UpB:  Vanish - Low Damage, dodge, recovery+?.<BR>Side Smash is Mid Damage twice.}}
{{card|title=Peach|type=Thing - character|cornervalue=3,3,4|creator=ChippyYYZ
{{card|title=Peach|type=Thing - character|cornervalue=3,3,4|creator=ChippyYYZ
|text=B:  Toad - Block, Low Damage if close.<BR>SideB:  Peach Bomber - Mid Damage, Unblockable.<BR>DownB:  Vegetable - equip a vegetable. <BR>UpB:  Parasol - Low Damage, Recovery+?.<BR>Recovery+?-?per Damage}}
|text=B:  Toad - Block, Low Damage if close.<BR>SideB:  Peach Bomber - Mid Damage, Unblockable.<BR>DownB:  Vegetable - equip a vegetable. <BR>UpB:  Parasol - Low Damage, Recovery+?.<BR>Recovery+?-?per Damage}}
{{card|title=Wario|type=Thing - character|cornervalue=6,6,5|creator=ChippyYYZ
{{card|title=Wario|type=Thing - character|cornervalue=6,6,5|creator=ChippyYYZ
|text=B:  Chomp - Mid Damage,+Low Damage per extra A or B.<BR>SideB:  Motorcycle - Mid Damage, Doesn't require B next turn if not attacked. <BR>DownB:  Wario Waft - 0+Low Damage per turn since last used.<BR>UpB:  Corkscrew - Low Damage, Recovery+?}}
|text=B:  Chomp - Mid Damage,+Low Damage per extra A or B.<BR>SideB:  Motorcycle - Mid Damage, Hold B + Side. <BR>DownB:  Wario Waft - 0+Low Damage per turn since last used, Multi.<BR>UpB:  Corkscrew - Low Damage, Recovery+?}}
{{card|title= Fox |type=Thing - character|cornervalue=5,4,8|creator=ChippyYYZ
{{card|title= Fox |type=Thing - character|cornervalue=5,4,8|creator=ChippyYYZ
|text=B:  Blaster - 1d/2 Damage per B.<BR>SideB:  Fox Illiusion - Low Damage, Agility +2, recovery+?.<BR>DownB:  Reflector - Mid Damage, Reflect Ranged, Hold.<BR>UpB:  Fire Fox - Mid Damage, Recovery+?.<BR>Recovery-?}}
|text=B:  Blaster - 1d/2 Damage per B, Ranged.<BR>SideB:  Fox Illiusion - Low Damage, Agility +2, recovery+?.<BR>DownB:  Reflector - Mid(No) Damage, Reflect Ranged, Multi, Hold.<BR>UpB:  Fire Fox - Mid Damage, Recovery+?.<BR>Recovery-?}}
{{card|title=Diddy Kong|type=Thing - character|cornervalue=6,5,7|creator=ChippyYYZ|longtext=true
|text=B:  Peanut Gun - Hold1 OR Low(Mid)Damage, Ranged.  Take Low Damage if don't fire when Held.<BR>SideB:  Monkey Flip - Low Damage per A or B.<BR>DownB:  Bananna Peel - Creates bananna peel.<BR>UpB:  Rocketbarrel - Hold1 OR Low(Mid) damage, Recovery +?.<BR>Side Smash is Mid Twice, Up Smash is Low x3}}
{{card|title=Donkey Kong|type=Thing - character|cornervalue=8,8,7|creator=ChippyYYZ
|text=B:  Giant Punch - Charge2 OR Low(Mid)[High+Low] Damage.<BR>SideB:  Headbutt - Mid Damage, Meteor Smash OR target cannot move next turn. <BR>DownB:  Ground Pound - Hold Down + B, Mid Damage, Multi.<BR>UpB:  Spinning Kong - Low Damage, Recovery+?}}
{{card|title=Yoshi|type=Thing - character|cornervalue=6,6,5|creator=ChippyYYZ
|text=B:  Egg Lay - Enemy cannot move till next turn.<BR>SideB:  Egg Roll - Low damage, Hold B + Side, Agility+4.<BR>DownB:  Yoshi Bomb - Mid Damage, Agility+3.<BR>UpB:  Egg Throw - Recovery+?, Mid Damage, Ranged.<BR>Recovery+?}}

Revision as of 04:25, 25 May 2008

Smash Brothers CCG Set
Designer ChippyYYZ
Date 5/24/2008
Players 4?
This deck has not been categorised.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
Cards.gif Print this deck

Telnet.gif Generate MUSHcode
Cards.gif Generate Lackey export

Padlock.gif
This deck is locked. Further cards should not be added - leave feedback on the talk page.

Smash Brothers deck

This deck is based on the game Super Smash Brothers Brawl, in which characters from different video games join together to beat the snot out of each other. Violence and comedy. At the same time!

Special Rules

Under Construction
Characters have Power, Weight, and Agility from 1-10. Halves Round Down. Decide on number of lives before playing.


Card List

B
Button
Card by ChippyYYZ
A
Button
Card by ChippyYYZ
Up
Direction
Card by ChippyYYZ
Down
Direction
Card by ChippyYYZ
Side
Direction
Card by ChippyYYZ
Shield
Button
Card by ChippyYYZ
6,5,6
Mario
Thing - character
B: Fireball - Ranged, Low Damage.
SideB: Cape - reflects ranged.
DownB: Fludd - Charge OR enemy's recovery -?.
UpB: Jump Punch - Mid Damage, Recovery+?.
Side Smash is Fire.
Card by ChippyYYZ
3,2,5
Kirby
Thing - character
B: Inhale - replaces inhale with enemy's B.
SideB: Hammer - High damage.
DownB: Brick - Mid Damage, You cannot move and can only be thrown till next turn.
UpB: Final Cutter - Recovery +?Mid Damage OR ranged, Low Damage OR Meteor Smash on enemy who recovers without edge grab.
Agility 15 for recovery
Card by ChippyYYZ
5,5,6
Pit
Thing - character
B: Arrow - ranged, Low Damage.
SideB: Angel Ring - reflects ranged, Low Damage, Hold.
DownB: Mirror Shield - reflects projectiles, Hold.
UpB: Wings of Icarus - recovery +?.
Agility is 10 for recovery, Recovery+?-?per Damage.
Card by ChippyYYZ
6,4,5
Zelda
Thing - character
B: Nayru's Love - Reflects ranged.
SideB: Din's Fire - Mid Damage, ranged, unreflectable.
DownB: Transform into Sheik.
UpB - Farore's Wind - Recovery+?.
Down Smash is power 4.
Card by ChippyYYZ
5,4,7
Sheik
Thing - character
B: Needles - Charge OR 1(Mid) Damage, ranged.
SideB: Chain - Low Damage, Prevent close attacks, Hold + any direction.
DownB: Transform into Zelda.
UpB: Vanish - Low Damage, dodge, recovery+?.
Side Smash is Mid Damage twice.
Card by ChippyYYZ
3,3,4
Peach
Thing - character
B: Toad - Block, Low Damage if close.
SideB: Peach Bomber - Mid Damage, Unblockable.
DownB: Vegetable - equip a vegetable.
UpB: Parasol - Low Damage, Recovery+?.
Recovery+?-?per Damage
Card by ChippyYYZ
6,6,5
Wario
Thing - character
B: Chomp - Mid Damage,+Low Damage per extra A or B.
SideB: Motorcycle - Mid Damage, Hold B + Side.
DownB: Wario Waft - 0+Low Damage per turn since last used, Multi.
UpB: Corkscrew - Low Damage, Recovery+?
Card by ChippyYYZ
5,4,8
Fox
Thing - character
B: Blaster - 1d/2 Damage per B, Ranged.
SideB: Fox Illiusion - Low Damage, Agility +2, recovery+?.
DownB: Reflector - Mid(No) Damage, Reflect Ranged, Multi, Hold.
UpB: Fire Fox - Mid Damage, Recovery+?.
Recovery-?
Card by ChippyYYZ
6,5,7
Diddy Kong
Thing - character
B: Peanut Gun - Hold1 OR Low(Mid)Damage, Ranged. Take Low Damage if don't fire when Held.
SideB: Monkey Flip - Low Damage per A or B.
DownB: Bananna Peel - Creates bananna peel.
UpB: Rocketbarrel - Hold1 OR Low(Mid) damage, Recovery +?.
Side Smash is Mid Twice, Up Smash is Low x3
Card by ChippyYYZ
8,8,7
Donkey Kong
Thing - character
B: Giant Punch - Charge2 OR Low(Mid)[High+Low] Damage.
SideB: Headbutt - Mid Damage, Meteor Smash OR target cannot move next turn.
DownB: Ground Pound - Hold Down + B, Mid Damage, Multi.
UpB: Spinning Kong - Low Damage, Recovery+?
Card by ChippyYYZ
6,6,5
Yoshi
Thing - character
B: Egg Lay - Enemy cannot move till next turn.
SideB: Egg Roll - Low damage, Hold B + Side, Agility+4.
DownB: Yoshi Bomb - Mid Damage, Agility+3.
UpB: Egg Throw - Recovery+?, Mid Damage, Ranged.
Recovery+?
Card by ChippyYYZ