Difference between revisions of "Mirage deck"
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|type=Mirage | |type=Mirage | ||
|text=When you play this card, destroy any card named "Blood-red skies" on the field. You can play an Action card from your hand instead of a Thing card once each turn. | |text=When you play this card, destroy any card named "Blood-red skies" on the field. You can play an Action card from your hand instead of a Thing card once each turn. | ||
|cornervalue =3 | |cornervalue =3 | ||
}} | }} | ||
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|type=Mirage | |type=Mirage | ||
|text=As long as this card is on the field, your opponents cannot search through the deck due to card effects. | |text=As long as this card is on the field, your opponents cannot search through the deck due to card effects. | ||
|cornervalue =2 | |cornervalue =2 | ||
}} | }} | ||
Line 99: | Line 97: | ||
|type=Mirage | |type=Mirage | ||
|text=As long as this card is on your side of the field, all of your Mirages count as blue. | |text=As long as this card is on your side of the field, all of your Mirages count as blue. | ||
|cornervalue =4 | |cornervalue =4 | ||
}} | }} | ||
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|type=Mirage | |type=Mirage | ||
|text=Action: Draw a card. | |text=Action: Draw a card. | ||
|cornervalue =3 | |cornervalue =3 | ||
}} | }} | ||
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|type=Mirage | |type=Mirage | ||
|text=This card counts as a green card as well as a blue one. | |text=This card counts as a green card as well as a blue one. | ||
|cornervalue =4 | |cornervalue =4 | ||
}} | }} | ||
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|type=Mirage | |type=Mirage | ||
|text=Action: You may take any Blue Hallucination or Dream Card from the discard pile and put it into your hand. | |text=Action: You may take any Blue Hallucination or Dream Card from the discard pile and put it into your hand. | ||
|cornervalue =6 | |cornervalue =6 | ||
}} | }} | ||
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|text=Whenever you draw a card, reveal it. If that card is red, this card's illusion value becomes 5. If that card is green, double this card's illusion value. If that card is blue, reduce this card's illusion value by 7 if the value is above 7, or draw a second card if it is 10 or less. If you draw and reveal four cards in the same turn, this card is destroyed. This card's illusion value becomes zero if you play any Mirage card that is not red. | |text=Whenever you draw a card, reveal it. If that card is red, this card's illusion value becomes 5. If that card is green, double this card's illusion value. If that card is blue, reduce this card's illusion value by 7 if the value is above 7, or draw a second card if it is 10 or less. If you draw and reveal four cards in the same turn, this card is destroyed. This card's illusion value becomes zero if you play any Mirage card that is not red. | ||
|bgcolor =660000 | |bgcolor =660000 | ||
|cornervalue = | |cornervalue =1 | ||
|longtext =true | |longtext =true | ||
}} | }} | ||
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|type=Mirage | |type=Mirage | ||
|text=Action: destroy target Mirage on the field. | |text=Action: destroy target Mirage on the field. | ||
|cornervalue =2 | |cornervalue =2 | ||
}} | }} | ||
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|type=Mirage | |type=Mirage | ||
|text=Increase the illusion value of all other blue cards on the field by 2. As long as this card is in play, you can play Action cards as if they were Thing cards, and vice versa, if you choose to. This is not the case for card effects, however. | |text=Increase the illusion value of all other blue cards on the field by 2. As long as this card is in play, you can play Action cards as if they were Thing cards, and vice versa, if you choose to. This is not the case for card effects, however. | ||
|cornervalue =2 | |cornervalue =2 | ||
}} | }} | ||
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|type=Mirage | |type=Mirage | ||
|text=Increase the Illusion value of this card by 1 for each card in the discard pile. You must destroy one Mirage card on your side of the field at the end of each turn. | |text=Increase the Illusion value of this card by 1 for each card in the discard pile. You must destroy one Mirage card on your side of the field at the end of each turn. | ||
|cornervalue =0 | |cornervalue =0 | ||
}} | }} | ||
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|type=Hallucination | |type=Hallucination | ||
|text=If the total Illusion value of Red Mirage cards on your side of the field is 10 or more, or if the total illusion value of cards without color in play is 20 or more, you may discard 5 cards from your hand. If you do so, you win the game. | |text=If the total Illusion value of Red Mirage cards on your side of the field is 10 or more, or if the total illusion value of cards without color in play is 20 or more, you may discard 5 cards from your hand. If you do so, you win the game. | ||
|bgcolor =660000 | |||
}} | }} | ||
Revision as of 01:29, 7 April 2008
Mirage deck | |
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Designer | Ayolark |
Date | 20/03/2008 |
Players | 2+ |
This deck has not been categorised. | |
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.) | |
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This deck is locked. Further cards should not be added - leave feedback on the talk page. |
Players compete in structuring reality to their whims, creating a world that ranges from grandiose, horrifying, or outright absurd. And victory is attained by using the power of your own mirages to dominate your competitors, and become the sole controller of a illusionary world.
Special Rules
Mirage Cards
A special type of Thing card, Mirages reflect upon an illusionary addition to terrain, that often benefit all players, but give the person that originally played more of an advantage. Each Mirage Card has a number value on the upper right-hand side. This is its Illusion Power value, which affects the behavior of other cards (including other Mirages). Only Mirages have Illusion Power, but the values can be increased by the effects of other cards.
Territory Mirages
A special Mirage subtype. When a Territory subtype Mirage comes into play, it automatically destroys all other Territories in play unless the card itself specifies otherwise. Do not have an Illusion score.
Dream Cards
A special type of Action card that benefits the player who uses it and has no requirements.
Hallucination Cards
A special type of Action card that has a very large benefit for the user, or causes a lot of harm to opponents. Often requires a certain type or certain amount of Mirage cards on your side of the field.
Color coding
Cards are colored according to a certain theme, not according to card type. The color that a card has may be relevant to the effects of other cards in play or in hand. All cards have a color of either red, blue, or green.
Winning
A player can only win by a card effect, or by being the only player to have not lost the game. A player that loses the game by a card effect keeps his Mirage Cards in play, but discards his hand and no longer gets to take a turn.