Difference between revisions of "Infinite Dvorak deck"

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{{card|title=Refresh|type=Action|cornervalue=3C|text=You may discard any number of cards when you play this.  Draw a card.  Draw an additional card for each card you discarded.  You may take an extra Action this turn.|creator=Bucky|bgcolor=600}}
{{card|title=Refresh|type=Action|cornervalue=3C|text=You may discard any number of cards when you play this.  Draw a card.  Draw an additional card for each card you discarded.  You may take an extra Action this turn.|creator=Bucky|bgcolor=600}}


{{card|title=Hellish Siphon|type=Thing|text= '''Action:''' Play the top of the draw pile as though it were in your hand.|flavortexr=It takes the future and turns it into the present|creator=Jindra34|cornervalue=616|bgcolor=007}}
{{card|title=Hellish Siphon|type=Thing|text= '''Action:''' Play the top of the draw pile as though it were in your hand.|flavortext=It takes the future and turns it into the present|creator=Jindra34|cornervalue=616|bgcolor=007}}

Revision as of 22:25, 16 January 2008

The Infinite Dvorak Deck
Designer Everyone
Date March 2007 and onwards
Players 2+
Although this is an unfinished deck, it is still playable.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
Cards.gif Print this deck

Telnet.gif Generate MUSHcode
Cards.gif Generate Lackey export

Hammer and spanner.gif
This deck is under construction. Anyone is welcome to contribute - check the talk page to find out more.
Cards 1-100
Cards 101-200
Cards 201-300
Cards 301-400
Cards 401-500
Cards 501-600
Cards 601-700
Cards 701-800
Cards 801-900
Cards 901-1000
Cards 1001-1100
Cards 1101-1200
Cards 1201-1300
Cards 1301-1400

The Infinite Dvorak Deck is an ever-expanding card game, which anyone can add cards to. There's no coherent theme, and cards can be original, inspired by anything, copied from other Dvorak decks, or even dragged in verbatim from other card games.

The only rules to adding cards are:-

  • Don't add more than three cards at a time; give someone else a chance to add some, before you add any more. And make sure you put your cards at the bottom of the page.
  • Don't change other people's cards. If something seems ambiguous or broken, tell them on the talk page. (There's an option to filter specified users' cards out when you export the deck to play with, so don't worry too much if someone's cards are irredeemably unplayable.)
  • Cards shouldn't refer to other cards. Remember that the deck is infinite! Cards should avoid making any specific references to other cards or mechanics, because they might never see those specific cards during play, particularly if you think of the deck as infinite. You should word your mechanics as generically as possible - a fishing rod card that said "gain control of a fish" would be useless in a game where no fish cards came up, whereas one that said "gain control of a living Thing" would probably see some use in any game that it got drawn in.
(A good test is to open a random archive page of the Infinite Dvorak Deck, and see how many of its cards your new card could apply to. If there are only one or two cards that you could play it on, then you should probably word it more generically.)
  • No special rules. This deck has no Special Rules aside from the two described below; it's all on the cards. Cards should not create Special Rules (or any equivalent "invisible" effect that significantly outlives the lifetime of the card); players should only have to read the cards on the table to know what's going on.
  • Values in the corners of cards are meaningless, unless there's another card in play that somehow gives them meaning.

Whenever anyone's feeling insane enough to play a game of it, they can export it to the Dvorak Engine, or possibly Apprentice (if it's possible to make decks that contain every card of a set).

Special Rules

The only rules that this deck uses in addition to the basic Dvorak rules are:-

  • Tokens exist. Some cards can create or destroy or manipulate "tokens", which you should represent with whatever coins or counters you have to hand. Tokens count as Things, but if a token is destroyed or otherwise removed from play, it's removed from the game entirely. Tokens may or may not have individual types (such as "energy" or "goblin"); if a token has a type, it's considered to be its name, otherwise its name is just "Token".
  • If there's an ambiguity, vote on it. For example: if a card says to destroy a "living" Thing, and a player is wondering if it'll work against a "zombie" card, the players should take a vote to determine whether or not the zombie counts as living. If a majority decision can't be reached, resolve it randomly.

Selected Sets

If you'd prefer a more compact subset of the deck, you may appreciate one of the following:

Superpower set, Token set

Card List

The earlier cards of this deck have been archived: 1-100, 101-200, 201-300, 301-400, 401-500, 501-600, 601-700, 701-800, 801-900, 901-1000, 1001-1100, 1101-1200, 1201-1300, 1301-1400.


Item
Thing
Card by gill_smoke
Mortarboard
Thing
Your maximum hand size is increased by two.
How academic!
Card by Pongo
Panama Hat
Thing
They're actually made in Ecuador.
Card by Pongo
Summon Pink Elephant
Action
Create a hallucination token under another player's control. That player may only play cards that destroy the hallucination token for as long as they control it.
Are you sure he didn't mess with my drink?
Card by Pongo
Groundhog Day
Action
Remove the draw pile from the game.
Card by Kevan
Take your doll clothes and go home
revenge
May not be played, if forced to discard you may play this instead. Everyone else loses (Take all cards with you).
Fine, I don't want to play anymore.
Card by gill_smoke
I Win!
Action
When played you win.
Card by gill_smoke
I Lose.
Action
When played you are eliminated.
Card by gill_smoke
Panic Room
Thing
You may not play Things. If you would be eliminated from the game, destroy this Thing instead. Action: Destroy this card.
Card by Kevan
Veganism
Thing
When Veganism comes into play, destroy all Things that represent non-plant organisms. No non-plant organisms can be played while Veganism is in play.
Card by Corrigan
Beheaded Chicken
Thing
When played, give Decapitated Chicken to a random player (including you). After 4 turns, destroy Decapitated Chicken. If Decapitated Chicken is brought back from the discard pile, it has "Action: Flip a coin and destroy a random Thing if it comes up heads."
Card by Corrigan
Citation Needed
Action
Either destroy a Thing or counter the effects of an Action card, if there is no Wikipedia article with the same title as that card.
Card by Kevan
1
Forest
Thing — Terrain
This cards action ability may be only used once per turn
Action: Create a Tree Token. Player may take an additional Action this turn.
Card by Gill Smoke
Dryad
Thing
Card can only be played if you if you control a forset, tree, or green card in play.
Action: Create a Tree Token.
Card by gill_smoke
Lesser Curse of Undeath
Thing
While in play Whenever a living thing would be destroyed thier owner may create a Undead token.
Card by gill_smoke
Mulligan
Action
Discard your hand, and draw as many cards as you discarded.
Card by Kevan
2U
Infuse
Action
Draw a card. You may play an extra Action this turn. Choose a player at random and put this card into that player's hand.
Card by jtwe
1G
Bind
Reaction
Play when a Thing's Action ability is played. Cancel the effects of that Action ability.
Card by jtwe
No Smoking Sign
Thing
Play in response to any Thing or Action card being played. Cancel that card and destroy it if it's in play. Cards with that name may not be played.
Card by jtwe
Safety Goggles
Thing
If a card would force you to discard a card, you may choose not to.
Card by Kevan
Precognition
Thing
Each opponent may nominate two (and no more than two) cards by name, during their turn. An opponent may only play a card from their hand if they nominated it during their previous turn.
Card by Kevan
Forty Thieves
Action
Destroy five Things you control, to gain control of a Thing.
Card by Kevan
Mummy Lord
Thing
When this card comes into play all undead Things and tokens come under your control.
Card by gill_smoke
ADD
Action
Player may take any number of actions this turn. All Action abilities may only be played once.
Q: How many kids with ADD does it take to screw in a light bulb.
A: Oh look a butterfly.
Card by gill_smoke
E=MC^2
Theory of Relativity
Action
Player may Discard any number of actions. Destroy equal number of Things.
Card by gill_smoke
The Elephant of Surprise
Thing
When this card comes into play, draw two cards and play them immediately.
Card by Kevan
The Cask of Rejected
Action
Secretly write the name of a Thing you controlled that was destroyed by target opponent. That player has 10 guesses or 1 minute, whichever comes first, to name it. If he or she can't, he or she is eliminated.
For the love of God and all that is holy, Montresor! My anus is bleeding!
Card by jtwe
$X
Homer Tax
Action
Target the Thing in play with the highest number in its corner value, or the most words in its title if there are no Things in play with corner values. (You choose if there is a tie.) Destroy it unless its controller discards three cards.
"Dad, that's the homeowner tax."
Card by jtwe
Grand Slash
Action
Each opponent may discard any number of cards in secret. The opponents with the most cards left in hand after discarding are eliminated.
No one likes to be the target
Card by Jindra34
Monopoly Breaker
Thing
Action: Eliminate target player with the most things in play form the game. Distribute their things evenly between all players as you see fit. Any excess things are discarded.
Card by Jindra34
Token Magnet
Action
Gain control of all tokens in play. (If a token is on a Thing, you may move it onto any other Thing.)
Card by Kevan
Mousetrap
Thing
Whenever a card is played, it has no effect, it is put into your hand, and Mousetrap is destroyed.
Card by Kevan
Flamethrower
Action
Replace every Thing in play with a Fire token.
Card by Kevan
Temporary Blindness
Action
Until the end of his turn the selected player must play blindfolded.
Card by HelioMaia
Hack
Thing
Play onto a Thing with an Action ability - it loses its Action ability. Put an Action card from your hand under this card when it comes into play. Action: Play a copy of the Action card under this card.
Card by Kevan
Sugar in the Tank
Thing
Play onto a Thing with an Action ability - its controller must discard a card to use its Action ability (and cannot use it if they have no cards in hand).
Card by Kevan
1B
Buckyball
Thing
Play onto another Thing; that Thing's text is "This card intentionally left blank."
Card by Bucky
2B
Buckybot
Thing
Play into another player's control.

Whenever you play an Action, an opponent may play an Action (or Action ability) in response. The response happens before the original Action.
Card by Bucky
3B
Scam-block lotion
Thing
You may destroy this in response to an Action (or the Action ability of a Thing) to nullify it.
Card by Bucky
Field of Crows
Thing
If you have ten Crop tokens in play, you win the game. Any player who controls a living Thing may taken an Action to destroy two Crop tokens. Action: Put a Crop token into play.
Card by Kevan
Taxation
Action
For each type of token in play, destroy one token of that type. Draw a card.
Card by Kevan
Pk
Bill
Action
Draw two cards.
Card by gill_smoke
1
Reverse
Action
Play now goes in the opposite direction. In a two player game player takes another turn.
Corner value in Spanish
Card by gill_smoke
Sell Out
Action
Give one card you control to your opponent in exchange for 5 of their money tokens. If the card you are trading to your opponent is music or movie related, they give you 10 money tokens.
Card by Corrigan, added by gill_smoke
Surprise Ending
Action
Replace the word "win" with "lose", or vice versa, on any card in play.
Card by Kevan
A Not-Card
Thing
This card is considered to not exist. No cards or rules affect it in any way after it is played (however, it can be affected when it is in your hand or draw pile).
Pretend it's not there
Card by Corrigan, added by gill_smoke
Nail It Down
Thing Equiptment
Attach to one card currently in play. The attached card may not be controlled by any other player than the one currently controlling it. The attached card also may not be discarded, returned to the draw pile, or put in any player's hand.
"Now it won't move"-Gill
Card by Corrigan, added by gill_smoke
Rip it out
Thing Equiptment
Attach to one card currently in play.
Action: Destroy this card and the one attached to it. Any player may play this action ability.
"Get it gone"-Gill
Card by gill_smoke
Ninja Pirate Zombie Robot
Thing - Familiar
At the start of your turn, roll a four-sided die. On a 1, draw a card; on a 2, target player discards a card; on a 3, destroy target Thing; on a 4, gain a Money token; on a 5, gain a Toast token.
"Hi-yaa, yarrr, braaaaains, bleep"
Card by jtwe
4B
Kick Combo
Action
When you play this, you may destroy a Thing you control to return this card to your hand.

Target player discards a card. You may take an extra Action this turn.
Card by Bucky
5B
Insurance Policy
Thing
Whenever one of your non-Token Things is destroyed, you gain two Money tokens.
Card by Bucky
6B
Incinerate
Action
Destroy target Thing. Its former controller gains 5 Energy tokens.
Card by Bucky
WTH?
nothing
not a thing
Does nothing
Card by jftsang
Feedback Loop
Thing
Whenever an Action card is played, the player who played the Action can play a number of copies of that Action equal to the number of Feedback tokens in play. Then put a Feedback token on this card.
Card by Kevan
Building Site
Thing
When playing a Thing, if you choose to destroy a Scaffold token you control, you may play another Thing that turn. Action: Put a Scaffold token into play.
Card by Kevan
Blue Tigers
Thing
When Blue Tigers comes into play, put three Stone tokens into play. If there are ever no Stone tokens in play, destroy Blue Tigers. Action: Roll a six-sided dice, and put that many Stone tokens into play. Roll another, and destroy that many Stone tokens.
Card by Kevan
Slow Acting Poison
Thing
Play this on another player When you have 10 poison tokens you are eliminated
Action: Create a Poison token. Any player may play this action ability.
Card by gill_smoke
Infernal Pact
Thing Contract
When this card is destroyed the owner is eleminated and the card is removed from play.
Action: Play one card from the discard pile. Remove actions from play after they are used this way.
Sign right here.
Card by gill_smoke
What's mine is yours
Action
Give a non token thing you own to another player
Card by gill_smoke
7B
Transmogrification Ray
Thing
Action: Target Token loses its current type and becomes a type of your choice.
Card by Bucky
8B
Freezer
Thing
Action: Put target non-Freezer Thing under this card. It is not considered to be in play until it ceases to be under a Freezer.

Thing: Remove a Thing from under Freezer.
Card by Bucky
9B
Flea Market
Action
Look at the top six cards of the deck and put one of them in your hand.
Card by Bucky
Black Knight
Thing
The Black Knight comes into play with four Limb tokens on it. Whenever Black Knight would be destroyed, you may destroy a Limb token to prevent its destruction. Action: Put the most recently-played Thing into an opponent's hand.
Card by Kevan
Ha!
Action: Destruction!
Action
You may play this on an opponent's turn. If an action is being played as this is being played, that action does nothing. Otherwise, destroy half a thing.
The Cup of Human Kindness
Thing
Action: Gain a Sip token.

If you control two or more Sip tokens, whenever you play a Thing's action ability, flip a coin; if it is tails, cancel that Action. If you control four or more Sip tokens, you may draw and play two additional cards on each of your turns.
Card by jtwe
1C
Draw Combo
Action
When you play this, you may destroy a non-Token Thing you control to return this card to your hand.

Draw a card. You may take an extra Action this turn.
Card by Bucky
2C
Token Combo
Action
When you play this, you may discard a card to return this card to your hand.

Gain two Energy or Money Tokens for each time you've played a Token Combo this turn. You may take an extra Action this turn.
Card by Bucky
3C
Refresh
Action
You may discard any number of cards when you play this. Draw a card. Draw an additional card for each card you discarded. You may take an extra Action this turn.
Card by Bucky
616
Hellish Siphon
Thing
Action: Play the top of the draw pile as though it were in your hand.
It takes the future and turns it into the present
Card by Jindra34