The Infinite Dvorak Deck is an ever-expanding card game, which anyone can add cards to. There's no coherent theme, and cards can be original, inspired by anything, copied from other Dvorak decks, or even dragged in verbatim from other card games.
The only rules to adding cards are:-
- Don't add more than three cards at a time; give someone else a chance to add some, before you add any more. And make sure you put your cards at the bottom of the page.
- Don't change other people's cards. If something seems ambiguous or broken, raise it on the talk page.
- Cards shouldn't refer to other cards. Remember that the deck is infinite! Cards should avoid making any specific references to other cards or mec
hanics, because they might never see those specific cards during play, particularly if you think of the deck as infinite. You should word your mechanics as generically as possible - a fishing rod card that said "gain control of a fish" would be useless in a game where no fish cards came up, whereas one that said "gain control of a living Thing" would probably see some use in every game.
- (A good test is to open a random archive page from this deck, and see how many of its cards your new card could apply to. If there are only one or two cards that you could play it on, then you probably haven't worded it generically enough.)
- No special rules. This deck has no Special Rules aside from the two described below; it's all on the cards. Cards should not create Special Rules (or any equivalent "invisible" effect that significantly outlives the lifetime of the card); players should only have to read the cards on the table to know what's going on.
- Values in the corners of cards are meaningless, unless there's another card in play that somehow gives them meaning.
Whenever anyone's feeling insane enough to play a game of it, they can export it to the Dvorak Engine, or possibly Apprentice (if it's possible to make decks that contain every card of a set).
Special Rules
The only rules that this deck uses in addition to the basic Dvorak rules are:-
- Tokens exist. Some cards can create or destroy or manipulate "tokens", which you should represent with whatever coins or counters you have to hand. Tokens count as Things, but if a token is destroyed or otherwise removed from play, it's removed from the game entirely. Tokens may or may not have individual types (such as "energy" or "goblin"); if a token has a type, it's considered to be its name, otherwise its name is just "Token".
- If there's an ambiguity, vote on it. For example: if a card says to destroy a "living" Thing, and a player is wondering if it'll work against a "zombie" card, the players should take a vote to determine whether or not the zombie counts as living. If a majority decision can't be reached, resolve it randomly.
Card List
- The earlier cards of this deck have been archived: 1-100, 101-200, 201-300, 301-400, 401-500, 501-600, 601-700, 701-800, 801-900.
Second-Hand Shop
Thing
Action: Discard a card to gain a number of Money tokens equal to the number of words in the card's title.
Guru Meditation
Thing
At the end of any turn in which no Things or Actions were played, draw a card.
The Summer Home Card
Thing
Whenever it is a player's turn, they must play as many cards as possible.
Year-Sucking Machine
Thing-Machine
At the end of each turn, remove the top card on the draw pile from play entirely.
No one survives the machine.
Rags-to-Riches Race
Thing
When you play this card, destroy all cards in play other than this one, which is not considered to be under any player's control. The first player to control 20 Things wins. If a player ever has 0 Things after the next turn cycle, they are eliminated from play. After you play this card, you may play another Thing.
"I will goooooo from rags to riches..."
Action
Move a card from the discard pile to your hand, then discard a card.
Action
Give this card to the player on your right. That player must destroy 1 Thing he controls for each card that has been played since the end of his last turn.
Thing
Each other player may, once per turn, give you a card from eir hand in order to draw a card.
Thing
On each player's turn, when they would normally draw a card, they instead discard their hand and draw a new one.
Thing
Whenever an Action ability or card that involves selecting a target is used by an opponent, flip a coin. If the coin comes up heads, they can select the target normally, but cannot target this card. If the coin comes up heads, then this card must be the target. This is the only way to target this card. If this Thing is ever made living, it is not affected by locations.
Thing
When this card is destroyed, it may not be returned from the discard pile. Action: Select any number of your Things, change their colour to black, and make them copies of one of your Things which was not selected. Then flip a coin and erase this card's effect if the coin comes up tails.
Waste Not Want Not
Thing
Whenever a card would be discarded, the player who is discarding it may play it instead. (This does not count towards their per-turn limit.)
Acid Rain
Thing
Each player must destroy a Thing they control (other than this card), at the start of each of their turns.
Hand Graft
Action
Discard your hand. Take a Thing from play and put it into your hand.
EMC2
Matter-Energy Converter No. 1
Thing
Action: Destroy any number of your other tangible Things to play an equal number of Actions.
When an opponent gains control of this card, destroy all of their other Things.
EMC2
Matter-Energy Converter No. 2
Thing
Action: Destroy any number of your other tangible Things to destroy an equal number of opposing Things.
When an opponent gains control of this card, destroy all of their other Things.
EMC2
Matter-Energy Converter No. 3
Thing
Action: Destroy any number of your tangible Things to create and control an equal amount of Energy Tokens.
When an opponent gains control of this card, destroy all of their other Things.
Universal Remote Control
Thing
Action: Activate the Action ability of any Thing in play, with you making any decisions required by it.
Barricade
Thing
Whenever an Action played by an opponent would affect either your Things or your hand, it instead has no effect and this Thing is destroyed.
Domino Effect
Action
Destroy a Thing. Its controller may then choose to take this card and play it immediately.
Thing
Change all tokens (other than Fire, Water, Earth, Air and Money tokens) into Fire, Water, Earth or Air tokens (the controller of the token chooses which kind for each token). Action: Destroy a Water token, a Fire token, an Earth token and an Air token (all under your control) to create a Money token. Any player may use this ability at any time.
Thing
Action: Destroy one of your Fire tokens and a Thing card. Action: Destroy one of your Water tokens and draw a card. Action: Destroy one of your Air tokens and control a Thing card.
Action: Destroy one of your Earth tokens and render a Thing card's text blank.
1I
Mass-Production Machine
Thing
Draw a card. For as long as this card is in play, all cards drawn are considered to be copies of that card.
Reproducible Bug
Thing
Play this onto a Thing controlled by an opponent, and place an Action card from your hand under this card. Whenever the Thing's Action ability is invoked, you may play a copy of the Action card.
Thing
Flip the discard pile upside down. Whenever a player moves cards from the discard pile for whatever, he/she must look through the discard pile and keep them face down, not seeing what those cards are until they are moved them from the discard pile.
Thing
Action: Take control of up to 6 metal Things.
Action
Destroy a Thing, take control of a Thing and force an opponent to discard a card from his/her hand.
Brain Drain
Thing
Whenever you draw a card, take a card at random from a chosen opponent's hand instead. (If opponents have no cards in their hands, you do not draw.)
Chessboard
Thing-Location
When a Thing is destroyed by another Thing, put the destroying Thing in the place where the destroyed Thing was. Every turn, change this card's color from white to black or vice-versa. When another Location is played, destroy Chessboard.
Action
Destroy a number of non-purple Things equal to the number of purple cards you control (including your hand).
Thing
A Thing equipped with this card adds "Action: Destroy X Things and discard X cards from your hand. You cannot destroy a number of Things greater than the number of cards in your hand." to the end of its text.
Mao
Thing
Action:Target opponent must draw a card.
Failure to say "Mao."
Tollbooth
Thing
Whenever a player plays an Action or an Action ability of a Thing, he/she must destroy a thing he/she controls.
Thing
When a Thing would destroy another Thing with an Action ability but fails, that Thing selects a different Thing as its target.
Kill...kill...kill.
Thing
Action: Destroy a Thing. Action: Destroy a Thing. Action: Destroy a Thing. Action: Destroy a Thing. Action: Destroy a Thing. Action: Destroy a Thing. Action: Destroy a Thing.
Thing
Give each player 25 Energy tokens. Whenever a player plays a card or uses an Action ability, they must destroy 1 Energy token they control. Whenever a player destroys or takes control of an opposing Thing, they create and control 2 Energy tokens. When a player has no Energy tokens left, they are eliminated from the game.
Cockroach
Thing
This Thing may not be destroyed.
Combination Safe
Thing
Tokens you control may not be destroyed or stolen by other players.
Farmland
Thing
Action: Put a Seed token into play. Action: Destroy a Seed token; draw a card, and put it into play in place of the Seed token, if it is a Thing. (If it is an Action, discard it.)
Thing
Play onto a Thing with an Action ability. That Thing's first action ability is triggered at the beginning of each of its owner's turns, but may not be used in place of an Action.
Über Micro
Action
Choose one of the following: Draw three cards; destroy target Thing; or take another turn after this one.
Card by MaxX Unlimited, Pure Pwnage CCG
Double Strike
Action
Reveal an Action from your hand, when you play this; this card is treated as a copy of it.
Thing
Play this card onto a Thing you control and add 'This overrides all other card effects.' to the end of its text.
Thing
Pick a creator. Destroy all cards in play (other than this one) that were not created by that creator. All players discard all cards in their hands not by that creator. Whenever a player draws a card by a different creator, they must remove that card from the game until they draw a card by the selected creator. This card counts as a club.
Thing
Action: Destroy up to 6 Things. Then roll a 6-sided die and destroy this card if the result is equal to or less than the amount of Things you destroyed.
Stack
Thing
Action:put a Thing in play under this card and all cards under it.
Action: remove the bottommost thing from under this card.
In addition its normal type and text, this card counts as a copy of the bottommost card under it (if any) and has all the text of that card.
Dave Eggers Attack
Action
Destroy all opposing Things whose titles are 3 or fewer words long.
Check out my Heartbreaking Card of Staggering Genius!
Rookie Cards
Thing
If a player controls a card that was the first card its creator added to the Infinite Dvorak Deck, they win. A player may also reveal his/her hand and win if they have a card that was the first one its creator added to the Infinite Dvorak Deck in his/her hand.
I'll trade you my The Ergonomics of the Situation for your Tempermental Cloning Machine.
Thing
Action: Each player takes another player's seat, taking their cards with them. Each player must end up in a different seat. Then flip a coin. If it comes up heads, play goes counterclockwise, if tails, clockwise.
Twinkle twinkle little bat, how I wonder what you at.
Dynamo
Thing
You may discard two cards at any time in order to play an Action out of turn.
Refuse
Action-Response/Thing
As an Action: Play in response to an opponent giving you one of their Things. Return the Thing to them.
As a Thing: None of your other Things can be destroyed by an opponent until Refuse is.
Life Should Be Flavourful
Thing
When you play this card, destroy all Things in play without flavortext. No cards without flavortext can be played while The Zest of Life is in play.
This card doesn't destroy itself because it has flavortext.
Boot
Action/Thing
As an Action: Put target Thing in your hand.
As a Thing: Play this card onto a Thing you control and add 'Any cards destroyed by this card are removed from the game.' to its text.
"Disparaging the boot is a bootable offense".
Last step Bungled
thing
if this thing is in play you may put it in an opponents hand to prevent them from winning the game for one turn.
You Forgot to Flip the Red Switch?
Land of the Immortals
Thing
Things cannot be destroyed.
Bull's Eye
Thing
Whenever an Action or an Action ability of a Thing targets a Thing, it must target Bull's Eye.
Plot Complication
Action
Remove target non-Token Thing you control from the game. Remove target non-Token Thing an opponent controls from the game.
So the Token Eater fell in love with the Card Mine, and it kinda went downhill from there.
Thing
Choose one of your Things. Whenever that Thing would be destroyed, destroy Effigy instead. Effigy can't be voluntarily targeted.
"Your enemies must not be very bright."
Thing
Whenever one of your Things uses an Action ability, it is considered to have been used by Ventriloquist Dummy.
It's creepy too.
Z1
Completely Loony Mix-Up
Thing
All players draw cards at the end of their turn instead of at the beginning.
"Drawing at the end! It's just so crazy!
Thing
Once every turn, you may mention a fact about this card's sponsor (no repeats) to draw an extra card.
Thing
Instead of drawing a card, you may put the top card from the discard pile into your hand.
Action
If you win the next game you play, win this game.
Action
Play in response to being eliminated from the game, or another player winning the game. Immediately take a turn; if you can win before it ends then you win instead.
3d6
Mighty hammer of DOOM
Thing
Discard two cards: destroy target Thing.
Action: destroy target Token.
Vandalize
Action
With a felt pen, scribble on target Thing. Any part of the card that was scribbled on is considered to not exist.
I am a confused, angry youth with no positive outlet.
Pong
Thing
Crumple a piece of paper into a ball. Action: You and target player throw the ball back and forth until one fails to catch or fumbles it. When a player fumbles or fails to catch the ball, the other player gets a Point token and gains control of Pong. Whenever a player has 10 Point tokens, he/she wins the game.
Bip...bong...bip...
Blue Man Group
Thing-Collective
Put 3 Blue Man counters on this card. Whenever this card would be destroyed, remove a Blue Man counter from it and erase one of this card's Action abilities or else destroy it. Action: Use an inanimate Thing's Action ability. Action: Draw a card. Action: Play 2 Action cards from your hand.
Action
Put aside all cards you have in play. Play all the cards in your hand. Return all cards put aside to your hand.
Action
If you pay $10 to your opponent, you win.
Action
Refill your hand to maximum size with any Dvorak cards, gaming cards or card-like items you can find in the room you're playing.
Scratch here -- you may have already won $10000!
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Raging Bull
Thing
Every turn, Raging Bull destroys a random Thing (this does not count as an Action).
Action: Raging Bull doesn't destroy a Thing this turn.
Not a reference to the movie.
Thing-Tack On
All Actions have "and destroy 5 token Things." added to the end.
Wolf
Action/Thing-Pun
As an Action: Draw 4 cards and destroy a Thing you control.
As a Thing: Action: Destroy an organism.
Action: Take control of up to 3 Tokens.
Petard Launcher
Thing
Action: Destroy a Thing that has the word 'destroy' in one of its action abilities.
Two-Handed Sword
Thing
You may not play cards. Action: Destroy a Thing other than Two-Handed Sword.
Thing
Action: Take control of a Thing until your next turn.
Action: Each player draws a card from the discard pile.
Action: All players switch hands with the player on his/her left.
Action: Draw a card and discard a card.
Action: All players discard their hand and draw a new hand.
Action: Destroy a Token you control.
Occam's Razor
Action
Destroy all Things in play except for the one with the fewest words in its text. If there is a tie, don't destroy any of those Things.
Clone
Action/Thing
If played as an Action:
Create and control a copy of target Thing.
If played as a Thing:
This card counts as a copy of target Thing.
This card didn't really need to be an Action/Thing, but it is anyway. You can use it strategically in relation to your per-turn limit, though.
!D
Seriously, Give It A Rest
Thing
Things can't be destroyed by Actions that haven't been played from your hand.
Variance
Thing
Each Action can only be used once. Remove the card from the game or strike the text off the card once it's used.
Piñata
Reaction
You may play this whenever another player destroys one of your Things. Draw 5 cards.
Inspector Gadget
Thing
Action: Reveal a Thing from your hand, and play any of its Action abilities as if Inspector Gadget had that ability (replacing the name of the revealed card with the name of this card).
Revolving Fireplace
Thing
Action: Put aside any number of Thing cards from your hand. Return all Things you control (except for this card) to your hand. Put all set aside Thing cards into play.
Locust/Lotus
Thing-Multi
As Locust:
Action: Destroy 7 Tokens.
As Lotus:
Whenever any of your Things are destroyed, draw that many cards.
Beam/Bean
Thing-Multi
As Beam:
Action: Destroy Beam and target Thing. You may use this out of turn.
As Bean:
Each turn, gain a Growth token.
Action: Destroy Bean and all of your Growth tokens. Draw a number of cards equal to the number of growth tokens you destroyed.
This Card
Thing
Whenever a card's text says 'this card', it refers to This Card.
Puyo Puyo
Thing
Whenever there are four or more Things in play with the same color, destroy all of them.
Glass Ceiling
Thing
There can't be more Things in play than there were when this was played. Players may destroy their own Things at will.
Dave Eggers Block
Action-Response
Prevent the destruction of a Thing you control by an opposing card with a title 3 or fewer words long. If the opposing card was an Action, it still gets destroyed.
Dave Eggers to the rescue!
Viper
Thing
Action: Put a Poison counter on target living Thing-that Thing is now 'Poisoned'. This card cannot use its Action to put a Poison counter on a Poisoned Thing. Each turn, each Poisoned Thing gains a Poison counter. Whenever a Thing has 5 Poison counters on it, destroy it.
Pandemonium at the Theater
Action
Look at the top 2 cards on the draw pile; if they are both created by Kevan, put them in your hand. Take control of a Thing created by Jindra34. Put target Thing created by Bucky into the hand of the player to your left. Move a card created by Corrigan (including this one) from the discard pile to your hand. Remove a card created by fanofphilosophy from the game.
Drawkcab
Thing
Turn order goes: Discard down to five cards; Play an Action and/or Thing; Draw a card.
DDoouubbllee
Thing
Whenever you draw a card, draw two instead. Whenever you would play an Action, you must play two Actions instead. Whenever you would play a Thing, you must play two Things instead. These effects are not recursive.
The B
Thi
Counts as half a Thing.
Action: Draw half a card.
Unhinged!
Action
If you have at least two things by the same creator, gain half an Ass token (counts as a Donkey!) for each such creator. If another player says the word "Gotcha!" while this is in the discard pile, you may say "Gotcha!" and return this from the discard pile to your hand.
Anyone who catches all these references gets a cookie -Bucky, flavor text writer
Cantor Set
Thing
At the start of your turn, all players discard a third of the cards in their hand, rounding up.
Bank Error In Your Favor
Action
Gain 20 Money tokens.
The Thousandth Card
Action
If there are 1000 or more cards in the draw pile, you win.
Thing
At the beginning of a turn of yours where the light of the sun touches Solar Panel, gain 2 Energy tokens. Other players cannot block the sun's light.
Action: Destroy X Energy tokens you control and play X Actions.
Thing
Play onto a Thing. That Thing adds "Post" to the beginning of the first word in its title. When the card with Post- on it is destroyed, put a copy of it into the draw pile.
Thing
Play onto a tangible Thing. That Thing adds "ism" to the end of the last word in its title and is now an abstract Thing and cannot be destroyed by tangible Things.
Action
Make two copies of target card in your hand and put them in your hand. You may destroy 5 Things you control; if you do, add the text "You may take an extra Action the turn you play this" to the bottom of the copies.
Token Fun Pack
Thing
Action:Destroy this. You gain three Tokens of types of your choice and one token of a type of each opponent's choice.
50% Off
Thing
All numbers referred to in digit form are considered to be halved.
Action
Hold a lit match or lighter up to target Thing. Once it catches fire, wave it out. Any blackened or burnt-off parts are considered to not exist.
Fire is my only friend.
Action
Put a coin on each corner of this card. Put Shockwave in the middle of the table. With your finger, flick each coin away from its corner. Any Things touched by a coin are destroyed.
Thing
The player who controls the fewest tokens draws 2 cards each turn.
See? We got a black guy! We're not racists!
Three's the Charm
Action
Draw two cards and mark somewhere that this card has been played. Whoever plays this card for the third time wins the game.
"I shall succeed where you have failed!"
Card by GreenLiquid
Greatest Ploy Ever
Action-Ploy
Players must immediately reverse their hands so that the other players can see their cards but they cannot. When drawing cards, players may not see the card themselves. When playing a card, once they have seen the card's text, they must play the card if able. This condition can only be reverted if Greatest Ploy Ever is played again.
Card by GreenLiquid
Coupon Cozen
Thing-Arbitrary
This Thing counts as two Things for the purpose of cards that care about how many Things a player has/are in play.
"Cannot be used in conjunction with any other offers... well, I'll cut you a break this time."
Card by GreenLiquid
The Fantastic Four
Thing-Collective
Put 4 Member counters on this Thing. Whenever this card would be destroyed, remove a Member counter from it and erase one this Thing's Actions. Action: Flip 2 coins & destroy 1 Thing for each head. Action: Your Things can't be destroyed until the beginning of your next turn. Action: Use a Thing's Action ability. Action: Discard 1 card & destroy 1 Thing.
Thing
Hand size is infinity for all players. On their turn, each player draws 4 cards. Each player may play 3 cards per turn, regardless of their type.
"Extreeeeeme!"
Thing
Play onto a Thing and 'Anti' to the beginning of its name. Invert all key words in its text. ('destroy' becomes 'return from the discard pile', etc.)
Game-balance Committee
Thing
Action: Ignore all of target Thing's text until the end of your next turn.
Decay
Action
Remove target sentence from a card.
Time is the ultimate equalizer.
The Bucky Response
Action
Remove all text from target Thing. Remove it from the game at the end of the turn.
If a card's too broken, just refuse to play with it.
Art Attack
Action
Give each player X sticky notes, where X is the number of Things he/she controls. Each player has X8 seconds to create a relevant, legible image for each Thing they control and stick it onto the respective Thing. If a player is unable, he/she discards their hand and does not draw cards for X turns.
Rats
Thing-Collective
Put 5 Rat counters on this card. Whenever this card would be destroyed, remove a Rat counter from it instead. When this Thing has 0 Rat counters on it, it is destroyed. Whenever a Thing is destroyed, draw X-2 cards, where X is the number of Rat counters on this card.
Thing
Play onto a Thing with an Action ability and add 'omatic' to the end of its title. That Thing is now mechanical. It uses its Action ability every turn of yours and does not cost an Action.
Wand of Polymorph
Thing
Action: Destroy a Thing, and replace it with a Thing from your hand.
Wand of Taming
Thing
Action: Gain control of a living Thing.
Wand of Create Monster
Thing
Action: A chosen opponent must play a Thing from their hand, or reveal their hand to show no Thing cards.
Thing
You cannot play Things and your opponents cannot play Actions.
Action
All players increase their hand size by 3.
Thing
Whenever a Thing would be destroyed by a targeting Thing or Action, its owner may weep to negate the destruction.
Have a heart.
Hatchery
Thing
Action: Destroy a token, then reveal and discard cards from the deck until you reveal a Thing - put that Thing into play in place of the token.
Petrifying Gaze
Action
Destroy a Thing and replace it with a Statue token.
Overlord
Thing
Action: Put a Minion token into play. Action: If you control more Minion tokens than the number of non-Token Things in play, destroy a Thing.
Stockpiles
Thing
All your tokens gain the text "Action: Destroy this and draw a card."
Thing
Action: Discard an Action. This ability has the same effect as that Action.
Thing
When this Thing is destroyed, put 2 copies of it into play under your control.
Autographed Jersey
Thing
Play this card onto a Thing. When the Thing with this card would be destroyed by a Thing, you may prevent its destruction by attaching this card to the enemy Thing.
"Of course it's real!"
Meteor Shower
Action
Take 15 poker chips or similarly-sized flat objects and throw them onto the table. Destroy any Thing it touches. If any chips touch the discard pile, remove that many cards from the game, beginning from the top. If any touch the draw pile, put that many cards into the discard pile, beginning at the bottom.
Invisible Hand
Action
If your hand is empty after playing this card, draw five cards.
The Lord of the Xerox
Thing
Whenever a player duplicates a card, they must put a card from their hand into yours. When this card would be destroyed, flip a coin and prevent the destruction if it comes up tails.
You do NOT copy reports without my permission.
Toxic Cloud of Venomous Death-Poison
Action
Destroy all organisms in play.
There is no limit to how many redundant adjectives you can have. Seriously.
Couch
Thing
Action: Put a Thing with an Action ability on this card.
Action: Remove a Thing from this card.
For every turn a Thing spends on this turn, put a Rest counter on it. A Thing can remove X Rest counters from it and use its Action ability X times. While a Thing is on Couch, it cannot use its Action ability.
52 Card Pickup
Action
Every player discards their hand.
Rummage
Thing
Whenever you draw a card, you may give it to an opponent to draw another card instead.
Tower of Hubris
Thing
If Tower of Hubris is in play at the start of your turn, you win the game. If the Tower leaves play or leaves your control, you lose the game.
Thing
The next time a player plays a card or uses a Thing's Action ability, destroy Schroedinger's Cat and eliminate that player.
C'mon, aren't you tempted a little bit?
Action
Randomly pick a player; that player must play with his/her eyes shut until the beginning of your next turn.
Blaan-ded by the light!
Defibrillator
Thing
Action: Put the top card in the discard pile in your hand if it was in the discard pile for fewer than 3 turns.
Bubble Shield
Thing
Opponents may not play Actions that would affect your hand or your Things, and you may not play Actions except for Bubble Shield's Action. Action: Return Bubble Shield to your hand.
Prize Conveyor Belt
Action
Draw and reveal cards until you decide to stop, or until you have revealed ten. Take the last card you revealed and put it into your hand; discard the rest.
Carousel Room
Thing
Players may not play cards normally. As an Action, they may reveal a card at random from their hand, and play it.
Thing
All metal Things are under your control they and all have erased text.
Thing
Whenever a player cusses (vote if unsure), destroy a random Thing under his/her control.
"You could just as easily say 'darn', you know."
Closest to Mao as We Can Get With One Card
Thing
When a player's hand is empty (but not on the turn this card is played), they win. When a player asks a question, all other players must say "Nice question, thank you for asking". Players can't talk unless one first says 'point of order', then all players put down their hands and cease play. When players are done talking, one must say 'end point of order'.
Simon Says
Thing
At the end of each player's turn, they may say 'Simon says play a Thing' or 'Simon says play an Action'. If the next player does not play a card of that type by the end of their own turn, they are eliminated.
Malfunction
Action
Play in response to a Thing using its Action ability. Destroy that Thing, and its Action ability has no effect.
Heist
Action
Gain control of a Thing belonging to an opponent. That opponent may then play any number of cards from their hand.
Thing
Action: Create a copy of one of your Things, except the copy's colour cannot be the same as the original card's colour. If you copy the same card more than once, each copy must be a different colour.
"I call it 'Red Shot Tollbooth'."
Artistic Pressure
Thing
Each player, after drawing a card, must create a new card that the majority approves of. The same card may not be created more than once, and no cards can be copies of pre-existing cards.
Thing
When this Thing is destroyed, gain 3 Water tokens. Each Water token has 'Action: Destroy this and play a Thing from your hand.'
Action: Roll a six-sided die and destroy target Thing on a roll of 4 or lower.
Action
Target Player's next Action becomes a Thing: every turn after it's played, it will be replayed with the same targets and effects.
Card by Zaratustra (Spellcaster deck)
Action
Forfeit the game. Do not perform this gesture accidentally.
Card by Zaratustra (Spellcaster deck)
Poverty Riot
Action
If you control no Things, destroy 5 Things.
If you control the fewest Things of any player, destroy 2 Things.
Chameleon Bigot
Thing
Once per turn (including those of your opponents), you may change this card's colour. This doesn't cost an Action.
Action: Destroy a Thing whose colour is different from Chameleon Bigot's colour.
Beehive
Thing-Collective
This Thing comes into play with 20 Bee counters on it. When this Thing has 0 Bee counters on it, destroy it. When Beehive would normally be destroyed, destroy 2 Bee counters instead. Action: Create a Honey token if you have 2 or more Bee counters. Action: Destroy a Honey token and put a Bee counter on this Thing.
Insurance Policy
Thing
If a Thing you control is destroyed or leaves your control, put it back into play under your control at the end of the turn. At the start of each of your turns, you must discard a card or destroy Insurance Policy.
Mafia
Action
Destroy a Thing and return this card to your hand. If you discard this card on an opponent's turn, or if an opponent views your hand with this card in it, you lose the game.
Golden Goose
Action
Either draw four cards and give this card to an opponent, or draw a single card.
Impermanency
Thing
Things are played as Actions. Any 'Action:' clauses on Things are enacted upon being played.
A Subtle Commentary
Action
Destroy a non-Thing.
A Blunt Commentary
Action
Play only if target opponent controls a card with 'Destroy a Thing' in the rules text. That opponent has to eat it.
Train Roof Shootout
Thing
At the start of each player's turn, return all Things they control to their hand.
My Turn Now
Action
Play in response to an opponent using the Action ability of a Thing. Gain control of that Thing.
Charity Drive
Action
Each player must give a Thing they control to another player.
Survivor Elimination
Action
Each player writes down the name of another player on a slip of paper. All players then reveal their slips of paper simultaneously. Eliminate the player whose name appears on the most slips.
Urgency
Thing
On all cards other than this one, replace the word 'may' with 'must'.
Achilles' Heels
Thing
Each player writes down the name of a Thing they control (keeping it a secret). When a Thing whose name was written down is destroyed, its controller is eliminated.
Tit for Tat
Thing
Whenever any player plays an Action, any other player may play an Action for free, immediately afterwards.
Everyone Loves Einstein
Action
Say X of Albert Einstein's famous sayings and draw X cards. You cannot use the same one multiple times. If a player proves that any of the sayings were not by Einstein, you discard 3 cards.
King of the Beggars
Thing
While this card is in play, all other players have a hand size of 1 and you have a hand size of 2.
"He's a wealthy man. He has a baseball cap and a toque."
Thing
Whenever a card effect involving chance (including random selection) is used, it always comes out in the worst possible way for the player using the effect or controlling the card.
Capture the Flag
Thing
Put a Flag token into play under an opponent's control, and end your turn. If you gain control of an opponent's Flag token, you win the game. If an opponent gains control of this card, you lose the game.
King of the Hill
Thing
Whenever this comes into play or changes owner, put five Tick tokens into play, then destroy any Tick tokens in excess of five. At the start of your turn, destroy a Tick token. When there are no Tick tokens in play, you win the game.
Sudden Death
Thing
Whenever an Action targets a Thing, destroy that Thing.
Summon
Action
Play a Thing from your hand.
Patience Test
Action
When you play this card, do not reveal that you have played it until after the following occurs: Repeatedly poke target player on the arm (slowly, and no gouging) until they tell you to stop or you have poked them 15 times. You draw 15-X cards, where X is the number of times you poked the player. That player then draws X cards.
Dot Com Bubble
Thing
Play this card in the middle of the table; it is neutral. When this card is played, each player puts X Things they control on it. When Dot Com Bubble is destroyed, all the Things on it are destroyed too. If, after 5 turns, Dot Com Bubble isn't destroyed, each player draws 2X cards and Dot Com Bubble is destroyed, but the Things on it are returned to their controllers.
Aperture Science Handheld Portal Device
Thing
Action: Destroy all Portal tokens, then put a Portal token into play under any player's control. Action: Give control of a Thing you control to a player who controls a Portal token. Destroy a Thing that they control.
Weighted Companion Cube
Thing
Play into the control of an opponent. At the end of each of their turns, they must reveal their hand; if they had a card that could have been played to destroy the Cube, they lose the game.
Ditto
Thing - Pokemon
You may consider this cards creator to be the same as the creator of a chosen card on the table.
Attachment
Thing
You may play this on an opponent.
Whenever your hand is not touching your hand, hand a card from your hand to your hand. I mean opponent.
Knight of Autumn
Thing
Action: Roll a 6-sided die and destroy target Thing if it is not red, yellow or orange on a roll of 5 or lower.
December's Guardian
Thing
Action: Roll a 6-sided die and destroy target Thing if it is not blue, purple or black on a roll of 5 or lower.
Corduroy Warrior
Thing
Only a player wearing an article of clothing with corduroy on it can control this card.
Action: Destroy a Thing controlled by a player not wearing an article of clothing with corduroy on it.
"Remember the Seventies!"
sudo rm -rf /
Action
One opponent of your choice must think of a reasonably common English word. If you can guess this word within three tries, all Things are destroyed, all hands are discarded, and everyone draws a new hand.
I told you password was a bad password!
Card That Seems Useless But Could Rock in the Right Situation
Thing
On all cards other than this one, replace 'destroy a Thing' with 'destroy a Thing controlled by an opponent'.
It seems arbitrary, I know, but it could devastate your opponents in a combo. That's what these kinds of cards are for.
"Butler!"
Action
Look at the top X cards in the draw pile, where X is the number of players. Give each player a card for their hand, with you deciding which one for each player.
I could have made it a Thing, but I feel like I should add more Actions.
Nathan Explosion
Thing
While you control this card, you must speak in a deep, gravelly and menacing voice. If you don't, destroy Nathan Explosion. Whenever one of your organisms is destroyed, draw a card. Your hand size is 5+X, where X is the number of black Things you control.
Action: Destroy target non-black organism.
Booby Trap
Action
Play in response to a Thing being destroyed, if you played that Thing during your last turn. It stays in play, and you may destroy up to four Things instead.
There Can Be Only One
Thing
If two or more copies of this Thing are ever in play, all players with a copy of this thing lose.
Zombie With a Chainsaw
Thing
Each turn, flip a coin. If it comes up heads, destroy a random living Thing (this Thing is not living). If it comes up tails, destroy Zombie With a Chainsaw. These do not count as Actions.
Thing
Action: Destroy Orange Juice and look through the draw pile until you find a card with the letter C in its cornervalue or you have looked through 30 cards. If you find a card with a C in its cornervalue, put it in your hand.
Myphenitic Energies
Thing
You may destroy this card at any time in order to add 1 to any number (in words or figures) on any card in play for the rest of the turn. That includes Actions.
"Things just happen, dammit!!!"
Thing
While this card is in play, no cards with the words "cosmos" or "universe" in them have any effect, and no-one can look through the deck for any reason.
"Damn it, Jim! I'm a doctor, not a ____!"
Action
Select any number of tokens under your control. Destroy them, and replace them with that many doctor tokens.
Sickbay on the NCC-1701. A place to avoid, if you have a red shirt.
1-up
Action
Play this card when you would be eliminated. Destroy one hundred tokens or Things to stay in the game
Mario not-a die that easy!
Mana Fount
Thing
For all non-victory purposes, all players are assumed to have an infinite amount of Mana Tokens.
Nixie
Thing-Uninteresting Person
Nixie may not be destroyed unless you have no other Things in play. Action: Have any two of your opponents switch hands. If you only have one opponent, draw a card instead.
[The Democracy Card]
Thing
This card's title, colour and text are decided by majority vote once it comes into play. Once this card has had its title, colour and text decided, it comes under the control of a random player.
Under-Secretary's Second Assistant
Thing
Action: Look at the bottom card in the draw pile. If it is an Action, has a name that is fewer than 6 syllables and it is red, put it into your hand. Otherwise, shuffle the draw pile. You can only use this ability once every third turn of yours.
I don't even know what I do.
Hypnosis
Action
A chosen opponent discards a card at random.
Furnace
Thing
Action: Remove all cards in the discard pile from the game.
Destroy Everything
Action
Remove all cards in play, in the discard pile, in the draw pile, in players hands, or in any other location from play. This card may only be played for this effect when it is February 29th, it is the last card in the players hand, and it is raining in Tokyo. In all other situations, this card reads: "Draw a card."
Codpiece
Thing - Supervillain
Action: Fire crotch-based laser - Destroy a Thing.
Why, God, why did you let this exist!?
The Orb
Thing
When The Orb would be destroyed by a Thing, destroy the Thing instead. When The Orb would be destroyed by an Action, ignore the Action. Your hand size is 3.
Action: Erase target Thing's Action ability.
Action: Draw 2 cards.
It is The Orb.
Monastic Lessons
Thing
Draw a card at the end of each turn of yours where you did not speak.
"I'm glad to see we've moved on past the duct tape."
Might Makes Right
Action
Arm-wrestle target player. The winner draws 3 cards.
TFG: Transformation Gun
Thing
Action: Target living thing becomes male if female, and female if male or unknown.
"Quite disturbing, seeing one's son like that." -- Mr. Verres, El Goonish Shive, 2003-01-27
Dewitchery Diamond
Thing
Action: Target living thing which has become altered in form is cloned, one clone having the altered form and the other reverting to normal.
"Put down the newspaper, dear." -- Mrs. Dunkle, El Goonish Shive, 2003-02-06
Brick
Thing
This card represents a brick.
Target Thing
Thing
Whenever the words 'target Thing' appear, it automatically applies to Target Thing.
A Random Thing
Thing
Whenever a card's text includes the words 'a random Thing', it automatically applies to A Random Thing.
The Element of Surprise
Thing
Action: Starting with you, each player draws a card and either plays it immediately or discards it.
Clearing the Air
Action
Starting with you, each player plays a card from their hand, if they have one, or discards a card. Repeat until every player's hand is empty.
Spiked Ceiling
Thing
As this comes into play, each player may discard any number of cards. If a player ever has five cards in their hand, they are immediately eliminated.