Difference between revisions of "Homestuck booster pack"
(shout out to homestuck.com and bladekindeyewear on tumblr, much recommend) |
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{{card|title=Hope/Void: Miraculous Caesura|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|flavortext=Belief and obscurity|text=Name a card and search the deck for that card. If you find it, discard your hand and put all Things you control into the discard pile, then put that card into your hand. You may play it.}} | {{card|title=Hope/Void: Miraculous Caesura|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|flavortext=Belief and obscurity|text=Name a card and search the deck for that card. If you find it, discard your hand and put all Things you control into the discard pile, then put that card into your hand. You may play it.}} | ||
{{card|title=Time/Hope: Clockwork Improvisation|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|flavortext=Decay and possibility.|text=Each opponent may choose a Thing they control to be destroyed. Draw | {{card|title=Time/Hope: Clockwork Improvisation|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|flavortext=Decay and possibility.|text=Each opponent may choose a Thing they control to be destroyed. Draw two cards for each one who doesn't.}} | ||
{{card|title=Breath/Doom: Gale-Wind Counterpoint|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|flavortext=Detachment and consequences.|text=Return target Thing to its controller's hand. Until your next turn, whenever a Thing enters play, its controller destroys a Thing they control.}} | {{card|title=Breath/Doom: Gale-Wind Counterpoint|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|flavortext=Detachment and consequences.|text=Return target Thing to its controller's hand. Until your next turn, whenever a Thing enters play, its controller destroys a Thing they control.}} |
Revision as of 16:12, 10 February 2023
Homestuck booster pack | |
---|---|
Designer | ChippyYYZ |
Date | 05/02/2020 |
Players | 2+ |
Although this is an unfinished deck, it is still playable. | |
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.) | |
Print this deck | |
This deck is locked. Further cards should not be added - leave feedback on the talk page. |
An additional set of cards inspired by the Aspects in Andrew Hussie's modern epic Homestuck. Includes 12 non-canon Hero Titles and 12 Fraymotifs, designed using BladekindEyewear's analyses of Homestuck's systems.
==> Add a little nonsense to your next game of Infinite Dvorak!
Contains:
#6188 Seer of Void
#6189 Prince of Time
#6190 Heir of Hope
#8010 Maid of Mind
#8011 Page of Blood
#8015 Mage of Light
#8016 Knight of Breath
#8017 Rogue of Life
#8024 Sylph of Heart
#8025 Thief of Doom
#8026 Bard of Space
#8036 Witch of Rage
#8037 Doom/Time: Consumptive Cadence
#8068 Mind/Breath: Judgement Giocoso
#8072 Rage/Light: Finality's Concerto
#8073 Life/Space: Energized Overture
#8074 Heart/Blood: Heartbeat Chorus
#8084 Hope/Void: Miraculous Caesura
#8085 Time/Hope: Clockwork Improvisation
#8086 Breath/Doom: Gale-Wind Counterpoint
#8093 Light/Mind: Melodic Gambit
#8094 Space/Rage: Isolating Scherzo
#8095 Blood/Life: Chains of Crescendo
#8102 Void/Heart: Dissonant Selves
Card List
Through you, the irrelevant makes itself seen.
At the end of your turn, you may remove as many Time Counters from Prince of Time as you have opponents plus one. If you do, target opponent skips his or her next turn.
You use wasted seconds to lay waste to entire days.
Action: This ability has an identical effect to any Action of your choice with the same name as a Token you control.
Through you, lost possibilities present themselves.
Once during your turn, you may discard a card to play an additional Action this turn.
You not only make choices, you create choices.
At the beginning of your turn, if there are at least ten cards under Page of Blood, you gain "Thing: Gain control of target Thing."
Through you, many bonds find a place to anchor themselves.
You see the most essential path.
Action: Return Knight of Breath to your hand.
You move as freely as the wind, but with the force to lift anything in your wake.
Through you, power redistributes itself.
(a) discarded a card, draw a card.
(b) had a Thing destroyed, return one of them to your hand.
(c) lost control of a Thing, gain control of one of them.
(d) skipped a turn, draw a card and play an extra card this turn.
Through you, the innate soul finds restoration.
You take for yourself the sacrifices of others.
Once during your turn, you may discard a card to play an additional Thing this turn.
Through you, creation tears itself apart.
You focus your will, and the wills of others, into an unstoppable vector in the direction that best serves you.
Inexorable progression and sacrifice.
Direction and decision.
Closed-mindedness and essentiality.
Power and creation.
Soul and unifying pacts.
Belief and obscurity
Decay and possibility.
Detachment and consequences.
Agency and calculation.
Position and restriction.
Bonds and energy.
Submission and innate desire.