Difference between revisions of "Destruction in Dvorak deck"
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During the '''Morning (Day)''', players are allowed to say anything that they want to. | During the '''Morning (Day)''', players are allowed to say anything that they want to. | ||
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During the '''Afternoon (Day)''', players vote on who to accuse of conspiracy against the town. | During the '''Afternoon (Day)''', players vote on who to accuse of conspiracy against the town. Anyone voted for by more than half of living players becomes accused, beginning a trial.. | ||
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During a '''Trial''', the accused player gets a brief time to testify. No one else may speak during this time. | During a '''Trial''', the accused player gets a brief time to testify. No one else may speak during this time. | ||
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During the '''Decision''', all players aside from the accused may vote to Lynch or Pardon the accused by giving the corresponding card to the Moderator, face-down. Votes are only revealed at the end of the Decision period. Anyone who does not give a card to the moderator before time is up abstains from the vote. If more than half of the votes are Lynch, the accused | During the '''Decision''', all players aside from the accused may vote to Lynch or Pardon the accused by giving the corresponding card to the Moderator, face-down. Votes are only revealed at the end of the Decision period. Anyone who does not give a card to the moderator before time is up abstains from the vote. If more than half of the votes are Lynch, the accused is killed and the day ends. | ||
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During the '''Night''', everyone closes their eyes. The moderator will tell roles to wake up to do their night actions, if they have any, then to fall back asleep. If there are any roles that wake up with other roles (such as most Informed Minority roles), the Moderator will tell the group to wake up instead. | During the '''Night''', everyone closes their eyes. The moderator will tell roles to wake up to do their night actions, if they have any, then to fall back asleep. If there are any roles that wake up with other roles (such as most Informed Minority roles), the Moderator will tell the group to wake up instead. | ||
If a player | If a player dies, they give the moderator their voting cards to signify that they are dead. They also reveal their role, unless an effect keeps it from being revealed. If a dead player is revived, their role stays revealed if it was revealed. | ||
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If a player | If a player whose role is revealed becomes a different role, their new role will ''not'' be revealed. | ||
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Players may only use their role's Day Abilities if their role is revealed. | Players may only use their role's Day Abilities if their role is revealed. | ||
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Some abilities may only be used a limited number of times. | Some abilities may only be used a limited number of times. Some abilities instead have a limited number of Successful uses, which are not spent if the ability's effect is not achieved for some reason. | ||
Some abilities have a limited number of Successful uses | |||
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Any non-neutral role's goal is to kill off all players of other alignments except for Benign Neutrals.<BR> | Any non-neutral role's goal is to kill off all players of other alignments except for Benign Neutrals.<BR> | ||
Neutral Evil roles have the goal of killing off all players of other ''roles'' except for Benign Neutrals.<BR> | Neutral Evil roles have the goal of killing off all players of other ''roles'' except for Benign Neutrals.<BR> | ||
Benign Neutral roles each have their own unique goal. | Benign Neutral roles each have their own unique goal, and some may win alongside other alignments. | ||
The game ends when any non-neutral alignment or Neutral Evil role achieves its goal. Some Benign Neutrals may delay the game's end. | |||
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'''Alignment Separating''' - Roles within an alignment cannot win with each other (Ex: The Vigilante can only win if the Veteran is killed, and vice versa. If both are alive/dead at the end of the game, they both lose.) | '''Alignment Separating''' - Roles within an alignment cannot win with each other (Ex: The Vigilante can only win if the Veteran is killed, and vice versa. If both are alive/dead at the end of the game, they both lose.) | ||
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Revision as of 01:04, 10 October 2019
Destruction in Dvorak | |
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Designer | Anyone! |
Date | 10/4 and onwards |
Players | 5+ |
Although this is an unfinished deck, it is still playable. | |
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.) | |
Print this deck | |
This deck is under construction. Anyone is welcome to contribute - check the talk page to find out more. |
Overview
This is my attempt to create (The Framework for) a Mafia-esque game
Adding Cards
As this is a game meant for everyone to play, I want everyone to have a chance to create cards! These are the rules:
1: Don't add more than 3 roles at a time.
2: Don't make too over powerful roles. (Ex: A Good Guy that instawins the game for Good Guys if it dies or is revealed)
3: Don't make too under powerful roles. (Ex: A Bad Guy who commits suicide at the beginning of the first night)
4: Only change other's roles to fix grammar.
5: Roles shouldn't refer to other roles, as they might not be present in all games.
5.1: If a role has good reason to refer to another role (Ex: "This role can only exist in games with The Vampire"), then it is allowed to refer to it.
6: Use the talk page to suggest edits for this page (excluding roles)
7: Create a Subsection for a new alignment within an overall heading, if your role creates a new alignment. (Ex: The alignment "Blue Dragon" would be a subsection of "Uninformed Minority")
7.1: Neutrals can be ignored for the sake of this
Special Rules
Disregard all rules that apply to Dvorak. (Terminology might still apply)
One person is the "Moderator". They are the Engine of the game, who takes into account and processes all effects that happen at night. The Moderator hands out one role card to each other player at the beginning of the game. The Moderator is not a Player and does not receive a role.
All regular players have 3 cards: their role card, and two Decision cards, Lynch and Pardon.
Players may always look at their own role card, but they may not reveal it to any other players unless allowed or required by a game effect.
Mechanics
Each round is divided into day and night.
During the Morning (Day), players are allowed to say anything that they want to.
During the Afternoon (Day), players vote on who to accuse of conspiracy against the town. Anyone voted for by more than half of living players becomes accused, beginning a trial..
During a Trial, the accused player gets a brief time to testify. No one else may speak during this time.
During the Decision, all players aside from the accused may vote to Lynch or Pardon the accused by giving the corresponding card to the Moderator, face-down. Votes are only revealed at the end of the Decision period. Anyone who does not give a card to the moderator before time is up abstains from the vote. If more than half of the votes are Lynch, the accused is killed and the day ends.
During the Night, everyone closes their eyes. The moderator will tell roles to wake up to do their night actions, if they have any, then to fall back asleep. If there are any roles that wake up with other roles (such as most Informed Minority roles), the Moderator will tell the group to wake up instead.
If a player dies, they give the moderator their voting cards to signify that they are dead. They also reveal their role, unless an effect keeps it from being revealed. If a dead player is revived, their role stays revealed if it was revealed.
If a player whose role is revealed becomes a different role, their new role will not be revealed.
Players may only use their role's Day Abilities if their role is revealed.
Some abilities may only be used a limited number of times. Some abilities instead have a limited number of Successful uses, which are not spent if the ability's effect is not achieved for some reason.
Alignments
There can be any number of alignments present in a game. Each role card has a single alignment.
There are four categories of alignments: Uninformed Majority, Informed Minority, Neutral Evil, and Benign Neutral.
Any non-neutral role's goal is to kill off all players of other alignments except for Benign Neutrals.
Neutral Evil roles have the goal of killing off all players of other roles except for Benign Neutrals.
Benign Neutral roles each have their own unique goal, and some may win alongside other alignments.
The game ends when any non-neutral alignment or Neutral Evil role achieves its goal. Some Benign Neutrals may delay the game's end.
Types
Each role has one of 6 different role types, which describes the overall function of the role.
Killer - Roles whose main mechanics kill other players.
Offensive - Roles that disrupt other players and keep them from using their abilities as intended.
Social - Roles that affect the game's social dynamics, either positively or negatively.
Support - Roles that help other players, whether it be healing or strongmanning their actions.
Investigative - Roles that can gain mechanical information from the game itself.
Special - Roles that don't fit into any of the above categories.
Game Alterations
If you want to alter your game, you are free to do so. Here are a few suggestions from me (JakeTheWolfie)
Alignment Grouping - Some Major Alignments can win with each other. (Ex: The Mafia are able to win with the Unseen, despite being differing Alignments). This could also apply to only specific roles (Ex:The Mastermind, The Coven Leader, The Cult Leader, and The Godfather are able to win with each other, if alive. This also applies of one or more of them aren't alive. All other members of their factions would lose)
Different Trials - Players vote on who to lynch during the trial phase. Whoever has the most votes is lynched.
Alignment Separating - Roles within an alignment cannot win with each other (Ex: The Vigilante can only win if the Veteran is killed, and vice versa. If both are alive/dead at the end of the game, they both lose.)
Terminology
Investigate - Gain information about a player. This ability will define what type of information.
Heal - Prevent a player from dying tonight.
Kill - Kill target player. This can also be paired with other modifications.
Strongman - This ability cannot be stopped unless another strongman ability stops it.
Death Immune - You cannot be killed at night.
Unique - There can only be one of this role at a time.
Distract - A Distracted player cannot use night abilities tonight.
Redirect - Change the target of a player's ability (if any).
Frame - Usually on Uninformed Majorities, Any investigative checks on target player will return evil.
Tailor - Usually on Informed Minorities, Any investigative checks on target player will return good.
(Add more as you come up with cards with these terms)
Role Cards
Uninformed Majority
Moderners
(Night) - Heal yourself. (1 use)
Investigative/Special - Investigate target player, determining alignment.
Social - Target player cannot be voted tomorrow.
Support - Heal Target Player.
Offensive - Distract Target player.
Killer - Kill target player.
NEIGHBORHOOD WATCH
PROGRAM IN FORCE
(Night) - Target player is Distracted tonight.
"You busy tonight?"
(Day) - Your votes count as 3 votes.
"It's high time we cleaned up this city."
High Elves
(Night) - Investigate target player. You will know if they are an Informed Minority, but if they are, they will learn your name and role.
"Halt, who goes there?"
"My aim, like my heart, is unerring."
You can't target yourself.
"Draw steel, knave! Is this not why you've come?"
(Night) - Heal all Uninformed Majority roles that visit you tonight (2 uses).
"Darkness is only a passing thing. Rest here until morning."
You are Death Immune, but only to the first attack against you by a Neutral player.
"Those who disturb balance will never know it themselves."
"To the earth you have gone, and from the earth you return. You'll need to water yourself twice a day now."
(Night) - Target player is Distracted tonight. If they are Distracted this way, they can't vote to lynch or accuse players the next day (4 uses).
"Listen awhile, and let peace fill your heart."
(Post-Death, Night) - If you were killed at night, target a player without visiting them. If they killed you, this will be announced tomorrow (1 use).
"Not a page shall fade from memory, nor a word be stricken."
Informed Minority
The Mafia
(Night) - The Mafioso uses their Night ability targeting a player of your choosing (without you visiting anyone). If they are unable, you visit and kill the targeted player instead.
"I have no intention of placing my fate in the hands of men whose only qualification is that they managed to con a bloc of people to vote for them."
If the Godfather dies, you become the Godfather.
"I got a message for ya from the boss."
If no Mafia/Killers are alive, a random Mafia becomes a Mafioso.
A spotless record is messy work.
(Night) - Target player is Distracted tonight.
If no Mafia/Killers are alive, a random Mafia becomes a Mafioso.
"You busy tonight?"
If no Mafia/Killers are alive, a random Mafia becomes a Mafioso.
More valuable than gold is information. Heavier, too.
Low Justices
(Night) - No Low Justices can be lynched the following day. (2 uses)
We see truth through a lens, refracted.
(Night) - Kill Target player.
It's time to take justice into my own hands.
Perhaps him dying is his body sabotaging our town, hm?
You see, we actually stole all of this money from the taxes.
(Night) - Kill target player. You will not die from this. (3 uses)
I'm the ultimate authority. No one could possibly match my authority.
It's high time the real justice of this town showed itself!
Neutrals
Benign Neutral
Goal: Get yourself Lynched
(Night) - Redirect a player to yourself.
Goal: Have at least 1/3 of the people visit you.
Goal: Prevent 3 people from dying.
Goal: Live to see 2 marked targets die.
Neutral Evil
(Night) - Kill target player, and gain a 1 use version of their night ability.
(Night) - Kill target player. Their body will be burned up, leaving their role unknown to everyone.
(Night) - Douse target player. They won't know that they have been Doused. Doused players appear to be an Arsonist when Investigated.
(Night) - Strongman kill all Doused players without visiting them.
(Night) - Un-Douse yourself.
Some people just want to watch the world burn.