Difference between revisions of "Game Development deck"
Line 21: | Line 21: | ||
===Vertical Slice=== | ===Vertical Slice=== | ||
* | * 6 turns. | ||
* Use the "Production" deck from now on. | * Use the "Production" deck from now on. | ||
===Alpha=== | ===Alpha=== | ||
* | * 6 turns. | ||
===Beta=== | ===Beta=== | ||
* | * 3 turns. | ||
===RTM=== | ===RTM=== | ||
* | * 2 turn. | ||
==Resources== | ==Resources== | ||
Each developer starts each milestone with a number of counters on it equal to | Each developer starts each milestone with a number of counters on it equal to the number of turns in the milestone. These represent the resources available for that developer. When a counter is removed from a developer, the player gains one resource of the card's developer type. | ||
==Features/Bugs== | ==Features/Bugs== |
Revision as of 03:18, 26 April 2013
Special Rules
Goal
The goal is to have the most production points after 5 milestones.
Milestones
Each milestone lasts a certain number of turns and may have special rules and restrictions for each. All players must abide by each milestone, meaning that changes to the timing of a milestone affect all players. When the end of a milestone occurs, all cards left in players' hands and discard pile are shuffled into the deck and new hands are dealt before the next turn begins.
If a milestone would be changed so that it happened before the current turn, the milestone instead happens at the end of the current turn.
Preproduction
- 3 turns.
- Use the "Preproduction" deck, omitting the Lead title cards.
- Each player may play as many things during their turn as they wish.
- At the beginning of each player's turn, that player draws until they have 5 cards in hand.
- At the end of the milestone, each player chooses one developer of each type they control and attaches the corresponding Lead title cards to those developers.
Vertical Slice
- 6 turns.
- Use the "Production" deck from now on.
Alpha
- 6 turns.
Beta
- 3 turns.
RTM
- 2 turn.
Resources
Each developer starts each milestone with a number of counters on it equal to the number of turns in the milestone. These represent the resources available for that developer. When a counter is removed from a developer, the player gains one resource of the card's developer type.
Features/Bugs
Each feature/bug contains a number of production points that the feature is worth at the end of the game.
Each feature/bug may contain any number of developer resources required in the form of "<Resource>: <Cost>". The player may pay these resources from one or more developers as long as the total cost is paid.
If a cost is of the form "<Resource>/<Resource>: <Cost>", then any combination of the resources before the colon may be used to satisfy the cost.
In order to play a feature, the player must pay the amount of resources of the named type.
Bugs may be played on any player. The player who owns the bug may pay the cost indicated on the card to destroy the bug.
Points
At the end of the game, each player counts up their points as follows:
- Each feature is worth a number of production points equal to the number in the corner.
- Each bug subtracts a number of production points equal to the number in the corner.
Other
Programmers, Artists, Level Designers, and Producers are considered Developers.
Developers are considered Leads if they have a Game Designer, Lead Programmer, Lead Level Designer, or Lead Artist title card attached to them.
If a card has text of the form "<Milestone>:", it means "Each turn during the <Milestone> milestone, instead of playing an Action card you may".
The text "Lead:", means "While this developer is a lead,".
The following abbreviations can be used on the cards:
- Art - Artist
- Prog - Programmer
- LD - Level Designer
- Prod - Producer
Card List
Lead Titles
Preproduction
Production
LD: 3
Art: 1