Difference between revisions of "Epic Showdown Deck"
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| players = 2-4 | | players = 2-4 | ||
| status = Untested}} | | status = Untested}} | ||
Let this be our final battle! | |||
==Special Rules== | ==Special Rules== | ||
At the beginning of the game, players choose their alignment. Good players cannot play Evil cards, vice versa.<BR> | At the beginning of the game, players choose their alignment. Good players cannot play Evil cards, vice versa.<BR> | ||
Corner value is the minimum Epic Level required to play a card. | Corner value is the minimum Epic Level required to play a card. Players begin the game at Epic Level 1. | ||
If an attack fails to affect its target, it has failed. | If an attack fails to affect its target in any way, then it has failed. | ||
If you play an attack, your opponent may play an attack in response (this is called clashing). | If you play an attack, your opponent may play an attack in response (this is called clashing). | ||
If this happens, roll 2d6. On a 7, both attacks knock their targets down but have no other effects. Less than 7, Good player's attack is successful. More than 7, | If this happens, roll 2d6. On a 7, both attacks knock their targets down but have no other effects. Less than 7, Good player's attack is successful. More than 7, Evil player's attack is successful.<BR> | ||
If the attacks are different levels, then [something].<BR> | If the attacks are different levels, then [something].<BR> | ||
If knocked down, [something]. Die rolls of attacks against downed opponents are made at +1. | If knocked down, [something]. Die rolls of attacks against downed opponents are made at +1. | ||
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==Card List== | ==Card List== | ||
{{card|title="I Never Quit!"|type=Action - Speech, Good|bgcolor=060|text=Play only | {{card|title="I Never Quit!"|type=Action - Speech, Good|bgcolor=060|text=Play only in response to being hit while knocked down. Your Epic Level increases by one. Draw a card Remove this card from the game.}} | ||
{{card|title=" | {{card|title="I Am Not Left-Handed!"|type=Action - Speech|bgcolor=060|text=Play only if your last two attacks failed. Your Epic Level increases by one.}} | ||
{{card|title="''Killed'' your father?<BR>I ''Am'' Your Father!"|type=Action - Speech, Evil|bgcolor=060|text= | {{card|title="''Killed'' your father?<BR>I ''Am'' Your Father!"|type=Action - Speech, Evil|bgcolor=060|text=Your opponent discards two random cards. Increase both players' Epic Levels by one. Remove this card from the game.}} | ||
{{card|title="It Is Finished."|type=Action - Speech, Good|bgcolor=060|cornervalue=5|text=Play this only when you are defeated. You win.}} | {{card|title="It Is Finished."|type=Action - Speech, Good|bgcolor=060|cornervalue=5|text=Play this only when you are defeated. You win.}} | ||
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{{card|title="It's over. You've already lost."|type=Action - Speech|bgcolor=060|cornervalue=5|text=If your opponent has no cards in his hand, search the deck for any card and put it into your hand. Remove this card from the game.}} | {{card|title="It's over. You've already lost."|type=Action - Speech|bgcolor=060|cornervalue=5|text=If your opponent has no cards in his hand, search the deck for any card and put it into your hand. Remove this card from the game.}} | ||
{{card|title=" | {{card|title="aaaaaaaaaaAAAAAAA<BR>AAAAAAAAAHHHHHHH"|bgcolor=060|type=Action - Speech|text=Your turn ends. At the beginning of your next turn, increase your Epic Level by 1. Negate this if you are hit by an attack.}} | ||
{{card|title=" | {{card|title="aaaaaaaaaaAAAAAAA<BR>AAAAAAAAAHHHHHHH"|bgcolor=060|type=Action - Speech|text=Your turn ends. At the beginning of your next turn, increase your Epic Level by 1. Negate this if you are hit by an attack.}} | ||
{{card|title="It's Not Too Late For You..."|bgcolor=060|cornervalue=4|type=Action - Speech, Good|text=If your opponent has a good card and no evil cards in play or in his hand, and none of the top 3 cards of the deck are evil, You Win.<BR>Remove this card from the game and shuffle the deck.}} | {{card|title="It's Not Too Late For You..."|bgcolor=060|cornervalue=4|type=Action - Speech, Good|text=If your opponent has a good card and no evil cards in play or in his hand, and none of the top 3 cards of the deck are evil, You Win.<BR>Remove this card from the game and shuffle the deck.}} | ||
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{{card|title="Oh Yeah?"|bgcolor=060|type=Action - Speech|text=Play only in response to an enemy's Epic Level increasing. Your Epic Level increases by 1.}} | {{card|title="Oh Yeah?"|bgcolor=060|type=Action - Speech|text=Play only in response to an enemy's Epic Level increasing. Your Epic Level increases by 1.}} | ||
{{card|title="I Have The Advantage.<BR>It Is Hopeless."|type=Action - Speech, Evil|bgcolor=060|text=If you control two more things than your opponent, his next attack succeeds only on a 6, unless clashing, in which case your attack succeds on anything but a | {{card|title="I Have The Advantage.<BR>It Is Hopeless."|type=Action - Speech, Evil|bgcolor=060|text=If you control two more things than your opponent, his next attack succeeds only on a 6, unless clashing, in which case your attack succeds on anything but a 2 or 7 (double knockdown). Remove this card from the game.}} | ||
{{card|title=Flurry Of Punches|type=Action - Attack|bgcolor=600|cornervalue=1|text=Your opponent must reveal the top 5 cards of the deck. If any of them is a Flurry Of Punches, shuffle the deck. The first player to reveal no Flurries is knocked down.<BR>If the opponent is already knocked down, they reveal no cards, are knocked down again, and discard a card.}} | {{card|title=Flurry Of Punches|type=Action - Attack|bgcolor=600|cornervalue=1|text=Your opponent must reveal the top 5 cards of the deck. If any of them is a Flurry Of Punches, shuffle the deck. The first player to reveal no Flurries is knocked down.<BR>If the opponent is already knocked down, they reveal no cards, are knocked down again, and discard a card.}} | ||
{{card|title=Flurry Of Punches|type=Action - Attack|bgcolor=600|cornervalue=1|text=Your opponent must reveal the top 5 cards of the deck. If any of them is a Flurry Of Punches, shuffle the deck. The first player to reveal no Flurries is knocked down.<BR>If the opponent is already knocked down, they reveal no cards, are knocked down again, and discard a card.}} | {{card|title=Flurry Of Punches|type=Action - Attack|bgcolor=600|cornervalue=1|text=Your opponent must reveal the top 5 cards of the deck. If any of them is a Flurry Of Punches, shuffle the deck. The first player to reveal no Flurries is knocked down.<BR>If the opponent is already knocked down, they reveal no cards, are knocked down again, and discard a card.}} | ||
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{{card|title=Drain|bgcolor=600|type=Action - Attack|cornervalue=3|text=Roll a die: On a four or higher, take control of a thing, and the enemy is knocked down.}} | {{card|title=Drain|bgcolor=600|type=Action - Attack|cornervalue=3|text=Roll a die: On a four or higher, take control of a thing, and the enemy is knocked down.}} | ||
{{card|title=Summon Velociraptor|bgcolor=006|type=Thing - Evil|cornervalue=3|text='''Action - Attack, Evil, Lv 3:''' Roll a die: On a four or higher, the enemy is knocked down. On a five or higher, they also discard a random card. <BR><BR> | {{card|title=Summon Velociraptor|bgcolor=006|type=Thing - Evil|cornervalue=3|text='''Action - Attack, Evil, Lv 3:''' Roll a die: On a four or higher, the enemy is knocked down. On a five or higher, they also discard a random card. <BR><BR>[something]}} | ||
{{card|title=Breach|bgcolor=600|type=Action - Attack|cornervalue=3|text=Roll a die: on a three or higher, destroy a thing. On a five or higher, the enemy is knocked down.}} | {{card|title=Breach|bgcolor=600|type=Action - Attack|cornervalue=3|text=Roll a die: on a three or higher, destroy a thing. On a five or higher, the enemy is knocked down.}} |
Revision as of 19:15, 22 January 2012
Epic Showdown Deck | |
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Designer | ChippyYYZ |
Date | 9/08/2008 |
Players | 2-4 |
This is an untested deck. Its cards are complete, but it hasn't yet been tested. | |
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.) | |
Print this deck | |
This deck is locked. Further cards should not be added - leave feedback on the talk page. |
Let this be our final battle!
Special Rules
At the beginning of the game, players choose their alignment. Good players cannot play Evil cards, vice versa.
Corner value is the minimum Epic Level required to play a card. Players begin the game at Epic Level 1.
If an attack fails to affect its target in any way, then it has failed.
If you play an attack, your opponent may play an attack in response (this is called clashing).
If this happens, roll 2d6. On a 7, both attacks knock their targets down but have no other effects. Less than 7, Good player's attack is successful. More than 7, Evil player's attack is successful.
If the attacks are different levels, then [something].
If knocked down, [something]. Die rolls of attacks against downed opponents are made at +1.
Card List
I Am Your Father!"
I'm the best there's ever been!
AAAAAAAAAHHHHHHH"
AAAAAAAAAHHHHHHH"
Remove this card from the game and shuffle the deck.
Remove this card from the game and shuffle the deck.
It Is Hopeless."
If the opponent is already knocked down, they reveal no cards, are knocked down again, and discard a card.
If the opponent is already knocked down, they reveal no cards, are knocked down again, and discard a card.
If the opponent is already knocked down, they reveal no cards, are knocked down again, and discard a card.
If the opponent is already knocked down, they reveal no cards, are knocked down again, and discard a card.
If the opponent is already knocked down, they reveal no cards, are knocked down again, and discard a card.
If the opponent is already knocked down, they reveal no cards, are knocked down again, and discard a card.
If the opponent is already knocked down, they reveal no cards, are knocked down again, and discard a card.
If the opponent is already knocked down, they reveal no cards, are knocked down again, and discard a card.
[something]
Roll a die: on a 2 or more, The enemy is defeated.
Roll a die: on a 2 or more, The enemy is defeated.
May be played at Epic Level 4.
Your turn ends. This attack doesn't hit until your next turn. Negate this if you are hit by an attack. Roll a die: on a 2 or more, The enemy is defeated.
Play only to negate a level 3 or 4 attack. Your Epic Level is increased by 1.
Just because you're evil doesn't mean you have to fight dirty all the time.
Play only when a player is knocked down. They discard a random card.
You'll feel bad about it in the morning, but it seemed like a good idea.