Difference between revisions of "Intergalactic Fighting Tournament deck"
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Latest revision as of 18:13, 21 September 2010
Intergalactic Fighting Tournament | |
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Designer | Sam |
Date | 2nd April 2003 |
Players | 2+ |
This is a playable deck - it's finished, tested and ready to play. | |
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.) | |
Print this deck | |
This deck is locked. Further cards should not be added - leave feedback on the talk page. |
One arena, five combatants, and general magical and technological violence determining the winning team.
Special Rules
Ding!
Whenever the "Ding!" card is drawn, it is instantly played. If it shows up in a starting hand, then the player draws another card and shuffles the card back into the deck. When the "Ding!" card is played, all Techniques are removed from the field, and the effects of all actions, including Focus, are negated. This symbolizes the end of a round. After the "Ding!" card is played five times, the game ends, and the player with the most KO's wins. There are other ways of winning, however.
Techniques
You always play Techniques onto Fighters that can use them. The techniques a fighter can use are listed on the card under the "Use:" bit. The techniques with a corresponding "Use:" bit can be placed on the fighters. Techniques will usually increase BP.
Battle Power
Each fighter has a BP, or Battle Power, listed on it's card. A fighter can use an action to attack, and KO (destroy) a fighter card that has less BP. Keep track of how many KO's you get during the course of the game.
Non-KO's
Fighters removed by other means, i.e. Tragic Fire of Unholy Destruction, do not count as KO's.