Difference between revisions of "Urban Dead deck"
Watercleave (talk | contribs) |
Watercleave (talk | contribs) |
||
Line 30: | Line 30: | ||
* '''Action - Radio''' - A subset of the Action type. These cards can only be used if the player using it has an intact (Above 3 health) radio transciever, a working generator and a Suvivor equiped with the Radio Operation Thing - Skill card. SD cards. | * '''Action - Radio''' - A subset of the Action type. These cards can only be used if the player using it has an intact (Above 3 health) radio transciever, a working generator and a Suvivor equiped with the Radio Operation Thing - Skill card. SD cards. | ||
* '''Thing - Barricade''' - A subset of the Thing type. Each card has a health | * '''Thing - Barricade''' - A subset of the Thing type. Each card has a health value. See "Barricades" below for more information on these cards. SD cards. | ||
* '''Zombie Selection''' - The only cards found in the ZSD deck. See "Zombies" below for more information on these cards. ZSD cards. | * '''Zombie Selection''' - The only cards found in the ZSD deck. See "Zombies" below for more information on these cards. ZSD cards. | ||
Line 50: | Line 50: | ||
====Setup==== | ====Setup==== | ||
A zombie player needs no setup apart from setting aside a small area for his "zombie counters" | A zombie player needs no setup apart from setting aside a small area for his "zombie counters". | ||
A Survivor play must set aside a "base", divided into four different areas, usually in the following sequence: | |||
* Barricade area | |||
* Fighter area | |||
* Rest area | |||
* Item area | |||
Survivors are placed in either the Fighter or the Rest areas. They may be moved from one to the other once per turn. | |||
====Barricades==== | |||
Barricades are the major method of keeping zombies out of your "base". Barricades are constructed by playing a Thing - Barricade card into your barricade area. You can have a maximum of 9 barricade cards in your barricade area. | |||
All barricade cards are played face-down. When a zombie attacks a barricade card, add a damage token to it. When the amount of tokens on a card reach the health points of the card, the card is removed from play. | |||
====Skills==== | |||
Cards of the type Thing - Skill can be played onto Survivor cards to give them special abilities and bonuses. Some Survivors come with abilities of their own. | |||
There are two types of skill: Active and Passive. | |||
Passive skills have a constant effect on the Survivor or his surroundings. As a rule of thumb, they are active everywhere. | |||
Active skills can only be used in the Rest Area of your base. A Survivor cannot use an active skill if they are damaged or if they have moved to the Rest Area this turn. | |||
Every skill has a value. This is called its "Cooldown value". When a skill has been used, turn the Survivor card that used it upside down or sideways. Every turn, place a token on the card. When the number of tokens is equal to the cooldown value of the skill, turn the card back to normal. A Survivor cannot use any skills or take any actions while going through the Cooldown process. However, if the Survivor takes damage, they are instantly able to use their skill again ONCE, after which they must undergo the cooldown process again. | |||
''Still under construction'' | ''Still under construction'' |
Revision as of 16:34, 19 August 2009
Urban Dead deck | |
---|---|
Designer | Watercleave |
Date | 18/08/2009 |
Players | 2+ |
This deck has not been categorised. | |
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.) | |
Print this deck | |
This deck is locked. Further cards should not be added - leave feedback on the talk page. |
This was inspired by and is based on Urban Dead, a survival MMORPG, which was incidentally made by the same person who concieved Dvorak.
Special Rules
This game can be played in two ways:
Distinct teams
In this mode, one player or group of players plays the Survivor team, and the other plays the Zombie team. This is the recommended form of play.
There are three distinct decks which are used in this game mode: The main Survivor deck (SD), the main Zombie deck (ZD), and the Zombie selection deck (ZSD). All of the cards are marked with the acronym of their deck.
Card types
There are several different types of card in this deck:
- Thing - Survivor - A subset of the Thing type. Survivors have a health value in the corner of their card. When they have taken damage equal to or greater than their health value, they are removed from play. SD cards.
- Action - Item - A subset of the Action type, these cards represent a one-use item. Some of these cards require a certain type of Survivor to be under the control of a player before they can be used. SD cards.
- Thing - Skill(Survivor) - A subset of the Thing type. A card of this type can be applied to any Survivor to give them a special ability or modifier. Some Survivor cards automatically act as if they already have a skill attached.
- Action - Radio - A subset of the Action type. These cards can only be used if the player using it has an intact (Above 3 health) radio transciever, a working generator and a Suvivor equiped with the Radio Operation Thing - Skill card. SD cards.
- Thing - Barricade - A subset of the Thing type. Each card has a health value. See "Barricades" below for more information on these cards. SD cards.
- Zombie Selection - The only cards found in the ZSD deck. See "Zombies" below for more information on these cards. ZSD cards.
- Thing - Item (Equipable) - A subset of the Thing type. These cards can be applied to any Survivor card to give bonuses etc.. Some items have limited uses, given by the number in the corner of the card. SD cards.
- Thing - Item - Currently there are only two cards of this type: Radio Transciever and Generator. Radios are required to use Action - Radio cards. See "Power" below for information on Generators. These items have health values in the top-left corner. SD cards.
Tokens
Tokens can be any type of smallish marker, such as a coin. They are used to represent several things:
Zombies - A special area is set aside by the player playing the Zombie side. Any tokens placed here indicate one zombie each. (Different coloured or different sized tokens can be used to show larger numbers of zombies, ie. 5 or 10 per token).
Survivor/Item/Barricade health - When a survivor, item or barricade piece takes damage, add a token to their card. When the number of tokens equals the health value of the card or more, the survivor is removed from play. Tokens being used this way are called "damage tokens".
Item uses - Some equipable items have limited uses. When you use such an item, add a token to its card. When the number of tokens is equal to or greater than the uses of the item, you may chose to discard the item or wait until you find a method of restoring the uses of the item.
Setup
A zombie player needs no setup apart from setting aside a small area for his "zombie counters".
A Survivor play must set aside a "base", divided into four different areas, usually in the following sequence:
- Barricade area
- Fighter area
- Rest area
- Item area
Survivors are placed in either the Fighter or the Rest areas. They may be moved from one to the other once per turn.
Barricades
Barricades are the major method of keeping zombies out of your "base". Barricades are constructed by playing a Thing - Barricade card into your barricade area. You can have a maximum of 9 barricade cards in your barricade area.
All barricade cards are played face-down. When a zombie attacks a barricade card, add a damage token to it. When the amount of tokens on a card reach the health points of the card, the card is removed from play.
Skills
Cards of the type Thing - Skill can be played onto Survivor cards to give them special abilities and bonuses. Some Survivors come with abilities of their own.
There are two types of skill: Active and Passive.
Passive skills have a constant effect on the Survivor or his surroundings. As a rule of thumb, they are active everywhere.
Active skills can only be used in the Rest Area of your base. A Survivor cannot use an active skill if they are damaged or if they have moved to the Rest Area this turn.
Every skill has a value. This is called its "Cooldown value". When a skill has been used, turn the Survivor card that used it upside down or sideways. Every turn, place a token on the card. When the number of tokens is equal to the cooldown value of the skill, turn the card back to normal. A Survivor cannot use any skills or take any actions while going through the Cooldown process. However, if the Survivor takes damage, they are instantly able to use their skill again ONCE, after which they must undergo the cooldown process again.
Still under construction