Difference between revisions of "Discard deck"
From Dvorak - A Blank-Card Game
Jump to navigationJump to search
Line 146: | Line 146: | ||
| type = Thing-Equipment | | type = Thing-Equipment | ||
}} | }} | ||
UNDER CONSTRUCTION | UNDER CONSTRUCTION | ||
Will update soon... | Will update soon... |
Revision as of 12:17, 1 December 2008
Discard deck | |
---|---|
Designer | afklol |
Date | 1/12/2008 |
Players | 2 |
This deck has not been categorised. | |
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.) | |
Print this deck | |
This deck is locked. Further cards should not be added - leave feedback on the talk page. |
Short Description is UNDER CONSTRUCTION
Special Rules
In this game, each player will have a separate discard pile instead of one unified discard pile.
Each Creature can only be equipped with one equipment at a time, and equipment can only be played as an attachment to a creature.
A creature's first cornervalue is its attack stat, used when attacking opponent creatures, and its second cornervalue is used when defending from opponent attacks. If the attacker and defender have equal attacking and defending cornervalues, respectively, neither creature is destroyed.
UNDER CONSTRUCTION
Victory
The player who has the most cards in his/her discard pile when the last card is drawn is the victor.
Card List
Hyperdrive
Action
Discard one card from your hand, and place one card from your discard pile into your hand.
Defense Shield
Thing-Equipment
The creature equipped with this card cannot be destroyed until this card is destroyed.
0/0
SpyThing-Creature
If this card is on the field at the end of your opponent's turn, discard two cards from the deck to your discard pile.
0/2
Soldier1Thing-Creature
Action: Destroy any Creature in play.
3/1
Soldier2Thing-Creature
4/3
Soldier3Thing-Creature
When this Creature is played, move two cards from your discard pile to your opponent's discard pile.
Black Hole
Action
Destroy all cards in play.
SpyGear
Thing-Equipment
When equipped to Spy, double the amount of cards discarded by the effect of Spy. Note: Can stack multiples.
Magnet
Thing-Equipment
The opponent can only attack the creature with the Magnet equipped to it.
Icy Hands
Action
Destroy all equipment in play.
Restart Button
Action
Place all cards from each player's discard pile, including this card, in the deck and shuffle the deck.
Switcheroo
Action
Both players exchange hands.
Multiplier
Action
Each player discards, from the top of the deck, the amount of cards in his/her hand.
1/1
RogueThing-Creature
When attacking, bypass all equipment.
Peacefulness
Action
Neither player can attack for two turns
Extra Summon
Action
The player of this card can play two Things this turn.
Time Stop
Action
This card stays in play until neither player has any cards in his/her hand. While this card is in play, neither player can draw from the deck.
2/1
UndeadThing-Creature
When this Creature is destroyed, place it in the player's hand instead of his/her discard pile.
Detonator
Thing-Equipment
This card can only be equipped to an opponent's creature. If an opponent's creature already has an equipment card equipped, you may send that equipment to the opponent's discard pile to equip this. At the end of the opponent's next turn, after any end-of-turn effects, destroy the creature and send it and this to the discard pile of the player who played this card.
UNDER CONSTRUCTION
Will update soon...