Short Description is UNDER CONSTRUCTION
ALL SUGGESTIONS ON THE TALK PAGE WILL BE CONSIDERED
Special Rules
In this game, each player will have a separate discard pile instead of one unified discard pile.
Each Creature can only be equipped with one equipment at a time, and equipment can only be played as an attachment to a creature.
A creature's first cornervalue is its attack stat, used when attacking opponent creatures, and its second cornervalue is used when defending from opponent attacks. If the attacker and defender have equal attacking and defending cornervalues, respectively, neither creature is destroyed.
Instant Actions are to be played when the text on the card specifies, usually sometime during the opponent's turn. Instants are not counted towards the one action-per-turn limit.
UNDER CONSTRUCTION
Victory
The player who has the most cards in his/her discard pile when the last card is drawn is the victor.
Card List
Hyperdrive
Action
Discard one card from your hand, and place one card from your discard pile into your hand.
Defense Shield
Thing-Equipment
The creature equipped with this card cannot be destroyed until this card is destroyed.
Thing-Creature
If this card is on the field at the end of your opponent's turn, discard two cards from the deck to your discard pile.
Thing-Creature
Action: Destroy any Creature in play.
Thing-Creature
When this Creature is played, move two cards from your discard pile to your opponent's discard pile.
Black Hole
Action
Destroy all cards in play.
SpyGear
Thing-Equipment
When equipped to "Spy" or "Robot Spy", double the amount of cards discarded by the effect of Spy. Note: Can stack multiples.
Magnet
Thing-Equipment
The opponent can only attack the creature with the Magnet equipped to it.
Icy Hands
Action
Destroy all equipment in play.
Restart Button
Action
Place all cards from each player's discard pile, including this card, in the deck and shuffle the deck.
Switcheroo
Action
Both players exchange hands.
Multiplier
Action
Each player discards, from the top of the deck, the amount of cards in his/her hand.
Thing-Creature
When attacking, bypass all equipment.
Peacefulness
Action
Neither player can attack for two turns
Extra Summon
Action
The player of this card can play two Things this turn.
Time Stop
Action
This card stays in play until neither player has any cards in his/her hand. While this card is in play, neither player can draw from the deck.
Thing-Creature
When this Creature is destroyed, place it in the player's hand instead of his/her discard pile.
Detonator
Thing-Equipment
This card can only be equipped to an opponent's creature. If an opponent's creature already has an equipment card equipped, you may send that equipment to the opponent's discard pile to equip this. At the end of the opponent's next turn, after any end-of-turn effects, destroy the creature and send it and this to the discard pile of the player who played this card.
Sword
Thing-Equipment
The Creature equipped with this card gets +2/+0 to its cornervalue
Thing-Creature
When this card is put in play, search the deck for any card with "Robot" in its name and add it to your hand.
Thing-Creature
When this card is put in play, it gets +1/+1 for every Creature in the player's possesion.
Thing-Creature
When this card is put in play, all cards with "Robot" in their names get sent to the discard pile of the player of this card.
Thing-Creature
If this card is in play at the end of your opponent's turn, send two cards from the top of the deck to your discard pile.
Gamebreaker
Action
Switch Discard Piles with your opponent.
Thing-Creature
When this card is put in play, take one card randomly from your opponent's hand and discard it into your discard pile.
Blunt Object
Thing-Equipment
When a Creature equipped with this card destroys an opponent's creature, discard two cards from the deck to your graveyard.
Copycat
Action-Instant
Play when your opponent uses an action. That action applies to both players.
Nullify
Action-Instant
Play when your opponent uses an action. That action is sent to the discard pile without its effect activating.
Pilfer
Action-Instant
Play when your opponent draws a card. After your opponent sees it, take that card and add it to your hand.
Thing-Creature
This card gains +1/+1 for every card with "Robot" in its name in play.
Thing-Creature
When this card is put in play, choose a creature on the field. This card obtains the same cornervalues and abilities as that card. If that card has a put-in-play effect, apply that effect. This card can not be played when the field is empty.
Thing-Creature
This card can only be attacked by Creatures with "Ghost" in their names.
UNDER CONSTRUCTION
Will update soon...