Difference between revisions of "Halo deck"
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{{card|title=Contain the Outbreak|type=Action|text=If a flood has been in play, Humanity controls the Control Room, and the Index and Guilty Spark are there, you win.}} | {{card|title=Contain the Outbreak|type=Action|text=If a flood has been in play, Humanity controls the Control Room, and the Index and Guilty Spark are there, you win.}} | ||
{{card|title=Light Fuse, Run Away|type=Action|text=If | {{card|title=Light Fuse, Run Away|type=Action|text=If The Master Chief is in the Pillar of Autumn, you win.}} | ||
{{card|title=The Truth and Reconcilliation|type=Thing - Location}} | {{card|title=The Truth and Reconcilliation|type=Thing - Location}} | ||
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{{card|title=The Control Room|type=Thing - Location}} | {{card|title=The Control Room|type=Thing - Location}} | ||
{{card|title=343 Guilty Spark|type=Thing|text= | {{card|title=343 Guilty Spark|type=Thing|text=Transporter<BR>'''Action:''' Search the deck for a location and play it.}} | ||
{{card|title=The Library|type=Thing - Location}} | {{card|title=The Library|type=Thing - Location}} | ||
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{{card|title=The Silent Cartographer|type=Thing - Location}} | {{card|title=The Silent Cartographer|type=Thing - Location}} | ||
{{card|title=Grunts|type=Action - Reinforcement|bgcolor=800|text=Add 5 Grunts to a location.}} | |||
{{card|title=Jackals|type=Action - Reinforcement|bgcolor=800|text=Add 3 Jackals to a location.}} | |||
{{card|title=Elites|type=Action - Reinforcement|bgcolor=800|text=Add 2 Elites to a location.}} | |||
{{card|title=Hunters|type=Action - Reinforcement|bgcolor=800|text=Add 2 Hunters to a location.}} | |||
{{card|title=Saber Elite|type=Action - Reinforcement|bgcolor=800|text=Add a Saber Elite to a location.}} | |||
{{card|title=Camo Elites|type=Action - Reinforcement|bgcolor=800|text=Add 3 Elites to a location.<BR>Play this card anytime, anywhere.}} | |||
{{card|title=Sentinels|type=Action - Reinforcement|bgcolor=800|text=Add 7 Sentinels to a location.}} | |||
{{card|title=The Flood|type=Action - Reinforcement|bgcolor=800|text=Add 10 Infection Flood to a location.}} | |||
{{card|title=Marines|type=Action - Reinforcement|bgcolor=800|text=Add 6 Marines to a location.}} | |||
{{card|title=ODSTs|type=Action - Reinforcement|bgcolor=800|text=Add 5 Helljumpers to a location.}} | |||
{{card|title=The Master Chief|type=Action - Reinforcement|bgcolor=800|text=If the Master Chief is not in play, add him to a location.}} | |||
{{card|title=Ghosts|type=Action - Reinforcement|bgcolor=800|text=Add 2 Ghosts to a location.}} | |||
{{card|title=Warthog|type=Action - Reinforcement|bgcolor=800|text=Add a Warthog to a location.}} | |||
{{card|title=Banshees|type=Action - Reinforcement|bgcolor=800|text=Add 2 Banshees to a location.}} | |||
{{card|title=Scorpion|type=Action - Reinforcement|bgcolor=800|text=Add a friggin' Scorpion to a location.}} | |||
{{card|title=Wraith|type=Action - Reinforcement|bgcolor=800|text=Add a Wraith to a location.}} |
Revision as of 21:54, 6 November 2008
Halo deck | |
---|---|
Designer | ChippyYYZ |
Date | 31/05/2008 |
Players | ? |
This is an unfinished deck. It is incomplete, and is not playable. | |
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.) | |
Print this deck | |
This deck is locked. Further cards should not be added - leave feedback on the talk page. |
Special Rules
Rules under construction
Card List
The Flood Escape
Action
If the Flood control the Truth and Reconcilliation, you win.
The Great Journey
Action
If the Covenant control the Control Room and have a human prisoner and the Index there, you win.
Turns out they were right all along.
Turns out they were right all along.
Contain the Outbreak
Action
If a flood has been in play, Humanity controls the Control Room, and the Index and Guilty Spark are there, you win.
Light Fuse, Run Away
Action
If The Master Chief is in the Pillar of Autumn, you win.
The Truth and Reconcilliation
Thing - Location
The Pillar of Autumn
Thing - Location
The Control Room
Thing - Location
343 Guilty Spark
Thing
Transporter
Action: Search the deck for a location and play it.
Action: Search the deck for a location and play it.
The Library
Thing - Location
Human Ops Base
Thing - Location
The Swamp
Thing - Location
The Silent Cartographer
Thing - Location
Grunts
Action - Reinforcement
Add 5 Grunts to a location.
Jackals
Action - Reinforcement
Add 3 Jackals to a location.
Elites
Action - Reinforcement
Add 2 Elites to a location.
Hunters
Action - Reinforcement
Add 2 Hunters to a location.
Saber Elite
Action - Reinforcement
Add a Saber Elite to a location.
Camo Elites
Action - Reinforcement
Add 3 Elites to a location.
Play this card anytime, anywhere.
Play this card anytime, anywhere.
Sentinels
Action - Reinforcement
Add 7 Sentinels to a location.
The Flood
Action - Reinforcement
Add 10 Infection Flood to a location.
Marines
Action - Reinforcement
Add 6 Marines to a location.
ODSTs
Action - Reinforcement
Add 5 Helljumpers to a location.
The Master Chief
Action - Reinforcement
If the Master Chief is not in play, add him to a location.
Ghosts
Action - Reinforcement
Add 2 Ghosts to a location.
Warthog
Action - Reinforcement
Add a Warthog to a location.
Banshees
Action - Reinforcement
Add 2 Banshees to a location.
Scorpion
Action - Reinforcement
Add a friggin' Scorpion to a location.
Wraith
Action - Reinforcement
Add a Wraith to a location.