Difference between revisions of "Epic Showdown Deck"
(I think I've got the rules where I want them this time) |
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| designer = ChippyYYZ | | designer = ChippyYYZ | ||
| date = 9/08/2008 | | date = 9/08/2008 | ||
| players = | | players = 2-4 | ||
| status = Untested}} | | status = Untested}} | ||
Let this be our final battle! | |||
==Special Rules== | ==Special Rules== | ||
At the beginning of the game, players choose their alignment. Good players cannot play Evil cards, vice versa.<BR> | |||
A card's corner value is its Epic Level. Players may not play cards of a higher Epic Level than themselves. Players begin the game at Epic Level 1.<BR> | |||
===Terminology=== | |||
An attack has '''Failed''' if it fails to affect its target in any way. If players tie in a clash, neither attack has failed.<BR><BR> | |||
Many attacks can '''Knock Down''' a player. Die rolls of attacks against downed opponents are made at +1, and die rolls of attacks by downed players are made at -1. A downed player may get back up instead of playing a Thing.<BR><BR> | |||
When you play an attack on your turn, your opponent may play an attack in response, in which case you both '''Clash'''.<BR> | |||
In a clash, each player rolls a d6. A player gets +1 to the die roll if their attack has a higher Epic Level than their opponent's attack or if their opponent is knocked down (+2 if both). If they tie, then both attacks knock their targets down but have no other effects. Otherwise, the player who rolled higher carries out their attack, usually rolling another d6 as described on the attack card, as though only that player had attacked.<BR> | |||
<br clear=all /> | <br clear=all /> | ||
==Card List== | ==Card List== | ||
{{card|title="I Never Quit!"|type=Action - Speech, Good|bgcolor=060|text=Play only | {{card|title="I Never Quit!"|type=Action - Speech, Good|bgcolor=060|text=Play only in response to being hit while down. Your Epic Level increases by one, you get back up, and you draw a card. Remove this card from the game.}} | ||
{{card|title=" | {{card|title="I Am Not Left-Handed!"|type=Action - Speech|bgcolor=060|text=Play only if your last two attacks failed. Your Epic Level increases by one.}} | ||
{{card|title="''Killed'' your father?<BR>I ''Am'' Your Father!"|type=Action - Speech, Evil|bgcolor=060|text= | {{card|title="''Killed'' your father?<BR>I ''Am'' Your Father!"|type=Action - Speech, Evil|bgcolor=060|text=Your opponent discards two random cards. Increase both players' Epic Levels by one. Remove this card from the game.}} | ||
{{card|title="It Is Finished."|type=Action - Speech, Good|bgcolor=060|cornervalue=5|text=Play this only when you are defeated. You win.}} | {{card|title="It Is Finished."|type=Action - Speech, Good|bgcolor=060|cornervalue=5|text=Play this only when you are defeated. You win.}} | ||
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{{card|title="It's over. You've already lost."|type=Action - Speech|bgcolor=060|cornervalue=5|text=If your opponent has no cards in his hand, search the deck for any card and put it into your hand. Remove this card from the game.}} | {{card|title="It's over. You've already lost."|type=Action - Speech|bgcolor=060|cornervalue=5|text=If your opponent has no cards in his hand, search the deck for any card and put it into your hand. Remove this card from the game.}} | ||
{{card|title=" | {{card|title="aaaaaaaaaaAAAAAAA<BR>AAAAAAAAAHHHHHHH"|bgcolor=060|type=Action - Speech|text=Your turn ends. At the beginning of your next turn, increase your Epic Level by 1. Negate this if you are hit by an attack.}} | ||
{{card|title=" | {{card|title="aaaaaaaaaaAAAAAAA<BR>AAAAAAAAAHHHHHHH"|bgcolor=060|type=Action - Speech|text=Your turn ends. At the beginning of your next turn, increase your Epic Level by 1. Negate this if you are hit by an attack.}} | ||
{{card|title="It's Not Too Late For You..."|bgcolor=060|cornervalue=4|type=Action - Speech, Good|text=If your opponent has a good card and no evil cards in play or in his hand, and none of the top 3 cards of the deck are evil, You Win.<BR>Remove this card from the game and shuffle the deck.}} | {{card|title="It's Not Too Late For You..."|bgcolor=060|cornervalue=4|type=Action - Speech, Good|text=If your opponent has a good card and no evil cards in play or in his hand, and none of the top 3 cards of the deck are evil, You Win.<BR>Remove this card from the game and shuffle the deck.}} | ||
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{{card|title="Oh Yeah?"|bgcolor=060|type=Action - Speech|text=Play only in response to an enemy's Epic Level increasing. Your Epic Level increases by 1.}} | {{card|title="Oh Yeah?"|bgcolor=060|type=Action - Speech|text=Play only in response to an enemy's Epic Level increasing. Your Epic Level increases by 1.}} | ||
{{card|title="I Have The Advantage.<BR>It Is Hopeless."|type=Action - Speech, Evil|bgcolor=060|text=If you control two more things than your opponent, his next attack succeeds only on a 6, unless clashing, in which case your attack succeds on anything but a | {{card|title="I Have The Advantage.<BR>It Is Hopeless."|type=Action - Speech, Evil|bgcolor=060|text=If you control two more things than your opponent, his next attack succeeds only on a 6, unless clashing, in which case your attack succeds on anything but a 2 or 7 (double knockdown). Remove this card from the game.}} | ||
{{card|title=Flurry Of Punches|type=Action - Attack|bgcolor=600|cornervalue=1|text=Your opponent must reveal the top 5 cards of the deck. If any of them is a Flurry Of Punches, | {{card|title=Flurry Of Punches|type=Action - Attack|bgcolor=600|cornervalue=1|text=Your opponent must reveal the top 5 cards of the deck. If any of them is a Flurry Of Punches, shuffle the deck. The first player to reveal no Flurries is knocked down.<BR>If the opponent is already knocked down, they reveal no cards, are knocked down again, and discard a card.}} | ||
{{card|title=Flurry Of Punches|type=Action - Attack|bgcolor=600|cornervalue=1|text=Your opponent must reveal the top 5 cards of the deck. If any of them is a Flurry Of Punches, | {{card|title=Flurry Of Punches|type=Action - Attack|bgcolor=600|cornervalue=1|text=Your opponent must reveal the top 5 cards of the deck. If any of them is a Flurry Of Punches, shuffle the deck. The first player to reveal no Flurries is knocked down.<BR>If the opponent is already knocked down, they reveal no cards, are knocked down again, and discard a card.}} | ||
{{card|title=Flurry Of Punches|type=Action - Attack|bgcolor=600|cornervalue=1|text=Your opponent must reveal the top 5 cards of the deck. If any of them is a Flurry Of Punches, | {{card|title=Flurry Of Punches|type=Action - Attack|bgcolor=600|cornervalue=1|text=Your opponent must reveal the top 5 cards of the deck. If any of them is a Flurry Of Punches, shuffle the deck. The first player to reveal no Flurries is knocked down.<BR>If the opponent is already knocked down, they reveal no cards, are knocked down again, and discard a card.}} | ||
{{card|title=Flurry Of Punches|type=Action - Attack|bgcolor=600|cornervalue=1|text=Your opponent must reveal the top 5 cards of the deck. If any of them is a Flurry Of Punches, | {{card|title=Flurry Of Punches|type=Action - Attack|bgcolor=600|cornervalue=1|text=Your opponent must reveal the top 5 cards of the deck. If any of them is a Flurry Of Punches, shuffle the deck. The first player to reveal no Flurries is knocked down.<BR>If the opponent is already knocked down, they reveal no cards, are knocked down again, and discard a card.}} | ||
{{card|title=Flurry Of Punches|type=Action - Attack|bgcolor=600|cornervalue=1|text=Your opponent must reveal the top 5 cards of the deck. If any of them is a Flurry Of Punches, | {{card|title=Flurry Of Punches|type=Action - Attack|bgcolor=600|cornervalue=1|text=Your opponent must reveal the top 5 cards of the deck. If any of them is a Flurry Of Punches, shuffle the deck. The first player to reveal no Flurries is knocked down.<BR>If the opponent is already knocked down, they reveal no cards, are knocked down again, and discard a card.}} | ||
{{card|title=Flurry Of Punches|type=Action - Attack|bgcolor=600|cornervalue=1|text=Your opponent must reveal the top 5 cards of the deck. If any of them is a Flurry Of Punches, | {{card|title=Flurry Of Punches|type=Action - Attack|bgcolor=600|cornervalue=1|text=Your opponent must reveal the top 5 cards of the deck. If any of them is a Flurry Of Punches, shuffle the deck. The first player to reveal no Flurries is knocked down.<BR>If the opponent is already knocked down, they reveal no cards, are knocked down again, and discard a card.}} | ||
{{card|title=Flurry Of Punches|type=Action - Attack|bgcolor=600|cornervalue=1|text=Your opponent must reveal the top 5 cards of the deck. If any of them is a Flurry Of Punches, | {{card|title=Flurry Of Punches|type=Action - Attack|bgcolor=600|cornervalue=1|text=Your opponent must reveal the top 5 cards of the deck. If any of them is a Flurry Of Punches, shuffle the deck. The first player to reveal no Flurries is knocked down.<BR>If the opponent is already knocked down, they reveal no cards, are knocked down again, and discard a card.}} | ||
{{card|title=Flurry Of Punches|type=Action - Attack|bgcolor=600|cornervalue=1|text=Your opponent must reveal the top 5 cards of the deck. If any of them is a Flurry Of Punches, | {{card|title=Flurry Of Punches|type=Action - Attack|bgcolor=600|cornervalue=1|text=Your opponent must reveal the top 5 cards of the deck. If any of them is a Flurry Of Punches, shuffle the deck. The first player to reveal no Flurries is knocked down.<BR>If the opponent is already knocked down, they reveal no cards, are knocked down again, and discard a card.}} | ||
{{card|title=Expelliarmus|bgcolor=600|type=Action - Attack, Good|cornervalue=2|text=Roll a die: On a three or four, destroy a thing. On a five or six, take control of it instead.}} | {{card|title=Expelliarmus|bgcolor=600|type=Action - Attack, Good|cornervalue=2|text=Roll a die: On a three or four, destroy a thing. On a five or six, take control of it instead.}} | ||
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{{card|title=Drain|bgcolor=600|type=Action - Attack|cornervalue=3|text=Roll a die: On a four or higher, take control of a thing, and the enemy is knocked down.}} | {{card|title=Drain|bgcolor=600|type=Action - Attack|cornervalue=3|text=Roll a die: On a four or higher, take control of a thing, and the enemy is knocked down.}} | ||
{{card|title=Summon Velociraptor|bgcolor=006|type=Thing - Evil|cornervalue=3|text='''Action - Attack, Evil, Lv 3:''' Roll a die: On a four or higher, the enemy is knocked down. On a five or higher, they also discard a random card. <BR><BR> | {{card|title=Summon Velociraptor|bgcolor=006|type=Thing - Evil|cornervalue=3|text='''Action - Attack, Evil, Lv 3:''' Roll a die: On a four or higher, the enemy is knocked down. On a five or higher, they also discard a random card. <BR><BR>[something]}} | ||
{{card|title=Breach|bgcolor=600|type=Action - Attack|cornervalue=3|text=Roll a die: on a three or higher, destroy a thing. On a five or higher, the enemy is knocked down.}} | {{card|title=Breach|bgcolor=600|type=Action - Attack|cornervalue=3|text=Roll a die: on a three or higher, destroy a thing. On a five or higher, the enemy is knocked down.}} | ||
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{{card|title=Mind Drain|type=Action - Attack|bgcolor=600|cornervalue=4|text=Roll a die: On a 3 or more, Take a random card from the enemy's hand. On a four or more, the enemy is knocked down. On a five or more, take an extra card.}} | {{card|title=Mind Drain|type=Action - Attack|bgcolor=600|cornervalue=4|text=Roll a die: On a 3 or more, Take a random card from the enemy's hand. On a four or more, the enemy is knocked down. On a five or more, take an extra card.}} | ||
{{card|title= | {{card|title=Omnislash!|type=Action - Attack, Good|bgcolor=600|cornervalue=5|text='''Finisher'''<BR>Roll a die: on a 2 or more, The enemy is defeated.}} | ||
{{card|title=Avada Kedavra!|type=Action - Attack, Evil|bgcolor=600|cornervalue=5|text='''Finisher'''<BR>Roll a die: on a 2 or more, The enemy is defeated.}} | {{card|title=Avada Kedavra!|type=Action - Attack, Evil|bgcolor=600|cornervalue=5|text='''Finisher'''<BR>Roll a die: on a 2 or more, The enemy is defeated.}} | ||
{{card|title=Spirit Bomb!|type=Action - Attack|bgcolor=600|cornervalue=5|text='''Finisher'''<BR>May be played at Epic Level 4.<BR>Your turn ends. This attack doesn't hit until your next turn. Negate this if you are | {{card|title=Spirit Bomb!|type=Action - Attack|bgcolor=600|cornervalue=5|text='''Finisher'''<BR>May be played at Epic Level 4.<BR>Your turn ends. This attack doesn't hit until your next turn. Negate this if you are hit by an attack. Roll a die: on a 2 or more, The enemy is defeated.}} | ||
{{card|title=Fire Two!|bgcolor=600|type=Action - Attack|cornervalue=?|text=This is a copy of the last attack you used.}} | {{card|title=Fire Two!|bgcolor=600|type=Action - Attack|cornervalue=?|text=This is a copy of the last attack you used.}} | ||
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{{card|title=Unlock Power|type=Action|bgcolor=600|text=Play only if your Epic Level is less than 3. Your Epic Level is increased by 1.}} | {{card|title=Unlock Power|type=Action|bgcolor=600|text=Play only if your Epic Level is less than 3. Your Epic Level is increased by 1.}} | ||
{{card|title=Iron Will|bgcolor=006|type=Thing|text= | {{card|title=Iron Will|bgcolor=006|type=Thing|text=If you would discard a random card, instead discard a card of your choice.}} | ||
{{card|title= | {{card|title=Superior Armor|bgcolor=006|type=Thing|text=Die rolls of opponent's attacks (not while clashing) are subtracted by one.}} | ||
{{card|title=Superior Fighting Talent|bgcolor=006|type=Thing|text=Your opponent only reveals 3 cards when you play Flurry of Punches.}} | {{card|title=Superior Fighting Talent|bgcolor=006|type=Thing|text=Your opponent only reveals 3 cards when you play Flurry of Punches.}} | ||
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{{card|title=Ukemi|bgcolor=006|type=Thing|text=If you get knocked down, roll a die: On a 4 or more, you get back up immediately.}} | {{card|title=Ukemi|bgcolor=006|type=Thing|text=If you get knocked down, roll a die: On a 4 or more, you get back up immediately.}} | ||
{{card|title= | {{card|title=Energy Shield|bgcolor=006|type=Thing|text=When hit by an attack, roll a die: If it is at least 4 and higher than the attack's epic level, you are unaffected.}} | ||
{{card|title=The Elder Wand|bgcolor=006|type=Thing|text=When your attack hits, the die roll is automatically 6.}} | {{card|title=The Elder Wand|bgcolor=006|type=Thing|text=When your attack hits, the die roll is automatically 6.}} | ||
{{card|title=Superior Reflexes|bgcolor=006|type=Thing|text=When clashing, your attack's success range is increased by 1.}} | {{card|title=Superior Reflexes|bgcolor=006|type=Thing|text=When clashing, your attack's success range is increased by 1, skipping 7.}} | ||
{{card|title=Weak Spot|bgcolor=777|type=Other|text=Cannot be played. If an opponent forces you to discard this card, destroy a thing you control or discard a random card (their choice).}} | {{card|title=Weak Spot|bgcolor=777|type=Other|text=Cannot be played. If an opponent forces you to discard this card, destroy a thing you control or discard a random card (their choice).}} | ||
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{{card|title=Invulerability|bgcolor=777|type=Other - Evil|text=Cannot be played. If your Epic Level is 5 and you are evil, you cannot be defeated while this card is in your hand.}} | {{card|title=Invulerability|bgcolor=777|type=Other - Evil|text=Cannot be played. If your Epic Level is 5 and you are evil, you cannot be defeated while this card is in your hand.}} | ||
{{card|title=Get On With It!|bgcolor=777|type=Other|text=Cannot be played. If discarded, | {{card|title=Get On With It!|bgcolor=777|type=Other|text=Cannot be played. If discarded, each player's Epic Level are increased by 1.}} |
Latest revision as of 01:49, 24 January 2012
Epic Showdown Deck | |
---|---|
Designer | ChippyYYZ |
Date | 9/08/2008 |
Players | 2-4 |
This is an untested deck. Its cards are complete, but it hasn't yet been tested. | |
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.) | |
Print this deck | |
This deck is locked. Further cards should not be added - leave feedback on the talk page. |
Let this be our final battle!
Special Rules
At the beginning of the game, players choose their alignment. Good players cannot play Evil cards, vice versa.
A card's corner value is its Epic Level. Players may not play cards of a higher Epic Level than themselves. Players begin the game at Epic Level 1.
Terminology
An attack has Failed if it fails to affect its target in any way. If players tie in a clash, neither attack has failed.
Many attacks can Knock Down a player. Die rolls of attacks against downed opponents are made at +1, and die rolls of attacks by downed players are made at -1. A downed player may get back up instead of playing a Thing.
When you play an attack on your turn, your opponent may play an attack in response, in which case you both Clash.
In a clash, each player rolls a d6. A player gets +1 to the die roll if their attack has a higher Epic Level than their opponent's attack or if their opponent is knocked down (+2 if both). If they tie, then both attacks knock their targets down but have no other effects. Otherwise, the player who rolled higher carries out their attack, usually rolling another d6 as described on the attack card, as though only that player had attacked.
Card List
I Am Your Father!"
I'm the best there's ever been!
AAAAAAAAAHHHHHHH"
AAAAAAAAAHHHHHHH"
Remove this card from the game and shuffle the deck.
Remove this card from the game and shuffle the deck.
It Is Hopeless."
If the opponent is already knocked down, they reveal no cards, are knocked down again, and discard a card.
If the opponent is already knocked down, they reveal no cards, are knocked down again, and discard a card.
If the opponent is already knocked down, they reveal no cards, are knocked down again, and discard a card.
If the opponent is already knocked down, they reveal no cards, are knocked down again, and discard a card.
If the opponent is already knocked down, they reveal no cards, are knocked down again, and discard a card.
If the opponent is already knocked down, they reveal no cards, are knocked down again, and discard a card.
If the opponent is already knocked down, they reveal no cards, are knocked down again, and discard a card.
If the opponent is already knocked down, they reveal no cards, are knocked down again, and discard a card.
[something]
Roll a die: on a 2 or more, The enemy is defeated.
Roll a die: on a 2 or more, The enemy is defeated.
May be played at Epic Level 4.
Your turn ends. This attack doesn't hit until your next turn. Negate this if you are hit by an attack. Roll a die: on a 2 or more, The enemy is defeated.
Play only to negate a level 3 or 4 attack. Your Epic Level is increased by 1.
Just because you're evil doesn't mean you have to fight dirty all the time.
Play only when a player is knocked down. They discard a random card.
You'll feel bad about it in the morning, but it seemed like a good idea.