Difference between revisions of "Epic Showdown Deck"

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(I think I've got the rules where I want them this time)
 
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Remember the last showdown you witnessed?  Harry Potter, Naruto, Dragonball Z, stuff like that?  Punches fly back and forth with no apparent effect, dust clouds clear to reveal unharmed enemies, the hero gives a quick speech, and eventually, the Finishing Blow is struck.  This is like that.
{{Infobox
{{Infobox
| designer = ChippyYYZ
| designer = ChippyYYZ
| date = 9/08/2008
| date = 9/08/2008
| players = probably 2
| players = 2-4
| status = Unfinished}}
| status = Untested}}
Let this be our final battle!
==Special Rules==
At the beginning of the game, players choose their alignment.  Good players cannot play Evil cards, vice versa.<BR>
A card's corner value is its Epic Level.  Players may not play cards of a higher Epic Level than themselves.  Players begin the game at Epic Level 1.<BR>
===Terminology===
An attack has '''Failed''' if it fails to affect its target in any way.  If players tie in a clash, neither attack has failed.<BR><BR>
Many attacks can '''Knock Down''' a player.  Die rolls of attacks against downed opponents are made at +1, and die rolls of attacks by downed players are made at -1.  A downed player may get back up instead of playing a Thing.<BR><BR>
When you play an attack on your turn, your opponent may play an attack in response, in which case you both '''Clash'''.<BR>
In a clash, each player rolls a d6.  A player gets +1 to the die roll if their attack has a higher Epic Level than their opponent's attack or if their opponent is knocked down (+2 if both).  If they tie, then both attacks knock their targets down but have no other effects.  Otherwise, the player who rolled higher carries out their attack, usually rolling another d6 as described on the attack card, as though only that player had attacked.<BR>


==Special Rules==
Corner value is the minimum Epic Level required to play a card.
If both players play attacks of the same epic level, roll 2 dice.  On a seven, both knock the other down.  Less than 7, Good guy hits.  More than 7, Bad guy hits.<BR>If knocked down, you skip your next turn to get up.
<br clear=all />
<br clear=all />
==Card List==
==Card List==


{{card|title="I Never Quit!"|type=Action - Speech, Good|bgcolor=060|text=Play only if you have been knocked down two or more times since you last knocked the enemy down.  Your Epic Level increases by one.  Remove this card from the game.}}
{{card|title="I Never Quit!"|type=Action - Speech, Good|bgcolor=060|text=Play only in response to being hit while down.  Your Epic Level increases by one, you get back up, and you draw a card.  Remove this card from the game.}}
 
{{card|title="I Am Not Left-Handed!"|type=Action - Speech|bgcolor=060|text=Play only if your last two attacks failed.  Your Epic Level increases by one.}}
 
{{card|title="''Killed'' your father?<BR>I ''Am'' Your Father!"|type=Action - Speech, Evil|bgcolor=060|text=Your opponent discards two random cards.  Increase both players' Epic Levels by one.  Remove this card from the game.}}
 
{{card|title="It Is Finished."|type=Action - Speech, Good|bgcolor=060|cornervalue=5|text=Play this only when you are defeated. You win.}}
 
{{card|title="I told you once, you son of a gun..."|type=Action - Speech, Good|cornervalue=5|text=Play only when your opponent plays a finisher.  It succeeds only on a 6, unless clashing, in which case your attack succeds on anything but a 12 or 7 (double knockdown).  Remove this card from the game.|bgcolor=060|flavortext=I'm the best there's ever been!}}
 
{{card|title="It's over.  You've already lost."|type=Action - Speech|bgcolor=060|cornervalue=5|text=If your opponent has no cards in his hand, search the deck for any card and put it into your hand.  Remove this card from the game.}}
 
{{card|title="aaaaaaaaaaAAAAAAA<BR>AAAAAAAAAHHHHHHH"|bgcolor=060|type=Action - Speech|text=Your turn ends.  At the beginning of your next turn, increase your Epic Level by 1.  Negate this if you are hit by an attack.}}
{{card|title="aaaaaaaaaaAAAAAAA<BR>AAAAAAAAAHHHHHHH"|bgcolor=060|type=Action - Speech|text=Your turn ends.  At the beginning of your next turn, increase your Epic Level by 1.  Negate this if you are hit by an attack.}}
 
{{card|title="It's Not Too Late For You..."|bgcolor=060|cornervalue=4|type=Action - Speech, Good|text=If your opponent has a good card and no evil cards in play or in his hand, and none of the top 3 cards of the deck are evil, You Win.<BR>Remove this card from the game and shuffle the deck.}}
 
{{card|title="Join Me, And Together We Shall Rule The Galaxy!"|longtitle=true|bgcolor=060|cornervalue=4|type=Action - Speech, Evil|text=If your opponent has an evil card and no good cards in play or in his hand, and none of the top 3 cards of the deck are good, You Win.<BR>Remove this card from the game and shuffle the deck.}}
 
{{card|title="Oh Yeah?"|bgcolor=060|type=Action - Speech|text=Play only in response to an enemy's Epic Level increasing.  Your Epic Level increases by 1.}}
 
{{card|title="I Have The Advantage.<BR>It Is Hopeless."|type=Action - Speech, Evil|bgcolor=060|text=If you control two more things than your opponent, his next attack succeeds only on a 6, unless clashing, in which case your attack succeds on anything but a 2 or 7 (double knockdown).  Remove this card from the game.}}
{{card|title=Flurry Of Punches|type=Action - Attack|bgcolor=600|cornervalue=1|text=Your opponent must reveal the top 5 cards of the deck.  If any of them is a Flurry Of Punches, shuffle the deck.  The first player to reveal no Flurries is knocked down.<BR>If the opponent is already knocked down, they reveal no cards, are knocked down again, and discard a card.}}
{{card|title=Flurry Of Punches|type=Action - Attack|bgcolor=600|cornervalue=1|text=Your opponent must reveal the top 5 cards of the deck.  If any of them is a Flurry Of Punches, shuffle the deck.  The first player to reveal no Flurries is knocked down.<BR>If the opponent is already knocked down, they reveal no cards, are knocked down again, and discard a card.}}
{{card|title=Flurry Of Punches|type=Action - Attack|bgcolor=600|cornervalue=1|text=Your opponent must reveal the top 5 cards of the deck.  If any of them is a Flurry Of Punches, shuffle the deck.  The first player to reveal no Flurries is knocked down.<BR>If the opponent is already knocked down, they reveal no cards, are knocked down again, and discard a card.}}
{{card|title=Flurry Of Punches|type=Action - Attack|bgcolor=600|cornervalue=1|text=Your opponent must reveal the top 5 cards of the deck.  If any of them is a Flurry Of Punches, shuffle the deck.  The first player to reveal no Flurries is knocked down.<BR>If the opponent is already knocked down, they reveal no cards, are knocked down again, and discard a card.}}
{{card|title=Flurry Of Punches|type=Action - Attack|bgcolor=600|cornervalue=1|text=Your opponent must reveal the top 5 cards of the deck.  If any of them is a Flurry Of Punches, shuffle the deck.  The first player to reveal no Flurries is knocked down.<BR>If the opponent is already knocked down, they reveal no cards, are knocked down again, and discard a card.}}
{{card|title=Flurry Of Punches|type=Action - Attack|bgcolor=600|cornervalue=1|text=Your opponent must reveal the top 5 cards of the deck.  If any of them is a Flurry Of Punches, shuffle the deck.  The first player to reveal no Flurries is knocked down.<BR>If the opponent is already knocked down, they reveal no cards, are knocked down again, and discard a card.}}
{{card|title=Flurry Of Punches|type=Action - Attack|bgcolor=600|cornervalue=1|text=Your opponent must reveal the top 5 cards of the deck.  If any of them is a Flurry Of Punches, shuffle the deck.  The first player to reveal no Flurries is knocked down.<BR>If the opponent is already knocked down, they reveal no cards, are knocked down again, and discard a card.}}
{{card|title=Flurry Of Punches|type=Action - Attack|bgcolor=600|cornervalue=1|text=Your opponent must reveal the top 5 cards of the deck.  If any of them is a Flurry Of Punches, shuffle the deck.  The first player to reveal no Flurries is knocked down.<BR>If the opponent is already knocked down, they reveal no cards, are knocked down again, and discard a card.}}
 
{{card|title=Expelliarmus|bgcolor=600|type=Action - Attack, Good|cornervalue=2|text=Roll a die:  On a three or four, destroy a thing.  On a five or six, take control of it instead.}}
 
{{card|title=Energy Blast|bgcolor=600|type=Action - Attack|cornervalue=2|text=Roll a die:  On a four or higher, the enemy is knocked down.  On a 6, they also discard a card.}}
{{card|title=Energy Blast|bgcolor=600|type=Action - Attack|cornervalue=2|text=Roll a die:  On a four or higher, the enemy is knocked down.  On a 6, they also discard a card.}}
{{card|title=Energy Blast|bgcolor=600|type=Action - Attack|cornervalue=2|text=Roll a die:  On a four or higher, the enemy is knocked down.  On a 6, they also discard a card.}}
{{card|title=Energy Blast|bgcolor=600|type=Action - Attack|cornervalue=2|text=Roll a die:  On a four or higher, the enemy is knocked down.  On a 6, they also discard a card.}}
 
{{card|title=Low Blow|bgcolor=600|type=Action - Attack, Evil|cornervalue=2|text=Roll a die:  On a three or higher, the enemy is knocked down.}}
 
{{card|title=Wrath of Bucky|bgcolor=600|type=Action - Attack, Good|cornervalue=3|text=Roll a die:  On a four or higher, your opponent is knocked down.  Regardless of the roll, your opponent discards a card.  Nothing can stop, negate, lessen the effects of, or otherwise hinder this card, though they may still attempt to clash if they wish.}}
 
{{card|title=Drain|bgcolor=600|type=Action - Attack|cornervalue=3|text=Roll a die:  On a four or higher, take control of a thing, and the enemy is knocked down.}}


{{card|title="Let Me Show You<BR>My True Power!"|type=Action - Speech|bgcolor=060|text=Play only if you haven't knocked down the enemy in three turnsYour Epic Level increases by one.}}
{{card|title=Summon Velociraptor|bgcolor=006|type=Thing - Evil|cornervalue=3|text='''Action - Attack, Evil, Lv 3:'''  Roll a die:  On a four or higher, the enemy is knocked down.  On a five or higher, they also discard a random card. <BR><BR>[something]}}


{{card|title="''Killed'' your father?<BR>I ''Am'' He!"|type=Action - Speech, Evil|bgcolor=060|text=The enemy discards two random cards. Increase both players' Epic Levels by oneRemove this card from the game.}}
{{card|title=Breach|bgcolor=600|type=Action - Attack|cornervalue=3|text=Roll a die: on a three or higher, destroy a thingOn a five or higher, the enemy is knocked down.}}


{{card|title=Rasengan!|type=Action - Attack, Good|bgcolor=600|cornervalue=5|text='''Finisher'''<BR>Roll a die:  on a 2 or more, The enemy is defeated.}}
{{card|title=Mind Blast|bgcolor=600|type=Action - Attack|cornervalue=3|text=Roll a die:  On a three or higher, the enemy discards a random card.  On a five or higher, the enemy discards another random card.}}
 
{{card|title=Special Beam Cannon|bgcolor=600|type=Action - Attack|cornervalue=3|text=Roll a die:  On a 4 or higher, the enemy is knocked down and discards a card.}}
 
{{card|title=The Master Sword|bgcolor=006|type=Thing - Good|cornervalue=4|text='''Action - Attack, Good, Lv 4:'''  Roll a die:  On a four or higher, the enemy is knocked down.  On a five or higher, they also discard a random card.<BR>}}
 
{{card|title=Doom Bolt|bgcolor=600|type=Action - Attack, Evil|cornervalue=4|text=Roll a die:  On a 3 or higher, the enemy is knocked down.  On a 5 or higher, they discard their hand.}}
 
{{card|title=Dragon Fire|type=Action - Attack|bgcolor=600|cornervalue=4|text=Roll a die:  On a 3 or more, the enemy is knocked down.  On a 5 or more, they also discard a random card and destroy a thing they control.}}
 
{{card|title=Mind Drain|type=Action - Attack|bgcolor=600|cornervalue=4|text=Roll a die:  On a 3 or more, Take a random card from the enemy's hand.  On a four or more, the enemy is knocked down.  On a five or more, take an extra card.}}
 
{{card|title=Omnislash!|type=Action - Attack, Good|bgcolor=600|cornervalue=5|text='''Finisher'''<BR>Roll a die:  on a 2 or more, The enemy is defeated.}}


{{card|title=Avada Kedavra!|type=Action - Attack, Evil|bgcolor=600|cornervalue=5|text='''Finisher'''<BR>Roll a die:  on a 2 or more, The enemy is defeated.}}
{{card|title=Avada Kedavra!|type=Action - Attack, Evil|bgcolor=600|cornervalue=5|text='''Finisher'''<BR>Roll a die:  on a 2 or more, The enemy is defeated.}}


{{card|title="It Is Finished."|type=Action - Speech, Good|bgcolor=060|cornervalue=5|text=Play this only when you are defeated. You win.}}
{{card|title=Spirit Bomb!|type=Action - Attack|bgcolor=600|cornervalue=5|text='''Finisher'''<BR>May be played at Epic Level 4.<BR>Your turn ends.  This attack doesn't hit until your next turn.  Negate this if you are hit by an attack.  Roll a die:  on a 2 or more, The enemy is defeated.}}


{{card|title=Spirit Bomb!|type=Action - Attack|bgcolor=600|cornervalue=5|text='''Finisher'''<BR>May be played at Epic Level 4.<BR>Your turn ends.  This attack doesn't hit until your next turn.  Negate this if you are attacked.  Roll a die:  on a 2 or more, The enemy is defeated.}}
{{card|title=Fire Two!|bgcolor=600|type=Action - Attack|cornervalue=?|text=This is a copy of the last attack you used.}}


{{card|title=Rise From The Ashes|type=Action|bgcolor=600|cornervalue=Not 5|text=Play only to negate being defeated.  Your Epic Level becomes 5.}}
{{card|title=Rise From The Ashes|type=Action|bgcolor=600|cornervalue=Not 5|text=Play only to negate being defeated.  Your Epic Level becomes 5.  Draw three cards.}}


{{card|title="I told you once, you son of a gun..."|type=Action - Speech, Good|cornervalue=5|text=Play only when your opponent plays a finisher.  It succeeds only on a 6If clashing, Your attack succeds on anything but a 12 or 7.  Remove this card from the game.|bgcolor=060|flavortext=I'm the best there's ever been!}}
{{card|title=The Dust Cloud Clears...|type=Action|bgcolor=600|cornervalue=2|text=Yet you are unscathed.<BR><BR>Play only to negate a level 3 or 4 attack.  Your Epic Level is increased by 1.}}


{{card|title=Fiendish Trick|type=Action - Good|bgcolor=600|text=Take another action this turnYou must use it to play an evil card.|flavortext=You'll feel bad about it in the morning, but it seemed like a good idea.}}
{{card|title=Backfire|bgcolor=600|type=Action|text=Play only when an enemy's attack failsThey are hit with that attack's full effects.}}


{{card|title=Flurry Of Punches|type=Action - Attack|bgcolor=600|cornervalue=1|text=Your opponent must reveal the top 5 cards of the deck.  If any of them is a Flurry Of Punches, they play it and shuffle the deck.  The first player to reveal no Flurries is knocked down.}}
{{card|title=Relentless Assault|bgcolor=600|type=Action|text=If the last three cards you played were attacks, Your Epic Level increases by one if you play another attack of your new Epic Level immediately.}}
{{card|title=Flurry Of Punches|type=Action - Attack|bgcolor=600|cornervalue=1|text=Your opponent must reveal the top 5 cards of the deck.  If any of them is a Flurry Of Punches, they play it and shuffle the deck.  The first player to reveal no Flurries is knocked down.}}
{{card|title=Flurry Of Punches|type=Action - Attack|bgcolor=600|cornervalue=1|text=Your opponent must reveal the top 5 cards of the deck.  If any of them is a Flurry Of Punches, they play it and shuffle the deck.  The first player to reveal no Flurries is knocked down.}}
{{card|title=Flurry Of Punches|type=Action - Attack|bgcolor=600|cornervalue=1|text=Your opponent must reveal the top 5 cards of the deck.  If any of them is a Flurry Of Punches, they play it and shuffle the deck.  The first player to reveal no Flurries is knocked down.}}
{{card|title=Flurry Of Punches|type=Action - Attack|bgcolor=600|cornervalue=1|text=Your opponent must reveal the top 5 cards of the deck.  If any of them is a Flurry Of Punches, they play it and shuffle the deck.  The first player to reveal no Flurries is knocked down.}}


{{card|title=The Dust Cloud Clears...|type=Action|bgcolor=600|cornervalue=2|text=Yet you are unscathed.<BR><BR>Play only to negate a level 3 or 4 attackYour Epic Level is increased by 1.}}
{{card|title=Inspiration|bgcolor=600|type=Action|text=Reveal cards from the top of the deck until a speech is drawnPut it into your hand and shuffle the deck.}}


{{card|title="It's over.  You've already lost."|type=Action - Speech|bgcolor=060|cornervalue=5|text=If your opponent has no cards in his hand, search the deck for any card and put it into your handRemove this card from the game.}}
{{card|title=Honorable Tactics|bgcolor=600|type=Action|text=Take another action this turnYou must use it to play a good card.|flavortext=Just because you're evil doesn't mean you have to fight dirty all the time.}}


{{card|title=Collateral Damage|type=Action|bgcolor=600|text=A mountain has broken your fall, and vice versa.<BR><BR>Play only when a player is knocked down.  They discard a random card.|cornervalue=2}}
{{card|title=Collateral Damage|type=Action|bgcolor=600|text=A mountain has broken your fall, and vice versa.<BR><BR>Play only when a player is knocked down.  They discard a random card.|cornervalue=2}}


{{card|title=Dragon Fire|type=Action - Attack|bgcolor=600|cornervalue=4|text=Roll a die:  On a 3 or more, the enemy is knocked downOn a 4 or more, they also discard a random card. On a 6, destroy a thing.}}
{{card|title=Fiendish Trick|type=Action|bgcolor=600|text=Take another action this turnYou must use it to play an evil card.|flavortext=You'll feel bad about it in the morning, but it seemed like a good idea.}}
 
{{card|title=Realization|bgcolor=600|type=Action|text=Look at an opponent's hand and draw two cards.}}


{{card|title=Unlock Power|type=Action|bgcolor=600|text=Play only if your Epic Level is less than 3.  Your Epic Level is increased by 1.}}
{{card|title=Unlock Power|type=Action|bgcolor=600|text=Play only if your Epic Level is less than 3.  Your Epic Level is increased by 1.}}
{{card|title=Iron Will|bgcolor=006|type=Thing|text=If you would discard a random card, instead discard a card of your choice.}}
{{card|title=Superior Armor|bgcolor=006|type=Thing|text=Die rolls of opponent's attacks (not while clashing) are subtracted by one.}}


{{card|title=Superior Fighting Talent|bgcolor=006|type=Thing|text=Your opponent only reveals 3 cards when you play Flurry of Punches.}}
{{card|title=Superior Fighting Talent|bgcolor=006|type=Thing|text=Your opponent only reveals 3 cards when you play Flurry of Punches.}}
Line 52: Line 113:
{{card|title=Ukemi|bgcolor=006|type=Thing|text=If you get knocked down, roll a die:  On a 4 or more, you get back up immediately.}}
{{card|title=Ukemi|bgcolor=006|type=Thing|text=If you get knocked down, roll a die:  On a 4 or more, you get back up immediately.}}


{{card|title=Superior Armor|bgcolor=006|type=Thing|text=When hit by an attack, roll a die:  If it is higher than the attack's epic level, you are unaffected.}}
{{card|title=Energy Shield|bgcolor=006|type=Thing|text=When hit by an attack, roll a die:  If it is at least 4 and higher than the attack's epic level, you are unaffected.}}
 
{{card|title=The Elder Wand|bgcolor=006|type=Thing|text=When your attack hits, the die roll is automatically 6.}}
 
{{card|title=Superior Reflexes|bgcolor=006|type=Thing|text=When clashing, your attack's success range is increased by 1, skipping 7.}}


{{card|title=Superior Reflexes|bgcolor=006|type=Thing|text=When clashing, your attack is succesful on a 6 or an 8 (in addition to normal success numbers).}}
{{card|title=Weak Spot|bgcolor=777|type=Other|text=Cannot be played.  If an opponent forces you to discard this card, destroy a thing you control or discard a random card (their choice).}}


{{card|title=Weak Spot|bgcolor=777|type=Weakness|text=Cannot be played.  If an opponent forces you to discard this card, destroy a thing you control or discard a random card (their choice).}}
{{card|title=Invulerability|bgcolor=777|type=Other - Evil|text=Cannot be played.  If your Epic Level is 5 and you are evil, you cannot be defeated while this card is in your hand.}}


{{card|title=Wrath of Bucky|bgcolor=600|type=Action - Attack, Good|cornervalue=3|text=Roll a die:  On a four or higher, your opponent is knocked downRegardless of the roll, your opponent discards a card.  Nothing can stop, negate, lessen the effects of, or otherwise hinder this card, though they may still attempt to clash if they wish.}}
{{card|title=Get On With It!|bgcolor=777|type=Other|text=Cannot be playedIf discarded, each player's Epic Level are increased by 1.}}

Latest revision as of 01:49, 24 January 2012

Epic Showdown Deck
Designer ChippyYYZ
Date 9/08/2008
Players 2-4
This is an untested deck. Its cards are complete, but it hasn't yet been tested.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
Cards.gif Print this deck

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This deck is locked. Further cards should not be added - leave feedback on the talk page.

Let this be our final battle!

Special Rules

At the beginning of the game, players choose their alignment. Good players cannot play Evil cards, vice versa.
A card's corner value is its Epic Level. Players may not play cards of a higher Epic Level than themselves. Players begin the game at Epic Level 1.

Terminology

An attack has Failed if it fails to affect its target in any way. If players tie in a clash, neither attack has failed.

Many attacks can Knock Down a player. Die rolls of attacks against downed opponents are made at +1, and die rolls of attacks by downed players are made at -1. A downed player may get back up instead of playing a Thing.

When you play an attack on your turn, your opponent may play an attack in response, in which case you both Clash.
In a clash, each player rolls a d6. A player gets +1 to the die roll if their attack has a higher Epic Level than their opponent's attack or if their opponent is knocked down (+2 if both). If they tie, then both attacks knock their targets down but have no other effects. Otherwise, the player who rolled higher carries out their attack, usually rolling another d6 as described on the attack card, as though only that player had attacked.


Card List

"I Never Quit!"
Action - Speech, Good
Play only in response to being hit while down. Your Epic Level increases by one, you get back up, and you draw a card. Remove this card from the game.
"I Am Not Left-Handed!"
Action - Speech
Play only if your last two attacks failed. Your Epic Level increases by one.
"Killed your father?
I Am Your Father!"
Action - Speech, Evil
Your opponent discards two random cards. Increase both players' Epic Levels by one. Remove this card from the game.
5
"It Is Finished."
Action - Speech, Good
Play this only when you are defeated. You win.
5
"I told you once, you son of a gun..."
Action - Speech, Good
Play only when your opponent plays a finisher. It succeeds only on a 6, unless clashing, in which case your attack succeds on anything but a 12 or 7 (double knockdown). Remove this card from the game.
I'm the best there's ever been!
5
"It's over. You've already lost."
Action - Speech
If your opponent has no cards in his hand, search the deck for any card and put it into your hand. Remove this card from the game.
"aaaaaaaaaaAAAAAAA
AAAAAAAAAHHHHHHH"
Action - Speech
Your turn ends. At the beginning of your next turn, increase your Epic Level by 1. Negate this if you are hit by an attack.
"aaaaaaaaaaAAAAAAA
AAAAAAAAAHHHHHHH"
Action - Speech
Your turn ends. At the beginning of your next turn, increase your Epic Level by 1. Negate this if you are hit by an attack.
4
"It's Not Too Late For You..."
Action - Speech, Good
If your opponent has a good card and no evil cards in play or in his hand, and none of the top 3 cards of the deck are evil, You Win.
Remove this card from the game and shuffle the deck.
4
"Join Me, And Together We Shall Rule The Galaxy!"
Action - Speech, Evil
If your opponent has an evil card and no good cards in play or in his hand, and none of the top 3 cards of the deck are good, You Win.
Remove this card from the game and shuffle the deck.
"Oh Yeah?"
Action - Speech
Play only in response to an enemy's Epic Level increasing. Your Epic Level increases by 1.
"I Have The Advantage.
It Is Hopeless."
Action - Speech, Evil
If you control two more things than your opponent, his next attack succeeds only on a 6, unless clashing, in which case your attack succeds on anything but a 2 or 7 (double knockdown). Remove this card from the game.
1
Flurry Of Punches
Action - Attack
Your opponent must reveal the top 5 cards of the deck. If any of them is a Flurry Of Punches, shuffle the deck. The first player to reveal no Flurries is knocked down.
If the opponent is already knocked down, they reveal no cards, are knocked down again, and discard a card.
1
Flurry Of Punches
Action - Attack
Your opponent must reveal the top 5 cards of the deck. If any of them is a Flurry Of Punches, shuffle the deck. The first player to reveal no Flurries is knocked down.
If the opponent is already knocked down, they reveal no cards, are knocked down again, and discard a card.
1
Flurry Of Punches
Action - Attack
Your opponent must reveal the top 5 cards of the deck. If any of them is a Flurry Of Punches, shuffle the deck. The first player to reveal no Flurries is knocked down.
If the opponent is already knocked down, they reveal no cards, are knocked down again, and discard a card.
1
Flurry Of Punches
Action - Attack
Your opponent must reveal the top 5 cards of the deck. If any of them is a Flurry Of Punches, shuffle the deck. The first player to reveal no Flurries is knocked down.
If the opponent is already knocked down, they reveal no cards, are knocked down again, and discard a card.
1
Flurry Of Punches
Action - Attack
Your opponent must reveal the top 5 cards of the deck. If any of them is a Flurry Of Punches, shuffle the deck. The first player to reveal no Flurries is knocked down.
If the opponent is already knocked down, they reveal no cards, are knocked down again, and discard a card.
1
Flurry Of Punches
Action - Attack
Your opponent must reveal the top 5 cards of the deck. If any of them is a Flurry Of Punches, shuffle the deck. The first player to reveal no Flurries is knocked down.
If the opponent is already knocked down, they reveal no cards, are knocked down again, and discard a card.
1
Flurry Of Punches
Action - Attack
Your opponent must reveal the top 5 cards of the deck. If any of them is a Flurry Of Punches, shuffle the deck. The first player to reveal no Flurries is knocked down.
If the opponent is already knocked down, they reveal no cards, are knocked down again, and discard a card.
1
Flurry Of Punches
Action - Attack
Your opponent must reveal the top 5 cards of the deck. If any of them is a Flurry Of Punches, shuffle the deck. The first player to reveal no Flurries is knocked down.
If the opponent is already knocked down, they reveal no cards, are knocked down again, and discard a card.
2
Expelliarmus
Action - Attack, Good
Roll a die: On a three or four, destroy a thing. On a five or six, take control of it instead.
2
Energy Blast
Action - Attack
Roll a die: On a four or higher, the enemy is knocked down. On a 6, they also discard a card.
2
Energy Blast
Action - Attack
Roll a die: On a four or higher, the enemy is knocked down. On a 6, they also discard a card.
2
Energy Blast
Action - Attack
Roll a die: On a four or higher, the enemy is knocked down. On a 6, they also discard a card.
2
Energy Blast
Action - Attack
Roll a die: On a four or higher, the enemy is knocked down. On a 6, they also discard a card.
2
Low Blow
Action - Attack, Evil
Roll a die: On a three or higher, the enemy is knocked down.
3
Wrath of Bucky
Action - Attack, Good
Roll a die: On a four or higher, your opponent is knocked down. Regardless of the roll, your opponent discards a card. Nothing can stop, negate, lessen the effects of, or otherwise hinder this card, though they may still attempt to clash if they wish.
3
Drain
Action - Attack
Roll a die: On a four or higher, take control of a thing, and the enemy is knocked down.
3
Summon Velociraptor
Thing - Evil
Action - Attack, Evil, Lv 3: Roll a die: On a four or higher, the enemy is knocked down. On a five or higher, they also discard a random card.

[something]
3
Breach
Action - Attack
Roll a die: on a three or higher, destroy a thing. On a five or higher, the enemy is knocked down.
3
Mind Blast
Action - Attack
Roll a die: On a three or higher, the enemy discards a random card. On a five or higher, the enemy discards another random card.
3
Special Beam Cannon
Action - Attack
Roll a die: On a 4 or higher, the enemy is knocked down and discards a card.
4
The Master Sword
Thing - Good
Action - Attack, Good, Lv 4: Roll a die: On a four or higher, the enemy is knocked down. On a five or higher, they also discard a random card.
4
Doom Bolt
Action - Attack, Evil
Roll a die: On a 3 or higher, the enemy is knocked down. On a 5 or higher, they discard their hand.
4
Dragon Fire
Action - Attack
Roll a die: On a 3 or more, the enemy is knocked down. On a 5 or more, they also discard a random card and destroy a thing they control.
4
Mind Drain
Action - Attack
Roll a die: On a 3 or more, Take a random card from the enemy's hand. On a four or more, the enemy is knocked down. On a five or more, take an extra card.
5
Omnislash!
Action - Attack, Good
Finisher
Roll a die: on a 2 or more, The enemy is defeated.
5
Avada Kedavra!
Action - Attack, Evil
Finisher
Roll a die: on a 2 or more, The enemy is defeated.
5
Spirit Bomb!
Action - Attack
Finisher
May be played at Epic Level 4.
Your turn ends. This attack doesn't hit until your next turn. Negate this if you are hit by an attack. Roll a die: on a 2 or more, The enemy is defeated.
?
Fire Two!
Action - Attack
This is a copy of the last attack you used.
Not 5
Rise From The Ashes
Action
Play only to negate being defeated. Your Epic Level becomes 5. Draw three cards.
2
The Dust Cloud Clears...
Action
Yet you are unscathed.

Play only to negate a level 3 or 4 attack. Your Epic Level is increased by 1.
Backfire
Action
Play only when an enemy's attack fails. They are hit with that attack's full effects.
Relentless Assault
Action
If the last three cards you played were attacks, Your Epic Level increases by one if you play another attack of your new Epic Level immediately.
Inspiration
Action
Reveal cards from the top of the deck until a speech is drawn. Put it into your hand and shuffle the deck.
Honorable Tactics
Action
Take another action this turn. You must use it to play a good card.
Just because you're evil doesn't mean you have to fight dirty all the time.
2
Collateral Damage
Action
A mountain has broken your fall, and vice versa.

Play only when a player is knocked down. They discard a random card.
Fiendish Trick
Action
Take another action this turn. You must use it to play an evil card.
You'll feel bad about it in the morning, but it seemed like a good idea.
Realization
Action
Look at an opponent's hand and draw two cards.
Unlock Power
Action
Play only if your Epic Level is less than 3. Your Epic Level is increased by 1.
Iron Will
Thing
If you would discard a random card, instead discard a card of your choice.
Superior Armor
Thing
Die rolls of opponent's attacks (not while clashing) are subtracted by one.
Superior Fighting Talent
Thing
Your opponent only reveals 3 cards when you play Flurry of Punches.
Ukemi
Thing
If you get knocked down, roll a die: On a 4 or more, you get back up immediately.
Energy Shield
Thing
When hit by an attack, roll a die: If it is at least 4 and higher than the attack's epic level, you are unaffected.
The Elder Wand
Thing
When your attack hits, the die roll is automatically 6.
Superior Reflexes
Thing
When clashing, your attack's success range is increased by 1, skipping 7.
Weak Spot
Other
Cannot be played. If an opponent forces you to discard this card, destroy a thing you control or discard a random card (their choice).
Invulerability
Other - Evil
Cannot be played. If your Epic Level is 5 and you are evil, you cannot be defeated while this card is in your hand.
Get On With It!
Other
Cannot be played. If discarded, each player's Epic Level are increased by 1.