Difference between revisions of "The Joker Deck"
Lifeinsepia (talk | contribs) (New page: {{Infobox | designer = LifeInSepia | date = 7/09/2008 | players = 2+ | status = unfinished }} This deck is inspired by the film "The Dark Knight". The aim of the game is to pull of the pe...) |
Lifeinsepia (talk | contribs) |
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| designer = LifeInSepia | | designer = LifeInSepia | ||
| date = 7/09/2008 | | date = 7/09/2008 | ||
| players = 2 | | players = 2-4 | ||
| status = | | status = untested | ||
}} | }} | ||
Line 10: | Line 10: | ||
==Special Rules== | ==Special Rules== | ||
===Starting the Game=== | ===Starting and Finishing the Game=== | ||
At the start of the game, put all the character cards in a pile in the middle. | At the start of the game, put all the character cards in a pile in the middle. | ||
Everybody takes a character card, and then places that card in front of them. | Everybody takes a character card, and then places that card in front of them. | ||
Line 16: | Line 16: | ||
If the character's goal is complete, that person wins. | If the character's goal is complete, that person wins. | ||
This is not the only way to win, however. | This is not the only way to win, however. | ||
When one player has won, you can continue to find second and third, if you wish. | |||
===Hands=== | ===Hands=== | ||
A player must have at least | A player must have at least the number of minimum cards in their hand at the start of every turn. | ||
At the end of a players turn, they must draw cards to make up | At the end of a players turn, they must draw cards to make up their minimum number of cards. | ||
They do not have to discard cards, | They do not have to discard cards to go down to their minimum. | ||
The minimum starts at 5. | |||
===Dying=== | |||
If your character dies, then you loose all your money, ailments, items and anything else attached to your card. | |||
Your minimum hand size also goes down by 1. | |||
If you die 3 times, you are out of the game. | |||
This can be changed to lengthen or shorten the game. | |||
===Ailments=== | |||
If a card is played that is type Thing-Ailment, place the card underneath the target character. | |||
This card remains there until the ailment has run its course, or they are cured. | |||
===Weapons=== | |||
If a card is played that is type Thing-Weapon, place the card underneath the target character. | |||
This card remains there until the weapon has run its course, or the character is disarmed. | |||
===Things and Actions=== | ===Things and Actions=== | ||
Instead of the default 1 thing and 1 action, you may play up to 2 things and 2 actions each turn. | Instead of the default 1 thing and 1 action, you may play up to 2 things and 2 actions each turn. | ||
===The Batman=== | |||
If you play The Batman at the start of your turn, you have swapped sides and become a force of good. | |||
If this happens, replace your character with The Batman card, and all ailments you had are removed. | |||
===The Joker=== | |||
If you play The Joker at the start of your turn, The Joker has killed your character and taken his place. | |||
Your character's hand size goes down, and all ailments and items are lost. | |||
If The Joker is played when you have only 1 life left, then he goes straight to the discard pile. | |||
If this happens, replace your character with The Joker card. | |||
===The Joker vs. The Batman=== | |||
If both the Joker and the Batman are in play, The Batman's goal changes to killing The Joker completely. | |||
The Joker's goal remains the same. | |||
===Cash=== | |||
At the end of your turn, what you have done equates to extra cash. This is normally shown on cards, however, bonus money is up for grabs by doing the following:<br> | |||
$5 - Kill off an enemy character<br> | |||
$8 - Kill off The Batman<br> | |||
$8 - Kill off The Joker<br> | |||
$1 - Survive the turn<br> | |||
+$1 for any unused actions or things. | |||
You can keep your tally by placing all cash cards you receive in a pile, and by writing any extras on a piece of paper. You can also use coins or tokens, or come up with your own way. | |||
<br clear=all /> | <br clear=all /> | ||
==Card List== | ==Card List== | ||
Line 31: | Line 71: | ||
|title=Dopey | |title=Dopey | ||
|type=Thing-Character | |type=Thing-Character | ||
|text='''Action:'''At the end of this turn, replenish your hand to | |text='''Action:''' At the end of this turn, replenish your hand to 2 cards above your normal minimum.<br>'''Goal:''' Make $30 and escape. | ||
}} | }} | ||
{{card | {{card | ||
|title=Happy | |title=Happy | ||
|type=Thing-Character | |type=Thing-Character | ||
|text='''Action:'''At the end of this turn, instead of drawing cards, double the amount off money you made this turn.<br>'''Goal:'''Make $ | |text='''Action:''' At the end of this turn, instead of drawing cards, double the amount off money you made this turn.<br>'''Goal:''' Make $30 and escape. | ||
}} | }} | ||
{{card | {{card | ||
|title=Grumpy | |title=Grumpy | ||
|type=Thing-Character | |type=Thing-Character | ||
|text='''Action:'''At any point during someone else's turn, negate an action. You must have a spare action left from your previous turn, or sacrifice one from your next turn.<br>'''Goal:'''Make $ | |text='''Action:''' At any point during someone else's turn, negate an action or thing they have just played. You must have a spare action left from your previous turn, or sacrifice one from your next turn. This can only be done once per round.<br>'''Goal:''' Make $30 and escape. | ||
}} | |||
{{card | |||
|title=Chuckles | |||
|type=Thing-Character | |||
|text='''Action:''' You may exchange any thing for an action during your turn, and vice versa.<br>'''Goal:''' Make $30 and escape. | |||
}} | |||
{{card | |||
|title=The Batman | |||
|type=Thing-Character | |||
|text='''Action:''' You may cure yourself of all ailments at any point during your turn. Also, you may disarm any enemy at any point during your turn.<br>'''Goal:''' Kill off all enemies at least twice. | |||
|flavortext=The Batman is not placed in the character selection pile at the start of the game. Instead, he is placed in the discard pile. | |||
}} | |||
{{card | |||
|title=The Joker | |||
|type=Thing-Character | |||
|text='''Action:''' You may play an unlimited number of things and actions every turn.<br>'''Goal:''' Be the only character left in play. This is the only way The Joker can win. | |||
|flavortext=The Joker is not placed in the character selection pile at the start of the game. Instead, he is placed in the discard pile. | |||
}} | |||
{{card | |||
|title=Money Sack | |||
|type=Thing | |||
|text=Gain $1 | |||
}} | |||
{{card | |||
|title=Money Sack | |||
|type=Thing | |||
|text=Gain $1 | |||
}} | |||
{{card | |||
|title=Money Sack | |||
|type=Thing | |||
|text=Gain $1 | |||
}} | |||
{{card | |||
|title=Money Sack | |||
|type=Thing | |||
|text=Gain $1 | |||
}} | |||
{{card | |||
|title=Money Sack | |||
|type=Thing | |||
|text=Gain $1 | |||
}} | |||
{{card | |||
|title=Money Sack | |||
|type=Thing | |||
|text=Gain $1 | |||
}} | |||
{{card | |||
|title=Money Sack | |||
|type=Thing | |||
|text=Gain $1 | |||
}} | |||
{{card | |||
|title=Money Sack | |||
|type=Thing | |||
|text=Gain $1 | |||
}} | |||
{{card | |||
|title=Bigger Money Sack | |||
|type=Thing | |||
|text=Gain $2 | |||
}} | |||
{{card | |||
|title=Bigger Money Sack | |||
|type=Thing | |||
|text=Gain $2 | |||
}} | |||
{{card | |||
|title=Bigger Money Sack | |||
|type=Thing | |||
|text=Gain $2 | |||
}} | |||
{{card | |||
|title=Bigger Money Sack | |||
|type=Thing | |||
|text=Gain $2 | |||
}} | |||
{{card | |||
|title=Bigger Money Sack | |||
|type=Thing | |||
|text=Gain $2 | |||
}} | |||
{{card | |||
|title=Bigger Money Sack | |||
|type=Thing | |||
|text=Gain $2 | |||
}} | |||
{{card | |||
|title=Even Bigger Money Sack | |||
|type=Thing | |||
|text=Gain $3 | |||
}} | |||
{{card | |||
|title=Even Bigger Money Sack | |||
|type=Thing | |||
|text=Gain $3 | |||
}} | |||
{{card | |||
|title=Even Bigger Money Sack | |||
|type=Thing | |||
|text=Gain $3 | |||
}} | |||
{{card | |||
|title=Even Bigger Money Sack | |||
|type=Thing | |||
|text=Gain $3 | |||
}} | |||
{{card | |||
|title=Back Stab | |||
|type=Action | |||
|text=Steal $2 from any other player. | |||
}} | |||
{{card | |||
|title=Back Stab | |||
|type=Action | |||
|text=Steal $2 from any other player. | |||
}} | |||
{{card | |||
|title=Back Stab | |||
|type=Action | |||
|text=Steal $2 from any other player. | |||
}} | |||
{{card | |||
|title=Back Stab | |||
|type=Action | |||
|text=Steal $2 from any other player. | |||
}} | |||
{{card | |||
|title=Back Stab | |||
|type=Action | |||
|text=Steal $2 from any other player. | |||
}} | |||
{{card | |||
|title=Face Stab | |||
|type=Action | |||
|text=Kill a player. | |||
}} | |||
{{card | |||
|title=Face Stab | |||
|type=Action | |||
|text=Kill a player. | |||
}} | |||
{{card | |||
|title=Face Stab | |||
|type=Action | |||
|text=Kill a player. | |||
}} | |||
{{card | |||
|title=Face Stab | |||
|type=Action | |||
|text=Kill a player. | |||
}} | |||
{{card | |||
|title=The Old Tennessee Chicken Switch | |||
|type=Action | |||
|text=Kill a player and take $5 from them. | |||
}} | |||
{{card | |||
|title=The Old Tennessee Chicken Switch | |||
|type=Action | |||
|text=Kill a player and take $5 from them. | |||
}} | |||
{{card | |||
|title=Padlock | |||
|type=Thing | |||
|text=Prevent people stealing your money for the next round. | |||
}} | |||
{{card | |||
|title=Padlock | |||
|type=Thing | |||
|text=Prevent people stealing your money for the next round. | |||
}} | |||
{{card | |||
|title=Grenade | |||
|type=Thing-Ailment | |||
|text=Play on an enemy character.<br>'''Ailment:''' Player cannot play any actions, including The Joker and Chuckles. Chuckles cannot use his Action. | |||
}} | |||
{{card | |||
|title=Handcuffs | |||
|type=Thing-Ailment | |||
|text=Play on an enemy character.<br>'''Ailment:''' Player cannot play any things, including The Joker and Chuckles. Chuckles cannot use his Action. | |||
}} | |||
{{card | |||
|title=Leaky Money Sack | |||
|type=Thing-Ailment | |||
|text=Play on an enemy character.<br>'''Ailment:''' Player does not gain $1 for surviving their turn, and any money earned is halved, rounding down. | |||
}} | |||
{{card | |||
|title=Little Hands | |||
|type=Thing-Ailment | |||
|text=Play on an enemy character.<br>'''Ailment:''' A players minimum hand size is reduced by 1. Does not affect players with a hand size of 1. | |||
}} | |||
{{card | |||
|title=All Purpose Multi-Tool. | |||
|type=Action | |||
|text=Cure 1 ailment affecting your character, or disarm an enemy. | |||
}} | |||
{{card | |||
|title=All Purpose Multi-Tool. | |||
|type=Action | |||
|text=Cure 1 ailment affecting your character, or remove a weapon from an enemy. | |||
}} | |||
{{card | |||
|title=All Purpose Multi-Tool. | |||
|type=Action | |||
|text=Cure 1 ailment affecting your character, or remove a weapon from an enemy. | |||
}} | |||
{{card | |||
|title=All Purpose Multi-Tool. | |||
|type=Action | |||
|text=Cure 1 ailment affecting your character, or remove a weapon from an enemy. | |||
}} | |||
{{card | |||
|title=Nobody's Watching... | |||
|type=Action | |||
|text=Draw a card. | |||
}} | |||
{{card | |||
|title=Quick Hands | |||
|type=Action | |||
|text=Draw 2 cards. | |||
}} | |||
{{card | |||
|title=Quick Hands | |||
|type=Action | |||
|text=Draw 2 cards. | |||
}} | |||
{{card | |||
|title=The Detonator | |||
|type=Action | |||
|text=If The Bomb is in play when this card is played, you win. Cannot be played if The Bomb is not in play. Cannot be played in the same turn as the bomb. | |||
}} | |||
{{card | |||
|title=The Bomb | |||
|type=Thing | |||
|text=Can only be played if you have the least amount of money. | |||
}} | |||
{{card | |||
|title=The Bomb Defusal Kit | |||
|type=Action | |||
|text=Play this card to discard The Bomb. | |||
}} | |||
{{card | |||
|title=Telescopic Sight | |||
|type=Thing | |||
|text=View any players hand. | |||
}} | |||
{{card | |||
|title=Telescopic Sight | |||
|type=Thing | |||
|text=View any players hand. | |||
}} | |||
{{card | |||
|title=Telescopic Sight | |||
|type=Thing | |||
|text=View any players hand. | |||
}} | |||
{{Card | |||
|title=Uzi | |||
|type=Thing-Weapon | |||
|text=Attach to a character when played.<br>'''Action:'''Kill a player. | |||
}} | |||
{{Card | |||
|title=Shotgun | |||
|type=Thing-Weapon | |||
|text=Attach to a character when played.<br>'''Action:'''Kill a player. | |||
}} | |||
{{Card | |||
|title=Switch-knife. | |||
|type=Thing-Weapon | |||
|text=Attach to a character when played.<br>'''Action:'''Kill a player. | |||
}} | |||
{{Card | |||
|title=RPG. | |||
|type=Thing-Weapon | |||
|text=Attach to a character when played.<br>'''Action:'''Kill a player. Can only be used once, then is discarded. | |||
}} | |||
{{card | |||
|title=The Bus | |||
|type=Thing | |||
|text=Use this to escape. | |||
|flavortext="No no no no, I kill the bus driver" | |||
}} | |||
{{card | |||
|title=Zip-line | |||
|type=Thing | |||
|text=Use this to escpae. | |||
}} | }} |
Latest revision as of 22:33, 20 September 2008
The Joker Deck | |
---|---|
Designer | LifeInSepia |
Date | 7/09/2008 |
Players | 2-4 |
This deck has not been categorised. | |
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.) | |
Print this deck | |
This deck is locked. Further cards should not be added - leave feedback on the talk page. |
This deck is inspired by the film "The Dark Knight". The aim of the game is to pull of the perfect bank robbery, coming out alive and with as much money as you can.
Special Rules
Starting and Finishing the Game
At the start of the game, put all the character cards in a pile in the middle. Everybody takes a character card, and then places that card in front of them. Each character has a goal and an action. If the character's goal is complete, that person wins. This is not the only way to win, however. When one player has won, you can continue to find second and third, if you wish.
Hands
A player must have at least the number of minimum cards in their hand at the start of every turn. At the end of a players turn, they must draw cards to make up their minimum number of cards. They do not have to discard cards to go down to their minimum. The minimum starts at 5.
Dying
If your character dies, then you loose all your money, ailments, items and anything else attached to your card. Your minimum hand size also goes down by 1. If you die 3 times, you are out of the game. This can be changed to lengthen or shorten the game.
Ailments
If a card is played that is type Thing-Ailment, place the card underneath the target character. This card remains there until the ailment has run its course, or they are cured.
Weapons
If a card is played that is type Thing-Weapon, place the card underneath the target character. This card remains there until the weapon has run its course, or the character is disarmed.
Things and Actions
Instead of the default 1 thing and 1 action, you may play up to 2 things and 2 actions each turn.
The Batman
If you play The Batman at the start of your turn, you have swapped sides and become a force of good. If this happens, replace your character with The Batman card, and all ailments you had are removed.
The Joker
If you play The Joker at the start of your turn, The Joker has killed your character and taken his place. Your character's hand size goes down, and all ailments and items are lost. If The Joker is played when you have only 1 life left, then he goes straight to the discard pile. If this happens, replace your character with The Joker card.
The Joker vs. The Batman
If both the Joker and the Batman are in play, The Batman's goal changes to killing The Joker completely. The Joker's goal remains the same.
Cash
At the end of your turn, what you have done equates to extra cash. This is normally shown on cards, however, bonus money is up for grabs by doing the following:
$5 - Kill off an enemy character
$8 - Kill off The Batman
$8 - Kill off The Joker
$1 - Survive the turn
+$1 for any unused actions or things.
You can keep your tally by placing all cash cards you receive in a pile, and by writing any extras on a piece of paper. You can also use coins or tokens, or come up with your own way.
Card List
Goal: Make $30 and escape.
Goal: Make $30 and escape.
Goal: Make $30 and escape.
Goal: Make $30 and escape.
Goal: Kill off all enemies at least twice.
The Batman is not placed in the character selection pile at the start of the game. Instead, he is placed in the discard pile.
Goal: Be the only character left in play. This is the only way The Joker can win.
The Joker is not placed in the character selection pile at the start of the game. Instead, he is placed in the discard pile.
Ailment: Player cannot play any actions, including The Joker and Chuckles. Chuckles cannot use his Action.
Ailment: Player cannot play any things, including The Joker and Chuckles. Chuckles cannot use his Action.
Ailment: Player does not gain $1 for surviving their turn, and any money earned is halved, rounding down.
Ailment: A players minimum hand size is reduced by 1. Does not affect players with a hand size of 1.
Action:Kill a player.
Action:Kill a player.
Action:Kill a player.
Action:Kill a player. Can only be used once, then is discarded.
"No no no no, I kill the bus driver"