Difference between revisions of "Smash Brothers CCG Set"
(ChippyYYZ casts Ressurect!) |
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| date = 5/24/2008 | | date = 5/24/2008 | ||
| players = 2-4 | | players = 2-4 | ||
| | | completion = | ||
| playability = | |||
| visuals = Plain | |||
| mechanic = CCG set | |||
| unlocked =true}} | | unlocked =true}} | ||
== Smash Brothers deck == | == Smash Brothers deck == | ||
Line 10: | Line 13: | ||
==Special Rules== | ==Special Rules== | ||
Under Construction<BR> | Under Construction<BR> | ||
You can decide on how many lives to start with, or what point total to reach, or whoever has the most points after X turns/minutes wins, or whatever. KOs are worth 1 point, falls are -1 point. Or something. Teams are optional. | You can decide on how many lives to start with, or what point total to reach, or whoever has the most points after X turns/minutes wins, or whatever. KOs are worth 1 point, falls are -1 point. Or something. Teams are optional.<BR>Damage won't kill you, but higher damage decreases your chance of surviving the next hit. | ||
====Stages==== | |||
A stage has an edge length (edge), max height (ht), and a number of ground spaces. A character is KOed when they are higher the max height, go below 0 height, or go past the edge length. Ground level is height 1. Spaces are spots on a stage where there is solid ground upon which characters may stand. Multiple characters may occupy one space. Final Destination is the default stage where the game begins (Ironic, I know), until a stage card is played. When played, Stage cards take effect at the beginning of the player's next turn, at which point the previous stage card is discarded. Here is an example of a stage. Final Destination looks like this:<BR> | |||
_ _ 1 2 3 4 5 _ _<BR>1 through 5 are the 5 spaces where there is ground, and the lines are Edge spaces where there is no ground. | |||
<br clear=all /> | <br clear=all /> | ||
==Card List== | ==Card List== | ||
{{card|title=Mario|type= | |||
{{card|title=Luigi|type= | ===Characters=== | ||
{{card|title=Peach|type= | {{card|title=Mario|type=Character|creator=ChippyYYZ|text=ST 6<BR>WT 5<BR>DX 6<BR>}} | ||
{{card|title=Bowser|type= | {{card|title=Luigi|type=Character|creator=ChippyYYZ|text=ST 6<BR>WT 5<BR>DX 6<BR>}} | ||
{{card|title=Link|type= | {{card|title=Peach|type=Character|creator=ChippyYYZ|text=ST 3<BR>WT 3<BR>DX 7<BR>}} | ||
{{card|title=Ganondorf|type= | {{card|title=Bowser|type=Character|creator=ChippyYYZ|text=ST 9<BR>WT 9<BR>DX 3<BR>}} | ||
{{card|title=Zelda|type= | {{card|title=Link|type=Character|creator=ChippyYYZ|text=ST 7<BR>WT 6<BR>DX 5<BR>}} | ||
{{card|title=Shiek|type= | {{card|title=Ganondorf|type=Character|creator=ChippyYYZ|text=ST 9<BR>WT 7<BR>DX 3<BR>}} | ||
{{card|title=Toon Link|type= | {{card|title=Zelda|type=Character|creator=ChippyYYZ|text=ST 6<BR>WT 4<BR>DX 5<BR>}} | ||
{{card|title=Donkey Kong|type= | {{card|title=Shiek|type=Character|creator=ChippyYYZ|text=ST 5<BR>WT 4<BR>DX 7<BR>}} | ||
{{card|title=Diddy Kong|type= | {{card|title=Toon Link|type=Character|creator=ChippyYYZ|text=ST 6<BR>WT 5<BR>DX 6<BR>}} | ||
{{card|title=Yoshi|type= | {{card|title=Donkey Kong|type=Character|creator=ChippyYYZ|text=ST 8<BR>WT 8<BR>DX 7<BR>}} | ||
{{card|title=Wario|type= | {{card|title=Diddy Kong|type=Character|creator=ChippyYYZ|text=ST 6<BR>WT 5<BR>DX 7<BR>}} | ||
{{card|title=Captain Olimar|type= | {{card|title=Yoshi|type=Character|creator=ChippyYYZ|text=ST 5<BR>WT 6<BR>DX 8<BR>}} | ||
{{card|title=Captain Falcon|type= | {{card|title=Wario|type=Character|creator=ChippyYYZ|text=ST 6<BR>WT 6<BR>DX 5<BR>}} | ||
{{card|title=Samus|type= | {{card|title=Captain Olimar|type=Character|creator=ChippyYYZ|text=ST 5<BR>WT 2<BR>DX 6<BR>}} | ||
{{card|title=Zero Suit Samus|type= | {{card|title=Captain Falcon|type=Character|creator=ChippyYYZ|text=ST 7<BR>WT 6<BR>DX 7<BR>}} | ||
{{card|title=Pit|type= | {{card|title=Samus|type=Character|creator=ChippyYYZ|text=ST 6<BR>WT 7<BR>DX 6<BR>}} | ||
{{card|title=Kirby|type= | {{card|title=Zero Suit Samus|type=Character|creator=ChippyYYZ|text=ST 5<BR>WT 5<BR>DX 7<BR>}} | ||
{{card|title=Metaknight|type= | {{card|title=Pit|type=Character|creator=ChippyYYZ|text=ST 6<BR>WT 4<BR>DX 7<BR>}} | ||
{{card|title=King Dedede|type= | {{card|title=Kirby|type=Character|creator=ChippyYYZ|text=ST 4<BR>WT 3<BR>DX 8<BR>}} | ||
{{card|title=Pikachu|type= | {{card|title=Metaknight|type=Character|creator=ChippyYYZ|text=ST 5<BR>WT 4<BR>DX 9<BR>}} | ||
{{card|title=Jigglypuff|type= | {{card|title=King Dedede|type=Character|creator=ChippyYYZ|text=ST 9<BR>WT 8<BR>DX 3<BR>}} | ||
{{card|title=Lucario|type= | {{card|title=Pikachu|type=Character|creator=ChippyYYZ|text=ST 4<BR>WT 4<BR>DX 7<BR>}} | ||
{{card|title=Squirtle|type= | {{card|title=Jigglypuff|type=Character|creator=ChippyYYZ|text=ST 3<BR>WT 3<BR>DX 8<BR>}} | ||
{{card|title=Ivysaur|type= | {{card|title=Lucario|type=Character|creator=ChippyYYZ|text=ST 6<BR>WT 5<BR>DX 7<BR>}} | ||
{{card|title=Charizard|type= | {{card|title=Squirtle|type=Character|creator=ChippyYYZ|text=ST 4<BR>WT 4<BR>DX 5<BR>}} | ||
{{card|title=Fox|type= | {{card|title=Ivysaur|type=Character|creator=ChippyYYZ|text=ST 6<BR>WT 5<BR>DX 4<BR>}} | ||
{{card|title=Falco|type= | {{card|title=Charizard|type=Character|creator=ChippyYYZ|text=ST 8<BR>WT 7<BR>DX 6<BR>}} | ||
{{card|title=Wolf|type= | {{card|title=Fox|type=Character|creator=ChippyYYZ|text=ST 5<BR>WT 5<BR>DX 7<BR>}} | ||
{{card|title=Ness|type= | {{card|title=Falco|type=Character|creator=ChippyYYZ|text=ST 5<BR>WT 5<BR>DX 8<BR>}} | ||
{{card|title=Lucas|type= | {{card|title=Wolf|type=Character|creator=ChippyYYZ|text=ST 7<BR>WT 7<BR>DX 5<BR>}} | ||
{{card|title=Marth|type= | {{card|title=Ness|type=Character|creator=ChippyYYZ|text=ST 5<BR>WT 5<BR>DX 5<BR>}} | ||
{{card|title=Ike|type= | {{card|title=Lucas|type=Character|creator=ChippyYYZ|text=ST 5<BR>WT 5<BR>DX 5<BR>}} | ||
{{card|title=Mr. Game and Watch|type= | {{card|title=Marth|type=Character|creator=ChippyYYZ|text=ST 6<BR>WT 5<BR>DX 7<BR>}} | ||
{{card|title=Sonic|type= | {{card|title=Ike|type=Character|creator=ChippyYYZ|text=ST 8<BR>WT 5<BR>DX 6<BR>}} | ||
{{card|title=Snake|type= | {{card|title=Mr. Game and Watch|type=Character|creator=ChippyYYZ|text=ST 5<BR>WT 4<BR>DX 5<BR>}} | ||
{{card|title=Ice Climbers|type= | {{card|title=Sonic|type=Character|creator=ChippyYYZ|text=ST 6<BR>WT 5<BR>DX 8<BR>}} | ||
{{card|title=ROB|type= | {{card|title=Snake|type=Character|creator=ChippyYYZ|text=ST 7<BR>WT 6<BR>DX 6<BR>}} | ||
{{card|title=Ice Climbers|type=Character|creator=ChippyYYZ|text=ST 7<BR>WT 5<BR>DX 5<BR>}} | |||
{{card|title=ROB|type=Character|creator=ChippyYYZ|text=ST 6<BR>WT 6<BR>DX 5<BR>}} | |||
<br clear=all> | |||
===Items=== | |||
{{card|title=Final Destination|type=Thing - Stage|bgcolor=070|creator=ChippyYYZ|text=Edge Length 2, Max Height 5<BR>5 Spaces}} | |||
<br clear=all> | |||
===Actions=== |
Latest revision as of 18:51, 15 July 2010
Smash Brothers CCG Set | |
---|---|
Designer | ChippyYYZ |
Date | 5/24/2008 |
Players | 2-4 |
This deck has not been categorised. | |
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.) | |
Print this deck | |
This deck is under construction. Anyone is welcome to contribute - check the talk page to find out more. |
Smash Brothers deck
This CCG is based on the game Super Smash Brothers Brawl, in which characters from different video games join together to beat the snot out of each other. Just for the record, % means "points of damage" and has nothing to do with 100. There is no reason it should be a %. It might as well be $ or # or k.
Special Rules
Under Construction
You can decide on how many lives to start with, or what point total to reach, or whoever has the most points after X turns/minutes wins, or whatever. KOs are worth 1 point, falls are -1 point. Or something. Teams are optional.
Damage won't kill you, but higher damage decreases your chance of surviving the next hit.
Stages
A stage has an edge length (edge), max height (ht), and a number of ground spaces. A character is KOed when they are higher the max height, go below 0 height, or go past the edge length. Ground level is height 1. Spaces are spots on a stage where there is solid ground upon which characters may stand. Multiple characters may occupy one space. Final Destination is the default stage where the game begins (Ironic, I know), until a stage card is played. When played, Stage cards take effect at the beginning of the player's next turn, at which point the previous stage card is discarded. Here is an example of a stage. Final Destination looks like this:
_ _ 1 2 3 4 5 _ _
1 through 5 are the 5 spaces where there is ground, and the lines are Edge spaces where there is no ground.
Card List
Characters
Items