Difference between revisions of "Class Struggle deck"

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==Special Rules==
==Special Rules==
==Actions, Things and Goals==
Goal cards are a seperate group to both Things and Actions. Instead of the usual rule of one Thing and one Action per turn, you may play two cards a turn, of different types (ie one Goal and one Action, one Action and one Thing, or one Thing and one Goal).


===Where Cards Go===
===Where Cards Go===
Class cards are placed in the middle of the table and effect every player. Goal cards are placed in front of players and effect only that player.
Things are placed in the middle of the table and effect every player. Goal cards are placed in front of players and effect only that player.
 
Alliances are likewise common to all players.


===Winning===
===Winning===
A player wins when they fulfill all the following conditions:
A player wins when they fulfill all the following conditions:


* they have at least three goals in play.
* they have at least three goals in play. If a player has two identical goals, they only count as one for the purposes of this rule.
* the conditions on all of their goal cards are met.
* the conditions on all of their goal cards are met.
* they do not have both capitalist and anarchist goals. You may win with either of these types of goal, but not both.
* they do not have both capitalist and anarchist goals. You may win with either of these types of goal, but not both.


===Goal Cards===
===Discarding Goal Cards===
When a player plays a goal card, they may discard up to two goal cards that they previously had in play (but they don't have to).
When a player plays a goal card, they may discard up to two goal cards that they previously had in play (but they don't have to).


===Alliances===
===Alliances===
There are four 'intermediate classes': Students, Peasants, Self-Employed and Professionals. Each class must be one of the following: neutral, allied with capitalists, or allied with workers. At the start of the game, all four are neutral.
There are four 'intermediate classes': Students, Peasants, Self-Employed and Professionals. Each class must be one of the following: neutral, allied with capitalists, or allied with workers. At the start of the game, all four are neutral. Alliances are common to all players.


===Class Cards===
===Class Cards===
Line 268: Line 269:
|type=Action
|type=Action
|text=Peasants are allied with Capitalists.
|text=Peasants are allied with Capitalists.
|bgcolor=888888
}}
{{card
|title=Think-Tank
|type=Action
|text=Show another player your hand, and look at their hand.
|bgcolor=888888
|bgcolor=888888
}}
}}
Line 575: Line 583:
|bgcolor=ff88ff
|bgcolor=ff88ff
}}
}}
<br clear=all>
===Goals===


{{card
{{card
|title=Vanguard
|title=Vanguard
|type=Thing - Goal - Communist
|type=Goal - Communist
|text=Both Students and Professionals must be allied with Workers or neutral.
|text=Both Students and Professionals must be allied with Workers or neutral.
|bgcolor=ff0000
|bgcolor=ff0000
Line 585: Line 597:
{{card
{{card
|title=Maoism
|title=Maoism
|type=Thing - Goal - Communist
|type=Goal - Communist
|text=Peasants must be allied with Workers.
|text=Peasants must be allied with Workers.
|bgcolor=ff0000
|bgcolor=ff0000
Line 592: Line 604:
{{card
{{card
|title=Development
|title=Development
|type=Thing - Goal - Communist
|type=Goal - Communist
|text=There must be at least 1 Professional and at least 1 Student in play.
|text=There must be at least 1 Professional and at least 1 Student in play.
|bgcolor=ff0000
|bgcolor=ff0000
Line 599: Line 611:
{{card
{{card
|title=Substitute Proletarians
|title=Substitute Proletarians
|type=Thing - Goal - Communist
|type=Goal - Communist
|text=Peasants must equal or outnumber Capitalists.
|text=Peasants must equal or outnumber Capitalists.
|bgcolor=ff0000
|bgcolor=ff0000
Line 606: Line 618:
{{card
{{card
|title=Mass Party
|title=Mass Party
|type=Thing - Goal - Communist
|type=Goal - Communist
|text=Workers must equal or outnumber Capitalists.
|text=Workers must equal or outnumber Capitalists.
|bgcolor=ff0000
|bgcolor=ff0000
Line 613: Line 625:
{{card
{{card
|title=Makhno
|title=Makhno
|type=Thing - Goal - Anarchist
|type=Goal - Anarchist
|text=Peasants must be allied with Workers.
|text=Peasants must be allied with Workers.
|bgcolor=000000
|bgcolor=000000
Line 620: Line 632:
{{card
{{card
|title=Syndicalism
|title=Syndicalism
|type=Thing - Goal - Communist
|type=Goal - Anarchist
|text=Workers must equal or outnumber Capitalists.
|text=Workers must equal or outnumber Capitalists.
|bgcolor=000000
|bgcolor=000000
Line 627: Line 639:
{{card
{{card
|title=Zapata
|title=Zapata
|type=Thing - Goal - Communist
|type=Goal - Anarchist
|text=Peasants and Workers combined must outnumber Capitalists, and Peasants must not be allied with Capitalists.
|text=Peasants and Workers combined must outnumber Capitalists, and Peasants must not be allied with Capitalists.
|bgcolor=000000
|bgcolor=000000
Line 634: Line 646:
{{card
{{card
|title=General Strike
|title=General Strike
|type=Thing - Goal - Anarchist
|type=Goal - Anarchist
|text=Workers must equal or outnumber Capitalists, plus any classes that are allied with Capitalists.
|text=Workers must equal or outnumber Capitalists, plus any classes that are allied with Capitalists.
|bgcolor=000000
|bgcolor=000000
Line 641: Line 653:
{{card
{{card
|title=One Big Union
|title=One Big Union
|type=Thing - Goal - Anarchist
|type=Goal - Anarchist
|text=At least 6 Workers must be in play.
|text=At least 6 Workers must be in play.
|bgcolor=000000
|bgcolor=000000
Line 648: Line 660:
{{card
{{card
|title=Land and Freedom
|title=Land and Freedom
|type=Thing - Goal - Anarchist
|type=Goal - Anarchist
|text=At least 3 Peasants must be in play, and Peasants must not be aligned with Capitalists.
|text=At least 3 Peasants must be in play, and Peasants must not be aligned with Capitalists.
|bgcolor=000000
|bgcolor=000000
Line 656: Line 668:
|title=Organic Bonds of Master and Man
|title=Organic Bonds of Master and Man
|longtitle=true
|longtitle=true
|type=Thing - Goal - Capitalist
|type=Goal - Capitalist
|text=Peasants must be allied with Capitalists.
|text=Peasants must be allied with Capitalists.
|bgcolor=0000ff
|bgcolor=0000ff
Line 663: Line 675:
{{card
{{card
|title=Amway
|title=Amway
|type=Thing - Goal - Capitalist
|type=Goal - Capitalist
|text=Self-Employed must be allied with Capitalists.
|text=Self-Employed must be allied with Capitalists.
|bgcolor=0000ff
|bgcolor=0000ff
Line 670: Line 682:
{{card
{{card
|title=Technocracy
|title=Technocracy
|type=Thing - Goal - Capitalist
|type=Goal - Capitalist
|text=Professionals must be allied with Capitalists.
|text=Professionals must be allied with Capitalists.
|bgcolor=0000ff
|bgcolor=0000ff
Line 676: Line 688:


{{card
{{card
|title=Stare Them Down
|title=Where Do We Want You To Go Today?
|type=Thing - Goal - Capitalist
|longtitle=true
|type=Goal - Capitalist
|text=Capitalists must outnumber Workers.
|text=Capitalists must outnumber Workers.
|bgcolor=0000ff
|bgcolor=0000ff
Line 683: Line 696:


{{card
{{card
|title=Monopoly
|title=World's Best Practice
|type=Thing - Goal - Capitalist
|type=Goal - Capitalist
|text=At least 4 Capitalists must be in play.
|text=At least 4 Capitalists must be in play.
|bgcolor=0000ff
|bgcolor=0000ff
Line 690: Line 703:


{{card
{{card
|title=Brave New World
|title=Enhanced Flexibility and Goal-Setting
|type=Thing - Goal - Capitalist
|longtitle=true
|type=Goal - Capitalist
|text=There must be more Capitalists than Self-Employed, Peasants and Professionals combined.
|bgcolor=0000ff
}}
 
{{card
|title=Vanguard
|type=Goal - Communist
|text=Both Students and Professionals must be allied with Workers or neutral.
|bgcolor=ff0000
}}
 
{{card
|title=Maoism
|type=Goal - Communist
|text=Peasants must be allied with Workers.
|bgcolor=ff0000
}}
 
{{card
|title=Development
|type=Goal - Communist
|text=There must be at least 1 Professional and at least 1 Student in play.
|bgcolor=ff0000
}}
 
{{card
|title=Substitute Proletarians
|type=Goal - Communist
|text=Peasants must equal or outnumber Capitalists.
|bgcolor=ff0000
}}
 
{{card
|title=Mass Party
|type=Goal - Communist
|text=Workers must equal or outnumber Capitalists.
|bgcolor=ff0000
}}
 
{{card
|title=Makhno
|type=Goal - Anarchist
|text=Peasants must be allied with Workers.
|bgcolor=000000
}}
 
{{card
|title=Syndicalism
|type=Goal - Communist
|text=Workers must equal or outnumber Capitalists.
|bgcolor=000000
}}
 
{{card
|title=Zapata
|type=Goal - Communist
|text=Peasants and Workers combined must outnumber Capitalists, and Peasants must not be allied with Capitalists.
|bgcolor=000000
}}
 
{{card
|title=General Strike
|type=Goal - Anarchist
|text=Workers must equal or outnumber Capitalists, plus any classes that are allied with Capitalists.
|bgcolor=000000
}}
 
{{card
|title=One Big Union
|type=Goal - Anarchist
|text=At least 6 Workers must be in play.
|bgcolor=000000
}}
 
{{card
|title=Land and Freedom
|type=Goal - Anarchist
|text=At least 3 Peasants must be in play, and Peasants must not be aligned with Capitalists.
|bgcolor=000000
}}
 
{{card
|title=Organic Bonds of Master and Man
|longtitle=true
|type=Goal - Capitalist
|text=Peasants must be allied with Capitalists.
|bgcolor=0000ff
}}
 
{{card
|title=Amway
|type=Goal - Capitalist
|text=Self-Employed must be allied with Capitalists.
|bgcolor=0000ff
}}
 
{{card
|title=Technocracy
|type=Goal - Capitalist
|text=Professionals must be allied with Capitalists.
|bgcolor=0000ff
}}
 
{{card
|title=Where Do We Want You To Go Today?
|longtitle=true
|type=Goal - Capitalist
|text=Capitalists must outnumber Workers.
|bgcolor=0000ff
}}
 
{{card
|title=World's Best Practice
|type=Goal - Capitalist
|text=At least 4 Capitalists must be in play.
|bgcolor=0000ff
}}
 
{{card
|title=Enhanced Flexibility and Goal-Setting
|longtitle=true
|type=Goal - Capitalist
|text=There must be more Capitalists than Self-Employed, Peasants and Professionals combined.
|text=There must be more Capitalists than Self-Employed, Peasants and Professionals combined.
|bgcolor=0000ff
|bgcolor=0000ff
}}
}}

Latest revision as of 18:07, 21 September 2010

Class Struggle
Designer James Hutchings
Date 20th March 2004
Players 2+
This is an untested deck. Its cards are complete, but it hasn't yet been tested.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
Cards.gif Print this deck

Telnet.gif Generate MUSHcode
Cards.gif Generate Lackey export

Padlock.gif
This deck is locked. Further cards should not be added - leave feedback on the talk page.

Players attempt to achieve their favoured social system. Based loosely on the board game of the same name.

Special Rules

Actions, Things and Goals

Goal cards are a seperate group to both Things and Actions. Instead of the usual rule of one Thing and one Action per turn, you may play two cards a turn, of different types (ie one Goal and one Action, one Action and one Thing, or one Thing and one Goal).

Where Cards Go

Things are placed in the middle of the table and effect every player. Goal cards are placed in front of players and effect only that player.

Winning

A player wins when they fulfill all the following conditions:

  • they have at least three goals in play. If a player has two identical goals, they only count as one for the purposes of this rule.
  • the conditions on all of their goal cards are met.
  • they do not have both capitalist and anarchist goals. You may win with either of these types of goal, but not both.

Discarding Goal Cards

When a player plays a goal card, they may discard up to two goal cards that they previously had in play (but they don't have to).

Alliances

There are four 'intermediate classes': Students, Peasants, Self-Employed and Professionals. Each class must be one of the following: neutral, allied with capitalists, or allied with workers. At the start of the game, all four are neutral. Alliances are common to all players.

Class Cards

Class cards represent different social groups. They do not represent the numbers of people in the different social groups, rather they represent the political power of different classes at different times.

Card List

Actions

Racism
Action
Discard 1 Worker in play.
Sexism
Action
Discard 1 Worker in play.
Homophobia
Action
Discard 1 Worker in play.
Strike
Event
Discard 1 Capitalist in play.
Community Control
Action
Discard 1 Capitalist in play.
Summit Siege
Action
Discard 1 Capitalist in play.
Pollution
Action
Discard 1 Peasant in play.
No Room At the Top (Or In the Middle)
Action
Place this card on any Student, Self-Employed or Professional in play. This card is now a Worker.
No Room At the Top (Or In the Middle)
Action
Place this card on any Student, Self-Employed or Professional in play. This card is now a Worker.
Land Seizure
Action
Place this card on any Peasant in play. This Peasant is now a Worker.
Free Clinic
Action
You may only play this card when Students are allied with Workers. Put this card in play. It counts as a Worker. This card must be discarded if Students ever ally with Capitalists (it does not discard if Students are neutral).
Legal Advice
Action
You may not play this card if Professionals are neutral. If Professionals are allied with Capitalists, discard 1 Worker or Peasant in play. If Professionals are allied with Workers, discard 1 Capitalist.
General Strike
Action
Only playable if there is at least one Worker and at least one Capitalist. Discard 1 of whichever has less in play, or 1 of each if they're equal.
Land Occupation
Action
Only playable if there is at least one Peasant and at least one Capitalist, and Peasants aren't allied with Capitalists. Discard 1 of whichever has less in play, or 1 of each if they're equal.
Workers Compromise With Students
Action
Only playable if there is at least 1 Worker. You may only play this card when Students are allied with Workers. Choose another player. They choose to either discard 1 Worker, or make Students neutral.
Compromise With Professionals
Action
Only playable if there is at least 1 Capitalist. You may only play this card when Professionals are allied with Capitalists. Choose another player. They choose to either discard 1 Capitalist, or make Professionals neutral.
Crisis
Action
Professionals are allied with Capitalists. Peasants and Students are allied with Workers. Self-Employed are neutral.
neutrality
Action
Professionals, Peasants, Students and Self-Employed are all neutral.
Countintelpro
Action
Only usable if there is at least 1 Student in play. Discard 1 Student. Students are allied with Workers.
May 68
Action
Students are allied with Workers.
Exams
Action
Students are neutral.
Graduation
Action
Students are allied with Capitalists.
Foreclosure
Action
Self-Employed are alllied with Workers.
Mortgage
Action
Self-Employed are neutral.
Pyramid Scheme
Action
Self-Employed are allied with Capitalists.
MA In Icelandic Literature
Action
Professionals are allied with Workers.
Above Mere Politics
Action
Professionals are neutral.
Consultancy
Action
Professionals are allied with Capitalists.
Unity
Action
Peasants are allied with Workers
Insularity
Action
Peasants are neutral.
Feudalism
Action
Peasants are allied with Capitalists.
Think-Tank
Action
Show another player your hand, and look at their hand.


Things

Workers
Thing
Workers
Thing
Workers
Thing
Workers
Thing
Workers
Thing
Workers
Thing
Workers
Thing
Workers
Thing
Workers
Thing
Workers
Thing
Workers
Thing
Workers
Thing
Capitalists
Thing
Capitalists
Thing
Capitalists
Thing
Capitalists
Thing
Capitalists
Thing
Capitalists
Thing
Capitalists
Thing
Capitalists
Thing
Capitalists
Thing
Capitalists
Thing
Capitalists
Thing
Capitalists
Thing
Peasants
Thing
Peasants
Thing
Peasants
Thing
Peasants
Thing
Peasants
Thing
Peasants
Thing
Peasants
Thing
Self-Employed
Thing
Self-Employed
Thing
Self-Employed
Thing
Self-Employed
Thing
Students
Thing
Students
Thing
Students
Thing
Students
Thing
Professionals
Thing
Professionals
Thing
Professionals
Thing
Professionals
Thing


Goals

Vanguard
Goal - Communist
Both Students and Professionals must be allied with Workers or neutral.
Maoism
Goal - Communist
Peasants must be allied with Workers.
Development
Goal - Communist
There must be at least 1 Professional and at least 1 Student in play.
Substitute Proletarians
Goal - Communist
Peasants must equal or outnumber Capitalists.
Mass Party
Goal - Communist
Workers must equal or outnumber Capitalists.
Makhno
Goal - Anarchist
Peasants must be allied with Workers.
Syndicalism
Goal - Anarchist
Workers must equal or outnumber Capitalists.
Zapata
Goal - Anarchist
Peasants and Workers combined must outnumber Capitalists, and Peasants must not be allied with Capitalists.
General Strike
Goal - Anarchist
Workers must equal or outnumber Capitalists, plus any classes that are allied with Capitalists.
One Big Union
Goal - Anarchist
At least 6 Workers must be in play.
Land and Freedom
Goal - Anarchist
At least 3 Peasants must be in play, and Peasants must not be aligned with Capitalists.
Organic Bonds of Master and Man
Goal - Capitalist
Peasants must be allied with Capitalists.
Amway
Goal - Capitalist
Self-Employed must be allied with Capitalists.
Technocracy
Goal - Capitalist
Professionals must be allied with Capitalists.
Where Do We Want You To Go Today?
Goal - Capitalist
Capitalists must outnumber Workers.
World's Best Practice
Goal - Capitalist
At least 4 Capitalists must be in play.
Enhanced Flexibility and Goal-Setting
Goal - Capitalist
There must be more Capitalists than Self-Employed, Peasants and Professionals combined.
Vanguard
Goal - Communist
Both Students and Professionals must be allied with Workers or neutral.
Maoism
Goal - Communist
Peasants must be allied with Workers.
Development
Goal - Communist
There must be at least 1 Professional and at least 1 Student in play.
Substitute Proletarians
Goal - Communist
Peasants must equal or outnumber Capitalists.
Mass Party
Goal - Communist
Workers must equal or outnumber Capitalists.
Makhno
Goal - Anarchist
Peasants must be allied with Workers.
Syndicalism
Goal - Communist
Workers must equal or outnumber Capitalists.
Zapata
Goal - Communist
Peasants and Workers combined must outnumber Capitalists, and Peasants must not be allied with Capitalists.
General Strike
Goal - Anarchist
Workers must equal or outnumber Capitalists, plus any classes that are allied with Capitalists.
One Big Union
Goal - Anarchist
At least 6 Workers must be in play.
Land and Freedom
Goal - Anarchist
At least 3 Peasants must be in play, and Peasants must not be aligned with Capitalists.
Organic Bonds of Master and Man
Goal - Capitalist
Peasants must be allied with Capitalists.
Amway
Goal - Capitalist
Self-Employed must be allied with Capitalists.
Technocracy
Goal - Capitalist
Professionals must be allied with Capitalists.
Where Do We Want You To Go Today?
Goal - Capitalist
Capitalists must outnumber Workers.
World's Best Practice
Goal - Capitalist
At least 4 Capitalists must be in play.
Enhanced Flexibility and Goal-Setting
Goal - Capitalist
There must be more Capitalists than Self-Employed, Peasants and Professionals combined.