Players attempt to achieve their favoured social system. Based loosely on the board game of the same name.
Special Rules
Actions, Things and Goals
Goal cards are a seperate group to both Things and Actions. Instead of the usual rule of one Thing and one Action per turn, you may play two cards a turn, of different types (ie one Goal and one Action, one Action and one Thing, or one Thing and one Goal).
Where Cards Go
Things are placed in the middle of the table and effect every player. Goal cards are placed in front of players and effect only that player.
Winning
A player wins when they fulfill all the following conditions:
- they have at least three goals in play. If a player has two identical goals, they only count as one for the purposes of this rule.
- the conditions on all of their goal cards are met.
- they do not have both capitalist and anarchist goals. You may win with either of these types of goal, but not both.
Discarding Goal Cards
When a player plays a goal card, they may discard up to two goal cards that they previously had in play (but they don't have to).
Alliances
There are four 'intermediate classes': Students, Peasants, Self-Employed and Professionals. Each class must be one of the following: neutral, allied with capitalists, or allied with workers. At the start of the game, all four are neutral. Alliances are common to all players.
Class Cards
Class cards represent different social groups. They do not represent the numbers of people in the different social groups, rather they represent the political power of different classes at different times.
Card List
Actions
Racism
Action
Discard 1 Worker in play.
Sexism
Action
Discard 1 Worker in play.
Homophobia
Action
Discard 1 Worker in play.
Strike
Event
Discard 1 Capitalist in play.
Community Control
Action
Discard 1 Capitalist in play.
Summit Siege
Action
Discard 1 Capitalist in play.
Pollution
Action
Discard 1 Peasant in play.
No Room At the Top (Or In the Middle)
Action
Place this card on any Student, Self-Employed or Professional in play. This card is now a Worker.
No Room At the Top (Or In the Middle)
Action
Place this card on any Student, Self-Employed or Professional in play. This card is now a Worker.
Land Seizure
Action
Place this card on any Peasant in play. This Peasant is now a Worker.
Free Clinic
Action
You may only play this card when Students are allied with Workers. Put this card in play. It counts as a Worker. This card must be discarded if Students ever ally with Capitalists (it does not discard if Students are neutral).
Legal Advice
Action
You may not play this card if Professionals are neutral. If Professionals are allied with Capitalists, discard 1 Worker or Peasant in play. If Professionals are allied with Workers, discard 1 Capitalist.
General Strike
Action
Only playable if there is at least one Worker and at least one Capitalist. Discard 1 of whichever has less in play, or 1 of each if they're equal.
Land Occupation
Action
Only playable if there is at least one Peasant and at least one Capitalist, and Peasants aren't allied with Capitalists. Discard 1 of whichever has less in play, or 1 of each if they're equal.
Workers Compromise With Students
Action
Only playable if there is at least 1 Worker. You may only play this card when Students are allied with Workers. Choose another player. They choose to either discard 1 Worker, or make Students neutral.
Compromise With Professionals
Action
Only playable if there is at least 1 Capitalist. You may only play this card when Professionals are allied with Capitalists. Choose another player. They choose to either discard 1 Capitalist, or make Professionals neutral.
Crisis
Action
Professionals are allied with Capitalists. Peasants and Students are allied with Workers. Self-Employed are neutral.
neutrality
Action
Professionals, Peasants, Students and Self-Employed are all neutral.
Countintelpro
Action
Only usable if there is at least 1 Student in play. Discard 1 Student. Students are allied with Workers.
May 68
Action
Students are allied with Workers.
Exams
Action
Students are neutral.
Graduation
Action
Students are allied with Capitalists.
Foreclosure
Action
Self-Employed are alllied with Workers.
Mortgage
Action
Self-Employed are neutral.
Pyramid Scheme
Action
Self-Employed are allied with Capitalists.
MA In Icelandic Literature
Action
Professionals are allied with Workers.
Above Mere Politics
Action
Professionals are neutral.
Consultancy
Action
Professionals are allied with Capitalists.
Unity
Action
Peasants are allied with Workers
Insularity
Action
Peasants are neutral.
Feudalism
Action
Peasants are allied with Capitalists.
Think-Tank
Action
Show another player your hand, and look at their hand.
Things
Goals
Vanguard
Goal - Communist
Both Students and Professionals must be allied with Workers or neutral.
Maoism
Goal - Communist
Peasants must be allied with Workers.
Development
Goal - Communist
There must be at least 1 Professional and at least 1 Student in play.
Substitute Proletarians
Goal - Communist
Peasants must equal or outnumber Capitalists.
Mass Party
Goal - Communist
Workers must equal or outnumber Capitalists.
Makhno
Goal - Anarchist
Peasants must be allied with Workers.
Syndicalism
Goal - Anarchist
Workers must equal or outnumber Capitalists.
Zapata
Goal - Anarchist
Peasants and Workers combined must outnumber Capitalists, and Peasants must not be allied with Capitalists.
General Strike
Goal - Anarchist
Workers must equal or outnumber Capitalists, plus any classes that are allied with Capitalists.
One Big Union
Goal - Anarchist
At least 6 Workers must be in play.
Land and Freedom
Goal - Anarchist
At least 3 Peasants must be in play, and Peasants must not be aligned with Capitalists.
Organic Bonds of Master and Man
Goal - Capitalist
Peasants must be allied with Capitalists.
Amway
Goal - Capitalist
Self-Employed must be allied with Capitalists.
Technocracy
Goal - Capitalist
Professionals must be allied with Capitalists.
Where Do We Want You To Go Today?
Goal - Capitalist
Capitalists must outnumber Workers.
World's Best Practice
Goal - Capitalist
At least 4 Capitalists must be in play.
Enhanced Flexibility and Goal-Setting
Goal - Capitalist
There must be more Capitalists than Self-Employed, Peasants and Professionals combined.
Vanguard
Goal - Communist
Both Students and Professionals must be allied with Workers or neutral.
Maoism
Goal - Communist
Peasants must be allied with Workers.
Development
Goal - Communist
There must be at least 1 Professional and at least 1 Student in play.
Substitute Proletarians
Goal - Communist
Peasants must equal or outnumber Capitalists.
Mass Party
Goal - Communist
Workers must equal or outnumber Capitalists.
Makhno
Goal - Anarchist
Peasants must be allied with Workers.
Syndicalism
Goal - Communist
Workers must equal or outnumber Capitalists.
Zapata
Goal - Communist
Peasants and Workers combined must outnumber Capitalists, and Peasants must not be allied with Capitalists.
General Strike
Goal - Anarchist
Workers must equal or outnumber Capitalists, plus any classes that are allied with Capitalists.
One Big Union
Goal - Anarchist
At least 6 Workers must be in play.
Land and Freedom
Goal - Anarchist
At least 3 Peasants must be in play, and Peasants must not be aligned with Capitalists.
Organic Bonds of Master and Man
Goal - Capitalist
Peasants must be allied with Capitalists.
Amway
Goal - Capitalist
Self-Employed must be allied with Capitalists.
Technocracy
Goal - Capitalist
Professionals must be allied with Capitalists.
Where Do We Want You To Go Today?
Goal - Capitalist
Capitalists must outnumber Workers.
World's Best Practice
Goal - Capitalist
At least 4 Capitalists must be in play.
Enhanced Flexibility and Goal-Setting
Goal - Capitalist
There must be more Capitalists than Self-Employed, Peasants and Professionals combined.