Difference between revisions of "Talk:Government Warehouse deck"

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You said the Super Bar could be used to win.  How exactly does that work?--[[User:ChippyYYZ|ChippyYYZ]] 00:11, 3 June 2008 (BST)
You said the Super Bar could be used to win.  How exactly does that work?--[[User:ChippyYYZ|ChippyYYZ]] 00:11, 3 June 2008 (BST)
:Oops, I forgot to put that in. Fixed.--[[User:Atticus|Atticus]] 23:09, 3 June 2008 (BST)
Confused, rules say "There are no hands in the government warehouse." but then say "You may only have five things". Do you automatically put things into play?--[[User:Xahn Borealis|Xahn Borealis]] 13:12, 10 November 2008 (UTC)

Latest revision as of 13:12, 10 November 2008

About

This game is based around logic jumps. Examples from my games with friends include:

*Hiding in the Ark with your eyes closed to gain superpowers.
*Having sentient things take their own turns.
*Forcing a tie by traveling back in time with a time traveling device and destroying the device.
*Creating cover by playing "Carry On Wayward Son" and summoning the South Park kids to take hits for you.

Have fun. --Atticus 01:18, 23 May 2008 (BST)

Now this is an original game! Natanz 22:14, 23 May 2008 (BST)

You said the Super Bar could be used to win. How exactly does that work?--ChippyYYZ 00:11, 3 June 2008 (BST)

Oops, I forgot to put that in. Fixed.--Atticus 23:09, 3 June 2008 (BST)

Confused, rules say "There are no hands in the government warehouse." but then say "You may only have five things". Do you automatically put things into play?--Xahn Borealis 13:12, 10 November 2008 (UTC)