Difference between revisions of "Chronogeddon CCG card set"
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{{Infobox | {{Infobox | ||
| title= | | title=Chronogeddon | ||
| designer= | | designer=Collaborative effort - please [[Talk:Chronogeddon_CCG_card_set|contribute]] | ||
| date=6th February 2006 | | date=6th February 2006 | ||
| players=2+ | | players=2+ | ||
| playability = Playable | |||
| completion = Unfinished | |||
| status=CCG set | | status=CCG set | ||
| unlocked=true | | unlocked=true | ||
}} | }} | ||
This is a | This is a collaboratively-built time-travel themed CCG system. | ||
==Deck construction== | ==Deck construction== | ||
A deck must contain at least | A deck must contain at least 40 cards, and contain no more than three Era cards. A deck may not contain multiple copies of the same Era card. | ||
==Playing area== | ==Playing area== | ||
The playing area is divided into Eras. | The playing area is called the Timeline, and is divided into adjacent Eras. The Eras are composed of at least one Portal and any number of Units. | ||
== | === Era Portals === | ||
At the start of the game, each player removes all the Era Portal cards from their deck, and puts them into play in a line along the centre of the table, in chronological order (at start), with each card face-up and facing its owner. This is the Timeline, and these are the Eras in which the game will take place. If two or more players have the same Portal card, place them together - or ''synched''. They're part of the same Era. | |||
While a Portal is face up, its owner has a portal into that time period. When a Portal is turned face down, the portal is closed. | |||
== | === Winning The Game=== | ||
If all of a player's Portals have been removed from play, they lose the game. | |||
===Units and Terrain=== | |||
Unit cards have Damage and Stamina ratings; some Terrain cards also have Stamina ratings. If a | All Unit and Terrain cards exist in a particular Era - if a Unit or Terrain is ever unassigned to an Era (typically if they were in an Era when its Portal was removed from play), then it is lost to chronal chaos and destroyed. | ||
Unit cards have Damage and Stamina ratings; some Terrain cards also have Stamina ratings. If a Thing ever sustains a number of wound counters (or simply "wounds") that equals or exceeds its Stamina, it is destroyed. | |||
====Types==== | |||
Cards can have a number of types. Some of these types attach automatic rules to their cards: | |||
* '''Animal''': Animal Units cannot take "Alter Portal" Unit Actions. | |||
* '''Vehicle''': Vehicle Units can only take Unit Actions if you control a Soldier Unit in the same Era. The Soldier enabling the Unit Action 'Operates' the vehicle. Vehicles that are also Soldiers can operate themselves but not other vehicles. | |||
* '''Aerial''': Prevent all combat damage to Aerial Units, unless it is Ranged damage. An Aerial Unit can only be refuelled by a card with the 'Airstrip' keyword. | |||
* '''Unique''': You can only have one of these in play at any time. If you get another of these into play, destroy the first. | |||
* '''Timeless''': This does not exist in any particular Era, and acts as though all other cards were in the same Era it is. | |||
====Keywords==== | |||
Cards may have certain type-independent keywords. These are usually explained if there's enough space in the card, but a comprehensive list is: | |||
* '''Armor X''': Takes X less wounds from any damage source. | |||
* '''Regeneration X''': Heals X wounds at the start of your turn. | |||
* '''X-Bane''': Attacks by this deal double damage to cards of the type X. | |||
* '''Transport X''': When this takes a Warp action, it may bring up to X Units with it. | |||
* '''X-Powered Y''': May only be played on an Era where you control at least Y cards of the type X. | |||
===Equipment=== | |||
Equipment Things are played (equipped) on other Things. An Equipment can only be equipped by a Thing that shares a type with it (except for types between parentheses: those are exclusive to the Equipment). Equipment cannot equip Equipment. When an Equipment you control comes into play, you may have a Thing equip it as a free action. | |||
The Equipment card may add to, subtract from, or replace the statistics and abilities of the equipped Thing. If that Thing leaves play, the Equipment 'falls off' and is played by itself on the Era the Thing was in. If an Equipment would receive any wounds, it is destroyed unless it has a Stamina value, in which case the normal rules for Stamina apply. | |||
Example: the Semi-Automatic Rifle is a 'Equipment - Soldier' card, and may only be played on Soldiers. A Soldier that has it equipped adds 1 to its Damage stat. | |||
===Other actions=== | |||
These actions are specific to certain cards. When they can be used is determined in their card text. | |||
* '''Hold:''' When a card ''holds'' another, put it face down under the first card. If the holder is removed from play, all held cards are moved to the discard pile. | |||
* '''Transform:''' Some cards have a second card text. When they transform, this card text replaces the first. Turn them upside down to represent the change. | |||
* '''Replenish:''' Add Fuel, Mana or Battery counters to a Thing that uses the appropriate Resource. (Replenishing a resource that it doesn't use has no effect) If the number of counters is not specified, it is the replenished Things' Fuel/Mana/Battery value minus its remaining Fuel/Mana/Battery counters. Replenishing cannot cause a Unit to have more than its initial Fuel, Mana or Battery. | |||
==Turn structure== | ==Turn structure== | ||
A player's turn consists of playing | A player's turn consists of drawing a card, playing a Thing, and either playing an Action card or taking a Unit Action. | ||
===Playing a Thing=== | ===Playing a Thing=== | ||
Thing cards (Units or | Thing cards (Units, Terrains or Equipment) can be played into any Era to which the player has an open Portal; the card is placed in front of the Era. | ||
Where a Thing card has a specific year printed on it, it can only be played into an Era that includes that year. If a Thing has a year followed by a plus sign, it can be played into any Era that contains or follows that year. | Where a Thing card has a specific year printed on it, it can only be played into an Era that includes that year. If a Thing has a year followed by a plus sign, it can be played into any Era that contains or follows that year. | ||
Unless otherwise specified, Units and Terrain can only "see" other Units and Terrain within the same Era - if a Unit has an ability that allows it to affect other Units or Terrain, it can only affect those in the same Era as it. | |||
===Playing an Action=== | ===Playing an Action=== | ||
Where an Action card has a specific year printed on it, it can | Unless otherwise specified, Action cards must be played into a single specific Era. Actions '''can''' be played in Eras you have no open Portals in. The Action resolves as if the cards in that Era were the only cards that existed - a card that read "Destroy all Units." would only destroy the Units in the Era it was played into. Timeless Actions are not played in a specific Era, and can 'see' the whole Timeline. | ||
Where an Action card has a specific year printed on it, it can be played into an Era that contains that year. If an Action has a year followed by a plus sign, it can be played in any Era that contains or follows that year. | |||
===Unit Actions=== | ===Unit Actions=== | ||
To take a Unit Action, a player nominates a | To take a Unit Action, a player nominates a (non-Portal) Thing they control. That Thing may either:- | ||
* '''Equip''': Take an unassigned Equipment you control on the same Era of the Thing and equip it on the Thing. | |||
* '''Warp''': Move the Unit from its current Era to an Era adjacent on the timeline. | |||
* '''Special Action:''' Use an Action Ability marked as a Unit Action on the card | |||
Units may take these additional types of Unit Actions: | |||
* '''Alter a portal''': If the Unit is in an Era with no enemy units, not counting pilotless Vehicles, it may open or close any portal in that Era by turning the Era card face up or face down. It may also destroy a face-down portal by removing that Era card from the game. Units may not Alter Portals on the turn they come into play. | |||
* '''Attack''': Select another Thing in the same Era as a target. The targeted Thing gains wounds equal to the Damage Rating of the attacking Unit. A Unit with no Damage Rating can never Attack. | |||
* '''Heal''': The Unit removes one wound from itself. | |||
===Resources=== | |||
Mana, Fuel and Battery are resources specific to certain Units. If an Unit has values defined in any of these, it starts with the indicated amount, and spends one unit of any of them to perform Unit Actions. | |||
==Card List, by Era== | |||
Cards are grouped by Era, and should be ordered by card colour within that Era (Era Portal, Unit, Terrain, Equipment, Action). | |||
=== | ===Mesozoic Era=== | ||
{{Card | {{Card | ||
| title = Mesozoic Era | | title = Mesozoic Era | ||
| text = '''-250 Million''' to '''-65 Million''' | | text = '''-250 Million''' to '''-65 Million''' | ||
| type = Era | | type = Era Portal | ||
| bgcolor = AAAA00 | | bgcolor = AAAA00 | ||
| creator = | | creator = | ||
Line 70: | Line 120: | ||
{{Card | {{Card | ||
| title = | | title = Tyrannosaur | ||
| text = '''- | | cornervalue = -70M | ||
| type = Era | | text = '''Damage: 5'''<br>'''Stamina: 3'''<br><br>''Regeneration 1:'' This heals one wound at the start of your turn. | ||
| bgcolor = | | type = Unit - Animal | ||
| creator = | | bgcolor = 0000AA | ||
| creator = Zaratustra | |||
}} | |||
{{Card | |||
| title = Triceratops | |||
| cornervalue = -68M | |||
| text = '''Damage: 3'''<br>'''Stamina: 5'''<br><br>''Regeneration 1:'' This heals one wound at the start of your turn. | |||
| type = Unit - Animal | |||
| bgcolor = 0000AA | |||
| creator = Zaratustra | |||
}} | |||
{{Card | |||
| title = Apatosaur | |||
| cornervalue = -140M | |||
| text = '''Damage: 4'''<br>'''Stamina: 4'''<br><br>''Regeneration 1:'' This heals one wound at the start of your turn.<br>''Terrain Bane:'' This does double damage against Terrains. | |||
| type = Unit - Animal | |||
| bgcolor = 0000AA | |||
| creator = Zaratustra | |||
}} | |||
{{Card | |||
| title = Ankylosaur | |||
| cornervalue = -70M | |||
| text = '''Damage: 3'''<br>'''Stamina: 3'''<br><br>''Armor 1:'' This takes one less wound from any damage source.<br>''Terrain Bane:'' This does double damage against Terrains. | |||
| type = Unit - Animal | |||
| bgcolor = 0000AA | |||
| creator = Zaratustra | |||
}} | |||
{{Card | |||
| title = Plesiosaur | |||
| cornervalue = -200M | |||
| text = '''Damage: 3'''<br>'''Stamina: 3'''<br><br>''Vehicle Bane:''This does double damage against Vehicles. | |||
| type = Unit - Aquatic Animal | |||
| bgcolor = 0000AA | |||
| creator = Zaratustra | |||
}} | |||
{{Card | |||
| title = Dinosaur Egg | |||
| cornervalue = -70M | |||
| text = '''Stamina: 1'''<br><br>'''Unit Action:''' Destroy this Unit and choose a Mesozoic Era Animal which is currently in play in this Era - search your draw pile for a copy of that Animal and put it into play. | |||
| type = Unit - Animal | |||
| bgcolor = 0000AA | |||
| creator = Kevan | |||
}} | |||
{{Card | |||
| title = Pteranodon | |||
| cornervalue = -83M | |||
| text = '''Damage: 1'''<br>'''Stamina: 2'''<br><br>When attacking another Aerial Unit, Pteranodon's attack counts as Ranged. | |||
| type = Unit - Aerial Animal | |||
| bgcolor = 0000AA | |||
| creator = Kevan | |||
}} | |||
{{Card | |||
| title = Raptor | |||
| cornervalue = -83M | |||
| text = '''Damage: 2'''<br>'''Stamina: 2'''<br><br>Ignores Armor.<br>When this comes into play, it may make a free attack. | |||
| type = Unit - Animal | |||
| bgcolor = 0000AA | |||
| creator = Zaratustra | |||
}} | |||
{{Card | |||
| title = Brachiosaur | |||
| cornervalue = -83M | |||
| text = '''Damage: 2'''<br>'''Stamina: 4'''<br><br>''Slow Start:'' This may not take actions the turn it comes into play.<br>This cannot take a Heal action if it took one last turn<br>This gains at most 1 wound from any damage source. | |||
| type = Unit - Animal | |||
| bgcolor = 0000AA | |||
| creator = Zaratustra | |||
}} | |||
{{Card | |||
| title = Dimetrodon | |||
| cornervalue = -250M | |||
| text = '''Damage: 2'''<br>'''Stamina: 2'''<br><br>''Regeneration 1:'' This heals one wound at the start of your turn.<br>This may attack once during your turn as a free action. | |||
| type = Unit - Animal | |||
| bgcolor = 0000AA | |||
| creator = Zaratustra | |||
}} | |||
{{Card | |||
| title = Parasaurolophus | |||
| cornervalue = -76M | |||
| text = '''Damage: 2'''<br>'''Stamina: 2'''<br><br>'''Unit Action:''' Deal one wound to this. Each player may reveal cards from their deck until they find an Animal from this Era and put it in play. If they do so, they must shuffle their deck afterwards. | |||
| type = Unit - Animal | |||
| bgcolor = 0000AA | |||
| creator = Zaratustra | |||
}} | |||
{{Card | |||
| title = Archeopteryx | |||
| cornervalue = -150M | |||
| text = '''Damage: 1'''<br>'''Stamina: 2'''<br><br>'''Unit Action:''' If you have 6 or more cards in your hand, then put 1 Aerial Animal in your hand into play in a later Era. | |||
| type = Unit - Aerial Animal | |||
| bgcolor = 0000AA | |||
| creator = Game and Watch Kirby | |||
}} | |||
{{Card | |||
| title = Poison Glands | |||
| cornervalue = -65M | |||
| text = '''Damage: -1'''<br><br>Equipped Unit does double damage against Soldiers without Armor and Animals. | |||
| type = Equipment - Animal | |||
| bgcolor = 00AAAA | |||
| creator = Zaratustra | |||
}} | |||
{{Card | |||
| title = Camouflage Pattern | |||
| cornervalue = -65M | |||
| text = '''Stamina: -1'''<br><br>Equipped Unit can't be attacked unless it attacked during their controller's last turn.<br>Equipped Unit cannot prevent portals from being altered unless it can be attacked. | |||
| type = Equipment - Animal | |||
| bgcolor = 00AAAA | |||
| creator = Zaratustra | |||
}} | |||
{{Card | |||
| title = Wings | |||
| cornervalue = -65M | |||
| text = '''Stamina -2'''<br><br>This cannot reduce Stamina below 1.<br>Equipped Unit is Aerial. | |||
| type = Equipment - Animal | |||
| bgcolor = 00AAAA | |||
| creator = Zaratustra | |||
}} | |||
{{Card | |||
| title = Gills | |||
| cornervalue = -65M | |||
| text = '''Stamina: +1'''<br><br>Equipped Unit is Aquatic. | |||
| type = Equipment - Animal | |||
| bgcolor = 00AAAA | |||
| creator = Zaratustra | |||
}} | |||
{{Card | |||
| title = Tar Pits | |||
| cornervalue = -65M | |||
| text = Non-Aerial Vehicles taking a Unit Action have their Fuel and/or Battery drained to zero. | |||
| type = Terrain - Environment | |||
| bgcolor = 00AA00 | |||
| creator = Kevan | |||
}} | |||
{{Card | |||
| title = Volcano | |||
| cornervalue = -250M | |||
| text = '''Stamina: 15'''<br>'''Unit Action''': Deal 2 damage to all Units, and 5 damage to all Terrain. | |||
| type = Terrain - Natural Site | |||
| bgcolor = 00AA00 | |||
| creator = Kevan | |||
}} | |||
{{Card | |||
| title = Ice Trap | |||
| cornervalue = -100M | |||
| text = '''Stamina: 1'''<br>Assign any number of your creatures in this Era to this when you play it.<br>At the start of your turn, Ice Trap moves itself and all assigned creatures to the next Era futurewise, if possible. | |||
| type = Terrain - Natural | |||
| bgcolor = 00AA00 | |||
| creator = James | |||
}} | |||
{{Card | |||
| title = Lemuria | |||
| cornervalue = -70M | |||
| text = '''Stamina: 6'''<br>You may play Units and Terrains from the Renaissance Era on this Era. Deal 2 damage to this for each card played in this way. | |||
| type = Terrain - Building | |||
| bgcolor = 00AA00 | |||
| creator = Zaratustra | |||
}} | |||
{{Card | |||
| title = Oxygen Rich Environment | |||
| cornervalue = -100M | |||
| text = All Animals gain +1 Stamina.<br>Destroy this if no Animals are in play on this Era. | |||
| type = Terrain - Environment | |||
| bgcolor = 00AA00 | |||
| creator = Zaratustra | |||
}} | |||
{{Card | |||
| title = Uptide | |||
| cornervalue = -70M or 2010 | |||
| text = All Units are Aquatic. | |||
| type = Terrain - Environment | |||
| bgcolor = 00AA00 | |||
| creator = Zaratustra | |||
}} | |||
{{Card | |||
| title = Predatory Environment | |||
| cornervalue = -70M | |||
| text = All Animals in all Eras that have futureward home Eras gain '''+1 Damage'''. | |||
| type = Terrain - Environment | |||
| bgcolor = 00AA00 | |||
| creator = Zaratustra | |||
}} | |||
{{Card | |||
| title = Harsh Environment | |||
| cornervalue = -70M | |||
| text = All Animals in all Eras that have futureward home Eras gain '''+1 Stamina'''. | |||
| type = Terrain - Environment | |||
| bgcolor = 00AA00 | |||
| creator = Zaratustra | |||
}} | }} | ||
{{Card | {{Card | ||
| title = | | title = La Brea Tar Pits | ||
| text = ''' | | cornervalue = -65M | ||
| type = | | text = '''Unit Action:''' Each player chooses up to 2 Units and La Brea Tar Pits Holds those Units. At the beginning of the turn, warp La Brea Tar Pits to the next era futureward. After La Brea Tar Pits has warped, either play may choose to have La Brea Tar Pits stop holding all of its held cards and then destroy La Brea Tar Pits. | ||
| bgcolor = | | type = Unique Terrain - Environment | ||
| creator = | | bgcolor = 00AA00 | ||
| creator = Game and Watch Kirby | |||
}} | }} | ||
{{Card | {{Card | ||
| title = | | title = Extinction Event | ||
| text = '' | | cornervalue = -65M | ||
| type = | | text = ''Terrain Powered 1'': This may only be played in Eras where you control one Terrain.<br>Deal four wounds to every Animal and Soldier unit. | ||
| bgcolor = | | type = Action | ||
| creator = | | bgcolor = AA0000 | ||
| creator = Zaratustra | |||
| flavortext = "On a long enough timeline, the survival rate for everyone drops to zero." -- Fight Club | |||
}} | }} | ||
{{Card | {{Card | ||
| title = | | title = Biogenic Oil | ||
| text = | | cornervalue = -65M | ||
| type = | | text = Destroy an Animal you control. If you do, replenish the Fuel of a Vehicle in a later Era. | ||
| bgcolor = | | type = Action | ||
| creator = | | bgcolor = AA0000 | ||
| creator = Zaratustra | |||
}} | }} | ||
{{Card | {{Card | ||
| title = | | title = Continental Drift | ||
| text = | | cornervalue = -65M | ||
| type = | | text = Choose one: Join all Eras that share a certain year, or: Divide a Era into one Era for each Portal assigned to it. Each player spreads Units under their control between the new Eras as they see fit. | ||
| bgcolor = | | type = Action | ||
| creator = | | bgcolor = AA0000 | ||
| creator = Zaratustra | |||
}} | }} | ||
{{Card | {{Card | ||
| title = | | title = Earthquake | ||
| text = | | cornervalue = -150M | ||
| type = | | text = Destroy a Terrain. | ||
| bgcolor = | | type = Action | ||
| creator = | | flavortext = With proper foresight, natural disasters are a resource. | ||
| bgcolor = AA0000 | |||
| creator = Zaratustra | |||
}} | }} | ||
{{Card | {{Card | ||
| title = | | title = Evolutionary Explosion | ||
| text = | | cornervalue = -65M | ||
| type = | | text = For each Animal under your control, reveal cards from the deck until you find an appropriate Equipment card, then equip it on that Animal. Shuffle your deck afterwards. | ||
| bgcolor = | | type = Action | ||
| creator = | | bgcolor = AA0000 | ||
| creator = Zaratustra | |||
}} | }} | ||
<br clear=all> | |||
===Stone Age=== | |||
{{card|title=Stone Age|type=Era Portal|text='''-50,000''' to '''-10,000'''|bgcolor=aa0}} | |||
{{card|title=Chieftain|type=Unit - Unique Soldier|cornervalue=-40K|text='''Damage: 1'''<br>'''Stamina: 2'''<br><br>Other Soldiers you control get '''+1 damage''' and '''+1 stamina'''.|creator=Corrigan|bgcolor=00a}} | |||
{{card|title=Woolly Mammoth|type=Unit - Animal|cornervalue=-30K|text='''Damage: 4'''<br>'''Stamina: 5'''<br><br>''Game'' -- When a Soldier destroys Woolly Mammoth, that Unit's controller draws two cards.|creator=Corrigan|bgcolor=00a}} | |||
{{card|title=Cave Bear|type=Unit - Animal|cornervalue=-30K|type=Unit - Animal|text='''Damage: 3'''<br>'''Stamina: 3'''<br><br>''Game'' -- When a Soldier destroys Cave Bear, remove all wounds from that Unit.|creator=Corrigan|bgcolor=00a}} | |||
{{card|title=Hunter|type=Unit - Soldier|creator=Corrigan|bgcolor=00a|cornervalue=-40K|text='''Damage: 1'''<br>'''Stamina: 2'''<br><br>''Animal Bane:'' This Unit deals double damage to Animals.}} | |||
{{card|title=Stone Thrower|type=Unit - Soldier|creator=Bucky|bgcolor=00a|cornervalue=-40K|text='''Damage: 1 (Ranged)'''<br>'''Stamina: 3'''<br><br>Stone Thrower cannot operate vehicles.}} | |||
{{card|title=Elders|type=Unit - Soldier|text='''Damage: 0'''<br>'''Stamina: 1'''<br><br>''Unit Action:'' Look at the top two cards of your deck. Put one on top and the other on the bottom of your deck.|cornervalue=-40K|creator=Corrigan|bgcolor=00a}} | |||
{{card|title=Cave Lion|type=Unit - Animal|text='''Damage: 2'''<br>'''Stamina: 4'''<br><br>Whenever Cave Lion destroys a Unit on the first Unit Action it took this turn, Cave Lion may take another Unit Action this turn.<br>''Game'' -- When a Soldier destroys Cave Lion, that Unit may take another Unit Action this turn.|cornervalue=-12K|creator=Corrigan|bgcolor=00a|longtext=true}} | |||
{{card|title=Glyptodon|type=Unit - Animal|text='''Damage: 1'''<br>'''Stamina: 5'''<br><br>''Game'' ---- When a Soldier destroys Glyptodon, put a '''+1 stamina''' counter on that Unit.|creator=Corrigan|cornervalue=-30K|bgcolor=00a}} | |||
{{card|title=Domesticated Dog|type=Unit - Animal|text='''Damage: 1<br>Stamina: 1'''<br><BR>When a Soldier you control attacks or warps, you may have Domesticated Dog attack the same target or warp to the same Era as a free Action. A Soldier may give only one Domesticated Dog a free action this way.|creator=ChippyYYZ|flavortext=He's man's best friend for a reason.|longtext=true|cornervalue=-15K|bgcolor=00a}} | |||
{{card|title=Flint Wielder|type=Unit - Soldier|text='''Damage: 1'''<br>'''Stamina: 2'''<br><br>''Unit Action:'' Replenish 1 Fuel to a Stone Age Thing.|creator=Corrigan|bgcolor=00a|cornervalue=-30K}} | |||
{{card|title=Dire Wolf|type=Unit - Animal|text='''Damage: 4'''<br>'''Stamina: 2'''<br><br>''Game'' ---- When a Soldier destroys Dire Wolf, put a '''+1 damage''' counter on that Soldier.|creator=Corrigan|cornervalue=-35K|bgcolor=00a}} | |||
{{card|title=Dwelling Cave|type=Terrain - Natural Site|text='''Stamina: 8'''<br><br>''Unit Action:'' Remove one wound from each Soldier you control.|creator=Corrigan|bgcolor=0a0|cornervalue=-50K|creator=Corrigan}} | |||
{{card|title=Primordial Plains|type=Terrain - Natural Site|text=Whenever a battery-based Unit warps to this Era, deplete all but one battery from that Unit.|creator=Corrigan|bgcolor=0a0|cornervalue=-21K}} | |||
{{card|title=Ancestral Flame|type=Terrain - Site|text='''Fuel: 3'''<br><br>''Unit Action:'' Put a Spirit counter on a Soldier (limit one per Soldier).<br>A Unit with a Spirit counter on it can't take wounds and gets '''+1 damage''' for each Stone Age Soldier in your discard pile.<br>When a Unit with a Spirit counter on it takes a Unit Action, remove a Spirit counter from it.|creator=Corrigan|cornervalue=-20K|longtext=true|bgcolor=0a0}} | |||
{{card|title=Megaforest|type=Terrain - Unique Natural Site|text=Each non-Stone Age Unit gets '''-1 damage''' until end of turn when it attacks an Animal.|creator=Corrigan|bgcolor=0a0|cornervalue=-50K}} | |||
{{card|title=Stomping Grounds|type=Terrain - Unique Natural Site|text=All Animals get '''+1 damage''' and '''+1 stamina'''.|creator=Corrigan|cornervalue=-45K|bgcolor=0a0}} | |||
{{card|title=Vegetable Patch|type=Terrain - Site|text='''Stamina: 5'''<br><br>At the beginning of your turn, gain a Vegetable token.<br>''Unit Action:'' Destroy any number of Vegetable tokens you control. For each token destroyed this way, heal a non-Vehicle Unit entirely.|creator=Corrigan|bgcolor=0a0|cornervalue=-14K}} | |||
{{card|title=Stone Axe|type=Equipment - Soldier|cornervalue=-50K|text=As long as the Equipped Unit does not have Ranged damage, it gets '''+2 Damage'''.|creator=ChippyYYZ|bgcolor=0aa}} | |||
{{card|title=Wooden Torch|type=Equipment - Soldier|cornervalue=-50K|text='''Damage: +1<BR>Fuel: 4'''<BR><BR>''Fuel-Based:'' This Equipment is destroyed if it runs out of fuel.<BR><BR>Equipped Unit has ''Plant Bane'' and may not be attacked by Animals unless it attacked last turn.|creator=ChippyYYZ|bgcolor=0aa}} | |||
{{card|title=Wild Frenzy|type=Equipment - Animal|cornervalue=-49K|text=Equipped Unit has Soldier Bane and gets '''+1 damage''' for each wound on it, to a limit of '''+2'''.|creator=Corrigan|bgcolor=0aa}} | |||
{{card|title=Spike Trap|type=Action|text=Destroy target wounded non-aerial Animal.|flavortext= The tribe's tactics for hunting mammoths worked just as well on the rampaging dinosaurs.|creator=Corrigan|bgcolor=a00|cornervalue=-45K}} | |||
<br clear=all> | |||
===Antiquity=== | |||
{{Card | {{Card | ||
| title = | | title = Antiquity | ||
| text = ''' | | text = '''-2000''' to '''499''' | ||
| type = Era | | type = Era Portal | ||
| bgcolor = AAAA00 | | bgcolor = AAAA00 | ||
| creator = | | creator = | ||
}} | }} | ||
<br | {{Card | ||
| title = Hero | |||
| cornervalue = -700 | |||
| text = '''Damage: 2'''<br>'''Stamina: 4'''<br><br>''Unique:'' You can only have one of these in play at a time. | |||
| flavortext= To his allies, he's a legend. To his enemies, he's a barbarian with plot armor. | |||
| type = Unit - Unique Soldier | |||
| bgcolor = 0000AA | |||
| creator = Bucky | |||
}} | |||
=== | {{Card | ||
| title = Hoplite | |||
| cornervalue = -400 | |||
| text = '''Damage: 1'''<br>'''Stamina: 1'''<br>All of your Hoplites in this Era receive +1 Stamina.<br>When this leaves play, remove a Wound from your other Hoplites in this era | |||
| flavortext = "Spartans! Ready your breakfast and eat hearty... For tonight, we dine in hell!" -- 300 | |||
| type = Unit - Soldier | |||
| bgcolor = 0000AA | |||
| creator = Zaratustra | |||
}} | |||
{{Card | {{Card | ||
| title = Gladiator | | title = Gladiator | ||
| cornervalue = 300 | | cornervalue = 300 | ||
| text = '''Damage: 1'''<br>'''Stamina: | | text = '''Damage: 1'''<br>'''Stamina: 3''' | ||
| flavortext ="I have bested seventeen of your finest comrades in the arena. What makes you think you can succeed where they did not?" | |||
| type = Unit - Soldier | | type = Unit - Soldier | ||
| bgcolor = 0000AA | | bgcolor = 0000AA | ||
Line 147: | Line 481: | ||
{{Card | {{Card | ||
| title = | | title = Legion | ||
| cornervalue = | | cornervalue = 300 | ||
| text = '''Stamina: 1'''<br><br>'''Unit Action:''' | | text = '''Damage: 1'''<br>'''Stamina: 1'''<br><br>When Legion comes into play from your hand, search your deck for another Legion card. If you find one, put it into play. Then shuffle your deck. | ||
| type = Unit - Soldier | |||
| bgcolor = 0000AA | |||
| creator = Zaratustra | |||
}} | |||
{{Card | |||
| title = Wooden Horse | |||
| cornervalue = -1200 | |||
| text = '''Damage: 0'''<br>'''Stamina: 4'''<br><br>''Vehicle:'' May only take Unit Actions if you control a Soldier in the same Era.<br>'''Unit Action:''' You may play a Soldier card from this Unit's original Era on this Era. | |||
| type = Unit - Vehicle | |||
| bgcolor = 0000AA | |||
| creator = Zaratustra | |||
}} | |||
{{Card | |||
| title = General | |||
| cornervalue = 300 | |||
| text = '''Damage: 1'''<br>'''Stamina: 2'''<br><br>'''Unit Action''': All of your Soldiers on this Era with Stamina below this unit's Stamina may take an Unit Action. | |||
| flavortext ="Infantry, advance at a walk. Archers, fire on my signal." | |||
| type = Unit - Soldier | |||
| bgcolor = 0000AA | |||
| creator = Zaratustra | |||
}} | |||
{{Card | |||
| title = Archer | |||
| cornervalue = 300-1200 | |||
| text = '''Damage: 2 (range)'''<br>'''Stamina: 1'''<br><br> | |||
| type = Unit - Soldier | |||
| bgcolor = 0000AA | |||
| creator = Zaratustra | |||
| flavortext = "I can kill you from three hundred yards away with '''these'''." - Crécy | |||
}} | |||
{{Card | title = Oracle | type = Unit - Soldier | bgcolor = 0000AA | cornervalue = -800 | creator = jtwe | longtext=true|text = '''Damage: 1<br>Stamina: 1'''<br><br>At the start of your turn, you may target a player who controls an open Portal in this Era. If you do, look at the top card of that player's deck, and put it back on top of that deck or remove it from the game.|flavortext="Excuse me for a moment, I have to collect on a wager with Brutus."}} | |||
{{Card | |||
| title = Catapult | |||
| cornervalue = -300-1200 | |||
| text = '''Damage: 3 (range)'''<br>'''Stamina: 3'''<br>''Vehicle:'' May only take Unit Actions if you control a Soldier in the same Era.<br>''Terrain Bane:'' Does double damage against Terrains. | |||
| flavortext="I'm content to sit back and throw rocks until they negotiate." | |||
| type = Unit - Vehicle | | type = Unit - Vehicle | ||
| bgcolor = 0000AA | | bgcolor = 0000AA | ||
| creator = | | creator = Zaratustra | ||
}} | }} | ||
{{ | {{Card | ||
|title= | | title = Ballista | ||
|cornervalue= | | cornervalue = -300-1200 | ||
|text= '''Damage: 4''' <br>'''Stamina: | | text = '''Damage: 4 (range)'''<br>'''Stamina: 2'''<br><br>''Vehicle:'' May only take Unit Actions if you control a Soldier in the same Era.<br>''Building Bane:'' Does double damage against Buildings. | ||
|bgcolor=0000AA | | flavortext="No fair!" - The Archer | ||
|creator= | | type = Unit - Vehicle | ||
| bgcolor = 0000AA | |||
| creator = Zaratustra | |||
}} | }} | ||
{{Card | {{Card | ||
| title = | | title = Solar Mirror | ||
| cornervalue = | | cornervalue = -215 | ||
| text = '''Damage: | | text = '''Damage: * (range)'''<br>'''Stamina: 3'''<br>This Unit's Damage is equal to the number of Solar Mirrors you control.<br>''Plant Bane:'' Does double damage against Plants. | ||
| flavortext="What could they possibly do? Drop it on us?" - The Hero | |||
| type = Unit - Vehicle | | type = Unit - Vehicle | ||
| bgcolor = 0000AA | | bgcolor = 0000AA | ||
| creator = Zaratustra | |||
}} | |||
{{Card | |||
| title = Barbarian | |||
| cornervalue = 400 | |||
| text = '''Damage: 2'''<br>'''Stamina: 2'''<br><br> | |||
| flavortext ="I may not speak their tongue, but my fists speak for themselves" | |||
| type = Unit - Soldier | |||
| bgcolor = 0000AA | |||
| creator = Ariev | |||
}} | |||
{{Card | |||
| title = War Elephant | |||
| cornervalue = 200 | |||
| text = '''Damage: 3'''<br>'''Stamina: 3'''<br><br>Armor 1<br>For each wound this receives, flip a coin. On heads, destroy one of your Units. | |||
| flavortext = | |||
| type = Unit - Animal | |||
| bgcolor = 0000AA | |||
| creator = Zaratustra | |||
}} | |||
{{card|title=Galley|type=Unit - Aquatic Vehicle|text='''Damage: 2 (range)'''<br>'''Stamina: 4'''<br><br>''Vehicle:'' This Unit can take Unit Actions only if you control a Soldier.<br>''Vehicle Bane:'' This deals double damage to Vehicles.|creator=Corrigan|cornervalue=-700-1400|bgcolor=00a}} | |||
{{card|title=Charioteer|type=Unit - Animal Vehicle Soldier|text='''Damage: 2'''<br>'''Stamina: 2'''<br><br>Charioteer can alter Portals.<br>Whenever a Unit with non-range damage attacks Charioteer, deal 1 damage to that Unit after Charioteer is wounded.<br>Units with range damage deal '''+1 damage''' to Charioteer.|creator=Corrigan|longtext=true|cornervalue=-1000|bgcolor=00a}} | |||
{{card|title=Horse Archer|type=Unit - Animal Soldier|text='''Damage: 1 (range)'''<br>'''Stamina: 2'''<br><br>Horse Archer can alter Portals.<br>Whenever two wounds would be dealt to Horse Archer, deal one wound to it instead.|creator=Corrigan|bgcolor=00a|cornervalue=440}} | |||
{{card|title=Triarius|type=Unit - Soldier|text='''Damage: 4 (range)'''<br>'''Stamina: 4'''<br><br>You can't play Triarius unless an opponent controls a Soldier.<br>Triarius gets '''-1 damage''' and '''-1 stamina''' for each other Soldier you control, to a minimum of '''1 damage''' and '''1 stamina'''.|creator=Corrigan|cornervalue=-600|bgcolor=00a}} | |||
{{Card | |||
| title = Military School | |||
| cornervalue = -600 | |||
| text = '''Stamina: 6'''<br><br>At the start of your turn, you may draw an extra card and reveal it. Discard it if it's not a Soldier from this Era. | |||
| flavortext="I have five weeks to transform you from common farmers to hardened soldiers. Now move!" | |||
| longtext=true | |||
| type = Terrain - Building | |||
| bgcolor = 00AA00 | |||
| creator = Zaratustra | |||
}} | |||
{{Card | |||
| title = Narrow Passage | |||
| cornervalue = -480 | |||
| text = '''Stamina: 8'''<br><br>Non-range attacks may only target the Units with the least Stamina on each side. | |||
| type = Terrain - Natural Site | |||
| bgcolor = 00AA00 | |||
| creator = Zaratustra | |||
}} | |||
{{Card | |||
| title = Sheer Cliff | |||
| cornervalue = -480 | |||
| text = '''Stamina: 6'''<br><br>Any non-Aerial and non-Aquatic Unit on this Era that takes damage is immediately destroyed. | |||
| flavortext = "The first schmuck to make a mistake dies horribly. I like it." - The Barbarian | |||
| type = Terrain - Natural Site | |||
| bgcolor = 00AA00 | |||
| creator = Zaratustra | |||
}} | |||
{{Card | |||
| title = Pyramid | |||
| cornervalue = -1700 | |||
| text = '''Stamina: 6'''<br><br>When one of your Soldiers is destroyed, you may have this hold it.<br>'''Unit Action:''' Put a Unit held by this in play with one wound counter. | |||
| type = Terrain - Building | |||
| bgcolor = 00AA00 | |||
| creator = Zaratustra | |||
}} | |||
{{Card | |||
| title = Temple | |||
| cornervalue = -1000-2020 | |||
| text = '''Stamina: 6'''<br><br>Holy Units on this Era gain '''+1 Damage''' and '''+1 Stamina'''.<br>Holy Units on all Eras may Warp to an Era with a Temple as a free action once per turn. | |||
| type = Terrain - Holy Building | |||
| bgcolor = 00AA00 | |||
| creator = Zaratustra | |||
}} | |||
{{Card | |||
| title = Hospital | |||
| cornervalue = -230+ | |||
| text = '''Stamina: 6'''<br><br>'''Unit Action''': Remove all wounds from a Unit in this Era. | |||
| type = Terrain - Building | |||
| bgcolor = 00AA00 | |||
| creator = Kevan | | creator = Kevan | ||
}} | }} | ||
{{Card | {{Card | ||
| title = | | title = Tower of Babylon | ||
| cornervalue = - | | cornervalue = -2000 | ||
| text = '''Damage: | | text = '''Stamina: X'''<BR> Tower of Babylon's Stamina is equal to the number of units you have in this era. <BR>'''Unit Action''': Discard Tower of Babylon. Ditribute Wound counters equal to its Stamina between all Units and Terrain in this era. | ||
| type = Terrain - Profane Building | |||
| bgcolor = 00AA00 | |||
| creator = Game and Watch Kirby | |||
}} | |||
{{card|title=Senate|type=Terrain - Unique Building|text='''Stamina: 5'''<br><br>As long as you control more Soldiers than any other player and another player controls a Soldier, you may take an additional Action in this Era on your turn.|creator=Corrigan|bgcolor=0a0|cornervalue=-753|flavortext=The Senate is a helpful ally, but it is reluctant to lend its support unless victory is certain.|longtext=true}} | |||
{{card | |||
|title=Call to Arms | |||
|type=Action | |||
|cornervalue=300 | |||
|text=You may play any number of Antiquity-era Soldiers this turn. | |||
|bgcolor=AA0000 | |||
|creator=Bucky | |||
}} | |||
{{card | |||
|title=Charge! | |||
|type=Action | |||
|cornervalue=-800 | |||
|text=Up to three of your Soldiers either Attack the same target or take a Warp action to the same Era. | |||
|flavortext="New plan. We surround the abomination and stab it until it stops moving." - The General | |||
|bgcolor=AA0000 | |||
|creator=Bucky | |||
}} | |||
{{card | |||
|title=Eureka! | |||
|type=Action | |||
|cornervalue=-215 or 1500 | |||
|text=Reveal your hand. You may search your deck for one card that has no copies in your hand and put it there. Shuffle your deck afterwards. | |||
|bgcolor=AA0000 | |||
|creator=Zaratustra | |||
}} | |||
<br clear=all> | |||
===Middle Ages=== | |||
{{Card | |||
| title = Middle Ages | |||
| text = '''500''' to '''1299''' | |||
| type = Era Portal | |||
| bgcolor = AAAA00 | |||
| creator = | |||
}} | |||
{{Card | |||
| title = Knight | |||
| cornervalue = 1200 | |||
| text = '''Damage: 2'''<br>'''Stamina: 2'''<br>This ''can'' Alter Portals. May also be played as:<hr>'''Equipment - Animal'''<br>'''Damage: +1'''<br>'''Stamina: +1'''<br>Equipped Unit gains the Soldier type and may Alter Portals. | |||
| type = Unit - Animal Soldier | |||
| bgcolor = 0000AA | |||
| creator = Zaratustra | |||
}} | |||
{{Card | |||
| title = Conjurer | |||
| cornervalue = 1200 | |||
| text = '''Damage: 4 (range)'''<br>'''Stamina: 2'''<br>'''Mana: 3'''<br><br> | |||
| type = Unit - Soldier Mage | |||
| flavortext="There are two ways to make a soldier disappear - convince him to leave or reduce him to dust. Which would you prefer?" | |||
| bgcolor = 0000AA | |||
| creator = Zaratustra | |||
}} | |||
{{Card | |||
| title = Banisher | |||
| cornervalue = 1200 | |||
| text = '''Damage: 0'''<br>'''Stamina: 2'''<br>'''Mana: 4'''<br><br>'''Unit Action:''' Target Unit is sent to its home Era.<br> | |||
| flavortext="Begone!" | |||
| type = Unit - Soldier Mage | |||
| bgcolor = 0000AA | |||
| creator = Zaratustra/James | |||
}} | |||
{{Card | |||
| title = Wizard | |||
| cornervalue = 1200 | |||
| text = '''Damage: 2 (range)'''<br>'''Stamina: 2'''<br>'''Mana: 4'''<br><br> | |||
Double Damage against Units with Battery.<br>'''Unit Action:'''All Vehicles in this Era lose 2 Battery. | |||
| flavortext=The one for whom lightning strikes the same spot twice | |||
| type = Unit - Soldier Mage | |||
| bgcolor = 0000AA | |||
| creator = Bucky | |||
|longtext=true | |||
}} | |||
{{Card | |||
| title = Summoner | |||
| cornervalue = 1200 | |||
| text = '''Damage: 1'''<br>'''Stamina: 1'''<br>'''Mana: 3'''<br><br>'''Unit Action:''' Search your deck for an Animal card from this Unit's home Era and put it in your hand.<br>'''Unit Action:''' Play an Animal card from this Unit's home Era on this Era. | |||
| type = Unit - Soldier Mage | |||
| bgcolor = 0000AA | |||
| creator = Zaratustra | |||
}} | |||
{{Card | |||
| title = Dragon | |||
| cornervalue = 1200 | |||
| text = '''Damage: 5'''<br>'''Stamina: 4'''<br>'''Mana: 3'''<br><br>''Mana-Based'': This Unit is destroyed if it runs out of Mana. | |||
| flavortext =Centuries before the first airplane, the mages used a different form of air support. | |||
| type = Unit - Aerial Animal | |||
| bgcolor = 0000AA | |||
| creator = Zaratustra | |||
}} | |||
{{Card | |||
| title = Unicorn | |||
| cornervalue = 1200 | |||
| text = '''Damage: 2'''<br>'''Stamina: 2'''<br>'''Mana: 5'''<br><br>''Mana-Based'': This Unit is destroyed if it runs out of Mana.<br>'''Unit Action:''' Heal up to three wounds of target Unit. | |||
| type = Unit - Animal | | type = Unit - Animal | ||
| bgcolor = 0000AA | | bgcolor = 0000AA | ||
Line 182: | Line 760: | ||
{{Card | {{Card | ||
| title = | | title = Elemental | ||
| cornervalue = | | cornervalue = 1200 | ||
| text = '''Damage: 3'''<br>''' | | text = '''Damage: 3'''<br>'''Mana: 4'''<br><br>''Mana-Based'': This Unit is destroyed if it runs out of Mana.<br>When this comes into play, destroy one of your Terrains in this Era. If you do, this Unit's Stamina equals that of the destroyed Terrain; otherwise, destroy this. | ||
| type = Unit - Animal | | type = Unit - External Animal | ||
| bgcolor = 0000AA | | bgcolor = 0000AA | ||
| creator = Zaratustra | | creator = Zaratustra | ||
Line 191: | Line 769: | ||
{{Card | {{Card | ||
| title = | | title = Walking Tree | ||
| cornervalue = | | cornervalue = 1200 | ||
| text = '''Damage: | | text = '''Damage: 1'''<br>'''Stamina: 4'''<br>'''Mana: 3'''<br><br>''Mana-Based'': This Unit is destroyed if it runs out of Mana.<br>This gains '''+1 Damage''' at the start of your turn (up to +5). | ||
| type = Unit - | | type = Unit - Plant | ||
| bgcolor = 0000AA | | bgcolor = 0000AA | ||
| creator = Zaratustra | | creator = Zaratustra | ||
Line 200: | Line 778: | ||
{{Card | {{Card | ||
| title = | | title = Zombie | ||
| cornervalue = - | | cornervalue = 1200 or 2120 | ||
| text = '''Damage: | | text = '''Damage: 1'''<br>'''Stamina: 3'''<br>'''Mana: 4''' <br><br>Whenever a Soldier dies due to an attack by Zombie, you may search your draw or discard pile for a Unit named Zombie and put it into play. | ||
| type = Unit - Animal | | type = Unit - Profane Animal | ||
| bgcolor = 0000AA | |||
| creator = Bucky | |||
}} | |||
{{card|title=Giant|type=Unit - Animal|text='''Damage: 4'''<br>'''Stamina: 4'''<br><br>''Slow Start:'' This Unit can't take Actions on the turn it enters play.<br>Whenever Giant Warps, it first deals 1 damage to each Terrain.|creator=Corrigan|bgcolor=00a|cornervalue=500}} | |||
{{card|title=Gargoyle|type=Unit - Aerial Animal|text='''Damage: 1'''<br>'''Stamina: 2'''<br>'''Mana: 4'''<br><br>Whenever a Terrain you control is dealt wounds, you may deal a wound to Gargoyle to prevent one of those wounds.|creator=Corrigan|bgcolor=00a|cornervalue=1100}} | |||
{{card|title=Ogre|type=Unit - Animal|text='''Damage: 2'''<br>'''Stamina: 3'''<br>'''Mana: 4'''<br><br>Ogre gets '''+1 damage''' for each wound on it.|creator=Corrigan|cornervalue=610|bgcolor=00a}} | |||
{{card|title=Marsh Troll|type=Unit - Aquatic Animal|text='''Damage: 2'''<br>'''Stamina: 2'''<br><br>Marsh Troll has Armor 1 if you control 2 or more Terrains.|creator=Corrigan|cornervalue=530|bgcolor=00a}} | |||
{{card|title=Goblin|type=Unit - Animal|text='''Damage: 1'''<br>'''Stamina: 1'''<br><br>''Mage Bane.''<br>Goblin gets '''damage +1''' for each other Unit named Goblin you control (up to +5).|creator=Corrigan|bgcolor=00a|cornervalue=510}} | |||
{{card|title=Drake|type=Unit - Aerial Animal Mage|text='''Damage: 3 (range)'''<br>'''Stamina: 2'''<br>'''Mana: 4'''<br><br>Drake can alter Portals.|creator=Corrigan|bgcolor=00a|cornervalue=1000}} | |||
{{Card | |||
| title = Cavalry | |||
| cornervalue = 1200 | |||
| text = '''Damage: 3'''<br>'''Stamina: 2'''<br><br>If you play this while you control another Cavalry, you may have it hold the first Cavalry.<br>While this Unit holds another Cavalry, it gets '''+2 Damage''' and '''+2 Stamina'''. | |||
| type = Unit - Soldier | |||
| bgcolor = 0000AA | | bgcolor = 0000AA | ||
| creator = Joeyeti | |||
}} | |||
{{Card | |||
| title = Knights of Cydonia | |||
| type = Unit - Soldier | |||
| bgcolor = 0000AA | |||
| cornervalue = 1275 | |||
| creator = jtwe | |||
| text = '''Damage: 1<BR>Stamina: 1'''<BR><BR>This Unit gets +1 damage and +2 stamina while it is in its home Era.<BR>This Unit gets +1 damage and +1 stamina while you control a Unit with mana in this Era. | |||
}} | |||
{{Card | |||
| title = Crusader | |||
| type = Unit - Holy Soldier | |||
| bgcolor = 0000AA | |||
| cornervalue = 1200 | |||
| creator = Zaratustra | |||
| flavortext = As firm of body as of faith. | |||
| text = '''Damage: 1'''<br>'''Stamina: 2'''<br><br>''Action:'' All your Soldiers in this Era are Holy until the end of turn. | |||
}} | |||
{{Card | |||
| title = Kraken | |||
| type = Unit - Animal Aquatic | |||
| bgcolor = 0000AA | |||
| cornervalue = 1200 | |||
| creator = Zaratustra | |||
| text = '''Damage: 4<BR>Stamina: 4''' | |||
}} | |||
{{card|title=Longbowman|type=Unit - Soldier|text='''Damage: 1 (range)'''<br>'''Stamina: 1'''<br><br>Longbowman gets '''+2 damage''' against Soldiers.|creator=Corrigan|bgcolor=00a|cornervalue=1280}} | |||
{{card|title=Druid|type=Unit - Mage|text='''Damage: 0'''<br>'''Stamina: 1'''<br>'''Mana: 6'''<br><br>''Unit Action:'' Remove a wound from target Terrain.|creator=Corrigan|bgcolor=00a|cornervalue=500}} | |||
{{card|title=Witch Hunter|type=Unit - Holy Soldier|text='''Damage: 1'''<br>'''Stamina: 1'''<br><br>Witch Hunter deals double damage to Mana-based Units or Magical Terrains.|creator=Corrigan|bgcolor=00a|cornervalue=1250}} | |||
{{card|title=Skeleton|type=Unit - Profane Soldier|text='''Damage: 1'''<br>'''Stamina: 1'''<br><br>''Unit Action:'' Skeleton attacks two Holy Units.|creator=Corrigan|bgcolor=00a|cornervalue=1210}} | |||
{{card|title=Necromancer|type=Unit - Profane Mage|text='''Damage: 1'''<br>'''Stamina: 2'''<br>'''Mana: 3'''<br><br>''Unit Action:'' Target Profane Unit gets '''damage +1''' until end of turn and takes an Attack action.|creator=Corrigan|bgcolor=00a|cornervalue=1200}} | |||
{{card|title=Servant of Shadow|type=Unit - Profane Soldier|creator=Corrigan|cornervalue=1000|text='''Damage: 1'''<br>'''Stamina: 1'''<br><br>Profane Units you control have Holy Bane.|bgcolor=00a}} | |||
{{card|title=Bishop|type=Unit - Holy Mage|text='''Damage: 0'''<br>'''Stamina: 1'''<br>'''Mana: 4'''<br><br>''Unit Action:'' Remove all wounds from target Holy Unit.|creator=Corrigan|bgcolor=00a|cornervalue=500}} | |||
{{card|title=Exorcist|type=Unit - Holy Mage|text='''Damage: 1'''<br>'''Stamina: 2'''<br>'''Mana: 4'''<br><br>''Profane Bane:'' This Unit deals double damage against Profane targets.|creator=Corrigan|bgcolor=00a|cornervalue=700}} | |||
{{card|title=Battering Ram|type=Unit - Vehicle|text='''Damage: 3'''<br>'''Stamina: 2'''<br><br>''Vehicle:'' This Unit can't take Actions unless you control a Soldier.<br>''Building Bane:'' This Unit deals double damage to Buildings.|creator=Corrigan|bgcolor=00a|cornervalue=750}} | |||
{{card|title=Griffin|type=Unit - Aerial Animal|text='''Damage: 2'''<br>'''Stamina: 2'''<br><br>As long as you control a Mage Unit, Griffin gets '''+2 damage'''.|creator=Corrigan|cornervalue=950|bgcolor=00a}} | |||
{{card|title=Vampire|cornervalue=1250|creator=Corrigan|type=Unit - Profane Mage|text='''Damage: 2'''<br>'''Stamina: 2'''<br><br>Whenever a non-Vehicle, non-Plant Unit is destroyed because Vampire wounded it, put a '''+1 damage''' counter on Vampire, to a limit of three counters.|creator=Corrigan|bgcolor=00a|longtext=true}} | |||
{{card|title=Servant of Light|type=Unit - Holy Soldier|text='''Damage: 1'''<br>'''Stamina: 1'''<br><br>Holy Units you control have Profane Bane.|creator=Corrigan|bgcolor=00a|cornervalue=900}} | |||
{{card|title=Crossbowman|type=Unit - Soldier|text='''Damage: 1 (range)'''<br>'''Stamina: 1'''<br><br>''Soldier Bane'': This deals double damage to Soldiers.<br>Damage dealt by Crossbowman to Soldiers is unaffected by Armor.|creator=Corrigan|cornervalue=1000|bgcolor=00a}} | |||
{{Card | |||
| title = Fortress | |||
| cornervalue = 1200-1940 | |||
| text = '''Stamina: 7'''<br><br>''Armor 1:'' This takes one less wound from any damage source.<br>All Soldiers you control on this era receive ''Armor +1''. | |||
| flavortext = | |||
| type = Terrain - Building | |||
| bgcolor = 00AA00 | |||
| creator = Zaratustra | | creator = Zaratustra | ||
}} | }} | ||
{{Card | {{Card | ||
| title = | | title = Avalon | ||
| cornervalue = | | cornervalue = 1300 | ||
| text = '''Damage: 1'''<br>'''Stamina: 1'''<br> | | text = '''Stamina: 4'''<br><br>When a Soldier you control is destroyed, transform this.<hr>'''Unit - Holy Soldier'''<br>'''Damage: 3 Stamina: 3'''<br>Armor 1<br>''Profane Bane:'' Deals double damage to Profane Units. | ||
| type = Terrain - Holy Site | |||
| bgcolor = 00AA00 | |||
| creator = Zaratustra | |||
}} | |||
{{Card | |||
| title = Mana Stone | |||
| cornervalue = 700 | |||
| text = '''Stamina: 3'''<br><br>'''Unit Action:''' Replenish 2 Mana to a (non-Aerial) Unit. | |||
| flavortext =Stare into its depths and you will see the fury of the volcano that birthed it. | |||
| type = Terrain - Magical Building | |||
| bgcolor = 00AA00 | |||
| creator = Joeyeti | |||
}} | |||
{{card|title=Sacred Tree|cornervalue=900|type=Terrain - Holy Plant|text='''Stamina: 2'''<br>'''Mana: 4'''<br><br>''Unit Action:'' Target Unit gets stamina +1 until the beginning of your next turn.|creator=Corrigan|bgcolor=0a0}} | |||
{{card|title=Canterbury Cathedral|cornervalue=602|type=Terrain - Unique Holy Building|text='''Stamina: 4'''<br><br>Holy Units you control get '''stamina +1'''.<br>''Unit Action:'' Heal each Holy Unit you control 1.|creator=Corrigan|flavortext=The greatest strength of a congregation is its unity.|bgcolor=0a0}} | |||
{{Card | |||
| title = Leyline | |||
| cornervalue = 700 | |||
| text = '''Stamina: 7'''<br><br>At the start of each player's turn, their units on this Era recover 1 Mana. | |||
| type = Terrain - Magical Site | |||
| bgcolor = 00AA00 | |||
| creator = Zaratustra | |||
}} | |||
{{Card | |||
| title = City of Delusion | |||
| type = Terrain - Site | |||
| bgcolor = 00AA00 | |||
| cornervalue = 1275 | |||
| creator = jtwe | |||
| text = '''Stamina: 7''' <BR><BR> When a Unit in this Era attacks, its controller may discard a card. If he or she doesn't, choose the target of its attack randomly from all Units and Terrain in this Era except itself. | |||
}} | |||
{{card|title=Forgotten Henge|type=Terrain - Profane Site|text='''Stamina: 6'''<br>'''Mana: 2'''<br><br>''Unit Action:'' Destroy a Unit you control and play two Profane Units.|creator=Corrigan|bgcolor=0a0|cornervalue=500}} | |||
{{Card | |||
| title = Steel Armor | |||
| cornervalue = 1200 | |||
| text = Equipped unit gains ''Armor +1''.<br>Equipped unit may not take a Unit Action if it took one last turn. | |||
| flavortext =Strong as steel, hard as steel, heavy as steel | |||
| type = Equipment - Soldier | |||
| bgcolor = 088 | |||
| creator = Bucky | |||
}} | |||
{{card|title=Book of Magick|type=Equipment - Mage|text=<br><br>Equipped Unit gets '''+1 damage''' and has "''Unit Action:'' Target Unit becomes Aerial until the end of your next turn."|creator=Corrigan|bgcolor=088|cornervalue=510}} | |||
{{card|title=Martyr's Relic|type=Equipment - Holy|text=Equipped Thing has Regeneration 1 ''(at the beginning of your turn, remove a wound from it)''.|creator=Corrigan|bgcolor=088|cornervalue=600}} | |||
{{card|title=Glaive|type=Equipment - Soldier|text=Equipped Unit gets '''+1 damage''' and has "whenever a Unit with non-range damage attacks this Unit, deal a wound to the attacking Unit before this Unit is wounded".|creator=Corrigan|bgcolor=088|cornervalue=1000}} | |||
{{Card | |||
| title = Fireball | |||
| type = Action | |||
| bgcolor = A00 | |||
| cornervalue = * | |||
| creator = Zaratustra | |||
| text = ''Mage Powered 1:'' This Action may only be played in Eras where you control one Mage unit.<BR><BR>Deal 5 wounds, divided amongst any number of targets. | |||
}} | |||
{{Card | |||
| title = Ice Wall | |||
| type = Action | |||
| bgcolor = A00 | |||
| cornervalue = * | |||
| creator = Zaratustra | |||
| text = ''Mage Powered 1:'' This Action may only be played in Eras where you control one Mage unit.<BR><BR>Prevent all damage done to your Units and Terrains until the start of the next turn. | |||
}} | |||
{{card|title=Scry|type=Action|text=''Mage Powered 1:'' This Action may be played only in Eras where you control a Mage Unit.<br><br>Look at the top three cards of your deck. You may put any number of them on the bottom in any order, then put the rest on the top in any order. Then draw a card.|creator=Corrigan|cornervalue=*|bgcolor=a00}} | |||
{{card|title=Resurrect|type=Action|text=''Mage Powered 2:'' This Action may be played only in Eras where you control at least two Mage Units.<br><br>Return a Unit from this Era or earlier from your discard pile to play under you control. That Unit is Profane if it isn't Holy.|creator=Corrigan|bgcolor=a00|cornervalue=*}} | |||
<br clear=all> | |||
===Renaissance=== | |||
{{Card | |||
| title = Renaissance | |||
| text = '''1300''' to '''1799''' | |||
| type = Era Portal | |||
| bgcolor = AAAA00 | |||
| creator = | |||
}} | |||
{{Card | |||
| title = Buccaneer | |||
| cornervalue = 1700 | |||
| text = '''Damage: 2'''<br>'''Stamina: 1'''<br><br>Buccaneer doesn't take wounds from Units with range. | |||
| type = Unit - Soldier | | type = Unit - Soldier | ||
| bgcolor = 0000AA | | bgcolor = 0000AA | ||
Line 218: | Line 975: | ||
{{Card | {{Card | ||
| title = | | title = Ninja | ||
| cornervalue = | | cornervalue = 1500 | ||
| text = '''Damage: 2'''<br>'''Stamina: | | text = '''Damage: 2'''<br>'''Stamina: 1'''<br><br>'''Unit Action:''' Ninja attacks two different Units. | ||
| type = Unit - Soldier | | type = Unit - Soldier | ||
| bgcolor = 0000AA | | bgcolor = 0000AA | ||
Line 227: | Line 984: | ||
{{Card | {{Card | ||
| title = | | title = Caravel | ||
| text = '''Damage: | | cornervalue = 1500 | ||
| type = Unit - | | text = '''Damage: 3'''<br>'''Stamina: 3'''<br><br>''Transport 2:'' When this is moved to another Era, it may take two Soldiers with it. | ||
| type = Unit - Vehicle/Aquatic | |||
| bgcolor = 0000AA | |||
| creator = Zaratustra | |||
}} | |||
{{Card | |||
| title = Flying Machine | |||
| cornervalue = 1500 | |||
| text = '''Damage: 0 (range)'''<br>'''Stamina: 1'''<br><br>''Transport 1:'' When this is moved to another Era, it may take one Soldier with it.<br>Your Soldiers gain the Aerial type. | |||
| type = Unit - Vehicle/Aerial | |||
| bgcolor = 0000AA | |||
| creator = Zaratustra | |||
}} | |||
{{Card | |||
| title = Horse-Pulled Sickler | |||
| cornervalue = 1500 | |||
| text = '''Damage: 3'''<br>'''Stamina: 2'''<br><br>'''Unit Action:''' Deal 1 wound to X Units, where X is this card's Damage value. | |||
| type = Unit - Vehicle Animal | |||
| bgcolor = 0000AA | |||
| creator = Zaratustra | |||
}} | |||
{{Card | |||
| title = Master Engineer | |||
| cornervalue = -200 or 1500 | |||
| text = '''Damage: 0'''<br>'''Stamina: 1'''<br><br>'''Unit Action:''' Play a Vehicle or Building from this Unit's home Era on this Era. | |||
| flavortext = "Practical in the worst sense." - The Artist | |||
| type = Unit - Soldier | |||
| bgcolor = 0000AA | | bgcolor = 0000AA | ||
| creator = Zaratustra | | creator = Zaratustra | ||
Line 235: | Line 1,021: | ||
{{Card | {{Card | ||
| title = | | title = Arquebusier | ||
| cornervalue = | | cornervalue = 1600 | ||
| text = '''Damage: | | text = '''Damage: 2 (range)'''<br>'''Stamina: 1'''<br><br> | ||
| type = Unit - Soldier | |||
| bgcolor = 0000AA | |||
| creator = Ariev | |||
}} | |||
{{Card | |||
| title = Cannon | |||
| cornervalue = 1600 | |||
| text = '''Damage: 4 (range)'''<br>'''Stamina: 3'''<br>'''Fuel: 1'''<br><br>''Terrain Bane'': Does double damage against Terrains.<br>Any Soldier on this Era may take an Unit Action to replenish this unit's Fuel. | |||
| type = Unit - Vehicle | | type = Unit - Vehicle | ||
| bgcolor = 0000AA | | bgcolor = 0000AA | ||
Line 244: | Line 1,039: | ||
{{Card | {{Card | ||
| title = | | title = Explorer | ||
| cornervalue = | | cornervalue = 1500 | ||
| text = '''Damage: 3'''<br>'''Stamina: | | text = '''Damage: 0'''<br>'''Stamina: 1'''<br><br>'''Unit Action:''' Search your deck for a Site card from this Era, reveal it, and put it in your hand. | ||
| type = Unit - Soldier | |||
| bgcolor = 0000AA | |||
| creator = Zaratustra | |||
}} | |||
{{Card | |||
| title = Alchemist | |||
| cornervalue = 1500 | |||
| text = '''Damage: 0'''<br>'''Stamina: 1'''<br><br>'''Unit Action:''' Replenish 1 point of Fuel, Battery or Mana on target Unit. | |||
| type = Unit - Soldier Mage | |||
| bgcolor = 0000AA | |||
| creator = Zaratustra | |||
}} | |||
{{Card | |||
| title = Astrologer | |||
| cornervalue = 1450 | |||
| text = '''Damage: 0'''<br>'''Stamina: 1'''<br><br>When you draw a card at the start of your turn, you may look at the next. | |||
| type = Unit - Soldier Mage | |||
| bgcolor = 0000AA | |||
| creator = Zaratustra | |||
}} | |||
{{Card | |||
| title = Inquisitor General | |||
| cornervalue = 1483 | |||
| text = '''Damage: 0'''<br>'''Stamina: 1'''<br><br>'''Unit Action:''' Target Soldier gains a wound. If it survives, its controller discards a card. | |||
| type = Unit - Holy Soldier | |||
| bgcolor = 0000AA | |||
| creator = Bucky | |||
}} | |||
{{Card | |||
| title = Artist | |||
| cornervalue = 1550 | |||
| text = '''Damage: 0'''<br>'''Stamina: 1'''<br><br>When Artist comes into play, its controller draws a card. | |||
| flavortext = "Charming but useless" - The Engineer | |||
| type = Unit - Soldier | |||
| bgcolor = 0000AA | |||
| creator = Bucky | |||
}} | |||
{{card|title=Iconoclast|type=Unit - Soldier|text='''Damage: 1'''<br>'''Stamina: 1'''<br><br>''Holy Bane.''<br>Each opponent's Holy Units have Iconoclast Bane if that player controls three or more Holy Units.|creator=Corrigan|bgcolor=00a|cornervalue=1530}} | |||
{{card|title=Tall Ship|type=Unit - Aquatic Vehicle|text='''Damage: 3 (range)'''<br>'''Stamina: 3'''<br><br>''Vehicle, Transport 1.''<br>Whenever Tall Ship destroys a Terrain, draw a card.|creator=Corrigan|bgcolor=00a|cornervalue=1350}} | |||
{{card|title=Admiral of the Fleet|type=Unit - Unique Soldier|text='''Damage: 2'''<br>'''Stamina: 1'''<br><br>Aquatic Vehicle Units you control get '''damage +1'''.<br>At the beginning of your turn, you may have Admiral of the Fleet get '''damage -1''' and gain range until the beginning of your next turn.|creator=Corrigan|cornervalue=1600+|bgcolor=00a}} | |||
{{card|title=Mermaid|type=Unit - Aquatic Animal|text='''Damage: 0'''<br>'''Stamina: 1'''<br><br>Aquatic Units your opponents control get '''damage -1'''.|cornervalue=500-1500|creator=Corrigan| | |||
bgcolor=00a}} | |||
{{card|title=Howitzer|type=Unit - Vehicle|text='''Damage: 3 (range)'''<br>'''Stamina: 2'''<br><br>''Vehicle:'' This Unit can't take Unit Actions unless you control a Soldier.<br>You may divide Howitzer's damage as you choose among up to two non-Aerial targets.|creator=Corrigan|bgcolor=00a|cornervalue=1500}} | |||
{{Card | |||
| title = Workshop | |||
| cornervalue = 1500 | |||
| text = '''Stamina: 3'''<br><br>'''Unit Action:''' Search your deck for a Vehicle card from this Terrain's home Era and put it in your hand.<br>'''Unit Action:''' Play a Vehicle card from this Terrain's home Era on this Era. | |||
| type = Terrain - Level-1 Lab Building | |||
| bgcolor = 00AA00 | |||
| creator = Zaratustra | |||
}} | |||
{{Card | |||
| title = Strip Mine | |||
| cornervalue = 1700 | |||
| text = '''Stamina: 4'''<br><br>Whenever you would draw a card, you may instead draw three cards and remove two of them from play. | |||
| type = Terrain - Building | |||
| bgcolor = 00AA00 | |||
| creator = Zaratustra | |||
}} | |||
{{Card | |||
| title = Fountain of Youth | |||
| cornervalue = 1513 | |||
| text = '''Stamina: 4'''<br><br>Your units on this Era may affect and be affected as if they also were on the next Era futurewards. | |||
| flavortext =Each drop you drink adds a day to your life. | |||
| type = Terrain - Site | |||
| bgcolor = 00AA00 | |||
| creator = Zaratustra | |||
}} | |||
{{Card | |||
| title = Labor Camp | |||
| cornervalue = 1650 | |||
| text = '''Stamina: 5'''<br>'''Unit Action:''' Draw a card and deal a wound to a Soldier you control, ignoring Armor. ''(You may not use this unless you have a Soldier in this era)'' | |||
| flavortext =Slavery is an ancient accounting trick for inflating wealth per capita by counting some people as wealth rather than capita. | |||
| type = Terrain - Building | |||
| bgcolor = 00AA00 | |||
| creator = Bucky}} | |||
{{card|title=Star Chamber|type=Terrain - Unique Building|text='''Stamina: 4'''<br><br>You have no maximum hand size.<br>''Unit Action:'' Play a Soldier Unit from Star Chamber's home Era into this Era.|creator=Corrigan|bgcolor=0a0|cornervalue=1400}} | |||
{{card|title=Sailors' Pub|type=Terrain - Building|text='''Stamina: 3'''<br><br>You may play Animal Units from the Middle Ages into this Era.|bgcolor=0a0|creator=Corrigan|cornervalue=1750}} | |||
{{card|title=Raja's Apartments|type=Terrain - Unique Building|text='''Stamina: 6'''<br><br>Soldier Units you control whose home Era isn't this one get '''stamina +1'''.|cornervalue=1400|bgcolor=0a0|creator=Corrigan}} | |||
{{Card | title = Map of the Problematique | type = Equipment - Soldier | bgcolor = 088 | cornervalue = 1302 | creator = jtwe | text = When a Unit an opponent controls attempts to move out of this Era, you may sacrifice this card. If you do, inflict one damage on the Unit that was equipped with it and prevent that movement.}} | |||
{{card|title=Swivel Gun|type=Equipment - Vehicle|text='''Fuel: 3'''<br><br>Equipped Unit has range.<br><br>''Unit Action:'' Equipped Unit deals two wounds to target Unit or Terrain.|creator=Corrigan|bgcolor=088|cornervalue=1560}} | |||
{{Card | |||
| title = Unequal Trading | |||
| cornervalue = 1600 | |||
| text = Take two cards from an opponent's deck. Place one in their hand and the other in yours. | |||
| type = Action | |||
| bgcolor = AA0000 | |||
| creator = Zaratustra | |||
}} | |||
{{Card | |||
| title = Corsairs | |||
| cornervalue = 1650 | |||
| text = ''Aquatic Powered 1:'' This Action may only be played in Eras where you control one Aquatic unit.<br><br>Target player discards two cards, then you draw a card. | |||
| type = Action | |||
| bgcolor = AA0000 | |||
| creator = Ariev | |||
}} | |||
{{Card | |||
| title = Land Grab | |||
| cornervalue = 1650 | |||
| text = ''Soldier Powered 2:'' This Action may only be played in Eras where you control two Soldier units.<br><br>Gain control of target Terrain. | |||
| flavortext ="All your base are belong to us"-CATS | |||
| type = Action | |||
| bgcolor = AA0000 | |||
| creator = Zaratustra | |||
}} | |||
{{Card | |||
| title = Grapeshot | |||
| cornervalue = 1700 | |||
| text = This Action may only be played if you control a Unit with a ranged attack.<br><br>Deal one wound to every opposing Unit. | |||
| flavortext =One shot, a thousand wounds. | |||
| type = Action | |||
| bgcolor = AA0000 | |||
| creator = Zaratustra | |||
}} | |||
{{Card | |||
| title = Artistic Outburst | |||
| cornervalue = 1700 | |||
| text = Heal 1 Unit of 3 damage. Then draw a card. | |||
| type = Action | |||
| bgcolor = AA0000 | |||
| creator = Game and Watch Kirby | |||
}} | |||
{{card|title=Reenact|type=Action|text=Search your deck for an Antiquity-Era Soldier card and put it into play (in this Era). Then shuffle your deck.|creator=Corrigan|bgcolor=a00|cornervalue=1650}} | |||
{{card|title=Gallery Showing|type=Action|text=Look at the top three cards of your deck. Put one of those cards into your hand, discard one of them, and put one of them on the bottom of your deck.|creator=Corrigan|bgcolor=a00|cornervalue=1750}} | |||
<br clear=all> | |||
===Victorian Era=== | |||
{{Card | |||
| title = Victorian Era | |||
| text = '''1800''' to '''1899''' | |||
| type = Era Portal | |||
| bgcolor = AAAA00 | |||
| creator = | |||
}} | |||
{{Card | |||
| title = Time Machine | |||
| cornervalue = 1895+ | |||
| text = '''Stamina: 1'''<br><br>'''Unit Action:''' Move Time Machine and another Unit from this Era to any Era. | |||
| type = Unit - Vehicle | |||
| bgcolor = 0000AA | |||
| creator = James | |||
}} | |||
{{Card | |||
| title = Steam Air-ship Gunner | |||
| cornervalue = 1890-2000 | |||
| text = '''Damage: 2 (range)'''<br>'''Stamina: 1'''<br><br>''Vehicle:'' This may only take Unit Actions if you control a Soldier in the same Era.<br> | |||
| flavortext = ''Puffing steamer, moving in the skies.'' | |||
| type = Unit - Vehicle/Aerial | |||
| bgcolor = 0000AA | |||
| creator = James | |||
}} | |||
{{Card | |||
| title = Reaper-Jack | |||
| cornervalue = 1870 | |||
| text = '''Damage: 1'''<br>'''Stamina: 1'''<br><br>If Reaper-Jack kills an Unit, he gains +1 Stamina (up to +2). | |||
| flavortext = "...my shadow walks faster than your feet..." | |||
| type = Unit - Soldier | |||
| bgcolor = 0000AA | |||
| creator = James | |||
}} | |||
{{Card | |||
| title = Moonshot Cannon | |||
| cornervalue = 1865 | |||
| text = '''Stamina: 3'''<br>'''Fuel: 1'''<br><br>''Vehicle:'' This may only take Unit Actions if you control a Soldier in the same Era.<br>'''Unit Action:''' Pick an Unit in this Era. At the start of your next turn, if the Unit is still in this Era, deal 6 wounds to it. | |||
| type = Unit - Vehicle | | type = Unit - Vehicle | ||
| bgcolor = 0000AA | | bgcolor = 0000AA | ||
Line 253: | Line 1,245: | ||
{{Card | {{Card | ||
| title = | | title = Werewolf | ||
| cornervalue = | | cornervalue = 1870 | ||
| text = '''Damage: 1'''<br>'''Stamina: 1'''<br><br> | | text = '''Damage: 3'''<br>'''Stamina: 3'''<br><br>If this Unit came into play during your most recent turn, it has -2 Damage and -2 Stamina, and counts as a Soldier instead of an Animal.<br>''Animal'': If this is an Animal, it cannot Alter Portals. | ||
| type = Unit - Animal | |||
| bgcolor = 0000AA | |||
| creator = Zaratustra | |||
}} | |||
{{Card | |||
| title = Graverobber | |||
| cornervalue = 1837 | |||
| text = '''Damage: 1'''<br>'''Stamina: 1'''<br><br>'''Unit Action:''' Destroy this card to take a Soldier or Animal Unit card from your discard pile and put it into your hand. | |||
| type = Unit - Soldier | |||
| bgcolor = 0000AA | |||
| creator = Kevan | |||
}} | |||
{{Card | |||
| title = Count Schreck | |||
| cornervalue = 1897 | |||
| text = '''Damage: 1'''<br>'''Stamina: 2'''<br><br>If a Soldier or Animal Unit you do not control is killed in the same turn that Count Schreck dealt damage to it, you may put it into play under your control. | |||
| type = Unit - Soldier | |||
| bgcolor = 0000AA | |||
| creator = Kevan | |||
}} | |||
{{Card | |||
| title = Safari Hunter | |||
| cornervalue = 1890 | |||
| text = '''Damage: 1 (range)'''<br>'''Stamina: 2'''<br><br>Safari Hunter deals an extra 2 damage when attacking an Animal. | |||
| type = Unit - Soldier | |||
| bgcolor = 0000AA | |||
| creator = Kevan | |||
}} | |||
{{Card | |||
| title = P. T. Bunkum | |||
| cornervalue = 1871 | |||
| text = '''Damage: 1'''<br>'''Stamina: 1'''<br><br>'''Unit Action:''' Return an Animal to its controller's hand. | |||
| type = Unit - Soldier | | type = Unit - Soldier | ||
| bgcolor = 0000AA | | bgcolor = 0000AA | ||
Line 262: | Line 1,290: | ||
{{Card | {{Card | ||
| title = | | title = Detective | ||
| cornervalue = | | cornervalue = 1881 | ||
| text = '''Damage: | | text = '''Damage: 0'''<br>'''Stamina: 1'''<br><br>If an Unit is defeated in this Era, you may look at the top card of its controller's deck. | ||
| type = Unit - Soldier | | type = Unit - Soldier | ||
| bgcolor = 0000AA | | bgcolor = 0000AA | ||
Line 271: | Line 1,299: | ||
{{Card | {{Card | ||
| title = | | title = Wraith Horseman | ||
| cornervalue = | | cornervalue = 1820 | ||
| text = '''Damage: 2'''<br>'''Stamina: 1'''<br><br> | | text = '''Damage: 2'''<br><br>If this does not kill an Unit during your turn, destroy it. | ||
| type = Unit - | | type = Unit - Profane Soldier | ||
| bgcolor = 0000AA | |||
| creator = Zaratustra | |||
}} | |||
{{Card | |||
| title = Martian Tripod | |||
| cornervalue = 1898 | |||
| text = '''Damage: 4'''<br>'''Stamina: 4'''<br>'''Battery: 1''' | |||
| type = Unit - Vehicle External | |||
| bgcolor = 0000AA | |||
| creator = Kevan | |||
}} | |||
{{Card | |||
| title = Steam Crusher | |||
| cornervalue = 1898 | |||
| text = '''Damage: 3'''<br>'''Stamina: 3'''<br>'''Fuel: 3'''<br><br>Armor 1<br>''Slow Start:'' Can't act on the turn it comes into play.<br> | |||
| type = Unit - Vehicle | |||
| bgcolor = 0000AA | | bgcolor = 0000AA | ||
| creator = Zaratustra | | creator = Zaratustra | ||
}} | }} | ||
{{card|title=Sepoy|cornervalue=1719-1898|type=Unit - Soldier|text='''Damage: 1 (range)'''<br>'''Stamina: 1'''<br><br>When Sepoy is destroyed, you may play a Soldier Unit from its home Era into this Era.|creator=Corrigan|bgcolor=00a|creator=Corrigan}} | |||
{{Card | title = City Engine | type = Unit - Vehicle | bgcolor = 0000AA | cornervalue = 1861 | creator = jtwe | text = '''Damage: 2 (ranged)<br>Stamina: 7'''<br><br>''Transport 3:'' When this is moved to another Era, it may take three Soldiers with it.<br>As an additional cost for this Unit to take an Unit Action, discard a card.}} | |||
{{card|title=Fur Trapper|type=Unit - Soldier|text='''Damage: 1'''<br>'''Stamina: 1'''<br><br>Whenever an Animal is destroyed because Fur Trapper wounded it, draw a card.|creator=Corrigan|bgcolor=00a|cornervalue=1670-1860}} | |||
{{card|title=Iroquois Brave|type=Unit - Soldier|text='''Damage: 1'''<br>'''Stamina: 1'''<br><br>''Soldier Bane:'' This Unit deals double damage when it attacks a Soldier.<br>Iroquois Brave can't operate non-aquatic Vehicles.|creator=Corrigan|bgcolor=00a|cornervalue=1350-1870}} | |||
{{card|title=Scouting Dirigible|type=Unit - Aerial Vehicle|text='''Damage: 0'''<br>'''Stamina: 3'''<br><br>Terrains your opponents control get '''-1 stamina''', to a minimum of 1.|creator=Corrigan|bgcolor=00a|cornervalue=1895}} | |||
{{Card | |||
| title = Refinery | |||
| cornervalue = 1888-2100 | |||
| text = '''Stamina: 6'''<br><br>'''Unit Action:''' Replenish target Unit's Fuel. | |||
| type = Terrain - Building | |||
| bgcolor = 00AA00 | |||
| creator = Zaratustra | |||
}} | |||
{{Card | |||
| title = The Island of Dr. Tiermann | |||
| text = '''Stamina: 6'''<br><br>All Animals you control in this Era are of the Soldier type instead. ''(They retain all other types.)'' | |||
| type = Terrain - Building Site | |||
| cornervalue=1896 | |||
| bgcolor = 00AA00 | |||
| creator = Zaratustra | |||
}} | |||
{{Card | |||
| title = Gateway to Mirrorworld | |||
| text = '''Stamina: 1'''<br><br>All Units on this Era have their Stamina and Damage values exchanged. ''(Units with Stamina 0 are promptly removed.)'' | |||
| type = Terrain - External Site | |||
| cornervalue=1865 | |||
| bgcolor = 00AA00 | |||
| creator = Zaratustra | |||
}} | |||
{{Card | |||
| title = Resonant Transformer | |||
| text = '''Stamina: 4'''<br><br>'''Unit Action:''' Target Unit gains 1 Battery. If this would take it above its limit or it does not have a Battery resource, it also gains one wound. | |||
| type = Terrain - Building | |||
| cornervalue=1899 | |||
| bgcolor = 00AA00 | |||
| creator = Zaratustra | |||
}} | |||
{{Card | |||
| title = Difference Engine | |||
| text = '''Stamina: 3'''<br>'''Battery: 3'''<br><br>'''Unit Action:''' Draw a card.<br>''Battery-Based'': This Terrain is destroyed if it runs out of Battery. | |||
| type = Terrain - Building | |||
| cornervalue=1822 | |||
| bgcolor = 00AA00 | |||
| creator = Zaratustra | |||
}} | |||
{{Card | |||
| title = Ancient Plateau | |||
| text = '''Stamina: 7'''<br><br>You may play cards from the Mesozoic Era in this Era. | |||
| type = Terrain - Natural Site | |||
| cornervalue=1900 | |||
| bgcolor = 00AA00 | |||
| creator = Zaratustra | |||
}} | |||
{{card|title=Tesla Coil|type=Terrain - Building|text='''Stamina: 4'''<br>'''Battery: 4'''<br>Tesla Coil's Unit Action may be used any number of times during your turn.<br> ''Unit Action:'' Replenish 1 Battery to each other Unit you control.|creator=Corrigan|bgcolor=0a0|cornervalue=1891}} | |||
{{card|title=Mechanic Shop|type=Terrain - Building|text='''Stamina: 5'''<br><br>''Unit Action:'' Remove all wounds from target battery-based or fuel-based Unit.|cornervalue=1880+|creator=Corrigan|bgcolor=0a0}} | |||
{{Card | title = Revolutionary Flag | type = Equipment - Soldier | bgcolor = 088 | cornervalue = 1889 | creator = jtwe | text = When the equipped Unit is destroyed, each other Unit you control in this Era may take an Action.}} | |||
{{Card | {{Card | ||
| title = | | title = Invisibility | ||
| cornervalue = | | cornervalue = 1897 | ||
| text = ''' | | text = Prevent all damage dealt to target Soldier until the start of your next turn. | ||
| type = Action | |||
| bgcolor = AA0000 | |||
| creator = Zaratustra | |||
}} | |||
{{Card | |||
| title = Reanimation Machine | |||
| cornervalue = 1818 | |||
| text = Return a Soldier from your discard pile to play in this Era. It gains one wound. | |||
| type = Action | |||
| bgcolor = AA0000 | |||
| creator = Zaratustra | |||
}} | |||
{{card|title=Outage|type=Action|text=Deplete 1 Battery from each Unit.|bgcolor=a00|creator=Corrigan|cornervalue=1899+}} | |||
<br clear=all> | |||
===Industrial Age=== | |||
{{Card | |||
| title = Industrial Age | |||
| text = '''1900''' to '''1968''' | |||
| type = Era Portal | |||
| bgcolor = AAAA00 | |||
| creator = | |||
}} | |||
{{Card | |||
| title = Anti-Air Artillery | |||
| cornervalue = 1930-1990 | |||
| text = '''Damage: 2 (range)'''<br>'''Stamina: 2'''<br><br>''Vehicle:'' This may only take Unit Actions if you control a Soldier in the same Era.<br> Aerial Bane: This does double damage against Aerial Units. | |||
| type = Unit - Vehicle | | type = Unit - Vehicle | ||
| bgcolor = 0000AA | | bgcolor = 0000AA | ||
| creator = | | creator = Bucky | ||
}} | }} | ||
{{Card | {{Card | ||
| title = | | title = Infantryman | ||
| cornervalue = | | cornervalue = 1920 | ||
| text = '''Damage: 1'''<br>'''Stamina: | | text = '''Damage: 1'''<br>'''Stamina: 1'''<br><br>If you have a Soldier Equipment card on hand as you play this, you may play it on this immediately. | ||
| type = Unit - Soldier | | type = Unit - Soldier | ||
| bgcolor = 0000AA | | bgcolor = 0000AA | ||
Line 298: | Line 1,448: | ||
{{Card | {{Card | ||
| title = | | title = Panzer IV | ||
| cornervalue = | | cornervalue = 1940 | ||
| text = '''Damage: | | text = '''Damage: 3'''<br>'''Stamina: 3'''<br><br>''Vehicle:'' This may only take Unit Actions if you control a Soldier in the same Era. | ||
| type = Unit - Vehicle | |||
| bgcolor = 0000AA | |||
| creator = Kevan | |||
}} | |||
{{card|title=U-boat|type=Unit - Aquatic Vehicle|text='''Damage: 2 (range)'''<br>'''Stamina: 2'''<br>'''Fuel: 3'''<br>''Vehicle, Aquatic Bane.''<br>U-boat can't be targeted or attacked unless it attacked last turn.|creator=Corrigan|bgcolor=00a|cornervalue=1915}} | |||
{{Card | |||
| title = Kamikaze | |||
| cornervalue = 1940 | |||
| text = '''Damage: 2 (range)'''<br>'''Stamina: 2'''<br>'''Fuel: 2'''<br><br>'''Unit Action:''' Destroy this and a Soldier you control in this Era. Deal 8 wounds to target Vehicle or Terrain. | |||
| type = Unit - Aerial Vehicle | |||
| bgcolor = 0000AA | |||
| creator = Zaratustra | |||
}} | |||
{{card|title=SMS Tegetthoff|cornervalue=1912|text='''Damage: 3 (range)'''<br>'''Stamina: 4'''<br>'''Fuel: 4'''<br><br>''Vehicle, Transport 3.''<br>''Aerial Bane:'' This deals double damage against Aerial Units.|type=Unit - Aquatic Vehicle|bgcolor=00a|creator=Corrigan|cornervalue=1918}} | |||
{{Card | |||
| title = USS Eldritch | |||
| cornervalue = 1943 | |||
| text = '''Damage: 4 (range)'''<br>'''Stamina: 3'''<br>'''Fuel: 4'''<br><br>''Vehicle, Armor 1, Transport 3.''<br>When this Unit Warps, all units being transported by it take one wound. | |||
| type = Unit - Aquatic Vehicle | |||
| bgcolor = 0000AA | |||
| creator = Zaratustra | |||
}} | |||
{{Card | |||
| title = Assassin | |||
| type = Unit - Soldier | |||
| bgcolor = 0000AA | |||
| cornervalue = 1963 | |||
| creator = jtwe | |||
| text = '''Damage: 1<BR>Stamina: 1<BR><BR> Unit Action:''' Destroy target Soldier or Animal unless its controller discards a card, or 3 cards if this Unit is in its home Era. | |||
}} | |||
{{Card | |||
| title = Commando | |||
| cornervalue = 1943 | |||
| text = '''Damage: 1'''<br>'''Stamina: 2'''<br><br>Whenever Commando takes a Warp action, it can Attack immediately afterwards as a free action. | |||
| type = Unit - Soldier | | type = Unit - Soldier | ||
| bgcolor = 0000AA | | bgcolor = 0000AA | ||
| creator = | | creator = Bucky | ||
}} | |||
{{card|title=Heavy Bomber|type=Unit - Aerial Vehicle|text='''Damage: 3 (range)'''<br>'''Stamina: 3'''<br>'''Fuel: 3'''<br><br>''Vehicle, Transport 1, Building Bane.''<br>Heavy Bomber gets -2 damage when it attacks an Aerial Unit.|creator=Corrigan|bgcolor=00a|cornervalue=1930}} | |||
{{Card | |||
| title = Fighter Plane | |||
| cornervalue = 1935 | |||
| text = '''Damage: 3 (range)'''<br>'''Stamina: 2'''<br>'''Fuel: 3'''<br><br> | |||
| type = Unit - Aerial | |||
| bgcolor = 0000AA | |||
| creator = Ariev | |||
}} | |||
{{Card | |||
| title = Bulldozer | |||
| cornervalue = 1960 | |||
| text = '''Damage: 1'''<br>'''Stamina: 3'''<br>'''Fuel: 4'''<br><br> Bulldozer gets +4 damage when it attacks Terrains. | |||
| type = Unit - Vehicle | |||
| bgcolor = 0000AA | |||
| creator = Bucky | |||
}} | |||
{{Card | |||
| title = Solar Panel | |||
| cornervalue = 1920+ | |||
| text = '''Stamina: 2'''<br><br>At the start of your turn, replenish the Battery of any Unit in the same Era as Solar Panel. | |||
| type = Terrain - Building | |||
| bgcolor = 00AA00 | |||
| creator = Kevan | |||
}} | |||
{{Card | |||
| title = Hardened Bunker | |||
| cornervalue = 1950 | |||
| text = '''Stamina: 7'''<br><br>''Armor 2:'' Takes two fewer wounds from any damage source.<br>Your non-aerial units in this Era cannot attack or be attacked. | |||
| type = Terrain - Building | |||
| bgcolor = 00AA00 | |||
| creator = Bucky | |||
}} | |||
{{Card | |||
| title = Railroad | |||
| cornervalue = 1905 | |||
| text = '''Stamina: 3'''<br><br>''Unit Action:'' You may play an extra Unit or Equipment this turn, but only into this Era. | |||
| type = Terrain - Building | |||
| bgcolor = 00AA00 | |||
| creator = Bucky | |||
}} | |||
{{Card | |||
| title = Factory | |||
| cornervalue = 1905 | |||
| text = '''Stamina: 5'''<br><br>''Unit Action:'' Look at the top 3 cards of your deck. If any are Equipment from Factory's current Era, you may put one of them into play. Put the remaining cards on the bottom of your deck. | |||
| type = Terrain - Building | |||
| bgcolor = 00AA00 | |||
| creator = Bucky | |||
}} | |||
{{Card | |||
| title = Minefield | |||
| cornervalue = 1940 | |||
| text = '''Stamina: 3'''<br><br>When an Unit attacks, flip a coin: On heads, this deals two wounds to that Unit. | |||
| type = Terrain - Building | |||
| bgcolor = 00AA00 | |||
| creator = Zaratustra | |||
}} | |||
{{Card | |||
| title = Aerodrome | |||
| cornervalue = 1941 | |||
| text = '''Stamina: 4'''<br><br>''Unit Action:'' Replenish target Aerial Unit's Fuel. | |||
| type = Terrain - Airstrip Building | |||
| bgcolor = 00AA00 | |||
| creator = Kevan | |||
}} | |||
{{Card | |||
| title = Semi-Automatic Rifle | |||
| cornervalue = 1936 | |||
| text = '''Damage: +1'''<br><br>Equipped Unit may attack once on your turn as a free action. | |||
| type = Equipment - Soldier | |||
| bgcolor = 088 | |||
| creator = Zaratustra | |||
}} | |||
{{Card | |||
| title = Cram Rations | |||
| cornervalue = 1936 | |||
| text = '''Stamina: +1'''<br><br>Equipped Unit gains ''Regeneration 1''. | |||
| type = Equipment - Soldier | |||
| bgcolor = 088 | |||
| creator = Zaratustra | |||
}} | |||
{{Card | |||
| title = Nuclear Bomb | |||
| cornervalue = 1945 | |||
| text = '''Stamina: =2'''<br><br>Equipped Unit has Stamina 2 and:<br>'''Unit Action:''' Destroy this. Deal 10 wounds to all Things in this Era. | |||
| type = Equipment - Vehicle | |||
| bgcolor = 088 | |||
| creator = Zaratustra | |||
}} | |||
{{Card | |||
| title = Trench | |||
| cornervalue = 1930 | |||
| text = Equipped Terrain can't be targeted by non-ranged attacks while an Unit controlled by its owner survives in this Era. | |||
| type = Equipment - Terrain | |||
| bgcolor = 088 | |||
| creator = Zaratustra | |||
}} | |||
{{Card | |||
| title = Flak Jacket | |||
| cornervalue = 1940 | |||
| text = Prevents 1 wound done by ranged attack to equipped Unit. | |||
| type = Equipment - Soldier | |||
| bgcolor = 088 | |||
| creator = Ariev | |||
}} | |||
{{Card | |||
| title = Medical Kit | |||
| cornervalue = 1940 | |||
| text = Heal Actions by this Unit recover 2 extra wounds. | |||
| type = Equipment - Soldier | |||
| bgcolor = 088 | |||
| creator = Zaratustra | |||
}} | |||
{{Card | |||
| title = Air Drop | |||
| cornervalue = 1940 | |||
| text = Search your deck for a Soldier Equipment card of this Era, and equip it on target Soldier. Shuffle your deck afterwards. | |||
| type = Action | |||
| bgcolor = AA0000 | |||
| creator = Zaratustra | |||
}} | |||
{{Card | |||
| title = Blitzkrieg | |||
| cornervalue = 1940 | |||
| text = Up to four of your Units take Warp actions. One of those Units must be a Vehicle. | |||
| type = Action | |||
| bgcolor = AA0000 | |||
| creator = Bucky | |||
}} | |||
{{Card | |||
| title = Mass Peace | |||
| cornervalue = 1964 | |||
| text = Remove all wound counters from all creatures in this Era. During the next turn, no Units in this era may attack. | |||
| type = Action | |||
| bgcolor = AA0000 | |||
| flavortext = Peace, man. | |||
| creator = Game and Watch Kirby | |||
}} | |||
{{card|title=Mustard Gas|type=Action|cornervalue=1930|text=''Soldier Powered 1:'' Play this Action only into Eras where you control a Soldier Unit.<br>Mustard Gas deals 1 wound to each of three Soldier Units target player controls. Units dealt wounds this way can't take Unit Actions on that player's next turn.|bgcolor=a00|creator=Corrigan}} | |||
{{card|title=Railroad Bomb|type=Action|cornervalue=1935|text=''Soldier Powered 1:'' Play this Action only in Eras where you control a Soldier Unit.<br>Deal 3 wounds to target Terrain. That Terrain's controller can't draw cards on his or her next turn.|creator=Corrigan|bgcolor=a00}} | |||
<br clear=all> | |||
===Information Age=== | |||
{{Card | |||
| title = Information Age | |||
| text = '''1969''' to '''2049''' | |||
| type = Era Portal | |||
| bgcolor = AAAA00 | |||
| creator = | |||
}} | }} | ||
{{Card | {{Card | ||
| title = Fighter | | title = Fighter Bomber | ||
| cornervalue = 1985+ | | cornervalue = 1985+ | ||
| text = '''Damage: 2'''<br>'''Stamina: 2'''<br>'''Fuel: | | text = '''Damage: 2 (range)'''<br>'''Stamina: 2'''<br>'''Fuel: 4'''<br><br>'''+1 to Damage.''' when attacking Terrain or Buildings. | ||
| type = Unit - | | flavortext = Diving in from high above with precise ammunition. | ||
| type = Unit - Aerial | |||
| bgcolor = 0000AA | | bgcolor = 0000AA | ||
| creator = Joeyeti | | creator = Joeyeti | ||
Line 316: | Line 1,679: | ||
{{Card | {{Card | ||
| title = Fighter | | title = Fighter Jet | ||
| cornervalue = 1985+ | | cornervalue = 1985+ | ||
| text = '''Damage: 2'''<br>'''Stamina: 1'''<br>'''Fuel: | | text = '''Damage: 2 (range)'''<br>'''Stamina: 1'''<br>'''Fuel: 4'''<br><br>'''+1 to Damage.''' when attacking Aerial units. | ||
| type = Unit - | | flavortext = Flying hunter, especially useful against other Aircraft. | ||
| type = Unit - Aerial | |||
| bgcolor = 0000AA | | bgcolor = 0000AA | ||
| creator = Joeyeti | | creator = Joeyeti | ||
}} | |||
{{card | |||
|title=Tank | |||
|type=Unit - Vehicle | |||
|cornervalue=1995 | |||
|text= '''Damage: 4''' <br>'''Stamina: 4'''<br><br>''Vehicle:'' This can only take Unit Actions if you control a Soldier in this Era.<br>If this is destroyed, give two wounds to the Soldier operating this. | |||
|bgcolor=0000AA | |||
|creator=BM | |||
}} | }} | ||
{{Card | {{Card | ||
| title = | | title = Marine Soldier | ||
| cornervalue = | | cornervalue = 1995 | ||
| text = '''Damage: | | text = '''Damage: 1'''<br>'''Stamina: 2'''<br><br>When this Marine is attacked ''for the first time'', flip a coin. If tails, the attack does no damage. (Subsequent attacks aren't affected.) | ||
| flavortext=Marines are sturdy warriors who take more bouncing than regular soldiers. | |||
| type = Unit - Soldier | | type = Unit - Soldier | ||
| bgcolor = 0000AA | | bgcolor = 0000AA | ||
| creator = | | creator = Joeyeti | ||
}} | |||
{{card | |||
|title=Soldier Drone | |||
|type = Unit - Soldier Vehicle | |||
|cornervalue=2015+ | |||
|text= '''Damage: 2''' <br>'''Stamina: 1'''<br>'''Battery: 5''' | |||
|bgcolor=0000AA | |||
|creator=Bucky | |||
}} | |||
{{Card | |||
| title = Fuel Tanker | |||
| cornervalue = 1970+ | |||
| text = '''Stamina: 3'''<br>'''Fuel: 6'''<br><br>'''Unit Action:''' Move any number of Fuel tokens from Fuel Tanker to another Unit in the same Era. | |||
| type = Unit - Vehicle | |||
| bgcolor = 0000AA | |||
| creator = Kevan | |||
}} | }} | ||
{{Card | {{Card | ||
| title = | | title = Time Car | ||
| cornervalue = | | cornervalue = 1985 | ||
| text = ''' | | text = '''Stamina: 2'''<br>'''Fuel: 3'''<br><br>''Transport 1'': When this is moved to another Era, it may bring 1 Soldier unit with it.<br>This may take a free Warp action at the start of your turn. ''(Fuel cost still applies.)'' | ||
| type = Unit - Vehicle | | type = Unit - Vehicle | ||
| bgcolor = 0000AA | | bgcolor = 0000AA | ||
Line 343: | Line 1,735: | ||
{{Card | {{Card | ||
| title = | | title = Mobile Command Center | ||
| cornervalue = | | cornervalue = 1995 | ||
| text = ''' | | text = '''Stamina: 3'''<br>'''Battery: 3'''<br><br>You may take one free Unit Action in this era per turn at the cost of one Battery from this Unit. | ||
| type = Unit - Vehicle | | type = Unit - Vehicle | ||
| bgcolor = 0000AA | |||
| creator = Bucky | |||
}} | |||
{{Card | |||
| title = Spy | |||
| cornervalue = 1971 | |||
| text = '''Damage: 2'''<br>'''Stamina: 1'''<br><br>When this comes into play, you may return a Soldier card in this Era to their owner's hand. If you do so, look at the card owner's hand. | |||
| type = Unit - Soldier | |||
| bgcolor = 0000AA | | bgcolor = 0000AA | ||
| creator = Zaratustra | | creator = Zaratustra | ||
Line 352: | Line 1,753: | ||
{{Card | {{Card | ||
| title = | | title = Elite Sniper | ||
| cornervalue = | | cornervalue = 1971 | ||
| text = '''Damage: | | text = '''Damage: 1 (range)'''<br>'''Stamina: 2'''<br><br>Can only be wounded by Ranged attacks.<br>Has '''+3 Damage''' when attacking a Unit that acted since the end of your last turn. | ||
| type = Unit - Soldier | | type = Unit - Soldier | ||
| bgcolor = 0000AA | | bgcolor = 0000AA | ||
Line 360: | Line 1,761: | ||
}} | }} | ||
<br | {{Card | ||
| title = Universal Web | |||
| cornervalue = 2010 | |||
| text = '''Stamina: 3'''<br>'''Battery: 3'''<br><br>'''Unit Action:''' Target player reveals their hand. | |||
| type = Terrain - Building | |||
| bgcolor = 00AA00 | |||
| creator = Zaratustra | |||
}} | |||
===Terrain=== | {{Card | ||
| title = Earth-Gas Plant | |||
| cornervalue = 1970+ | |||
| text = '''Stamina: 5'''<br><br>'''Unit Action:'''Replenish one point of Battery to up to two units. | |||
| type = Terrain - Building | |||
| bgcolor = 00AA00 | |||
| creator = Joeyeti | |||
}} | |||
{{Card | |||
| title = Nuclear Plant | |||
| cornervalue = 1980+ | |||
| text = '''Stamina: 8'''<br><br>'''Unit Action:''' Replenish up to three points of target Unit's Battery. | |||
| type = Terrain - Building | |||
| bgcolor = 00AA00 | |||
| creator = Zaratustra | |||
}} | |||
{{Card | {{Card | ||
Line 368: | Line 1,792: | ||
| cornervalue = 1990+ | | cornervalue = 1990+ | ||
| text = '''Stamina: 6'''<br><br>You may play Units preceding 1990 into this Era. | | text = '''Stamina: 6'''<br><br>You may play Units preceding 1990 into this Era. | ||
| type = Terrain | | type = Terrain - Level-1 Lab Building | ||
| bgcolor = 00AA00 | | bgcolor = 00AA00 | ||
| creator = James | | creator = James | ||
Line 374: | Line 1,798: | ||
{{Card | {{Card | ||
| title = | | title = Cryogenic Labs | ||
| cornervalue = | | cornervalue = 2020+ | ||
| text = '''Stamina: 6'''<br><br>'''Unit Action''': | | text = '''Stamina: 6'''<br><br>'''Unit Action''': Take this Terrain and any number of your Units to the next Era futurewise. | ||
| type = Terrain | | type = Terrain - Level-1 Lab Building | ||
| bgcolor = 00AA00 | |||
| creator = Zaratustra | |||
}} | |||
{{Card | |||
| title = Secret Research Lab | |||
| text = '''Stamina: 6'''<br><br>When this comes into play, you may have it hold any number of Things from your hand.<br>'''Unit Action''': Put one of the Things held by this in play. | |||
| type = Terrain - Unique Level-1 Lab Building | |||
| cornervalue=2k+ | |||
| bgcolor = 00AA00 | |||
| creator = Bucky | |||
}} | |||
{{Card | |||
| title = Historic Archives | |||
| text = '''Stamina: 6'''<br><br>All your Units originating from this Era deal '''+1 Damage''' to Units originating from earlier Eras. | |||
| type = Terrain - Building | |||
| cornervalue=2000 | |||
| bgcolor = 00AA00 | |||
| creator = James | |||
}} | |||
{{Card | |||
| title = International Union | |||
| text = '''Stamina: 6'''<br><br>Soldiers with Damage 0 or less can't be attacked. | |||
| type = Terrain - Building | |||
| cornervalue=2000 | |||
| bgcolor = 00AA00 | |||
| creator = Zaratustra | |||
}} | |||
{{Card | |||
| title = Tear Gas | |||
| cornervalue = 2010 | |||
| text = '''Stamina: 3'''<br>This gains one wound counter at the start of every turn. All Soldiers and Animals have '''Damage -2'''. | |||
| type = Terrain - Environment | |||
| bgcolor = 00AA00 | | bgcolor = 00AA00 | ||
| creator = Zaratustra | |||
}} | |||
{{Card | |||
| title = Dimensional Flux Agitator | |||
| cornervalue = 1997 | |||
| text = When you play this card, you may play another Thing this turn.<BR><BR>'''Unit Action:''' Move any number of Units you control in this Era to a different, randomly chosen Era. | |||
| type = Equipment - Soldier | |||
| bgcolor = 088 | |||
| creator = jtwe | |||
}} | |||
{{Card | |||
| title = Portable Generator | |||
| cornervalue = 1970 | |||
| text = '''Fuel:'''3<BR><BR>Once per turn, you may remove a Fuel counter from Portable Generator to add a Battery counter to the equipped card. | |||
| type = Equipment - Vehicle Terrain | |||
| bgcolor = 088 | |||
| creator = Bucky | |||
}} | |||
{{card | |||
|title=Genetic Alteration | |||
|type=Action | |||
|cornervalue=2000+ | |||
|text=An Animal or Soldier in a later Era gains '''+2 Damage'''. | |||
|bgcolor=AA0000 | |||
|creator=BM | |||
}} | |||
{{card | |||
|title=Cruise Missile Strike | |||
|type=Action | |||
|cornervalue=1970 | |||
|text=Choose a Terrain in this Era. Roll two six-sided dice and give it that many Wounds. | |||
|bgcolor=AA0000 | |||
|creator=Bucky | |||
}} | |||
{{card | |||
|title=Improvised Explosive Device | |||
|type=Action | |||
|cornervalue=2000 | |||
|text=Choose a Vehicle in this Era. Roll a six-sided die and give it that many Wounds. | |||
|bgcolor=AA0000 | |||
|creator=Bucky | |||
}} | |||
{{Card | |||
| title = Painkillers | |||
| cornervalue = 1970 | |||
| text = Target Soldier has +2 Stamina until the end of your next turn. When the Soldier loses the Stamina bonus, you may remove a wound from it.<br>You may take an extra Action this turn. | |||
| type = Action | |||
| bgcolor = AA0000 | |||
| creator = Bucky | |||
}} | |||
{{Card | |||
| title = Arms Race | |||
| cornervalue = 1970 | |||
| text = Every player may put a Unit from his hand into play. | |||
| type = Action | |||
| bgcolor = AA0000 | |||
| creator = Ariev | |||
}} | |||
{{card|title=Carpet Bomb|text=''Aerial Powered 1''<br>Deal 1 wound to each Terrain, each Soldier, and each Animal.|creator=Corrigan|cornervalue=1974|bgcolor=a00|type=Action}} | |||
<br clear=all> | |||
===Apocalypse Wars=== | |||
{{Card | |||
| title = Apocalypse Wars | |||
| text = '''2050''' to '''2149''' | |||
| type = Era Portal | |||
| bgcolor = AAAA00 | |||
| creator = | |||
}} | |||
{{Card | |||
| title = Biker Mutant | |||
| cornervalue = 2100 | |||
| text = '''Damage: 2'''<br>'''Stamina: 2'''<br>'''Fuel: 5''' | |||
| type = Unit - Soldier | |||
| bgcolor = 0000AA | |||
| creator = Zaratustra | |||
}} | |||
{{Card | |||
| title = Scavenger Team | |||
| cornervalue = 2100 | |||
| text = '''Damage: 1'''<br>'''Stamina: 1'''<br><br>When a Vehicle or Terrain is destroyed in this Era, add 1 to any one Unit's Damage and Stamina. | |||
| type = Unit - Soldier | |||
| bgcolor = 0000AA | |||
| creator = Zaratustra | |||
}} | |||
{{Card | |||
| title = Blockade Ambusher | |||
| cornervalue = 2100 | |||
| text = '''Damage: 2'''<br>'''Stamina: 1'''<br><br>When a Vehicle arrives in this Era, Blockade ambusher may make a free Attack on it. | |||
| type = Unit - Soldier | |||
| bgcolor = 0000AA | |||
| creator = Zaratustra | |||
}} | |||
{{Card | |||
| title = Junk Knight | |||
| cornervalue = 2130 | |||
| text = '''Damage: 1'''<br>'''Stamina: 2'''<br><br>When this comes into play, you may use its Unit Action for free.<br>'''Unit Action:''' Search any discard piles for a Soldier Equipment card and equip it on this. | |||
| type = Unit - Soldier | |||
| bgcolor = 0000AA | |||
| creator = Zaratustra | |||
}} | |||
{{Card | |||
| title = Ardes Robo-Tank | |||
| cornervalue = 2052 | |||
| text = '''Damage: 4'''<br>'''Stamina: 3'''<br>'''Battery: 3'''<br><br>If Ardes Robo-Tank is attacked, flip a coin. If tails, damage is prevented. Can be used only 2 times, after that vital defense systems are down and a subsequent hit will automatically destroy the tank. | |||
| type = Unit - Vehicle | |||
| bgcolor = 0000AA | |||
| creator = Joeyeti | |||
}} | |||
{{Card | |||
| title = Stingwalker | |||
| cornervalue = 2083 | |||
| text = '''Damage: 2'''<br>'''Stamina: 4'''<br><br>Stingwalker can only attack a Unit that took a Unit Action during its previous turn. | |||
| type = Unit - Plant | |||
| bgcolor = 0000AA | |||
| creator = Kevan | |||
}} | |||
{{Card | |||
| title = Red Weed | |||
| cornervalue = 2084 | |||
| text = '''Stamina: 1'''<br><br>'''Unit Action:''' Take a Red Weed card from your discard pile and put it into play in this Era. | |||
| flavortext = "I used to mow the lawn twice a week. Then I upgraded to a flamethrower. Now I use it to keep the patrols away." -The Outlaw | |||
| type = Unit - Plant | |||
| bgcolor = 0000AA | |||
| creator = Kevan | |||
}} | |||
{{Card | |||
| title = Quarantine Patrol | |||
| cornervalue = 2050 | |||
| text = '''Damage: 1(range)'''<br>'''Stamina: 2'''<br><br>Any other Unit arriving in this Era using a Warp Action receives a free Attack from Quarantine Patrol. | |||
| type = Unit - Soldier | |||
| bgcolor = 0000AA | |||
| creator = Kevan | |||
}} | |||
{{Card | |||
| title = Road Scrounger | |||
| cornervalue = 2098 | |||
| text = '''Damage: 1'''<br>'''Stamina: 1'''<br><br>'''Unit Action:''' Move a Fuel, Battery or wound counter from one Unit to another. | |||
| type = Unit - Soldier | |||
| bgcolor = 0000AA | |||
| creator = Kevan | |||
}} | |||
{{Card | |||
| title = Looters | |||
| cornervalue = 2055 | |||
| text = '''Damage: 1'''<br>'''Stamina: 2'''<br><br>When an opponent controlled Unit is destroyed by an Unit you control, you may equip any Equipment that Unit has, either on the Unit that destroyed it or on this. | |||
| type = Unit - Soldier | |||
| bgcolor = 0000AA | |||
| creator = Zaratustra/James | |||
}} | |||
{{Card | |||
| title = Outlaw | |||
| cornervalue = 2059 | |||
| text = '''Damage: 2'''<br>'''Stamina: 1'''<br><br>Any non-Aerial Unit that attacks Outlaw simultaneously receives a free Attack from Outlaw. | |||
| type = Unit - Soldier | |||
| bgcolor = 0000AA | |||
| creator = Bucky | |||
}} | |||
{{Card | |||
| title = Infection Carrier | |||
| cornervalue = 2050 | |||
| text = '''Damage: 2'''<br>'''Stamina: 4'''<br><br>Infection Carrier sustains 1 wound after taking a Unit Action. | |||
| flavortext = "Thermal scans show a suspiciously active metabolism. Terminate it." -Quarantine Patrol | |||
| type = Unit - Soldier | |||
| bgcolor = 0000AA | |||
| creator = Kevan | |||
}} | |||
{{Card | |||
| title = Cargo Cultist | |||
| cornervalue = 2137 | |||
| text = '''Damage: 1'''<br>'''Stamina: 1'''<br><br>You may play Vehicles from 1970-2050 into this Era. | |||
| type = Unit - Soldier | |||
| bgcolor = 0000AA | |||
| creator = Kevan | | creator = Kevan | ||
}} | }} | ||
{{Card | {{Card | ||
| title = | | title = Junkyard Raiders | ||
| cornervalue = | | cornervalue = 2137 | ||
| text = '''Stamina: | | type = Unit - Soldier | ||
| type = Terrain | | text = '''Damage: 1'''<br>'''Stamina: 1'''<br><br>'''Unit Action:''' Add a wound token and two Fuel or Battery tokens to a Vehicle you control. | ||
| bgcolor = 0000AA | |||
| creator = Kevan | |||
}} | |||
{{Card | |||
| title = Old Bus | |||
| cornervalue = 2070 | |||
| text = '''Stamina: 2'''<br>'''Fuel: 2'''<br><br>''Vehicle:'' May only take Unit Actions if you control a Soldier in the same Era.<br>''Transport 2:'' When this is moved to another Era, it may bring up to two Soldier units with it. | |||
| type = Unit - Vehicle | |||
| bgcolor = 0000AA | |||
| creator = Bucky | |||
}} | |||
{{Card | |||
| title = Patch Doctor | |||
| cornervalue = 2070 | |||
| text = '''Damage: 0'''<br>'''Stamina: 2'''<br><br>Remove a Soldier or Animal in your discard pile from the game: Recover up to two wounds on one of your Soldiers or Animals. | |||
| type = Unit - Soldier | |||
| bgcolor = 0000AA | |||
| creator = Zaratustra | |||
}} | |||
{{Card | |||
| title = Experiment Omega | |||
| cornervalue = 2080 | |||
| text = '''Damage: 3'''<br>'''Stamina: 3'''<br><br>Has '''+1 Stamina''' for each Lab you have in play on this or past Eras. | |||
| type = Unit - Animal | |||
| bgcolor = 0000AA | |||
| creator = Zaratustra | |||
}} | |||
{{card|title=Fungus Mutant|type=Unit - Plant|text='''Damage: 0'''<br>'''Stamina: 3'''<br><br>''Plant:'' This Unit can't alter Portals.<br>Whenever a Unit is put into a discard pile from play, put a '''+1 damage''' counter on Fungus Mutant, to a limit of five counters.|creator=Corrigan|bgcolor=00a|cornervalue=2090|flavortext=Fungi thrived after the apocalypse due to a bounty of dead organic matter.|longtext=true}} | |||
{{card|title=Thorncrawler|type=Unit - Plant|text='''Damage: 2'''<br>'''Stamina: 2'''<br><br>''Plant:'' This Unit can't alter Portals.<br>Whenever a Unit attacks Thorncrawler, Thorncrawler deals a wound to that Unit before receiving wounds itself.|cornervalue=2105|creator=Corrigan|bgcolor=00a}} | |||
{{card|title=Heart of the Jungle|type=Unit - Unique Plant|text='''Damage: 0'''<br>'''Stamina: 4'''<br><br>''Plant:'' This Unit can't alter Portals.<br>Other Plant Units you control can't be attacked.|creator=Corrigan|bgcolor=00a|cornervalue=2080}} | |||
{{card|title=Dump Mech|type=Unit - Vehicle|text='''Damage: *'''<br>'''Stamina: *'''<br><br>When Dump Mech enters play, put a '''+1 damage +1 stamina''' counter on it for each Vehicle and each Equipment in your discard pile, to a limit of four counters.<br>When Dump Mech enters play, put an ''Armor 1'' counter on it if a Vehicle in your discard pile has Armor.|creator=Corrigan|bgcolor=00a|cornervalue=2130|longtext=true}} | |||
{{card|title=Q-Patrol Chopper|type=Unit - Aerial Vehicle|text='''Damage: 2 (range)'''<br>'''Stamina: 2'''<br>'''Fuel: 4'''<br><br>''Vehicle'', ''Transport 1'', ''Plant Bane''.<br>Whenever Patrol Chopper destroys a fuel-based Unit, deal one wound to another Unit or Terrain controlled by that Unit's controller.|creator=Corrigan|bgcolor=00a|cornervalue=2080|longtext=true}} | |||
{{card|title=Acid Spitter|type=Unit - Plant|text='''Damage: 1 (range)'''<br>'''Stamina: 2'''<br><br>When Acid Spitter deals a wound to a Unit, put an Acid marker on that Unit.<br>Units with Acid markers on them can't heal or be healed.|creator=Corrigan|bgcolor=00a|cornervalue=2100}} | |||
{{card|title=Patrol Captain|type=Unit - Unique Soldier|text='''Damage: 1 (range)'''<br>'''Stamina: 2'''<br><br>Other Soldier Units you control get '''+1 stamina'''.<br>Soldier Units you control have Plant Bane.|creator=Corrigan|bgcolor=00a|cornervalue=2080}} | |||
{{card|title=Carnivorous Rafflesia|type=Unit - Plant|text='''Damage: 1'''<br>'''Stamina: 3'''<br><br>Units without range can't attack Carnivorous Rafflesia.|creator=Corrigan|flavortext=The stench increases with its grotesque size.|bgcolor=00a|cornervalue=2083}} | |||
{{Card | |||
| title = Fusion Plant | |||
| cornervalue = 2050+ | |||
| text = '''Stamina: 12'''<br><br>'''Unit Action:''' Replenish target Unit's Battery. | |||
| type = Terrain - Building | |||
| bgcolor = 00AA00 | | bgcolor = 00AA00 | ||
| creator = Zaratustra | | creator = Zaratustra | ||
Line 392: | Line 2,101: | ||
{{Card | {{Card | ||
| title = | | title = Derelict Power Station | ||
| cornervalue = | | cornervalue = 2057 | ||
| text = '''Stamina: 6'''<br><br>'''Unit Action:''' Replenish | | text = '''Stamina: 6'''<br><br>'''Unit Action:''' Replenish any number of Units' Batteries. Deal 1 damage to Derelict Power Station for each Unit replenished. | ||
| type = Terrain | | type = Terrain - Building | ||
| bgcolor = 00AA00 | |||
| creator = Kevan | |||
}} | |||
{{Card | |||
| title = Radiation Epicentre | |||
| cornervalue = 2076 | |||
| text = Units in this Era cannot Heal.<br><br>'''Unit Action:''' Deal 1 wound to all Soldiers and Animals in this Era. | |||
| type = Terrain - Environment | |||
| bgcolor = 00AA00 | |||
| creator = Kevan | |||
}} | |||
{{Card | |||
| title = Floodwater | |||
| cornervalue = 2052 | |||
| text = When Floodwater comes into play, deal 2 damage to all Terrain. Whenever a Terrain comes into play, deal 2 damage to it. | |||
| type = Terrain - Environment | |||
| bgcolor = 00AA00 | |||
| creator = Kevan | |||
}} | |||
{{Card | |||
| title = Junkyard | |||
| cornervalue = 2050 | |||
| text = '''Stamina: 4'''<br>You may play Vehicles from 1970-2050 into this Era. They come into play with one Fuel or Battery token, and one wound token. | |||
| flavortext= Kevan's Used Cars and Tanks! Big Discounts! | |||
| type = Terrain - Site | |||
| bgcolor = 00AA00 | |||
| creator = Kevan | |||
}} | |||
{{Card | |||
| title = Black Market | |||
| cornervalue = 2070 | |||
| text = At any time during your turn, you may destroy a Vehicle you control to draw a card. | |||
| type = Terrain - Building | |||
| bgcolor = 00AA00 | |||
| creator = Bucky | |||
}} | |||
{{Card | |||
| title = Ruins | |||
| cornervalue = 2050 | |||
| text = '''Stamina: 4'''<br>You may play Terrains from 1970-2050 into this Era. They come into play with two wound tokens. | |||
| type = Terrain - Site | |||
| bgcolor = 00AA00 | | bgcolor = 00AA00 | ||
| creator = Zaratustra | | creator = Zaratustra | ||
Line 401: | Line 2,156: | ||
{{Card | {{Card | ||
| title = | | title = Surveillance Lab | ||
| cornervalue = | | cornervalue = 2050 | ||
| text = '''Stamina: | | text = '''Stamina: 4'''<br><br>When this is wounded, you may draw a card. | ||
| type = Terrain | | flavortext | ||
| type = Terrain - Level-1 Lab Building | |||
| bgcolor = 00AA00 | | bgcolor = 00AA00 | ||
| creator = Zaratustra | | creator = Zaratustra | ||
Line 410: | Line 2,166: | ||
{{Card | {{Card | ||
| title = | | title = Genetics Lab | ||
| cornervalue = | | cornervalue = 2080 | ||
| text = '''Stamina: | | text = '''Stamina: 4'''<br><br>Plants and Animals you control on this or future Eras gain '''+1 Damage''' and '''+1 Stamina''' for each Lab you have in play on this Era or before it. | ||
| type = Terrain | | type = Terrain - Level-2 Lab Building | ||
| bgcolor = 00AA00 | | bgcolor = 00AA00 | ||
| creator = Zaratustra | | creator = Zaratustra | ||
Line 419: | Line 2,175: | ||
{{Card | {{Card | ||
| title = | | title = Akuma Cell Strain | ||
| cornervalue = | | cornervalue = 2130 | ||
| text = '''Stamina: 1'''<br><br>At the start of your turn, replenish | | text = '''Stamina: +2'''<br>Equipped Unit gains one wound at the start of your turn and has '''+1 Damage''' for each wound. | ||
| type = Terrain | | type = Equipment - Soldier Animal | ||
| bgcolor = 00AAAA | |||
| creator = Zaratustra | |||
}} | |||
{{Card | |||
| title = Automated Defenses | |||
| cornervalue = 2060 | |||
| text = '''Damage = 1'''<br><br>The equipped Building may Attack as though it were a Unit. When it is destroyed, destroy this as well. | |||
| flavortext = The first rule of bunker exploration is to send a mutant in first. | |||
| type = Equipment - Building | |||
| bgcolor = 00AAAA | |||
| creator = Bucky | |||
}} | |||
{{card|title=Threshing Axe|type=Equipment - Soldier|text=If the Equipped Unit does not have Ranged damage, it gets '''+1 damage''' and has Plant Bane ''(it deals double damage to Plants)''.|creator=Corrigan|bgcolor=0aa|cornervalue=2110}} | |||
{{card | |||
|title=Bio-Weapon | |||
|type=Action | |||
|cornervalue=2080 | |||
|text=''Soldier Powered 1'': This may only be played in Eras where you control one Soldier.<br>Deal 3 wounds to each Plant and Animal in this era. Armor doesn't reduce this damage. | |||
|bgcolor=AA0000 | |||
|creator=Bucky | |||
}} | |||
{{card | |||
|title=Nighttime Raid | |||
|type=Action | |||
|cornervalue=2082 | |||
|text=Target Unit Warps, then Attacks, then Warps, skipping each action it cannot perform. | |||
|flavortext=No matter who you're fighting, surprise is a mighty ally. | |||
|bgcolor=AA0000 | |||
|creator=Bucky | |||
}} | |||
{{card | |||
|title=Aftershock | |||
|type=Action | |||
|cornervalue=2076 | |||
|text=''Thing Powered 1'': This may only be played in Eras where you control one Thing.<br> | |||
Deal 5 damage to all Terrain and Vehicles in this Era. | |||
|bgcolor=AA0000 | |||
|creator=Kevan | |||
}} | |||
{{card | |||
|title=Desert Salvage | |||
|type=Action | |||
|cornervalue=2150 | |||
|text=Put any Vehicle from 1950 to 2150 into play under your control, from any discard pile. It comes into play with one Fuel or Battery token, and one wound token. | |||
|bgcolor=AA0000 | |||
|creator=Kevan | |||
}} | |||
{{card|title=Refurbish|type=Action|cornervalue=2149|text=Return a Vehicle or Equipment card from 2149 or earlier from your discard pile to your hand. You can't play that Thing this turn.|creator=Corrigan|bgcolor=a00}} | |||
{{card|title=Overgrow|type=Action|cornervalue=2105|text=''Plant Powered 1:'' Play this only in Eras where you control a Plant.<br>Choose one -- Deal 1 wound to target Vehicle for each Plant you control OR deal 2 wounds to target Building for each Plant you control.|flavortext=The designs of man inevitably succumb to primal nature.|creator=Corrigan|bgcolor=a00}} | |||
{{card|title=Molotov Cocktail|type=Action|text=''Soldier Powered 1:'' Play this only in Eras where you control a Soldier.<br>Destroy target fuel-based Unit.|cornervalue=1910-2090|creator=Corrigan|bgcolor=a00}} | |||
<br clear=all> | |||
===Space Pioneer Age=== | |||
{{Card | |||
| title = Space Pioneer Age | |||
| text = '''2150''' to '''2500''' | |||
| type = Era Portal | |||
| bgcolor = AAAA00 | |||
| creator = | |||
}} | |||
{{Card | |||
| title = Walker Transport | |||
| cornervalue = 2300 | |||
| text = '''Damage: 4'''<br>'''Stamina: 4'''<br>'''Battery: 2'''<br><br>''Vehicle:'' May only take Unit Actions if you control a Soldier in the same Era.<br>''Transport 2:'' When this is moved to another Era, it may bring up to two Soldier units with it. | |||
| type = Unit - Vehicle | |||
| bgcolor = 0000AA | |||
| creator = Zaratustra | |||
}} | |||
{{Card | |||
| title = Desert Hovership | |||
| cornervalue = 2300 | |||
| text = '''Damage: 5'''<br>'''Stamina: 2'''<br>'''Battery: 3'''<br><br>''Vehicle:'' May only take Unit Actions if you control a Soldier in the same Era.<br>''Battery-Based'': This Unit is destroyed if it runs out of Battery. | |||
| type = Unit - Aerial Vehicle | |||
| bgcolor = 0000AA | |||
| creator = Zaratustra | |||
}} | |||
{{Card | |||
| title = Psi Soldier | |||
| cornervalue = 2300 | |||
| text = '''Damage: 1'''<br>'''Stamina: 1'''<br><br>'''Discard a card:''' Psi Soldier gains +1 Damage and +1 Stamina.<br>'''Destroy this:''' Draw a card. | |||
| flavortext =Their power comes at the cost of questionable sanity. | |||
| type = Unit - Soldier | |||
| bgcolor = 0000AA | |||
| creator = Zaratustra | |||
}} | |||
{{Card | |||
| title = Space Marine | |||
| cornervalue = 2150 | |||
| text = '''Damage: 3 (range)'''<br>'''Stamina: 3'''<br>'''Battery: 3'''<br><br> | |||
| flavortext =Between the plasma cutters, airtight power armor and megawatt electrolasers, they are the most heavily armed soldiers in recorded history. | |||
| type = Unit - Soldier | |||
| bgcolor = 0000AA | |||
| creator = Zaratustra | |||
}} | |||
{{Card | |||
| title = Jetpack Infantry | |||
| cornervalue = 2300 | |||
| text = '''Damage: 1'''<br>'''Stamina: 1'''<br><br>Jetpack Infantry cannot operate vehicles. | |||
| flavortext =It took the Battle of Juno for most tacticians to realize the true value of hoverpack-equipped skirmishers. | |||
| type = Unit - Aerial Soldier | |||
| bgcolor = 0000AA | |||
| creator = Bucky | |||
}} | |||
{{Card | |||
| title = Zetatron Arms | |||
| cornervalue = 2400 | |||
| text = '''Damage: 3'''<br>'''Stamina: 2'''<br>'''Battery: 3'''<br>'''Unit Action:''' Transform this.<hr>'''Equipment - Modular'''<br>'''Damage: +3'''<br>'''Stamina: +2'''<br>Equipped Unit gains the Aquatic type. | |||
| type = Unit - Vehicle Aquatic Modular | |||
| bgcolor = 0000AA | |||
| creator = Zaratustra | |||
}} | |||
{{Card | |||
| title = Zetatron Legs | |||
| cornervalue = 2400 | |||
| text = '''Damage: 2'''<br>'''Stamina: 3'''<br>'''Battery: 3'''<br>''Transport 1''<br>'''Unit Action:''' Transform this.<hr>'''Equipment - Modular'''<br>'''Damage: +2'''<br>'''Stamina: +3'''<br>'''''Transport +1''''' | |||
| type = Unit - Vehicle Modular | |||
| bgcolor = 0000AA | |||
| creator = Zaratustra | |||
}} | |||
{{Card | |||
| title = Zetatron Head | |||
| cornervalue = 2400 | |||
| text = '''Damage: 2 (range)'''<br>'''Stamina: 1'''<br>'''Battery: 3'''<br>'''Unit Action:''' Transform this.<hr>'''Equipment - Modular'''<br>'''Damage: +2 (+range)'''<br>'''Stamina: +1'''<br>Equipped Unit gains the Aerial type. | |||
| type = Unit - Vehicle Aerial Modular | |||
| bgcolor = 0000AA | |||
| creator = Zaratustra | |||
}} | |||
{{Card | |||
| title = Cybertank | |||
| cornervalue = 2400 | |||
| text = '''Damage: 6 (range)'''<br>'''Stamina: 6'''<br>'''Battery: 4'''<br><br>Armor 1.<br>You cannot play an Action the turn you play this.<br>Does not need Soldiers to take Unit Actions.<br>This may take an extra Unit Action if it acts and has less than three wounds. | |||
| type = Unit - Unique Vehicle | |||
| bgcolor = 0000AA | |||
| creator = Zaratustra | |||
| longtext | |||
}} | |||
{{Card | |||
| title = Repair Droid | |||
| cornervalue = 2200 | |||
| text = '''Damage: 1'''<br>'''Stamina: 1'''<br><br>'''Unit Action:''' Remove all wounds from a Vehicle or Terrain. | |||
| type = Unit - Soldier | |||
| flavortext ="Hull repairs complete.<br> Commencing secondary <br>maintenance cycle." | |||
| bgcolor = 0000AA | |||
| creator = Kevan | |||
}} | |||
{{Card | |||
| title = Xenoform | |||
| cornervalue = 2179 | |||
| text = '''Damage: 1'''<br>'''Stamina: 1'''<br>When this kills a Soldier or Animal, transform it.<hr>'''Unit - Animal External'''<br>'''Damage: 3'''<br>'''Stamina: 3'''<br>Armor 1. Units that attack this gain one wound. | |||
| type = Unit - Animal External | |||
| bgcolor = 0000AA | |||
| creator = Zaratustra | |||
}} | |||
{{card|title=Scout Drone|type=Unit - Aerial Vehicle Soldier|text='''Damage: 0'''<br>'''Stamina: 1'''<br>'''Battery: 3'''<br><br>''Unit Action:'' Target Terrain's controller reveals his or her hand and shuffles all Terrain cards revealed this way into his or her deck.|creator=Corrigan|bgcolor=00a|cornervalue=2160}} | |||
{{card|title=Colony Ship|type=Unit - Aerial Vehicle|text='''Damage: 0<BR>Stamina: 3<BR>Battery: 2'''<BR><BR>''Vehicle:'' May only take Unit Actions if you control a Soldier in the same Era.<br>''Transport 4:'' When this is moved to another Era, it may bring up to four Soldier units with it.|creator=ChippyYYZ|bgcolor=00a|cornervalue=2500}} | |||
{{Card | |||
| title = Materials Science Lab | |||
| text = '''Stamina: 7'''<br><br>If you control a Level 1 Lab in this Era or an earlier one, all your Terrain in this Era or later gains Armor 2 | |||
| type = Terrain - Unique Level-2 Lab Building | |||
| cornervalue=2200 | |||
| bgcolor = 00AA00 | |||
| creator = Bucky | |||
}} | |||
{{Card | |||
| title = Engineering Lab | |||
| text = '''Stamina: 7'''<br><br>If you control a Level 1 Lab in this Era or earlier, all your vehicles in this Era or a later one have 50% more Stamina, rounded down. | |||
| type = Terrain - Unique Level-2 Lab Building | |||
| cornervalue=2250 | |||
| bgcolor = 00AA00 | |||
| creator = Bucky | |||
}} | |||
{{Card | |||
| title = Chemistry Lab | |||
| text = '''Stamina: 7'''<br><br>If you control a Level 1 Lab in this Era or earlier, all your vehicles in this Era or a later one have twice the Fuel and Battery. | |||
| type = Terrain - Unique Level-2 Lab Building | |||
| cornervalue=2200 | |||
| bgcolor = 00AA00 | |||
| creator = Bucky | |||
}} | |||
{{Card | |||
| title = Nanotechnology Lab | |||
| text = '''Stamina: 6'''<br><br>If you control a Level 1 Lab and a Level 2 Lab in this Era or an earlier one, all your vehicles in this Era or later gain ''Regeneration 1''. | |||
| type = Terrain - Unique Level-3 Lab Building | |||
| cornervalue=2300 | |||
| bgcolor = 00AA00 | |||
| creator = Bucky | |||
}} | |||
{{Card | |||
| title = Energy Physics Lab | |||
| text = '''Stamina: 6'''<br><br>If you control two Level 2 Labs in this Era or an earlier one, all your Vehicles in this Era or later have their Damage increased either by 1 or to a flat 3, whichever is higher. | |||
| type = Terrain - Unique Level-3 Lab Building | |||
| cornervalue=2400 | |||
| bgcolor = 00AA00 | |||
| creator = Bucky | |||
}} | |||
{{Card | |||
| title = Biotechnology Lab | |||
| text = '''Stamina: 6'''<br><br>If you control two Level 2 Labs in this Era or an earlier one, all your Soldiers in this Era or later have their Stamina tripled. | |||
| type = Terrain - Unique Level-3 Lab Building | |||
| cornervalue=2400 | |||
| bgcolor = 00AA00 | |||
| creator = Bucky | |||
}} | |||
{{Card | |||
| title = Launchpad | |||
| cornervalue = 2150 | |||
| text = '''Stamina: 3'''<br><br>At the start of your turn, replenish up to one point of target Aerial Unit's Battery. | |||
| flavortext = Though developed to service weather-control aircraft, its modular design easily scaled up to military applications. | |||
| type = Terrain - Airstrip Building | |||
| bgcolor = 00AA00 | |||
| creator = Kevan | |||
}} | |||
{{Card | |||
| title = Force Dome | |||
| cornervalue = 2450 | |||
| text = '''Stamina: 4'''<br><br>Prevent all damage to other Terrains you control in this Era. | |||
| type = Terrain - Unique Building | |||
| bgcolor = 00AA00 | | bgcolor = 00AA00 | ||
| creator = Kevan | | creator = Kevan | ||
Line 428: | Line 2,434: | ||
{{Card | {{Card | ||
| title = | | title = Ammunition Minifac | ||
| cornervalue = | | cornervalue = 2150 | ||
| text = '''Stamina: 5'''<br><br> | | text = '''Stamina: 3'''<br><br>Your Soldiers don't use Battery to attack on this Era. | ||
| type = Terrain | | type = Terrain - Building | ||
| bgcolor = 00AA00 | |||
| creator = Zaratustra | |||
}} | |||
{{Card | title = Transhumanism Central | type = Terrain - Site | bgcolor = 00AA00 | cornervalue = 2350 | creator = jtwe | text = '''Stamina: *'''<br><br>Stamina equals the number of players.<br>Remove all damage from this at the start of your turn.<br>Units in this era have "'''Unit Action:''' Inflict 1 wound on every Transhumanism Central in this Era. Inflict 1 wound on target Unit. Draw a card." | longtext = true}} | |||
{{Card | title = Memetic Warfare | type = Terrain - Environment | bgcolor = 00AA00 | cornervalue = 2350 | creator = jtwe | text = '''Unit Action:''' Remove the top card of your deck from the game. Inflict 1 wound on target Unit.}} | |||
{{Card | |||
| title = Supermassive Black Hole | |||
| type = Terrain - Unique Environment | |||
| bgcolor = 00AA00 | |||
| cornervalue = 2500+ | |||
| creator = jtwe | |||
| text = Play only into the latest Era in play. <BR><BR> At the start of each turn, move this card one Era into the past. If you can't, destroy it. <BR><BR> If a Unit in this Era takes an action, destroy all Units and Terrain in this Era. | |||
}} | |||
{{Card | |||
| title = Unstable Wormhole | |||
| cornervalue = 2400 | |||
| text = '''Stamina: 5'''<br><br>Units may take free Warp actions. Whenever an Unit does so, this receives one wound. | |||
| type = Terrain - Site | |||
| bgcolor = 00AA00 | |||
| creator = Zaratustra | |||
}} | |||
{{Card | |||
| title = Personal Force Field | |||
| cornervalue = 2200 | |||
| text = '''Stamina: 3'''<br><br>Wounds received by the equipped unit apply to Personal Force Field instead. | |||
| type = Equipment - Soldier | |||
| bgcolor = 088 | |||
| creator = Bucky | |||
}} | |||
{{Card | |||
| title = Plasma Rifle | |||
| cornervalue = 2200 | |||
| text = '''Damage: +2'''<br><br>Equipped Unit's attack becomes Ranged. | |||
| flavortext =It has three power settings: kill, obliterate and ionize. | |||
| type = Equipment - Soldier | |||
| bgcolor = 088 | |||
| creator = Bucky | |||
}} | |||
{{Card | |||
| title = Cybernetic Implants | |||
| cornervalue = 2200 | |||
| text = '''Damage: +1'''<br>'''Stamina: +1'''<br><br>Cybernetic Implants can only be Equipped the turn they come into play. If the Equipped unit is destroyed, destroy Cybernetic Implants. | |||
| type = Equipment - Soldier | |||
| bgcolor = 088 | |||
| creator = Bucky | |||
}} | |||
{{Card | title = Gray Goo | type = Equipment - Soldier | bgcolor = 088 | cornervalue = 2410 | creator = jtwe | text = This starts with one goo counter on it.<br>At the end of your turn, put a goo counter on each Unit and Terrain in every Era with a Thing with a goo counter on it.<br>At the start of your turn, destroy all Portals in every Era in which there are 30 or more goo counters on Things in that era.}} | |||
{{card|title=Power Armor|type=Equipment - Soldier|bgcolor=088|text=Equipped Unit has Armor 1, is Aerial and has range. <br>Equipped unit cannot operate vehicles.|cornervalue=2152|creator=Corrigan}} | |||
{{Card | |||
| title = Zero Gravity | |||
| type = Terrain - Environment | |||
| bgcolor = 00AA00 | |||
| cornervalue = 2150 | |||
| creator = Zaratustra | |||
| text = All Units are Aerial. | |||
}} | |||
{{Card | |||
| title = Exo-Politics | |||
| type = Action | |||
| bgcolor = AA0000 | |||
| cornervalue = 2400 | |||
| creator = jtwe | |||
| text = Return a Unit controlled by an opponent in this Era to its owner's hand. | |||
| flavortext = Most nineteenth- and twentieth-century extradition treaties didn't include an expiration date. | |||
}} | |||
{{card|title=Gravity Burst|type=Action|text=''Building Powered 1''<br>Destroy target Aerial Unit.|creator=Corrigan|bgcolor=a00|cornervalue=2150}} | |||
<br clear=all> | |||
===Anywhen Cards=== | |||
====External Cards==== | |||
{{Card | |||
| title = Chronofold Hounds | |||
| text = '''Damage: 4'''<br>'''Stamina: 4'''<br><br>''Animal'': This cannot Alter Portals.<br>Chronofold Hounds may be played on your face-down Era Portals. Destroy Chronofold Hounds if it is assigned to an Era with a face-up Portal. | |||
| type = Unit - Animal External | |||
| bgcolor = 0000AA | |||
| creator = Zaratustra | |||
}} | |||
{{Card | |||
| title = Time Fly | |||
| text = '''Damage: 0'''<br>'''Stamina: 1'''<br><br>''Animal'': This cannot Alter Portals.<br>At the start of each of your turns, move Time Fly to any Era besides its current one. | |||
| flavortext = Time Flies while you're having fun. | |||
| type = Unit - Animal External | |||
| bgcolor = 0000AA | |||
| creator = Bucky | |||
}} | |||
{{Card | |||
| title = The Unbearable Being of Light | |||
| text = '''Damage: 1'''<br>'''Stamina: 4'''<br>If another Unit would move to another Era, instead both the unit and this attack each other.<br>Profane cards may not be played.<br>Takes 1 less damage from Profane cards. | |||
| type = Unit - Unique Holy External Animal | |||
| bgcolor = 0000AA | |||
| creator = James | |||
}} | |||
{{Card | |||
| title = Papa Jumbie | |||
| text = '''Damage: 1'''<br>'''Stamina: 4'''<br>When a Zombie is destroyed, you may add one wound to this to move it into your hand.<br>Takes no damage from Zombies. | |||
| type = Unit - Unique Profane External | |||
| bgcolor = 0000AA | |||
| creator = James | |||
}} | |||
{{card|title=Giant Despair|type=Unit - Unique External Profane Animal|text='''Damage: 2'''<br>'''Stamina: 4'''<br><br> Units your opponents control lose their Bane abilities.|creator=Corrigan|bgcolor=00a}} | |||
{{card|title=Uran, the Time-Eater|type=Unit - Unique External|text='''Damage: *'''<br>'''Stamina: *'''<br><br>Uran, the Time-Eater's damage and stamina are each equal to the number of face-down Era Portals.|creator=Corrigan|bgcolor=00a}} | |||
<!--Unfixably broken {{card|title=Michael|type=Unit - Unique External Aerial Holy Soldier|text='''Damage: 2'''<br>'''Stamina: 2'''<br><br>When you control a Profane Thing, destroy Michael.<br>Units you control can't have their damage or stamina reduced ''(they still take wounds)''.<br>Soldier Units you control with '''damage 0''' get '''+1 damage'''.|creator=Corrigan|bgcolor=00a|longtext=true}}--> | |||
{{Card | |||
| title = Sandglass Desert | |||
| text = '''Stamina: 4'''<br><br>'''Unit Action:''' Play an Action suitable to this Era from the top of your discard pile. Put a card from your hand on top of your draw pile. | |||
| type = Terrain - External Site | |||
| flavortext = In the shifting zones, one moment can be forever. | |||
| bgcolor = 00AA00 | |||
| creator = Zaratustra | |||
}} | |||
{{Card | title = Apocalypse Plains | type = Terrain - Unique External Site | bgcolor = 00AA00 | creator = jtwe | text = Whenever a Holy Unit destroys a Profane Unit, its controller may flip any Portal in play face-up. Whenever a Profane Unit destroys a Holy Unit, its controller may flip any Portal in play face-down.}} | |||
{{Card | |||
| title = Continuum Tide | |||
| text = '''Stamina: 3'''<br><br>During their turn, players may take an extra Unit Action with an Unit on this Era. | |||
| type = Terrain - External Environment | |||
| bgcolor = 00AA00 | |||
| creator = Zaratustra | |||
}} | |||
{{Card | |||
| title = The Necronomicon | |||
| cornervalue= | |||
| text = '''Unit Action:''' Roll a dice. On a 1 or 2, discard a non-Animal Unit from your hand or that you control in this Era, or discard the Necronomicon. On any other number, search your deck for a Profane Unit and put it in your hand. | |||
| type = Equipment (Unique Profane) - Soldier Book | |||
| bgcolor = 088 | |||
| creator = James | |||
}} | |||
{{Card | |||
| title = Collected Speeches of Lucifer | |||
| cornervalue= | |||
| text = '''Unit Action:''' An Unit in this Era gains the Profane type. | |||
| flavortext = These charming and treacherous lies are among the most piquant ever told. | |||
| type = Equipment - Profane Book | |||
| bgcolor = 088 | |||
| creator = James | |||
}} | |||
{{Card | |||
| title = Mantle of Ascension | |||
| cornervalue= | |||
| text = The equipped Thing gains '''Profane Bane''' and is Timeless ''(It does double damage to Profane units and exists in all Eras at once.)'' | |||
| flavortext =May be overpowered; needs testing -Bucky | |||
| type = Equipment - Holy | |||
| bgcolor = 088 | |||
| creator = Bucky | |||
}} | |||
{{Card | |||
| title = Temporal Uplink | |||
| cornervalue= | |||
| text = When you equip Temporal Uplink, its year becomes the last year of the Era. <br> You may play actions from Temporal Uplink's home Era into this Era.<br> | |||
'''Unit Action:'''Unequip Temporal Uplink and return it to its home Era. | |||
| type = Equipment (External) - Vehicle Soldier | |||
| bgcolor = 088 | |||
| creator = Bucky | |||
}} | |||
{{card|title=Divine Writs|type=Equipment - Holy Book|text=''Unit Action:'' A Unit in this Era becomes Holy.|creator=Corrigan|bgcolor=088}} | |||
{{Card | |||
| title = Defile | |||
| type = Action | |||
| bgcolor = A00 | |||
| cornervalue = * | |||
| creator = Zaratustra | |||
| text = ''Profane Powered 1:'' This Action may only be played in Eras where you control one Profane unit.<BR><BR>Destroy a Holy Thing. | |||
}} | |||
<!--Banned for power level reasons. -Bucky | |||
{{Card | |||
| title = Temptation | |||
| type = Action | |||
| bgcolor = A00 | |||
| cornervalue = * | |||
| creator = Zaratustra | |||
| text = ''Profane Powered 1:'' This Action may only be played in Eras where you control one Profane unit.<BR><BR>Gain control of a non-Holy Unit. | |||
}}--> | |||
{{card|title=Purge|type=Action|text=''Holy Powered 1'': Play this Action only in an Era where you control a Holy Unit.<br><br>Destroy a Profane Thing.|creator=Corrigan|bgcolor=a00}} | |||
<br clear=all> | |||
====General Purpose Cards==== | |||
{{Card | |||
| title = Deep Forest | |||
| text = '''Stamina: 5'''<br><br>All Units in this Era gain ''Damage -1'' and ''Stamina +1''. | |||
| type = Terrain - Natural Site | |||
| bgcolor = 00AA00 | | bgcolor = 00AA00 | ||
| creator = Joeyeti | | creator = Joeyeti | ||
Line 437: | Line 2,662: | ||
{{Card | {{Card | ||
| title = | | title = Chronogate | ||
| text = '''Stamina: 8'''<br><br>All Eras with Chronogates are considered adjacent, except for Chronogate warp actions. ''(If a Chronogate would move to another Era through its own adjacency ability, it stays put instead.)'' | |||
| text = '''Stamina: | | type = Terrain - Building | ||
| type = Terrain | |||
| bgcolor = 00AA00 | | bgcolor = 00AA00 | ||
| creator = Zaratustra | | creator = Zaratustra | ||
}} | }} | ||
<br | {{card|title=Dense Clouds|type=Terrain|text=At the beginning of your turn, destroy Dense Clouds.<br>Non-Aerial Units can't attack Aerial Units.<br>Aerial Units get '''damage -1'''.|creator=Corrigan|bgcolor=0a0}} | ||
{{card|title=Time Lag|type=Terrain - Unique Timeless|text=Each Unit that isn't in its home Era gets '''-1 damage'''. A Unit can't have less than 0 damage.<br>''Unit Action:'' Destroy Time Lag.|creator=Corrigan|bgcolor=0a0}} | |||
{{Card | |||
| title = Soldier's Poem | |||
| type = Equipment - Soldier Book | |||
| bgcolor = 088 | |||
| creator = jtwe | |||
| text = ''Soldier Equipment:'' Play on a Soldier card. <BR> When the equipped Unit is destroyed, you may remove all damage from a Unit in a later Era. | |||
}} | |||
{{Card | |||
| title = Conscript | |||
| cornervalue = -40000+ | |||
| text = '''Damage: 1'''<br>'''Stamina: 1'''<br><br> | |||
| flavortext = Regular warrior of the common army. No more, no less. | |||
| type = Unit - Soldier | |||
| bgcolor = 0000AA | |||
| creator = Joeyeti | |||
}} | |||
{{Card | {{Card | ||
Line 459: | Line 2,702: | ||
{{Card | {{Card | ||
| title = | | title = Timeline Shift | ||
| cornervalue = | | cornervalue = | ||
| text = | | text = Turn a face-up Portal you control face-down. Turn a futurewise Portal face-down. | ||
| type = Action | | type = Action | ||
| bgcolor = AA0000 | | bgcolor = AA0000 | ||
| creator = | | creator = Zaratustra | ||
}} | }} | ||
{{Card | {{Card | ||
| title = Timeline | | title = Timeline Shatter | ||
| cornervalue = | | cornervalue = | ||
| text = | | text = Destroy a Portal you control. Turn all Portals futurewise face-down or face-up, at your choice. | ||
| type = Action | | type = Action | ||
| bgcolor = AA0000 | | bgcolor = AA0000 | ||
| creator = | | creator = Cait | ||
}} | }} | ||
{{Card | {{Card | ||
| title = | | title = Wrinkle | ||
| cornervalue = | | cornervalue = | ||
| text = | | text = Move an Era to another point in the Timeline. | ||
| type = Action | | type = Action | ||
| bgcolor = AA0000 | | bgcolor = AA0000 | ||
| creator = | | creator = Cait | ||
}} | }} | ||
{{Card | {{Card | ||
| title = | | title = Tether | ||
| cornervalue = | | cornervalue = | ||
| text = | | text = Turn target Portal face-up. | ||
| type = Action | | type = Action | ||
| bgcolor = AA0000 | | bgcolor = AA0000 | ||
| creator = Zaratustra | | creator = Zaratustra | ||
}} | }} | ||
Line 498: | Line 2,740: | ||
| title = Maelstrom | | title = Maelstrom | ||
| cornervalue = | | cornervalue = | ||
| text = Move all Units and Terrains | | text = Move all Units and Terrains to an adjacent Era. | ||
| type = Action | | type = Action | ||
| bgcolor = AA0000 | | bgcolor = AA0000 | ||
Line 505: | Line 2,747: | ||
{{Card | {{Card | ||
| title = Battle | | title = Battle Chaos | ||
| cornervalue = | | cornervalue = | ||
| text = Every player chooses one of his Unit cards and gives it to the player on his right into one of his Eras.<br><br>''No Era-to-Era restriction applies.'' | | text = Every player chooses one of his Unit cards and gives it to the player on his right into one of his Eras.<br><br>''No Era-to-Era restriction applies.'' | ||
Line 516: | Line 2,758: | ||
|title=The Butterfly Effect | |title=The Butterfly Effect | ||
|type=Action | |type=Action | ||
|text=Destroy | |text=Destroy one of your Units to destroy a Unit in a later Era. | ||
|bgcolor=AA0000 | |bgcolor=AA0000 | ||
|creator=BM | |creator=BM | ||
Line 522: | Line 2,764: | ||
{{card | {{card | ||
|title= | |title=Timeless Luck | ||
|type=Action - Timeless | |||
| cornervalue = ∞ | |||
|text=Take the three Cards from your deck (without showing them to others), choose one and put it in your hand. Return the other two back to the bottom of your deck. | |||
|bgcolor=AA0000 | |||
|creator=Joeyeti | |||
}} | |||
{{card | |||
|title=Open Exchange | |||
|type=Action | |type=Action | ||
|cornervalue= | |cornervalue= | ||
|text=Choose a card in a | |text=Pick up an Opponent. Both of you choose a Card from the other one's hand, show them to others and exchange them. | ||
|bgcolor=AA0000 | |||
|creator=Joeyeti | |||
}} | |||
{{card | |||
|title=Erode | |||
|type=Action | |||
|cornervalue= | |||
|text=Choose one: Destroy a Terrain with no Stamina value, or deal 2 wounds to a Terrain. | |||
|bgcolor=AA0000 | |||
|creator=Bucky | |||
}} | |||
{{Card | |||
| title = Alternate Universe | |||
| cornervalue = | |||
| text = Until the end of the turn, you may play Things through any of your Portals, regardless of year limitations. | |||
| type = Action - Timeless | |||
| cornervalue = ∞ | |||
| bgcolor = AA0000 | |||
| creator = Zaratustra | |||
}} | |||
{{Card | |||
| title = Meltdown | |||
| cornervalue = | |||
| text = Destroy a Terrain that has the ability to replenish Fuel or Batteries. It deals 1 wound to every Unit. | |||
| type = Action | |||
| bgcolor = AA0000 | |||
| creator = Kevan | |||
}} | |||
{{Card | |||
| title = Portal Bomb | |||
| cornervalue = | |||
| text = Deal 2 wounds to a Unit if there is an open Portal. | |||
| type = Action | |||
| bgcolor = AA0000 | |||
| creator = Bucky | |||
}} | |||
{{Card | |||
| title = Exhaust | |||
| cornervalue = | |||
| text = Play any number of Things this turn. At the end of your turn, turn all the Portals you used to play Things this turn face down. | |||
| type = Action - Timeless | |||
| cornervalue = ∞ | |||
| bgcolor = AA0000 | |||
| creator = Zaratustra | |||
}} | |||
{{Card | |||
| title = Invincible | |||
| type = Action | |||
| bgcolor = AA0000 | |||
| creator = jtwe | |||
| text = As an additional cost to play this card, spend 1 Mana, Fuel, or Battery from a Unit you control. Until the end of your turn three turns from now, reduce all damage dealt to that Unit to 0. | |||
}} | |||
{{Card | |||
| title = Hoodoo | |||
| type = Action - Profane | |||
| bgcolor = AA0000 | |||
| creator = jtwe | |||
| text = If you do not control a Profane Unit, as an additional cost to play this card, spend 1 Mana from a Unit you control or discard 2 cards. <BR><BR> Return a Unit that could be played in this Era from your discard pile to play. | |||
}} | |||
{{Card | |||
| title = Take a Bow | |||
| type = Action - Timeless | |||
| cornervalue = ∞ | |||
| bgcolor = AA0000 | |||
| creator = jtwe | |||
| text = If a Unit you control has been destroyed by an opponent since the end of your last turn, draw three cards. | |||
}} | |||
{{Card | |||
| title = Starlight | |||
| type = Action | |||
| bgcolor = AA0000 | |||
| creator = jtwe | |||
| text = Choose one - Replenish up to 2 points of target mana-using Unit's Mana. It gets +2 attack this turn and may take an extra Unit Action this turn; or, replenish up to 5 points of target Unit's Battery. | |||
}} | |||
{{Card | |||
| title = Loot | |||
| cornervalue = | |||
| text = Play when a Unit you control destroys another Unit in combat. Play any Equipment that the opposing Unit has either into your hand, or on to the attacking Unit (the second option is only legal for Equipment that the Unit can use). | |||
| type = Modifier | |||
| bgcolor = 00AAAA | |||
| creator = James | |||
}} | |||
{{Card | |||
| title = Mobilize | |||
| type = Action - Timeless | |||
| cornervalue = ∞ | |||
| bgcolor = AA0000 | |||
| creator = Bucky | |||
| text = You may take up to two free Unit Actions at the start of your next turn. | |||
| flavortext = Even when the future is an open book, old-fashioned foresight still pays off. | |||
}} | |||
{{Card | |||
| title = Infiltrate | |||
| type = Action - Timeless | |||
| cornervalue = ∞ | |||
| bgcolor = AA0000 | |||
| creator = Zaratustra | |||
| text = Until the end of the turn, all Era Portals are considered to be owned by you for purposes of playing Things. | |||
| flavortext = Even the most advanced chrono-tech is vulnerable to an easily bribed operator. | |||
}} | |||
{{Card | |||
| title = Overload | |||
| type = Action | |||
| bgcolor = AA0000 | |||
| creator = Zaratustra | |||
| text = Turn a Portal face-down if the Portal's owner controls 10 or more Things in the Portal's Era. | |||
}} | |||
{{Card | |||
| title = Comandeer | |||
| type = Action | |||
| bgcolor = AA0000 | |||
| creator = Zaratustra | |||
| text = Take control of a face-down Portal that can be currently destroyed by a Unit you control. | |||
}} | |||
{{Card | |||
| title = Adaptation | |||
| type = Action | |||
| bgcolor = AA0000 | |||
| creator = Game and Watch Kirby | |||
| text = If target Unit has 2 or more wound counters on it, remove 2 wound counters from it. It gains one permanent additional stamina. If target Unit is in an era with 2 or more Aerial Units, it gains Aerial. If you have over 6 cards in your hand, target unit gets Terrain Bane. | |||
}} | |||
{{Card | |||
| title = Flicker | |||
| type = Action | |||
| bgcolor = AA0000 | |||
| creator = Zaratustra | |||
| text = Remove any number of Things you control from play. Return them to play at the start of your next turn. | |||
| flavortext = The ripples of a near-paradox can displace nearby time travellers forwards by a few hours. | |||
}} | |||
{{Card | title = Retread | type = Action | bgcolor = AA0000 | creator = jtwe | text = Remove all wounds from target Soldier Unit that is not in its home era. You may inflict that many wounds on another Unit in the same era.}} | |||
{{card | |||
|title=Recall Signal | |||
|type=Action - Timeless | |||
|cornervalue= | |||
|text=Return up to 5 of your Equipment to your hand. | |||
|bgcolor=AA0000 | |bgcolor=AA0000 | ||
|creator= | |creator=Bucky | ||
}} | }} | ||
{{card|title=Raze|type=Action|text=''Soldier Powered 3:'' Play this Action only into an Era where you control at least three Soldier Units.<br> Deal 6 wounds to target Terrain.|bgcolor=a00|creator=Corrigan}} | |||
{{card|title=Backwarp|type=Action|text=Warp up to two Units to the earliest Era on the Timeline.|creator=Corrigan|bgcolor=a00}} | |||
{{card|title=Time Snap|type=Action|text=Choose an Era. Each Thing whose home Era is that Era warps to its home Era.|creator=Corrigan|bgcolor=a00}} | |||
{{card|title=Continuum Decay|type=Action|text=Destroy the oldest Thing in this Era. If multiple Things are tied for oldest, choose one of those Things at random and destroy it.|creator=Corrigan|bgcolor=a00}} |
Latest revision as of 05:13, 14 February 2013
Chronogeddon | |
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Designer | Collaborative effort - please contribute |
Date | 6th February 2006 |
Players | 2+ |
This is a CCG set, a set of cards which can be used to construct personalised decks, in the style of a collectable card game. | |
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.) | |
Print this deck Generate MUSHcode | |
This deck is under construction. Anyone is welcome to contribute - check the talk page to find out more. |
This is a collaboratively-built time-travel themed CCG system.
Deck construction
A deck must contain at least 40 cards, and contain no more than three Era cards. A deck may not contain multiple copies of the same Era card.
Playing area
The playing area is called the Timeline, and is divided into adjacent Eras. The Eras are composed of at least one Portal and any number of Units.
Era Portals
At the start of the game, each player removes all the Era Portal cards from their deck, and puts them into play in a line along the centre of the table, in chronological order (at start), with each card face-up and facing its owner. This is the Timeline, and these are the Eras in which the game will take place. If two or more players have the same Portal card, place them together - or synched. They're part of the same Era.
While a Portal is face up, its owner has a portal into that time period. When a Portal is turned face down, the portal is closed.
Winning The Game
If all of a player's Portals have been removed from play, they lose the game.
Units and Terrain
All Unit and Terrain cards exist in a particular Era - if a Unit or Terrain is ever unassigned to an Era (typically if they were in an Era when its Portal was removed from play), then it is lost to chronal chaos and destroyed.
Unit cards have Damage and Stamina ratings; some Terrain cards also have Stamina ratings. If a Thing ever sustains a number of wound counters (or simply "wounds") that equals or exceeds its Stamina, it is destroyed.
Types
Cards can have a number of types. Some of these types attach automatic rules to their cards:
- Animal: Animal Units cannot take "Alter Portal" Unit Actions.
- Vehicle: Vehicle Units can only take Unit Actions if you control a Soldier Unit in the same Era. The Soldier enabling the Unit Action 'Operates' the vehicle. Vehicles that are also Soldiers can operate themselves but not other vehicles.
- Aerial: Prevent all combat damage to Aerial Units, unless it is Ranged damage. An Aerial Unit can only be refuelled by a card with the 'Airstrip' keyword.
- Unique: You can only have one of these in play at any time. If you get another of these into play, destroy the first.
- Timeless: This does not exist in any particular Era, and acts as though all other cards were in the same Era it is.
Keywords
Cards may have certain type-independent keywords. These are usually explained if there's enough space in the card, but a comprehensive list is:
- Armor X: Takes X less wounds from any damage source.
- Regeneration X: Heals X wounds at the start of your turn.
- X-Bane: Attacks by this deal double damage to cards of the type X.
- Transport X: When this takes a Warp action, it may bring up to X Units with it.
- X-Powered Y: May only be played on an Era where you control at least Y cards of the type X.
Equipment
Equipment Things are played (equipped) on other Things. An Equipment can only be equipped by a Thing that shares a type with it (except for types between parentheses: those are exclusive to the Equipment). Equipment cannot equip Equipment. When an Equipment you control comes into play, you may have a Thing equip it as a free action.
The Equipment card may add to, subtract from, or replace the statistics and abilities of the equipped Thing. If that Thing leaves play, the Equipment 'falls off' and is played by itself on the Era the Thing was in. If an Equipment would receive any wounds, it is destroyed unless it has a Stamina value, in which case the normal rules for Stamina apply.
Example: the Semi-Automatic Rifle is a 'Equipment - Soldier' card, and may only be played on Soldiers. A Soldier that has it equipped adds 1 to its Damage stat.
Other actions
These actions are specific to certain cards. When they can be used is determined in their card text.
- Hold: When a card holds another, put it face down under the first card. If the holder is removed from play, all held cards are moved to the discard pile.
- Transform: Some cards have a second card text. When they transform, this card text replaces the first. Turn them upside down to represent the change.
- Replenish: Add Fuel, Mana or Battery counters to a Thing that uses the appropriate Resource. (Replenishing a resource that it doesn't use has no effect) If the number of counters is not specified, it is the replenished Things' Fuel/Mana/Battery value minus its remaining Fuel/Mana/Battery counters. Replenishing cannot cause a Unit to have more than its initial Fuel, Mana or Battery.
Turn structure
A player's turn consists of drawing a card, playing a Thing, and either playing an Action card or taking a Unit Action.
Playing a Thing
Thing cards (Units, Terrains or Equipment) can be played into any Era to which the player has an open Portal; the card is placed in front of the Era.
Where a Thing card has a specific year printed on it, it can only be played into an Era that includes that year. If a Thing has a year followed by a plus sign, it can be played into any Era that contains or follows that year.
Unless otherwise specified, Units and Terrain can only "see" other Units and Terrain within the same Era - if a Unit has an ability that allows it to affect other Units or Terrain, it can only affect those in the same Era as it.
Playing an Action
Unless otherwise specified, Action cards must be played into a single specific Era. Actions can be played in Eras you have no open Portals in. The Action resolves as if the cards in that Era were the only cards that existed - a card that read "Destroy all Units." would only destroy the Units in the Era it was played into. Timeless Actions are not played in a specific Era, and can 'see' the whole Timeline.
Where an Action card has a specific year printed on it, it can be played into an Era that contains that year. If an Action has a year followed by a plus sign, it can be played in any Era that contains or follows that year.
Unit Actions
To take a Unit Action, a player nominates a (non-Portal) Thing they control. That Thing may either:-
- Equip: Take an unassigned Equipment you control on the same Era of the Thing and equip it on the Thing.
- Warp: Move the Unit from its current Era to an Era adjacent on the timeline.
- Special Action: Use an Action Ability marked as a Unit Action on the card
Units may take these additional types of Unit Actions:
- Alter a portal: If the Unit is in an Era with no enemy units, not counting pilotless Vehicles, it may open or close any portal in that Era by turning the Era card face up or face down. It may also destroy a face-down portal by removing that Era card from the game. Units may not Alter Portals on the turn they come into play.
- Attack: Select another Thing in the same Era as a target. The targeted Thing gains wounds equal to the Damage Rating of the attacking Unit. A Unit with no Damage Rating can never Attack.
- Heal: The Unit removes one wound from itself.
Resources
Mana, Fuel and Battery are resources specific to certain Units. If an Unit has values defined in any of these, it starts with the indicated amount, and spends one unit of any of them to perform Unit Actions.
Card List, by Era
Cards are grouped by Era, and should be ordered by card colour within that Era (Era Portal, Unit, Terrain, Equipment, Action).
Mesozoic Era
Stamina: 3
Regeneration 1: This heals one wound at the start of your turn.
Stamina: 5
Regeneration 1: This heals one wound at the start of your turn.
Stamina: 4
Regeneration 1: This heals one wound at the start of your turn.
Terrain Bane: This does double damage against Terrains.
Stamina: 3
Armor 1: This takes one less wound from any damage source.
Terrain Bane: This does double damage against Terrains.
Stamina: 3
Vehicle Bane:This does double damage against Vehicles.
Unit Action: Destroy this Unit and choose a Mesozoic Era Animal which is currently in play in this Era - search your draw pile for a copy of that Animal and put it into play.
Stamina: 2
When attacking another Aerial Unit, Pteranodon's attack counts as Ranged.
Stamina: 2
Ignores Armor.
When this comes into play, it may make a free attack.
Stamina: 4
Slow Start: This may not take actions the turn it comes into play.
This cannot take a Heal action if it took one last turn
This gains at most 1 wound from any damage source.
Stamina: 2
Regeneration 1: This heals one wound at the start of your turn.
This may attack once during your turn as a free action.
Stamina: 2
Unit Action: Deal one wound to this. Each player may reveal cards from their deck until they find an Animal from this Era and put it in play. If they do so, they must shuffle their deck afterwards.
Stamina: 2
Unit Action: If you have 6 or more cards in your hand, then put 1 Aerial Animal in your hand into play in a later Era.
Equipped Unit does double damage against Soldiers without Armor and Animals.
Equipped Unit can't be attacked unless it attacked during their controller's last turn.
Equipped Unit cannot prevent portals from being altered unless it can be attacked.
This cannot reduce Stamina below 1.
Equipped Unit is Aerial.
Unit Action: Deal 2 damage to all Units, and 5 damage to all Terrain.
Assign any number of your creatures in this Era to this when you play it.
At the start of your turn, Ice Trap moves itself and all assigned creatures to the next Era futurewise, if possible.
You may play Units and Terrains from the Renaissance Era on this Era. Deal 2 damage to this for each card played in this way.
Destroy this if no Animals are in play on this Era.
Deal four wounds to every Animal and Soldier unit.
"On a long enough timeline, the survival rate for everyone drops to zero." -- Fight Club
With proper foresight, natural disasters are a resource.
Stone Age
Stamina: 2
Other Soldiers you control get +1 damage and +1 stamina.
Stamina: 5
Game -- When a Soldier destroys Woolly Mammoth, that Unit's controller draws two cards.
Stamina: 3
Game -- When a Soldier destroys Cave Bear, remove all wounds from that Unit.
Stamina: 2
Animal Bane: This Unit deals double damage to Animals.
Stamina: 3
Stone Thrower cannot operate vehicles.
Stamina: 1
Unit Action: Look at the top two cards of your deck. Put one on top and the other on the bottom of your deck.
Stamina: 4
Whenever Cave Lion destroys a Unit on the first Unit Action it took this turn, Cave Lion may take another Unit Action this turn.
Game -- When a Soldier destroys Cave Lion, that Unit may take another Unit Action this turn.
Stamina: 5
Game ---- When a Soldier destroys Glyptodon, put a +1 stamina counter on that Unit.
Stamina: 1
When a Soldier you control attacks or warps, you may have Domesticated Dog attack the same target or warp to the same Era as a free Action. A Soldier may give only one Domesticated Dog a free action this way.
He's man's best friend for a reason.
Stamina: 2
Unit Action: Replenish 1 Fuel to a Stone Age Thing.
Stamina: 2
Game ---- When a Soldier destroys Dire Wolf, put a +1 damage counter on that Soldier.
Unit Action: Remove one wound from each Soldier you control.
Unit Action: Put a Spirit counter on a Soldier (limit one per Soldier).
A Unit with a Spirit counter on it can't take wounds and gets +1 damage for each Stone Age Soldier in your discard pile.
When a Unit with a Spirit counter on it takes a Unit Action, remove a Spirit counter from it.
At the beginning of your turn, gain a Vegetable token.
Unit Action: Destroy any number of Vegetable tokens you control. For each token destroyed this way, heal a non-Vehicle Unit entirely.
Fuel: 4
Fuel-Based: This Equipment is destroyed if it runs out of fuel.
Equipped Unit has Plant Bane and may not be attacked by Animals unless it attacked last turn.
The tribe's tactics for hunting mammoths worked just as well on the rampaging dinosaurs.
Antiquity
Stamina: 4
Unique: You can only have one of these in play at a time.
To his allies, he's a legend. To his enemies, he's a barbarian with plot armor.
Stamina: 1
All of your Hoplites in this Era receive +1 Stamina.
When this leaves play, remove a Wound from your other Hoplites in this era
"Spartans! Ready your breakfast and eat hearty... For tonight, we dine in hell!" -- 300
Stamina: 3
"I have bested seventeen of your finest comrades in the arena. What makes you think you can succeed where they did not?"
Stamina: 1
When Legion comes into play from your hand, search your deck for another Legion card. If you find one, put it into play. Then shuffle your deck.
Stamina: 4
Vehicle: May only take Unit Actions if you control a Soldier in the same Era.
Unit Action: You may play a Soldier card from this Unit's original Era on this Era.
Stamina: 2
Unit Action: All of your Soldiers on this Era with Stamina below this unit's Stamina may take an Unit Action.
"Infantry, advance at a walk. Archers, fire on my signal."
Stamina: 1
"I can kill you from three hundred yards away with these." - Crécy
Stamina: 1
At the start of your turn, you may target a player who controls an open Portal in this Era. If you do, look at the top card of that player's deck, and put it back on top of that deck or remove it from the game.
"Excuse me for a moment, I have to collect on a wager with Brutus."
Stamina: 3
Vehicle: May only take Unit Actions if you control a Soldier in the same Era.
Terrain Bane: Does double damage against Terrains.
"I'm content to sit back and throw rocks until they negotiate."
Stamina: 2
Vehicle: May only take Unit Actions if you control a Soldier in the same Era.
Building Bane: Does double damage against Buildings.
"No fair!" - The Archer
Stamina: 3
This Unit's Damage is equal to the number of Solar Mirrors you control.
Plant Bane: Does double damage against Plants.
"What could they possibly do? Drop it on us?" - The Hero
Stamina: 2
"I may not speak their tongue, but my fists speak for themselves"
Stamina: 3
Armor 1
For each wound this receives, flip a coin. On heads, destroy one of your Units.
Stamina: 4
Vehicle: This Unit can take Unit Actions only if you control a Soldier.
Vehicle Bane: This deals double damage to Vehicles.
Stamina: 2
Charioteer can alter Portals.
Whenever a Unit with non-range damage attacks Charioteer, deal 1 damage to that Unit after Charioteer is wounded.
Units with range damage deal +1 damage to Charioteer.
Stamina: 2
Horse Archer can alter Portals.
Whenever two wounds would be dealt to Horse Archer, deal one wound to it instead.
Stamina: 4
You can't play Triarius unless an opponent controls a Soldier.
Triarius gets -1 damage and -1 stamina for each other Soldier you control, to a minimum of 1 damage and 1 stamina.
At the start of your turn, you may draw an extra card and reveal it. Discard it if it's not a Soldier from this Era.
"I have five weeks to transform you from common farmers to hardened soldiers. Now move!"
Non-range attacks may only target the Units with the least Stamina on each side.
Any non-Aerial and non-Aquatic Unit on this Era that takes damage is immediately destroyed.
"The first schmuck to make a mistake dies horribly. I like it." - The Barbarian
When one of your Soldiers is destroyed, you may have this hold it.
Unit Action: Put a Unit held by this in play with one wound counter.
Holy Units on this Era gain +1 Damage and +1 Stamina.
Holy Units on all Eras may Warp to an Era with a Temple as a free action once per turn.
Unit Action: Remove all wounds from a Unit in this Era.
Tower of Babylon's Stamina is equal to the number of units you have in this era.
Unit Action: Discard Tower of Babylon. Ditribute Wound counters equal to its Stamina between all Units and Terrain in this era.
As long as you control more Soldiers than any other player and another player controls a Soldier, you may take an additional Action in this Era on your turn.
The Senate is a helpful ally, but it is reluctant to lend its support unless victory is certain.
"New plan. We surround the abomination and stab it until it stops moving." - The General
Middle Ages
Stamina: 2
This can Alter Portals. May also be played as:
Equipment - Animal
Damage: +1
Stamina: +1
Equipped Unit gains the Soldier type and may Alter Portals.
Stamina: 2
Mana: 3
"There are two ways to make a soldier disappear - convince him to leave or reduce him to dust. Which would you prefer?"
Stamina: 2
Mana: 4
Unit Action: Target Unit is sent to its home Era.
"Begone!"
Stamina: 2
Mana: 4
Double Damage against Units with Battery.
Unit Action:All Vehicles in this Era lose 2 Battery.
The one for whom lightning strikes the same spot twice
Stamina: 1
Mana: 3
Unit Action: Search your deck for an Animal card from this Unit's home Era and put it in your hand.
Unit Action: Play an Animal card from this Unit's home Era on this Era.
Stamina: 4
Mana: 3
Mana-Based: This Unit is destroyed if it runs out of Mana.
Centuries before the first airplane, the mages used a different form of air support.
Stamina: 2
Mana: 5
Mana-Based: This Unit is destroyed if it runs out of Mana.
Unit Action: Heal up to three wounds of target Unit.
Mana: 4
Mana-Based: This Unit is destroyed if it runs out of Mana.
When this comes into play, destroy one of your Terrains in this Era. If you do, this Unit's Stamina equals that of the destroyed Terrain; otherwise, destroy this.
Stamina: 4
Mana: 3
Mana-Based: This Unit is destroyed if it runs out of Mana.
This gains +1 Damage at the start of your turn (up to +5).
Stamina: 3
Mana: 4
Whenever a Soldier dies due to an attack by Zombie, you may search your draw or discard pile for a Unit named Zombie and put it into play.
Stamina: 4
Slow Start: This Unit can't take Actions on the turn it enters play.
Whenever Giant Warps, it first deals 1 damage to each Terrain.
Stamina: 2
Mana: 4
Whenever a Terrain you control is dealt wounds, you may deal a wound to Gargoyle to prevent one of those wounds.
Stamina: 3
Mana: 4
Ogre gets +1 damage for each wound on it.
Stamina: 2
Marsh Troll has Armor 1 if you control 2 or more Terrains.
Stamina: 1
Mage Bane.
Goblin gets damage +1 for each other Unit named Goblin you control (up to +5).
Stamina: 2
Mana: 4
Drake can alter Portals.
Stamina: 2
If you play this while you control another Cavalry, you may have it hold the first Cavalry.
While this Unit holds another Cavalry, it gets +2 Damage and +2 Stamina.
Stamina: 1
This Unit gets +1 damage and +2 stamina while it is in its home Era.
This Unit gets +1 damage and +1 stamina while you control a Unit with mana in this Era.
Stamina: 2
Action: All your Soldiers in this Era are Holy until the end of turn.
As firm of body as of faith.
Stamina: 1
Longbowman gets +2 damage against Soldiers.
Stamina: 1
Mana: 6
Unit Action: Remove a wound from target Terrain.
Stamina: 1
Witch Hunter deals double damage to Mana-based Units or Magical Terrains.
Stamina: 1
Unit Action: Skeleton attacks two Holy Units.
Stamina: 2
Mana: 3
Unit Action: Target Profane Unit gets damage +1 until end of turn and takes an Attack action.
Stamina: 1
Profane Units you control have Holy Bane.
Stamina: 1
Mana: 4
Unit Action: Remove all wounds from target Holy Unit.
Stamina: 2
Mana: 4
Profane Bane: This Unit deals double damage against Profane targets.
Stamina: 2
Vehicle: This Unit can't take Actions unless you control a Soldier.
Building Bane: This Unit deals double damage to Buildings.
Stamina: 2
As long as you control a Mage Unit, Griffin gets +2 damage.
Stamina: 2
Whenever a non-Vehicle, non-Plant Unit is destroyed because Vampire wounded it, put a +1 damage counter on Vampire, to a limit of three counters.
Stamina: 1
Holy Units you control have Profane Bane.
Stamina: 1
Soldier Bane: This deals double damage to Soldiers.
Damage dealt by Crossbowman to Soldiers is unaffected by Armor.
Armor 1: This takes one less wound from any damage source.
All Soldiers you control on this era receive Armor +1.
When a Soldier you control is destroyed, transform this.
Unit - Holy Soldier
Damage: 3 Stamina: 3
Armor 1
Profane Bane: Deals double damage to Profane Units.
Unit Action: Replenish 2 Mana to a (non-Aerial) Unit.
Stare into its depths and you will see the fury of the volcano that birthed it.
Mana: 4
Unit Action: Target Unit gets stamina +1 until the beginning of your next turn.
Holy Units you control get stamina +1.
Unit Action: Heal each Holy Unit you control 1.
The greatest strength of a congregation is its unity.
At the start of each player's turn, their units on this Era recover 1 Mana.
When a Unit in this Era attacks, its controller may discard a card. If he or she doesn't, choose the target of its attack randomly from all Units and Terrain in this Era except itself.
Mana: 2
Unit Action: Destroy a Unit you control and play two Profane Units.
Equipped unit may not take a Unit Action if it took one last turn.
Strong as steel, hard as steel, heavy as steel
Equipped Unit gets +1 damage and has "Unit Action: Target Unit becomes Aerial until the end of your next turn."
Deal 5 wounds, divided amongst any number of targets.
Prevent all damage done to your Units and Terrains until the start of the next turn.
Look at the top three cards of your deck. You may put any number of them on the bottom in any order, then put the rest on the top in any order. Then draw a card.
Return a Unit from this Era or earlier from your discard pile to play under you control. That Unit is Profane if it isn't Holy.
Renaissance
Stamina: 1
Buccaneer doesn't take wounds from Units with range.
Stamina: 1
Unit Action: Ninja attacks two different Units.
Stamina: 3
Transport 2: When this is moved to another Era, it may take two Soldiers with it.
Stamina: 1
Transport 1: When this is moved to another Era, it may take one Soldier with it.
Your Soldiers gain the Aerial type.
Stamina: 2
Unit Action: Deal 1 wound to X Units, where X is this card's Damage value.
Stamina: 1
Unit Action: Play a Vehicle or Building from this Unit's home Era on this Era.
"Practical in the worst sense." - The Artist
Stamina: 1
Stamina: 3
Fuel: 1
Terrain Bane: Does double damage against Terrains.
Any Soldier on this Era may take an Unit Action to replenish this unit's Fuel.
Stamina: 1
Unit Action: Search your deck for a Site card from this Era, reveal it, and put it in your hand.
Stamina: 1
Unit Action: Replenish 1 point of Fuel, Battery or Mana on target Unit.
Stamina: 1
When you draw a card at the start of your turn, you may look at the next.
Stamina: 1
Unit Action: Target Soldier gains a wound. If it survives, its controller discards a card.
Stamina: 1
When Artist comes into play, its controller draws a card.
"Charming but useless" - The Engineer
Stamina: 1
Holy Bane.
Each opponent's Holy Units have Iconoclast Bane if that player controls three or more Holy Units.
Stamina: 3
Vehicle, Transport 1.
Whenever Tall Ship destroys a Terrain, draw a card.
Stamina: 1
Aquatic Vehicle Units you control get damage +1.
At the beginning of your turn, you may have Admiral of the Fleet get damage -1 and gain range until the beginning of your next turn.
Stamina: 1
Aquatic Units your opponents control get damage -1.
Stamina: 2
Vehicle: This Unit can't take Unit Actions unless you control a Soldier.
You may divide Howitzer's damage as you choose among up to two non-Aerial targets.
Unit Action: Search your deck for a Vehicle card from this Terrain's home Era and put it in your hand.
Unit Action: Play a Vehicle card from this Terrain's home Era on this Era.
Whenever you would draw a card, you may instead draw three cards and remove two of them from play.
Your units on this Era may affect and be affected as if they also were on the next Era futurewards.
Each drop you drink adds a day to your life.
Unit Action: Draw a card and deal a wound to a Soldier you control, ignoring Armor. (You may not use this unless you have a Soldier in this era)
Slavery is an ancient accounting trick for inflating wealth per capita by counting some people as wealth rather than capita.
You have no maximum hand size.
Unit Action: Play a Soldier Unit from Star Chamber's home Era into this Era.
You may play Animal Units from the Middle Ages into this Era.
Soldier Units you control whose home Era isn't this one get stamina +1.
Equipped Unit has range.
Unit Action: Equipped Unit deals two wounds to target Unit or Terrain.
Target player discards two cards, then you draw a card.
Gain control of target Terrain.
"All your base are belong to us"-CATS
Deal one wound to every opposing Unit.
One shot, a thousand wounds.
Victorian Era
Unit Action: Move Time Machine and another Unit from this Era to any Era.
Stamina: 1
Vehicle: This may only take Unit Actions if you control a Soldier in the same Era.
Puffing steamer, moving in the skies.
Stamina: 1
If Reaper-Jack kills an Unit, he gains +1 Stamina (up to +2).
"...my shadow walks faster than your feet..."
Fuel: 1
Vehicle: This may only take Unit Actions if you control a Soldier in the same Era.
Unit Action: Pick an Unit in this Era. At the start of your next turn, if the Unit is still in this Era, deal 6 wounds to it.
Stamina: 3
If this Unit came into play during your most recent turn, it has -2 Damage and -2 Stamina, and counts as a Soldier instead of an Animal.
Animal: If this is an Animal, it cannot Alter Portals.
Stamina: 1
Unit Action: Destroy this card to take a Soldier or Animal Unit card from your discard pile and put it into your hand.
Stamina: 2
If a Soldier or Animal Unit you do not control is killed in the same turn that Count Schreck dealt damage to it, you may put it into play under your control.
Stamina: 2
Safari Hunter deals an extra 2 damage when attacking an Animal.
Stamina: 1
Unit Action: Return an Animal to its controller's hand.
Stamina: 1
If an Unit is defeated in this Era, you may look at the top card of its controller's deck.
If this does not kill an Unit during your turn, destroy it.
Stamina: 3
Fuel: 3
Armor 1
Slow Start: Can't act on the turn it comes into play.
Stamina: 1
When Sepoy is destroyed, you may play a Soldier Unit from its home Era into this Era.
Stamina: 7
Transport 3: When this is moved to another Era, it may take three Soldiers with it.
As an additional cost for this Unit to take an Unit Action, discard a card.
Stamina: 1
Whenever an Animal is destroyed because Fur Trapper wounded it, draw a card.
Stamina: 1
Soldier Bane: This Unit deals double damage when it attacks a Soldier.
Iroquois Brave can't operate non-aquatic Vehicles.
Stamina: 3
Terrains your opponents control get -1 stamina, to a minimum of 1.
Unit Action: Replenish target Unit's Fuel.
All Animals you control in this Era are of the Soldier type instead. (They retain all other types.)
All Units on this Era have their Stamina and Damage values exchanged. (Units with Stamina 0 are promptly removed.)
Unit Action: Target Unit gains 1 Battery. If this would take it above its limit or it does not have a Battery resource, it also gains one wound.
Battery: 3
Unit Action: Draw a card.
Battery-Based: This Terrain is destroyed if it runs out of Battery.
You may play cards from the Mesozoic Era in this Era.
Battery: 4
Tesla Coil's Unit Action may be used any number of times during your turn.
Unit Action: Replenish 1 Battery to each other Unit you control.
Unit Action: Remove all wounds from target battery-based or fuel-based Unit.
Industrial Age
Stamina: 2
Vehicle: This may only take Unit Actions if you control a Soldier in the same Era.
Aerial Bane: This does double damage against Aerial Units.
Stamina: 1
If you have a Soldier Equipment card on hand as you play this, you may play it on this immediately.
Stamina: 3
Vehicle: This may only take Unit Actions if you control a Soldier in the same Era.
Stamina: 2
Fuel: 3
Vehicle, Aquatic Bane.
U-boat can't be targeted or attacked unless it attacked last turn.
Stamina: 2
Fuel: 2
Unit Action: Destroy this and a Soldier you control in this Era. Deal 8 wounds to target Vehicle or Terrain.
Stamina: 4
Fuel: 4
Vehicle, Transport 3.
Aerial Bane: This deals double damage against Aerial Units.
Stamina: 3
Fuel: 4
Vehicle, Armor 1, Transport 3.
When this Unit Warps, all units being transported by it take one wound.
Stamina: 1
Unit Action: Destroy target Soldier or Animal unless its controller discards a card, or 3 cards if this Unit is in its home Era.
Stamina: 2
Whenever Commando takes a Warp action, it can Attack immediately afterwards as a free action.
Stamina: 3
Fuel: 3
Vehicle, Transport 1, Building Bane.
Heavy Bomber gets -2 damage when it attacks an Aerial Unit.
Stamina: 2
Fuel: 3
Stamina: 3
Fuel: 4
Bulldozer gets +4 damage when it attacks Terrains.
At the start of your turn, replenish the Battery of any Unit in the same Era as Solar Panel.
Armor 2: Takes two fewer wounds from any damage source.
Your non-aerial units in this Era cannot attack or be attacked.
Unit Action: You may play an extra Unit or Equipment this turn, but only into this Era.
Unit Action: Look at the top 3 cards of your deck. If any are Equipment from Factory's current Era, you may put one of them into play. Put the remaining cards on the bottom of your deck.
When an Unit attacks, flip a coin: On heads, this deals two wounds to that Unit.
Unit Action: Replenish target Aerial Unit's Fuel.
Equipped Unit may attack once on your turn as a free action.
Equipped Unit gains Regeneration 1.
Equipped Unit has Stamina 2 and:
Unit Action: Destroy this. Deal 10 wounds to all Things in this Era.
Peace, man.
Mustard Gas deals 1 wound to each of three Soldier Units target player controls. Units dealt wounds this way can't take Unit Actions on that player's next turn.
Deal 3 wounds to target Terrain. That Terrain's controller can't draw cards on his or her next turn.
Information Age
Stamina: 2
Fuel: 4
+1 to Damage. when attacking Terrain or Buildings.
Diving in from high above with precise ammunition.
Stamina: 1
Fuel: 4
+1 to Damage. when attacking Aerial units.
Flying hunter, especially useful against other Aircraft.
Stamina: 4
Vehicle: This can only take Unit Actions if you control a Soldier in this Era.
If this is destroyed, give two wounds to the Soldier operating this.
Stamina: 2
When this Marine is attacked for the first time, flip a coin. If tails, the attack does no damage. (Subsequent attacks aren't affected.)
Marines are sturdy warriors who take more bouncing than regular soldiers.
Fuel: 6
Unit Action: Move any number of Fuel tokens from Fuel Tanker to another Unit in the same Era.
Fuel: 3
Transport 1: When this is moved to another Era, it may bring 1 Soldier unit with it.
This may take a free Warp action at the start of your turn. (Fuel cost still applies.)
Battery: 3
You may take one free Unit Action in this era per turn at the cost of one Battery from this Unit.
Stamina: 1
When this comes into play, you may return a Soldier card in this Era to their owner's hand. If you do so, look at the card owner's hand.
Stamina: 2
Can only be wounded by Ranged attacks.
Has +3 Damage when attacking a Unit that acted since the end of your last turn.
Battery: 3
Unit Action: Target player reveals their hand.
Unit Action:Replenish one point of Battery to up to two units.
Unit Action: Replenish up to three points of target Unit's Battery.
You may play Units preceding 1990 into this Era.
Unit Action: Take this Terrain and any number of your Units to the next Era futurewise.
When this comes into play, you may have it hold any number of Things from your hand.
Unit Action: Put one of the Things held by this in play.
All your Units originating from this Era deal +1 Damage to Units originating from earlier Eras.
Soldiers with Damage 0 or less can't be attacked.
This gains one wound counter at the start of every turn. All Soldiers and Animals have Damage -2.
Unit Action: Move any number of Units you control in this Era to a different, randomly chosen Era.
Once per turn, you may remove a Fuel counter from Portable Generator to add a Battery counter to the equipped card.
You may take an extra Action this turn.
Deal 1 wound to each Terrain, each Soldier, and each Animal.
Apocalypse Wars
Stamina: 1
When a Vehicle or Terrain is destroyed in this Era, add 1 to any one Unit's Damage and Stamina.
Stamina: 1
When a Vehicle arrives in this Era, Blockade ambusher may make a free Attack on it.
Stamina: 2
When this comes into play, you may use its Unit Action for free.
Unit Action: Search any discard piles for a Soldier Equipment card and equip it on this.
Stamina: 3
Battery: 3
If Ardes Robo-Tank is attacked, flip a coin. If tails, damage is prevented. Can be used only 2 times, after that vital defense systems are down and a subsequent hit will automatically destroy the tank.
Stamina: 4
Stingwalker can only attack a Unit that took a Unit Action during its previous turn.
Unit Action: Take a Red Weed card from your discard pile and put it into play in this Era.
"I used to mow the lawn twice a week. Then I upgraded to a flamethrower. Now I use it to keep the patrols away." -The Outlaw
Stamina: 2
Any other Unit arriving in this Era using a Warp Action receives a free Attack from Quarantine Patrol.
Stamina: 1
Unit Action: Move a Fuel, Battery or wound counter from one Unit to another.
Stamina: 2
When an opponent controlled Unit is destroyed by an Unit you control, you may equip any Equipment that Unit has, either on the Unit that destroyed it or on this.
Stamina: 1
Any non-Aerial Unit that attacks Outlaw simultaneously receives a free Attack from Outlaw.
Stamina: 4
Infection Carrier sustains 1 wound after taking a Unit Action.
"Thermal scans show a suspiciously active metabolism. Terminate it." -Quarantine Patrol
Stamina: 1
You may play Vehicles from 1970-2050 into this Era.
Stamina: 1
Unit Action: Add a wound token and two Fuel or Battery tokens to a Vehicle you control.
Fuel: 2
Vehicle: May only take Unit Actions if you control a Soldier in the same Era.
Transport 2: When this is moved to another Era, it may bring up to two Soldier units with it.
Stamina: 2
Remove a Soldier or Animal in your discard pile from the game: Recover up to two wounds on one of your Soldiers or Animals.
Stamina: 3
Has +1 Stamina for each Lab you have in play on this or past Eras.
Stamina: 3
Plant: This Unit can't alter Portals.
Whenever a Unit is put into a discard pile from play, put a +1 damage counter on Fungus Mutant, to a limit of five counters.
Fungi thrived after the apocalypse due to a bounty of dead organic matter.
Stamina: 2
Plant: This Unit can't alter Portals.
Whenever a Unit attacks Thorncrawler, Thorncrawler deals a wound to that Unit before receiving wounds itself.
Stamina: 4
Plant: This Unit can't alter Portals.
Other Plant Units you control can't be attacked.
Stamina: *
When Dump Mech enters play, put a +1 damage +1 stamina counter on it for each Vehicle and each Equipment in your discard pile, to a limit of four counters.
When Dump Mech enters play, put an Armor 1 counter on it if a Vehicle in your discard pile has Armor.
Stamina: 2
Fuel: 4
Vehicle, Transport 1, Plant Bane.
Whenever Patrol Chopper destroys a fuel-based Unit, deal one wound to another Unit or Terrain controlled by that Unit's controller.
Stamina: 2
When Acid Spitter deals a wound to a Unit, put an Acid marker on that Unit.
Units with Acid markers on them can't heal or be healed.
Stamina: 2
Other Soldier Units you control get +1 stamina.
Soldier Units you control have Plant Bane.
Stamina: 3
Units without range can't attack Carnivorous Rafflesia.
The stench increases with its grotesque size.
Unit Action: Replenish target Unit's Battery.
Unit Action: Replenish any number of Units' Batteries. Deal 1 damage to Derelict Power Station for each Unit replenished.
Unit Action: Deal 1 wound to all Soldiers and Animals in this Era.
You may play Vehicles from 1970-2050 into this Era. They come into play with one Fuel or Battery token, and one wound token.
Kevan's Used Cars and Tanks! Big Discounts!
You may play Terrains from 1970-2050 into this Era. They come into play with two wound tokens.
When this is wounded, you may draw a card.
Plants and Animals you control on this or future Eras gain +1 Damage and +1 Stamina for each Lab you have in play on this Era or before it.
Equipped Unit gains one wound at the start of your turn and has +1 Damage for each wound.
The equipped Building may Attack as though it were a Unit. When it is destroyed, destroy this as well.
The first rule of bunker exploration is to send a mutant in first.
Deal 3 wounds to each Plant and Animal in this era. Armor doesn't reduce this damage.
No matter who you're fighting, surprise is a mighty ally.
Deal 5 damage to all Terrain and Vehicles in this Era.
Choose one -- Deal 1 wound to target Vehicle for each Plant you control OR deal 2 wounds to target Building for each Plant you control.
The designs of man inevitably succumb to primal nature.
Destroy target fuel-based Unit.
Space Pioneer Age
Stamina: 4
Battery: 2
Vehicle: May only take Unit Actions if you control a Soldier in the same Era.
Transport 2: When this is moved to another Era, it may bring up to two Soldier units with it.
Stamina: 2
Battery: 3
Vehicle: May only take Unit Actions if you control a Soldier in the same Era.
Battery-Based: This Unit is destroyed if it runs out of Battery.
Stamina: 1
Discard a card: Psi Soldier gains +1 Damage and +1 Stamina.
Destroy this: Draw a card.
Their power comes at the cost of questionable sanity.
Stamina: 3
Battery: 3
Between the plasma cutters, airtight power armor and megawatt electrolasers, they are the most heavily armed soldiers in recorded history.
Stamina: 1
Jetpack Infantry cannot operate vehicles.
It took the Battle of Juno for most tacticians to realize the true value of hoverpack-equipped skirmishers.
Stamina: 2
Battery: 3
Unit Action: Transform this.
Equipment - Modular
Damage: +3
Stamina: +2
Equipped Unit gains the Aquatic type.
Stamina: 3
Battery: 3
Transport 1
Unit Action: Transform this.
Equipment - Modular
Damage: +2
Stamina: +3
Transport +1
Stamina: 1
Battery: 3
Unit Action: Transform this.
Equipment - Modular
Damage: +2 (+range)
Stamina: +1
Equipped Unit gains the Aerial type.
Stamina: 6
Battery: 4
Armor 1.
You cannot play an Action the turn you play this.
Does not need Soldiers to take Unit Actions.
This may take an extra Unit Action if it acts and has less than three wounds.
Stamina: 1
Unit Action: Remove all wounds from a Vehicle or Terrain.
"Hull repairs complete.
Commencing secondary
maintenance cycle."
Stamina: 1
When this kills a Soldier or Animal, transform it.
Unit - Animal External
Damage: 3
Stamina: 3
Armor 1. Units that attack this gain one wound.
Stamina: 1
Battery: 3
Unit Action: Target Terrain's controller reveals his or her hand and shuffles all Terrain cards revealed this way into his or her deck.
Stamina: 3
Battery: 2
Vehicle: May only take Unit Actions if you control a Soldier in the same Era.
Transport 4: When this is moved to another Era, it may bring up to four Soldier units with it.
If you control a Level 1 Lab in this Era or an earlier one, all your Terrain in this Era or later gains Armor 2
If you control a Level 1 Lab in this Era or earlier, all your vehicles in this Era or a later one have 50% more Stamina, rounded down.
If you control a Level 1 Lab in this Era or earlier, all your vehicles in this Era or a later one have twice the Fuel and Battery.
If you control a Level 1 Lab and a Level 2 Lab in this Era or an earlier one, all your vehicles in this Era or later gain Regeneration 1.
If you control two Level 2 Labs in this Era or an earlier one, all your Vehicles in this Era or later have their Damage increased either by 1 or to a flat 3, whichever is higher.
If you control two Level 2 Labs in this Era or an earlier one, all your Soldiers in this Era or later have their Stamina tripled.
At the start of your turn, replenish up to one point of target Aerial Unit's Battery.
Though developed to service weather-control aircraft, its modular design easily scaled up to military applications.
Prevent all damage to other Terrains you control in this Era.
Your Soldiers don't use Battery to attack on this Era.
Stamina equals the number of players.
Remove all damage from this at the start of your turn.
Units in this era have "Unit Action: Inflict 1 wound on every Transhumanism Central in this Era. Inflict 1 wound on target Unit. Draw a card."
At the start of each turn, move this card one Era into the past. If you can't, destroy it.
If a Unit in this Era takes an action, destroy all Units and Terrain in this Era.
Units may take free Warp actions. Whenever an Unit does so, this receives one wound.
Wounds received by the equipped unit apply to Personal Force Field instead.
Equipped Unit's attack becomes Ranged.
It has three power settings: kill, obliterate and ionize.
Stamina: +1
Cybernetic Implants can only be Equipped the turn they come into play. If the Equipped unit is destroyed, destroy Cybernetic Implants.
At the end of your turn, put a goo counter on each Unit and Terrain in every Era with a Thing with a goo counter on it.
At the start of your turn, destroy all Portals in every Era in which there are 30 or more goo counters on Things in that era.
Equipped unit cannot operate vehicles.
Most nineteenth- and twentieth-century extradition treaties didn't include an expiration date.
Anywhen Cards
External Cards
Stamina: 4
Animal: This cannot Alter Portals.
Chronofold Hounds may be played on your face-down Era Portals. Destroy Chronofold Hounds if it is assigned to an Era with a face-up Portal.
Stamina: 1
Animal: This cannot Alter Portals.
At the start of each of your turns, move Time Fly to any Era besides its current one.
Time Flies while you're having fun.
Stamina: 4
If another Unit would move to another Era, instead both the unit and this attack each other.
Profane cards may not be played.
Takes 1 less damage from Profane cards.
Stamina: 4
When a Zombie is destroyed, you may add one wound to this to move it into your hand.
Takes no damage from Zombies.
Stamina: 4
Units your opponents control lose their Bane abilities.
Stamina: *
Uran, the Time-Eater's damage and stamina are each equal to the number of face-down Era Portals.
Unit Action: Play an Action suitable to this Era from the top of your discard pile. Put a card from your hand on top of your draw pile.
In the shifting zones, one moment can be forever.
During their turn, players may take an extra Unit Action with an Unit on this Era.
These charming and treacherous lies are among the most piquant ever told.
May be overpowered; needs testing -Bucky
You may play actions from Temporal Uplink's home Era into this Era.
Unit Action:Unequip Temporal Uplink and return it to its home Era.
Destroy a Holy Thing.
Destroy a Profane Thing.
General Purpose Cards
All Units in this Era gain Damage -1 and Stamina +1.
All Eras with Chronogates are considered adjacent, except for Chronogate warp actions. (If a Chronogate would move to another Era through its own adjacency ability, it stays put instead.)
Non-Aerial Units can't attack Aerial Units.
Aerial Units get damage -1.
Unit Action: Destroy Time Lag.
When the equipped Unit is destroyed, you may remove all damage from a Unit in a later Era.
Stamina: 1
Regular warrior of the common army. No more, no less.
No Era-to-Era restriction applies.
Return a Unit that could be played in this Era from your discard pile to play.
Even when the future is an open book, old-fashioned foresight still pays off.
Even the most advanced chrono-tech is vulnerable to an easily bribed operator.
The ripples of a near-paradox can displace nearby time travellers forwards by a few hours.
Deal 6 wounds to target Terrain.