Difference between revisions of "Talk:Myth CCG set"

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Here is what I was thinking:
Here is what I was thinking:


Spirit: Lightning bolt<br/>
Spirit: Lightning bolt [[Image:Icon_severe.gif]]<br/>
Mind: Open Book<br/>
Mind: Open Book [[Image:book.gif]]<br/>
Heart : Heart<br/>
Heart : Heart<br/>
Will: Four arrows pointing to four cardinal directions [[Image:http://www.provport.com/images/home_arrows_icon.gif]] or [[Image:http://www.talkplus.com/assets/images/icon-arrows.gif]]
Will: Four arrows pointing to four cardinal directions like [[Image:icon-arrows.gif]] or [http://www.talkplus.com/assets/images/icon-arrows.gif this]
<br/>
<br/>
Sklll: open hand or sword<br/>
Sklll: open hand or sword<br/>
Line 18: Line 18:


[[User:dc0nklin|dc0nklin]] 11:19, 30 April 2007 (EST)
[[User:dc0nklin|dc0nklin]] 11:19, 30 April 2007 (EST)
<hr/>
Keep in mind there should be space on the card for text!  The stats currently take up most of the card. In the meantime I suggest using an abbreviated horizontal stat format such as the one below. -[[User:Bucky|Bucky]] 22:11, 30 April 2007 (BST)
<br/>
{{card
|title=Typical Human
|type=Being : Human : Ally
|bgcolor=006688
|text='''Sp:'''2 '''Md:'''2 '''Ht:'''2 '''Wi:'''2 '''Sk:'''2 '''Pw:'''2<br/>
<hr/>This card represents a typical humans attribute scores
|flavortext=Just your typical Joe Six-pack
}}
<br/>
<hr/>
I actually want to leave the space there because I would like to have an image for most of the cards.  Is there any way to specify how wide/long the cards render as?
[[User:dc0nklin|dc0nklin]] 18:19, 1 May 2007 (EST)
<br clear=all>
==Challanges==
What exactly would be an appropriate Challange?  Which of these examples are fine and which ones cross the line? 1 is an attempt to squeeze all necessary information onto one card.  The second and third are two versions of the same card.-[[User:Bucky|Bucky]] 06:26, 30 May 2007 (BST)
{{card
|title=Nighttime Ambush
|type=Challange
|bgcolor=666
|text='''Spirit:''' 0<br/>'''Mind:''' 0<br/>'''Heart:''' 4<br/>'''Will:''' 0<br/>'''Skill:''' 4<br/>'''Power:''' 4<br/>
<hr/>If you defeat this challenge, destroy all Enemies involved and draw 3 cards.  If you fail to defeat this challenge within 3 turns, destroy this and all Allies involved and discard 3 cards from your hand.
|longtext=true
|flavortext=Just your typical challange.
}}
{{card
|title=Apotheosis
|type=Challange:Quest
|bgcolor=666
|text='''Spirit:''' 10<br/>'''Mind:''' 0<br/>'''Heart:''' 15<br/>'''Will:''' 10<br/>
<hr/>
|flavortext=A super-tough endgame Quest in the spiritual realm.
}}
{{card
|title=Apotheosis
|type=Challange:Quest
|bgcolor=666
|text='''Spirit:''' 10<br/>'''Mind:''' 0<br/>'''Heart:''' 15<br/>'''Will:''' 10<br/>'''Skill:''' 0<br/>'''Power:'''0<br/>
<hr/>Ignore Will and Skill for this Challenge.
|flavortext=A super-tough endgame Quest in the spiritual realm.
}}
{{card
|title=Defeat the Guardian
|type=Challange
|bgcolor=666
|text='''Spirit:''' ?<br/>'''Mind:''' ?<br/>'''Heart:''' ?<br/>'''Will:''' ?<br/>'''Skill:''' ?<br/>'''Power:''' ?<br/>
<hr/>When you play this, play an Enemy also.  This challenge has stats equal to those of that Enemy.
|flavortext=Just your typical challange.
}}
== Additional Rules - Physical Challenge ==
Hi. I just thought I'd mention that I've just developed the
[[Additional Rules - Physical Challenge]],
which is a set of additional optional rules and definitions which I hope will
be well suited to a wide range (but certainly not all) Dvorak games. It seems to me that
this game could moderately easily be modified to align with these, so I thought I'd tell
you about them.
-- [[User:Wayland|Wayland]] 10:53, 14 July 2010 (UTC)

Latest revision as of 10:53, 14 July 2010

Icons for each ability

Myth attributeicons.gif

Just a suggestion, mind you. Zaratustra 20:58, 29 April 2007 (BST)


I like these and they are very similar to some icons I had in mind... Here is what I was thinking:

Spirit: Lightning bolt Icon severe.gif
Mind: Open Book Book.gif
Heart : Heart
Will: Four arrows pointing to four cardinal directions like Icon-arrows.gif or this
Sklll: open hand or sword
Power: clenched fist

dc0nklin 11:19, 30 April 2007 (EST)


Keep in mind there should be space on the card for text! The stats currently take up most of the card. In the meantime I suggest using an abbreviated horizontal stat format such as the one below. -Bucky 22:11, 30 April 2007 (BST)

Typical Human
Being : Human : Ally
Sp:2 Md:2 Ht:2 Wi:2 Sk:2 Pw:2

This card represents a typical humans attribute scores
Just your typical Joe Six-pack



I actually want to leave the space there because I would like to have an image for most of the cards. Is there any way to specify how wide/long the cards render as?

dc0nklin 18:19, 1 May 2007 (EST)

Challanges

What exactly would be an appropriate Challange? Which of these examples are fine and which ones cross the line? 1 is an attempt to squeeze all necessary information onto one card. The second and third are two versions of the same card.-Bucky 06:26, 30 May 2007 (BST)

Nighttime Ambush
Challange
Spirit: 0
Mind: 0
Heart: 4
Will: 0
Skill: 4
Power: 4

If you defeat this challenge, destroy all Enemies involved and draw 3 cards. If you fail to defeat this challenge within 3 turns, destroy this and all Allies involved and discard 3 cards from your hand.
Just your typical challange.
Apotheosis
Challange:Quest
Spirit: 10
Mind: 0
Heart: 15
Will: 10


A super-tough endgame Quest in the spiritual realm.
Apotheosis
Challange:Quest
Spirit: 10
Mind: 0
Heart: 15
Will: 10
Skill: 0
Power:0

Ignore Will and Skill for this Challenge.
A super-tough endgame Quest in the spiritual realm.
Defeat the Guardian
Challange
Spirit: ?
Mind: ?
Heart: ?
Will: ?
Skill: ?
Power: ?

When you play this, play an Enemy also. This challenge has stats equal to those of that Enemy.
Just your typical challange.

Additional Rules - Physical Challenge

Hi. I just thought I'd mention that I've just developed the Additional Rules - Physical Challenge, which is a set of additional optional rules and definitions which I hope will be well suited to a wide range (but certainly not all) Dvorak games. It seems to me that this game could moderately easily be modified to align with these, so I thought I'd tell you about them.

-- Wayland 10:53, 14 July 2010 (UTC)