Difference between revisions of "Myth CCG set"

From Dvorak - A Blank-Card Game
Jump to navigationJump to search
(New page: {{Infobox |title=Myth CCG |designer=dc0nklin |date=4-29-2007 |players=2+ |status=CCG set |unlocked=false }} This is a CCG with influences from many other Dvorak decks, commercial CCG's, b...)
 
m (Reverted edits by Wayland (Talk) to last revision by Dc0nklin)
 
(111 intermediate revisions by 3 users not shown)
Line 5: Line 5:
|players=2+
|players=2+
|status=CCG set
|status=CCG set
|unlocked=false
|locked=true
}}
}}


This is a CCG with influences from many other Dvorak decks, commercial CCG's, boardgames, etc.  The idea is to allow locations, heroes, creatures, objects, etc. from various legends, myths, historical events, cultures, etc. to interact in a common "world".  [http://en.wikipedia.org/wiki/Monomyth Monomyth] concepts also strongly influence the game.
This is a CCG with influences from many other Dvorak decks, commercial CCG's, boardgames, etc.  The idea is to allow locations, heroes, creatures, objects, etc. from various legends, myths, historical events, cultures, movie universes, etc. to interact in a common "world".  [http://en.wikipedia.org/wiki/Monomyth Monomyth] concepts also strongly influence the game.


It is currently under construction. Very little is concrete at this point.
Everything about this is currently '''under construction''', especially the rules. Everything is subject to change.


==Special Rules==
==Special Rules==


=== Atrributes ===
=== General Conventions ===
All cards have 6 basic attributes that are common throughout the game.  These attributes may have different meaning in game terms depending on the card type, but generally indicate the strength of that particular attribute for the thing or action described on the card:
The following general conventions are followed:


* Spirit: The "spiritual" or supernatural strength of the card.  This may also be interpreted as "magic".  Deities and supernatural creatures will have high Spirit values.
==== Areas ====
* Mind: The mental strength of the card.  Smarts, brains, intelligence, etc.
There are two types of "areas" where cards are played during the game.
* Heart: The emotional strength of the card.  A card with a big Heart number may be very intimidating (if an enemy or challenge) or very motivating (if an ally).
 
* Will:  The strength of will of the card.  Humans will have the highest Will values because of their reliance on their free-will.
*'''Home Area''': Directly in front of the player, their side of the table.
* Skill: A general catch-all for any physical skill.  Fighting, climbing, etc.
*'''Common Area''': Between the two players.
* Power: The pure physical power of the card.  This includes strength, stamina, etc.
 
Cards are generally positioned so that they are "top up" for the player to which the card applies.  For example if a player plays a "Challenge : Temptation" card on his opponent, he will play it "top up" to his opponent, "bottom up" to himself in the Common Area.
 
==== Atrributes ====
All Thing cards and some Action cards have '''6 basic attributes''' that are common throughout the game.  These attributes may have different meaning in game terms depending on the card type, but generally indicate the strength of that particular attribute for the thing or action described on the card:
 
* '''Spirit:''' The "spiritual" or supernatural strength of the card.  This may also be interpreted as "magic".  Deities and supernatural creatures will have high Spirit values.
* '''Mind:''' The mental strength of the card.  Smarts, brains, intelligence, etc. are all covered by this value.  High tech gadgetry will also have high Mind values.
* '''Heart:''' The emotional strength of the card.  A card with a big Heart number may be very intimidating (if an enemy or challenge) or very motivating (if an ally).
* '''Will:''' The strength of will of the card.  Humans will have the highest Will values because of their reliance on their free-will.
* '''Skill:''' A general catch-all for any physical skill.  Fighting, climbing, etc.
* '''Power:''' The pure physical power of the card.  This includes strength, stamina, etc.  An Ogre may have low Skill but high Power for example.
 
Attribute values will normally be between 0 and 10 for all cards other than Challenge cards.
 
The way players defeat Challenges is by adding their Hero values with values from Allies, Items, etc. and achieving a total greater than the Challenge values (which likewise can be increased with the addition of Enemy, Item, Location, etc. values) for every attribute.
 
''Question: How to scale the values such that it is a little more objective...perhaps giving examples will help, ie. Zues = 10 Spirit, etc.''
 
==== Effects ====
All cards have an Effect on the game:
* Beneficial: beneficial to the Hero, card values add to the Hero's values
* Malicious: against the Hero, card values add to the Challenge's values
* Neutral: no effect on values.  May have meaningful impact though based on actions, special effects, etc.
 
These effects may be indicated by using a term on the card that is appropriate for the card type.  For example, a Beneficial Being card will be called "Ally" and a Malicious Being card will be called "Enemy".


=== Card Types ===
=== Card Types ===
In addition to Things and Actions, the following card types exist:
Instead of the generic Things and Actions, the following card types exist:


==== Being ====
==== Being ====
Beings are a subtype of Thing.  Beings have futher subtypes of:
Beings are a subtype of Thing.  There can only be at most one copy of each being in play at once, unless noted otherwise. 
* Ally
 
* Enemy
Beings have further subtypes of:
There can only be at most one copy of each being in play at once.
* Human
* Humanoid
* Creature
* Deity
 
Beings have the following effect terms:
* Beneficial: Ally
* Malicious: Enemy
* Neutral: Messenger, Oracle, etc.
* Hero: Heroes are a special subtype of Being.  These cards represent the protagonist of the Mythic adventure and the player.  Heroes will generally have (relatively) low attribute values as they represent a hero before he undertakes the Challenges that await.  As the game progresses, the other cards will  increase his attribute values.  There can only be at most one Hero per player in play at once.


==== Item ====
==== Item ====
Items are a subtype of Thing.  Items can only be played onto Beings, unless noted otherwise.
Items are a subtype of Thing.  Items represent physical objects and can only be played onto Heroes or Beings, unless noted otherwise.
Items have further subtypes of:
Items have many subtypes including:
* Helpful
* Weapon
* Hinder
* Armor
* Potion
 
Items have the following effect terms:
* Beneficial: Help
* Malicious: Hinderance
* Neutral: Neutral
 
==== Aspect ====
Aspects are a subtype of Thing.  Aspects represent non-physical concepts and can only be played onto Heroes or Beings, unless noted otherwise.
Aspects have many subtypes including:
* Quality
* Bestowal
* Experience
 
Items have the following effect terms:
* Beneficial: Virtue, Gift, Blessing
* Malicious: Vice, Curse,
* Neutral: Neutral


==== Location ====
==== Location ====
Locations are a subtype of Thing.  Locations can only be played onto Challenges, unless noted otherwise.  If another is put in play, the old one is discarded.
Locations are a subtype of Thing.  Locations can only be played onto Challenges, unless noted otherwise.  If another is put in play, the old one is discarded.
Locations have further subtypes of:
Locations have many subtypes including:
* Helpful
* Landscape
* Hinder
* Structure
* Dimension
 
Items have the following effect terms:
* Beneficial: Help
* Malicious: Hinderance
* Neutral: Special (generally a Special Location will be both a Help & Hinder depending on specific situations)


==== Challenge ====
==== Challenge ====
Challenges are a subtype of Thing.  Challenges are the locus of conflict in the game.  Players play challenges to initiate contest between the players.  There can be multiple challenges in play  at one time, each in a different state of resolution.
Challenges are a subtype of Thing.  Challenges are the locus of conflict in the game.  Players play challenges to initiate contest between the players.  There can be multiple challenges in play  at one time, each in a different state of resolution.
Challenges have further subtypes of:
Challenges have further subtypes of:
* Test
* Test (a player would normally play these on himself, because successfully completing the Test will gain him additional cards)
* Trial
* Trial (a player would normally play these on his opponent, because it delays the other player and could cause him to lose cards)
* Quest(this is a major challenge to the player.  Winning the game requires successfully completing an agreed upon number of Quests)


==== Events ====
==== Events ====
Events are a subtype of Action.  Each Event specifies the conditions required for it to be played.  Events may effect any other type of card or may trigger other events.
Events are a subtype of Action.  Each Event specifies the conditions required for it to be played and effects it has on the game.  Events may effect any other type of card or may trigger other events.
 
Events are used to cause interaction between the players and cards.


=== Rule Ideas ===
=== Rules ===


This is an area for ideas about how the game should work.
During the '''Play''' stage, the following rules apply to the various Card Types, unless otherwise noted on the card:
 
* Only one Hero card per player can be in play at a time.
* Only one copy of each Being card per player can be in play at once.
* Item cards can only be played onto Hero or Being cards.
* Quality cards can only by played onto cards as indicated.
* Hero, Being:Ally, and Item cards are played into the Home Area directly in front of the player.
* Challenge cards are played into the Common Area between the two players.
* Only one Location card per Challenge can be in play at once.  Playing a new Location card causes the old Location card to be discarded.
* Challenges are played such that they appear "top up" for the player to which the Challenge is made.


===(Possible) Cards to Make===
===(Possible) Cards to Make===


*Greek Mythology
*Greek Mythology
*Norse Mythology
*Lord of the Rings
*Lord of the Rings
*Star Wars
*Star Wars
*Matrix
*Gladiator
*Gladiator


== Card List ==
== Card List ==


=== Samples ===
{{card
{{card
|title=Pegasus
|title=Pegasus
|type=Being : Creature : Ally
|type=Being : Creature : Ally
|cornervalue=0
|bgcolor=3399CC
|bgcolor=006688
|text=[[Image:pegasus_logo.gif|100px|right]]
|text='''S''' 6<br/>'''M''' 4<br/>'''H''' 8<br/>'''W''' 5<br/>'''Sk''' 3<br/>'''P''' 6<br/>
'''Spirit:''' 6<br/>'''Mind:''' 4<br/>'''Heart:''' 8<br/>'''Will:''' 5<br/>'''Skill:''' 3<br/>'''Power:''' 6<br/>
Pegasus is the winged horse from Greek mythology.  If a Location is in play, its Power is reduced to zero.
<hr/>
}}
If a Location is in play, its Power is reduced to zero.
 
|flavortext=The winged horse from Greek mythology carries the hero to his task.
{{card
|title=Goomba
|type=Enemy
|text= '''Headbonk:''' Deal target 1 damage
|cornervalue=2/0
|bgcolor=000000
|creator=MagiMaster and BM
}}
 
{{card
|title=Chain Chomp
|type=Enemy
|text= Can only be played in Palace of Shadow.<br/>'''Chomp:''' Deal target 3 damage
|cornervalue=7/5
|bgcolor=000000
|creator=BM
}}
 
{{card
|title=Medi Guy
|type=Enemy
|text=If Medi Guy is your only Enemy, you may put him back in your hand.<br/> Target gains 4 HP.
|cornervalue=7/0
|bgcolor=000000
|creator=BM
}}
 
{{card
|title=Boo's Sheet
|type=Equipment
|text=Put 2 counters on this card. While the counters are on, one of your heroes cannot be attacked. If that Hero is at 1 HP, they may destroy 1 enemy, regardless of DEF or HP. After all counters are removed, this card is destroyed.
|bgcolor=006688
|creator=BM
}}
 
{{card
|title=Stylish Move
|type=Response
|text=Play this when you deal damage. Roll a die. If you roll higher than 4, increase the damage dealt by 2.
|bgcolor=880066
|creator=BM
}}
 
{{card
|title=Unsatisfied Fans
|type=Response
|text=Play this when you deal damage. Roll a die. If you roll more than 3, then draw a card. Otherwise, then lose 3 HP on a Hero/Enemy.
|bgcolor=880066
|creator=BM
}}
 
{{card
|title=Super Hammer
|type=Equipment
|text=+2 Damage
|bgcolor=006688
|creator=MagiMaster and BM
}}
 
{{card
|title=Stopwatch
|type=Action
|text= Flip a coin.  If heads, all opponent's Enemies cannot attack for one turn cycle.  If tails, end your turn.
|bgcolor=880000
|creator=BM
}}
 
{{card
|title=Eldstar
|type=Thing
|text='''''Action:''''' You may draw 1 extra card on your next turn.
|bgcolor=000088
|creator=BM
}}
 
{{card
|title=Mamar
|type=Thing
|text='''''Action:''''' For 2 turns, all Enemies are asleep. Every turn, they must flip a coin. If heads, the Enemies wake up.
|bgcolor=000088
|creator=BM
}}
 
{{card
|title=Skolar
|type=Thing
|text='''''Action:''''' All opponents whose last Jump Check was less than 3 may only play Things, not Actions.
|bgcolor=000088
|creator=BM
}}
 
{{card
|title=Muskular
|type=Thing
|text='''''Action:''''' -3 Damage for an opponent.
|bgcolor=000088
|creator=BM
}}
 
{{card
|title=Misstar
|type=Thing
|text='''''Action:''''' +5 Damage.
|bgcolor=000088
|creator=BM
}}
 
{{card
|title=Klevar
|type=Thing
|text='''''Action:''''' All Enemies are paralyzed for 2 turns. Every time a player wants to use an Enemy's ability, they must flip a coin. If heads, all Enemies are unparalyzed.
|bgcolor=000088
|creator=BM
}}
 
{{card
|title=Kalmar
|type=Thing
|text='''''Action:''''' Flip a coin. If heads, destroy 3 Enemies.
|bgcolor=000088
|creator=BM
}}
 
{{card
|title=Thoreau
|type=Thing
|text='''''Action:''''' Take control of target Enemy.
|bgcolor=000088
|creator=BM
}}
 
{{card
|title=Boomer
|type=Thing
|text=Play this onto an Enemy.  When this comes into play, put 5 counters on it.  At the beginning of your turn, remove a counter.  If there are no counters on this card, return it to your hand and destroy the enemy it was attached to.<br/>'''''Action:''''' Remove all counters on this card.
|bgcolor=000088
|creator=BM
}}
 
{{card
|title=Slim
|type=Thing
|text='''''Action:''''' You cannot be affected by any cards until the end of your next turn.
|bgcolor=000088
|creator=BM
}}
 
{{card
|title=Thudley
|type=Thing
|text='''''Action:''''' Take a counter off any 2 Enemies or destroy 2 Enemies with no counters.
|bgcolor=000088
|creator=BM
}}
 
{{card
|title=Carrie
|type=Thing
|text='''''Action:''''' +2 Damage.
|bgcolor=000088
|creator=BM
}}
 
{{card
|title=Fleep
|type=Thing
|text='''''Action:''''' Up to 2 Enemies controlled by the same player cannot use any abilities until your next turn.
|bgcolor=000088
|creator=BM
}}
 
{{card
|title=Cudge
|type=Thing
|text='''''Action:''''' Destroy 1 Enemy.
|bgcolor=000088
|creator=BM
}}
 
{{card
|title=Goombario
|type=Hero
|text= '''Tattle:''' Pick a card in an opponents hand. They must show it to you.
'''Headbonk:''' 3 Damage.
|bgcolor=FFD700
|creator=BM
}}
 
{{card
|title=Kooper
|type=Hero
|bgcolor=FFD700
|creator=BM
|text= '''Dizzy Shell:''' All enemies are Dizzy for 1 turn. They may not do anything.
'''Shell Toss:''' 3 Damage.
}}
 
{{card
|title=Bombette
|type=Hero
|bgcolor=FFD700
|creator=BM
|text='''Mega Bomb:''' You may not use an action next turn. 4 Damage.
}}
 
{{card
|title=Parakarry
|type=Hero
|bgcolor=FFD700
|creator=BM
|text='''Air Lift:''' Put an enemy back into it's owner's hand. '''Sky Dive:''' 3 Damage.
}}
 
{{card
|title=Bow
|type=Hero
|bgcolor=FFD700
|creator=BM
|text='''Spook:''' Roll a die. If 4 or higher, send that number of enemies back to their owner's hand.
}}
 
{{card
|title=Watt
|type=Hero
|bgcolor=FFD700
|creator=BM
|text= '''Electro Dash:''' 3 Damage, ignoring Defense. '''Power Shock:''' Paralyze an enemy. Every time a player wants to use an Enemy's ability, they must flip a coin. If heads, all Enemies are unparalyzed.
}}
 
{{card
|type=Hero
|bgcolor=FFD700
|creator=BM
|title=Sushie
|text= '''Squirt:''' 3 Damage twice. '''Water Block:''' Pick an Enemy/Partner. Then roll a die, if more than 3, cut the number in half, rounding down. That number is added to their Defence.
}}
 
{{card
|type=Hero
|bgcolor=FFD700
|creator=BM
|title=Lakilester
|text= '''Spiny Flip:''' 4 Damage. '''Spiny Surge:''' 2 Damage on all Enemies.
}}
 
{{card
|title=Palace of Shadow
|type=Location
|text=You must have at least one Partner to keep this card active.
|flavortext=This is the entrance to the Palace of Shadow.  It's seen no visitors for
1,000 years...
|bgcolor=008800
|creator=BM
}}
 
{{card
|title=Flipside
|type=Location
|text=If another player doesn't have any Location cards, they can use this one. Flip a coin. If heads, you are in 2-D. If tails, you are in 3-D. Enemies can only be played by players in 3-D. Existing enemies may still stay.
|bgcolor=008800
|creator=BM
}}
 
 
<br clear=all>
 
== Old Card List (Needs Conversion) ==
 
{{card
|title=Rescue the Princess
|type=Action
|text=Play only in Bowser's Castle.  If you are on the last Level, you win.  Otherwise, destroy the stack of Location cards and advance to the next Level, then shuffle the discard pile (including this card) into the draw pile.
|flavortext=Thank you Mario! But our princess is in another castle!
|longtext=true
|bgcolor=660000
|creator=MagiMaster
}}
 
{{card
|title=Warp Pipe
|type=Action
|text=Play this only if your Jump Check is greater than 4.  Destroy the stack of Location cards and advance to the next level.
|bgcolor=660000
|creator=MagiMaster
}}
 
{{card
|title=? Block
|type=Action
|text=Play this only if your Jump Check is greater than 1.  Draw two cards.
|bgcolor=660000
|creator=MagiMaster
}}
 
{{card
|title=Flagpole
|type=Action
|text=Play this only if your Opponent controls no Enemies or your Jump Check is 5 or greater.  Reveal cards from the top of the deck until you find a Location.  Put that Location into play and shuffle the deck.
|bgcolor=660000
|creator=Bucky
}}
 
{{card
|title=1-up Mushroom
|type=Action
|text=Discard your hand and draw enough new cards to reach your hand size limit.
|bgcolor=660000
|creator=MagiMaster
}}
 
{{card
|title=Out of Time
|type=Action
|text=Play this only if there are at least 5 cards in the stack of Location Cards.  Destroy those cards but do not advance to the next Level.
|bgcolor=660000
|creator=MagiMaster
}}
 
{{card
|title=Jump Combo
|type=Action
|text=Discard a number of cards to destroy an equal number of enemies.
|bgcolor=660000
|creator=MagiMaster
}}
 
{{card
|title=Keyhole
|type=Action
|text=Play only if you control Key.  If you are at Star Road, advance to the next level twice.  Otherwise, advance only one level. Either way, destroy Key and the stack of Location cards.
|bgcolor=660000
|creator=Bucky
}}
 
{{card
|title=Jump
|type=Action
|text=Destroy target Enemy.
|bgcolor=660000
|creator=MagiMaster
}}
 
{{card
|title=Toad
|type=Action
|text=Shuffle the discard pile into the deck.  Then, draw three cards and discard two.
|flavortext=Pick a box.  Its contents will help you on your way.
|bgcolor=660000
|creator=MagiMaster
}}
 
{{card
|title=Spade Game
|type=Action
|text=Draw three cards. If they are not all the same type, discard them.
|bgcolor=660000
|creator=BM
}}
 
{{card
|title=Warp Whistle
|type=Action
|text=Destroy any two Locations in the stack, then move any one to the top of the stack.
|bgcolor=660000
|creator=BM
}}
 
{{card
|title=Bowser's Overkill
|type=Action
|text=If you have less than 5 Enemies in play, draw 3 cards and discard all non-Enemies from the draw. If you have 5 or more Enemies in play, then target opponent loses a turn.
|bgcolor=660000
|creator=BM
}}
 
{{card
|title=You Forgot the Princess!
|type=Action
|text=Play this on the person with the highest (or tied for highest) level. If the last card used to advance their level was not Rescue the Princess, they must go back a level.
|bgcolor=660000
|creator=CashCrazed
}}
 
{{card
|title=Chance Time
|type=Action
|text=All players throw their hands face down into a pile, then the pile is mixed up and each player takes as many cards from the pile as they originally had.
|bgcolor=660000
|creator=CashCrazed
}}
 
{{card
|title=Triple Jump
|type=Action
|text=You may perform three more actions.
|bgcolor=660000
|creator=CashCrazed
}}
 
{{card
|title=Super Hammer
|type=Action
|text=Destroy target thing.  Add 2 to your Jump Check during this action.
|bgcolor=660000
|creator=MagiMaster
}}
 
{{card
|title=A Letter from the Princess
|type=Action
|text=Draw cards until you draw a non-Enemy Thing or an Action, discarding all other cards drawn.
|flavortext=I have enclosed a jewel that helps protect you.
|bgcolor=660000
|creator=MagiMaster
}}
 
{{card
|title=Backtracking
|type=Action
|text=Destroy the top Location card on the stack.
|bgcolor=660000
|creator=CashCrazed
}}
 
{{card
|title=Yoshi Wings
|type=Action
|text=If you control Yoshi, advance to the next level and destroy the stack of Location Cards.
|bgcolor=660000
|creator=CashCrazed
}}
 
{{card
|title=Starman
|type=Thing
|text=This comes into play with 3 counters on it.  At the beginning of your turn, remove a counter.  If there are no counters on this card, destroy it.  This card cannot be destroyed in any other way.  While this is in play, your Jump Die is always 6 and you cannot be affected by enemy abilities.
|bgcolor=000066
|creator=Bucky
}}
 
{{card
|title=Blue Shell
|type=Thing
|text=Play this onto another Thing.  That thing cannot be destroyed and you cannot use any of its actions.<br/>'''Action:''' If your Jump Check is higher than 4, you may destroy this to destroy an enemy.
|bgcolor=000066
|creator=BM
}}
 
{{card
|title=Super Mushroom
|type=Thing
|text=Add 1 to your Jump Check.  If you are forced to discard a card, you may destroy this instead.
|bgcolor=000066
|creator=MagiMaster
}}
 
{{card
|title=Mega Mushroom
|type=Thing
|text=This card is only in effect for 3 turns. Your Jump Check is now 2.  If your opponents have any enemies, they are all immediately destroyed.
|bgcolor=000066
|creator=BM
}}
 
{{card
|title=Stopwatch
|type=Thing
|text='''Action:''' Flip a coin.  If heads, all opponent's Enemies cannot attack for one turn cycle.  If tails, end your turn.
|bgcolor=000066
|creator=BM
}}
 
{{card
|title=Tanooki Suit
|type=Thing
|text=Enemy cards have no effect on you.  If any enemy action would have affected you since the end of your last turn, you may not play any actions this turn.
|bgcolor=000066
|creator=MagiMaster
}}
 
{{card
|title=Fire Flower
|type=Thing
|text='''Action:''' If your Jump Check is greater than 2, destroy target Thing.
|bgcolor=000066
|creator=MagiMaster
}}
 
{{card
|title=Yoshi Egg
|type=Thing
|text='''Action:''' Search the deck for a Baby Yoshi card.  If you find one, you may put it into play.  Shuffle the deck afterwards.<br/>'''Action:''' Destroy this card to destroy target enemy.
|bgcolor=000066
|creator=MagiMaster
}}
 
{{card
|title=Baby Yoshi
|type=Thing
|text=When this card comes into play, you must destroy a Yoshi Egg you control.  Reduce your Jump Check by 1.<br/>'''Action:''' Destroy target enemy and add a counter to this card.<br/>'''Action:''' If this card has at least 3 counters, you may search the deck for a Yoshi card.  If you find one, you may put it into play.  Shuffle the deck afterwards.
|longtext=true
|bgcolor=000066
|creator=MagiMaster
}}
 
{{card
|title=Yoshi
|type=Thing
|text=When this card comes into play, you must destroy a Baby Yoshi you control.  Increase your Jump Check by 1.<br/>'''Action:''' Destroy target thing.
|bgcolor=000066
|creator=MagiMaster
}}
 
{{card
|title=Key
|type=Thing
|text=Decrease your Jump Check by 1.
|bgcolor=000066
|creator=Bucky
}}
 
{{card
|title=P-Wing
|type=Thing
|text=Increase your Jump Check by 2. This card is destroyed upon advancing to the next level.
|bgcolor=000066
|creator=CashCrazed
}}
 
{{card
|title=Cape Feather
|type=Thing
|text=If your Jump Die is less than your previous Jump Die, it becomes the previous number instead.
|bgcolor=000066
|creator=MagiMaster
}}
 
{{card
|title=Music Box
|type=Thing
|text=While in play, no Action may be performed by any Enemy. This card is destroyed upon advancing to the next level.
|bgcolor=000066
|creator=CashCrazed
}}
 
{{card
|title=Thwomp
|type=Thing
|text='''Action:''' A Player whose Jump Die was 2 or less must discard a card from their hand.  Thwomp counts as an Enemy only when using this action.
|bgcolor=000066
|creator=Bucky
}}
 
{{card
|title=Airship
|type=Thing
|text=The Jump Check of all other players is decreased by 1 for every three Enemies you have in play.
|bgcolor=000066
|creator=CashCrazed
}}
 
{{card
|title=Coins
|type=Thing
|text=Roll a die and place that many counters on this card. If there are no counters on this card, destroy it.<br/>'''Action:''' Remove a counter to draw a card.
|bgcolor=000066
|creator=CashCrazed
}}
 
{{card
|title=Brick Block
|type=Thing
|text=If one of your Things is about to be destroyed, you may destroy this Thing in its place.
|bgcolor=000066
|creator=CashCrazed
}}
 
{{card
|title=Metal Cap
|type=Thing
|text=If an opponent uses an Enemy's ability, this card may be destroyed to cancel that ability.  When this card is destroyed, you may shuffle it back into the deck.
|bgcolor=000066
|creator=BM
}}
 
{{card
|title=Vanish Cap
|type=Thing
|text=While this card is in play, you cannot destroy any Thing.  If someone makes you discard a card, you must destroy this card instead.  When this card is destroyed, you may shuffle it back into the deck.
|bgcolor=000066
|creator=BM
}}
 
{{card
|title=Wing Cap
|type=Thing
|text=If your Jump Check is higher then 4, you cannot be affected by any Enemy's abilities.  When this card is destroyed, you may shuffle it back into the deck.
|bgcolor=000066
|creator=BM
}}
 
{{card
|title=Eldstar
|type=Thing
|text='''Action:''' You may draw 1 extra card on your next turn.
|bgcolor=000066
|creator=BM
}}
 
{{card
|title=Mamar
|type=Thing
|text='''Action:''' For 2 turns, all Enemies are asleep. Every turn, they must flip a coin. If heads, the Enemies wake up.
|bgcolor=000066
|creator=BM
}}
 
{{card
|title=Skolar
|type=Thing
|text='''Action:''' All opponents whose last Jump Check was less than 3 may only play Things, not Actions.
|bgcolor=000066
|creator=BM
}}
 
{{card
|title=Muskular
|type=Thing
|text='''Action:''' Decrease an opponents Jump Check by 3.
|bgcolor=000066
|creator=BM
}}
 
{{card
|title=Misstar
|type=Thing
|text='''Action:''' Increase your Jump Check by 5.
|bgcolor=000066
|creator=BM
}}
 
{{card
|title=Klevar
|type=Thing
|text='''Action:''' All Enemies are paralyzed for 2 turns. Every time a player wants to use an Enemy's ability, they must flip a coin. If heads, all Enemies are unparalyzed.
|bgcolor=000066
|creator=BM
}}
 
{{card
|title=Kalmar
|type=Thing
|text='''Action:''' Flip a coin. If heads, destroy 3 Enemies.
|bgcolor=000066
|creator=BM
}}
 
{{card
|title=Thoreau
|type=Thing
|text='''Action:''' Take control of target Enemy.
|bgcolor=000066
|creator=BM
}}
 
{{card
|title=Boomer
|type=Thing
|text=Play this onto an Enemy.  When this comes into play, put 5 counters on it.  At the beginning of your turn, remove a counter.  If there are no counters on this card, return it to your hand and destroy the enemy it was attached to.<br/>'''Action:''' Remove all counters on this card.
|bgcolor=000066
|creator=BM
}}
 
{{card
|title=Slim
|type=Thing
|text='''Action:''' You cannot be affected by any cards until the end of your next turn.
|bgcolor=000066
|creator=BM
}}
 
{{card
|title=Thudley
|type=Thing
|text='''Action:''' Take a counter off any 2 Enemies or destroy 2 Enemies with no counters.
|bgcolor=000066
|creator=BM
}}
 
{{card
|title=Carrie
|type=Thing
|text='''Action:''' Add 2 to your next Jump Check.
|bgcolor=000066
|creator=BM
}}
 
{{card
|title=Fleep
|type=Thing
|text='''Action:''' Up to 2 Enemies controlled by the same player cannot use any abilities until your next turn.
|bgcolor=000066
|creator=BM
}}
 
{{card
|title=Cudge
|type=Thing
|text='''Action:''' Destroy 1 Enemy.
|bgcolor=000066
|creator=BM
}}
 
{{card
|title=Goombario
|type=Thing
|text= '''Action: '''Tattle: Pick a card in an opponents hand. They must show it to you.
'''Action:''' Headbonk: Remove 1 of an enemies counters. If they have no counters, destroy them.
|bgcolor=000066
|creator=BM
}}
 
{{card
|title=Kooper
|type=Thing
|bgcolor=000066
|creator=BM
|text= '''Action:''' Dizzy Shell: All enemies are Dizzy for 1 turn. They may not do anything.
'''Action:''' Shell Toss: Remove 1 of an enemies counters. If they have no counters, destroy them.
}}
 
{{card
|title=Bombette
|type=Thing
|bgcolor=000066
|creator=BM
|text='''Action:''' Mega Bomb: You may not use an action next turn. Destroy all enemies with no counters, or remove a counter from all enemies with them.
}}
 
{{card
|title=Parakarry
|type=Thing
|bgcolor=000066
|creator=BM
|text='''Action:''' Air Lift: Put an enemy back into it's owner's hand. '''Action:''' Sky Dive: Remove 1 of an enemies counters. If they have no counters, destroy them.
}}
 
{{card
|title=Bow
|type=Thing
|bgcolor=000066
|creator=BM
|text='''Action:''' Spook: Roll a die. If 4 or higher, send that number of enemies back to their owner's hand.
}}
 
{{card
|title=Koopa Troopa
|type=Enemy
|text='''Action:''' Target player whose last Jump Check was less than 4 must discard a card.
|bgcolor=000000
|creator=MagiMaster
}}
 
{{card
|title=Hammer Bros.
|type=Enemy
|text='''Action:''' All players whose last Jump Check was less than 3 must discard a card.
|bgcolor=000000
|creator=MagiMaster
}}
 
{{card
|title=Bowser
|type=Enemy
|text=Play only in Bowser's Castle.  Players cannot advance to the next level or win the game when Bowser is in play.
|bgcolor=000000
|creator=Bucky
}}
 
{{card
|title=Lakitu
|type=Enemy
|text=This card cannot be destroyed by a player whose Jump Check is less than a 6.<br/>'''Action:''' Create a Spiny Token.  This counts as an Enemy with the text: 'This cannot be destroyed by a player whose Jump Check is less than 5.'
|bgcolor=000000
|creator=MagiMaster
}}
 
{{card
|title=Pokey
|type=Enemy
|text=Play only in Koopahari Desert.  This card comes into play with 3 counters.  If this card would be destroyed, remove a counter instead.  If there are no counters on this card, destroy it.
|bgcolor=000000
|creator=MagiMaster
}}
 
{{card
|title=Blargg
|type=Enemy
|text=Play only in Vanilla Dome.  If another Location is played, destroy this card.  This card cannot be destroyed otherwise.<br/>'''Action:''' Target player must discard a card at random.
|bgcolor=000000
|creator=MagiMaster
}}
 
{{card
|title=Magikoopa
|type=Enemy
|text=Reduce all other players' maximum hand size by one.
|bgcolor=000000
|creator=MagiMaster
}}
 
{{card
|title=Bob-omb
|type=Enemy
|text='''Action:''' Destroy this card.  Target player must discard three cards.
|bgcolor=000000
|creator=MagiMaster
}}
 
{{card
|title=Boo
|type=Enemy
|text=Play only in Ghost House.  If any player's Jump Check is 1 or less, they must discard a card or skip their turn.  This card cannot be destroyed by a player whose Jump Check is less than 6.
|bgcolor=000000
|creator=MagiMaster
}}
 
{{card
|title=Big Boo
|type=Enemy
|text=Play only in Ghost House.  If another Location is played, destroy this card.  It cannot be destroyed otherwise.  If any player's Jump Check is 2 or less, they must discard two cards or skip their turn.
|bgcolor=000000
|creator=MagiMaster
}}
 
{{card
|title=Bullet Bill
|type=Enemy
|text='''Action:''' Destroy target thing controlled by a player whose last Jump Check was less than 3.
|bgcolor=000000
|creator=BM
}}
 
{{card
|title=Banzai Bill
|type=Enemy
|text='''Action:''' Destroy two target things controlled by a player whose last Jump Check was less than 4.  They may discard three cards, or their entire hand, to prevent this.
|bgcolor=000000
|creator=MagiMaster
}}
}}


{{card
{{card
|title=Dry Bones
|title=Dave the Brave
|type=Enemy
|type=Being : Human : Hero
|text=If this card is destroyed, return it to its owner's hand instead.
|bgcolor=3333FF
|bgcolor=000000
|text='''Spirit:''' 2<br/>'''Mind:''' 3<br/>'''Heart:''' 2<br/>'''Will:''' 3<br/>'''Skill:''' 2<br/>'''Power:''' 4<br/>
|creator=MagiMaster
<hr/>This card represents a typical Hero.  One attribute with a value of 4, two with a value of 3, and the rest with a value of 2.
|flavortext=Just your typical hero
}}
}}


{{card
{{card
|title=Buzzy Beetle
|title=Darth Vader
|type=Enemy
|type=Being : Human : Enemy
|text=Play only in Vanilla Dome.  If this card is destroyed, the owner of the card may search the deck and discard pile for a Blue Shell card, put it into play and shuffle the deck.  If none are in the deck or the discard pile, any player who has one may play it immediately.
|bgcolor=006699
|bgcolor=000000
|text=[[Image:vaderb.jpg|100px|right]]
|creator=[[User:BM|BM]] and [[User:MagiMaster|MagiMaster]]
'''Spirit:''' 5<br/>'''Mind:''' 7<br/>'''Heart:''' 8<br/>'''Will:''' 9<br/>'''Skill:''' 7<br/>'''Power:''' 8<br/>
<hr/>Designate an opponent's Ally to be considered an Enemy for this Challenge.
|flavortext=If you only knew the power of the Dark Side...
}}
}}


{{card
{{card
|title=Cheep-Cheep
|title=The Tale is Told
|type=Enemy
|type=Event : Call to Adventure
|text=If the current location is neither Soda Lake nor Cheese Bridge, any player may use an action to destroy this card.
|bgcolor=e4181a
|bgcolor=000000
|text=Your Hero must accept a Challenge if one is in play.  If not, search the Discard pile for a Challenge and put it in play.  Search the Draw pile if none is found in the Discard pile.
|creator=MagiMaster
|flavortext=Theseus learns the tale of the beast and the terrible sacrifice to appease it...
}}
}}


{{card
{{card
|title=Bill Blaster
|title=Tragic Flaw Revealed
|type=Enemy
|type=Event : Mandatory : Lasting
|text=This card cannot be destroyed by a player whose Jump Check is 6 or less.<br/>'''Action:''' Add a counter to this card.<br/>'''Action:''' Remove a counter from this card and sacrifice an enemy, other than this one, to make target player discard a card at randomIf that Enemy had Bill in its name, return it to your hand instead.
|bgcolor=e4181a
|longtext=true
|text=[[Image:AchillesH.gif|75px|right]]
|bgcolor=000000
Search your Draw Pile for a Quality with a negative effectPlay this onto your Hero.  
|creator=MagiMaster
|flavortext=Thetis dipped the infant Achilles in the river Styx, holding onto him by his heel...
}}
}}


{{card
{{card
|title=Shy Guy
|title=The Colosseum
|type=Enemy
|type=Location : Structure : Hinder
|text=Play only if you control more than 2 other enemies.
|text=[[Image:Colosseum.jpg|100px|right]]
|bgcolor=000000
'''Spirit:''' 0<br/>'''Mind:''' 0<br/>'''Heart:''' 5<br/>'''Will:''' 0<br/>'''Skill:''' 0<br/>'''Power:''' 0<br/>
|creator=MagiMaster
|flavortext=Many a brave gladiator has taken his final breath here, even as its massiveness has taken his breath away
|bgcolor=009933
}}
}}


{{card
{{card
|title=Piranha Plant
|title=Mt. Olympus
|type=Enemy
|type=Location : Structure : Help/Hinder
|text=Players must discard a card to play a Location or any card with the word Pipe in its name.
|text=[[Image:Summit.JPG|100px|right]]
|bgcolor=000000
'''Spirit:''' 6<br/>'''Mind:''' 0<br/>'''Heart:''' 7<br/>'''Will:''' 0<br/>'''Skill:''' 0<br/>'''Power:''' 0<br/>
|creator=MagiMaster
<hr/>If you have Greek Allies in play, this card is a Help, otherwise a Hinder.
|bgcolor=009933
}}
}}


{{card
{{card
|title=Bandit
|title=Goblin
|type=Enemy
|type=Being : Creature : Enemy
|text='''Action:''' Steal a random card from the hand of any player whose last Jump Check was less than 4 and add it to your own.
|bgcolor=000000
|bgcolor=000000
|creator=CashCrazed
|text='''Spirit:''' 2<br/>'''Mind:''' 1<br/>'''Heart:''' 4<br/>'''Will:''' 3<br/>'''Skill:''' 4<br/>'''Power:''' 3<br/>
}}
<hr/>
 
More than one Goblin can be in play at one time.
{{card
|flavortext=Goblins can overwhelm in large groups.  
|title=Donut Plains
|type=Location
|text='''Action:''' If your Jump Check is at least 6, destroy target Enemy.
|bgcolor=006600
|creator=MagiMaster
}}
 
{{card
|title=Soda Lake
|type=Location
|text=Don't roll for your Jump Check.  Your Jump Die is always 3.
|bgcolor=006600
|creator=MagiMaster
}}
 
{{card
|title=Bowser's Castle
|type=Location
|text=If your Jump Check is 1 or less, discard a card.
|bgcolor=006600
|creator=MagiMaster
}}
 
{{card
|title=Yoshi's Island
|type=Location
|text=If your Jump Die is a 1, re-roll.
|bgcolor=006600
|creator=MagiMaster
}}
 
{{card
|title=Vanilla Dome
|type=Location
|text=If your Jump Die is a 6, re-roll.
|bgcolor=006600
|creator=MagiMaster
}}
 
{{card
|title=Star Road
|type=Location
|text=If your Jump Die is 3 or less, it becomes 1.  If your Jump Die is 4 or more, it becomes 6.<br/>'''Action:''' If your Jump Check is at least 6, draw a card.
|bgcolor=006600
|creator=MagiMaster
}}
 
{{card
|title=Forest of Illusion
|type=Location
|text=You cannot play another Location card unless your Jump Check is at least 6.
|bgcolor=006600
|creator=MagiMaster
}}
 
{{card
|title=Bonus Round
|type=Location
|text=You may perform two Actions on your turn instead of one.
|bgcolor=006600
|creator=CashCrazed
}}
 
{{card
|title=Minus World
|type=Location
|text=Location cards are played under this card.  Out of Time may be played at any time.
|bgcolor=006600
|creator=Bucky
}}
 
{{card
|title=Koopahari Desert
|type=Location
|text=
|bgcolor=006600
|creator=MagiMaster
}}
}}


{{card
{{card
|title=Ghost House
|title=Stormbringer
|type=Location
|type=Item: Weapon : Help
|text=When this card comes into play, all players must remove all non-Enemy Things from the game.  Non-Enemy Things cannot be played while this card is in play.  When Ghost House leaves play, return everything removed from the game by this card to play.
|bgcolor=886600
|bgcolor=006600
|text=[[Image:swrd.jpg|100px|right]]
|creator=MagiMaster
'''Spirit:''' 0<br/>'''Mind:''' 0<br/>'''Heart:''' 0<br/>'''Will:''' 0<br/>'''Skill:''' 3<br/>'''Power:''' 3<br/>
|flavortext=A legendary blade that once belonged to a wizard, Stormbringer is both deadly and easy to use.
}}
}}


{{card
{{card
|title=Cheese Bridge
|title=Justice
|type=Location
|type=Aspect : Quality : Virtue
|text=You may draw an extra card at the beginning of your turn.
|bgcolor=FF9900
|bgcolor=006600
|text=[[Image:scales.jpg|100px|right]]
|creator=CashCrazed
'''Spirit:''' 0<br/>'''Mind:''' 2<br/>'''Heart:''' 0<br/>'''Will:''' 5<br/>'''Skill:''' 0<br/>'''Power:''' 0<br/>
<hr/>
<br/>
|flavortext=Administer true justice; show mercy and compassion to one another ~ Zech 7:9 NKJV
}}
}}


{{card
{{card
|title=Flipside
|title=Test
|type=Location
|type=Event : test
|text=If another player doesn't have any Location cards, they can use this one. Flip a coin, if heads, you are in 2-D, if Tails, you are in 3-D. Enemies can only be played by players in 3-D. Existing enemies may still stay.
|bgcolor=e4181a
|bgcolor=006600
|cornervalue = [[Image:Cards.gif]]10
|creator=BM
|image=Cards.gif
|text=Your Hero must accept a Challenge if one is in play.  If not, search the Discard pile for a Challenge and put it in play. Search the Draw pile if none is found in the Discard pile.
|flavortext=Theseus learns the tale of the beast and the terrible sacrifice to appease it...
}}
}}

Latest revision as of 18:01, 21 September 2010

Myth CCG
Designer dc0nklin
Date 4-29-2007
Players 2+
This is a CCG set, a set of cards which can be used to construct personalised decks, in the style of a collectable card game.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
Cards.gif Print this deck

Telnet.gif Generate MUSHcode
Cards.gif Generate Lackey export
Mtgcard.gif Generate Apprentice CSV

Padlock.gif
This deck is locked. Further cards should not be added - leave feedback on the talk page.

This is a CCG with influences from many other Dvorak decks, commercial CCG's, boardgames, etc. The idea is to allow locations, heroes, creatures, objects, etc. from various legends, myths, historical events, cultures, movie universes, etc. to interact in a common "world". Monomyth concepts also strongly influence the game.

Everything about this is currently under construction, especially the rules. Everything is subject to change.

Special Rules

General Conventions

The following general conventions are followed:

Areas

There are two types of "areas" where cards are played during the game.

  • Home Area: Directly in front of the player, their side of the table.
  • Common Area: Between the two players.

Cards are generally positioned so that they are "top up" for the player to which the card applies. For example if a player plays a "Challenge : Temptation" card on his opponent, he will play it "top up" to his opponent, "bottom up" to himself in the Common Area.

Atrributes

All Thing cards and some Action cards have 6 basic attributes that are common throughout the game. These attributes may have different meaning in game terms depending on the card type, but generally indicate the strength of that particular attribute for the thing or action described on the card:

  • Spirit: The "spiritual" or supernatural strength of the card. This may also be interpreted as "magic". Deities and supernatural creatures will have high Spirit values.
  • Mind: The mental strength of the card. Smarts, brains, intelligence, etc. are all covered by this value. High tech gadgetry will also have high Mind values.
  • Heart: The emotional strength of the card. A card with a big Heart number may be very intimidating (if an enemy or challenge) or very motivating (if an ally).
  • Will: The strength of will of the card. Humans will have the highest Will values because of their reliance on their free-will.
  • Skill: A general catch-all for any physical skill. Fighting, climbing, etc.
  • Power: The pure physical power of the card. This includes strength, stamina, etc. An Ogre may have low Skill but high Power for example.

Attribute values will normally be between 0 and 10 for all cards other than Challenge cards.

The way players defeat Challenges is by adding their Hero values with values from Allies, Items, etc. and achieving a total greater than the Challenge values (which likewise can be increased with the addition of Enemy, Item, Location, etc. values) for every attribute.

Question: How to scale the values such that it is a little more objective...perhaps giving examples will help, ie. Zues = 10 Spirit, etc.

Effects

All cards have an Effect on the game:

  • Beneficial: beneficial to the Hero, card values add to the Hero's values
  • Malicious: against the Hero, card values add to the Challenge's values
  • Neutral: no effect on values. May have meaningful impact though based on actions, special effects, etc.

These effects may be indicated by using a term on the card that is appropriate for the card type. For example, a Beneficial Being card will be called "Ally" and a Malicious Being card will be called "Enemy".

Card Types

Instead of the generic Things and Actions, the following card types exist:

Being

Beings are a subtype of Thing. There can only be at most one copy of each being in play at once, unless noted otherwise.

Beings have further subtypes of:

  • Human
  • Humanoid
  • Creature
  • Deity

Beings have the following effect terms:

  • Beneficial: Ally
  • Malicious: Enemy
  • Neutral: Messenger, Oracle, etc.
  • Hero: Heroes are a special subtype of Being. These cards represent the protagonist of the Mythic adventure and the player. Heroes will generally have (relatively) low attribute values as they represent a hero before he undertakes the Challenges that await. As the game progresses, the other cards will increase his attribute values. There can only be at most one Hero per player in play at once.

Item

Items are a subtype of Thing. Items represent physical objects and can only be played onto Heroes or Beings, unless noted otherwise. Items have many subtypes including:

  • Weapon
  • Armor
  • Potion

Items have the following effect terms:

  • Beneficial: Help
  • Malicious: Hinderance
  • Neutral: Neutral

Aspect

Aspects are a subtype of Thing. Aspects represent non-physical concepts and can only be played onto Heroes or Beings, unless noted otherwise. Aspects have many subtypes including:

  • Quality
  • Bestowal
  • Experience

Items have the following effect terms:

  • Beneficial: Virtue, Gift, Blessing
  • Malicious: Vice, Curse,
  • Neutral: Neutral

Location

Locations are a subtype of Thing. Locations can only be played onto Challenges, unless noted otherwise. If another is put in play, the old one is discarded. Locations have many subtypes including:

  • Landscape
  • Structure
  • Dimension

Items have the following effect terms:

  • Beneficial: Help
  • Malicious: Hinderance
  • Neutral: Special (generally a Special Location will be both a Help & Hinder depending on specific situations)

Challenge

Challenges are a subtype of Thing. Challenges are the locus of conflict in the game. Players play challenges to initiate contest between the players. There can be multiple challenges in play at one time, each in a different state of resolution. Challenges have further subtypes of:

  • Test (a player would normally play these on himself, because successfully completing the Test will gain him additional cards)
  • Trial (a player would normally play these on his opponent, because it delays the other player and could cause him to lose cards)
  • Quest(this is a major challenge to the player. Winning the game requires successfully completing an agreed upon number of Quests)

Events

Events are a subtype of Action. Each Event specifies the conditions required for it to be played and effects it has on the game. Events may effect any other type of card or may trigger other events.

Events are used to cause interaction between the players and cards.

Rules

During the Play stage, the following rules apply to the various Card Types, unless otherwise noted on the card:

  • Only one Hero card per player can be in play at a time.
  • Only one copy of each Being card per player can be in play at once.
  • Item cards can only be played onto Hero or Being cards.
  • Quality cards can only by played onto cards as indicated.
  • Hero, Being:Ally, and Item cards are played into the Home Area directly in front of the player.
  • Challenge cards are played into the Common Area between the two players.
  • Only one Location card per Challenge can be in play at once. Playing a new Location card causes the old Location card to be discarded.
  • Challenges are played such that they appear "top up" for the player to which the Challenge is made.

(Possible) Cards to Make

  • Greek Mythology
  • Norse Mythology
  • Lord of the Rings
  • Star Wars
  • Matrix
  • Gladiator

Card List

Samples

Pegasus
Being : Creature : Ally
Pegasus logo.gif

Spirit: 6
Mind: 4
Heart: 8
Will: 5
Skill: 3
Power: 6


If a Location is in play, its Power is reduced to zero.
The winged horse from Greek mythology carries the hero to his task.
Dave the Brave
Being : Human : Hero
Spirit: 2
Mind: 3
Heart: 2
Will: 3
Skill: 2
Power: 4

This card represents a typical Hero. One attribute with a value of 4, two with a value of 3, and the rest with a value of 2.
Just your typical hero
Darth Vader
Being : Human : Enemy
Vaderb.jpg

Spirit: 5
Mind: 7
Heart: 8
Will: 9
Skill: 7
Power: 8


Designate an opponent's Ally to be considered an Enemy for this Challenge.
If you only knew the power of the Dark Side...
The Tale is Told
Event : Call to Adventure
Your Hero must accept a Challenge if one is in play. If not, search the Discard pile for a Challenge and put it in play. Search the Draw pile if none is found in the Discard pile.
Theseus learns the tale of the beast and the terrible sacrifice to appease it...
Tragic Flaw Revealed
Event : Mandatory : Lasting
AchillesH.gif
Search your Draw Pile for a Quality with a negative effect. Play this onto your Hero.
Thetis dipped the infant Achilles in the river Styx, holding onto him by his heel...
The Colosseum
Location : Structure : Hinder
Colosseum.jpg
Spirit: 0
Mind: 0
Heart: 5
Will: 0
Skill: 0
Power: 0

Many a brave gladiator has taken his final breath here, even as its massiveness has taken his breath away
Mt. Olympus
Location : Structure : Help/Hinder
Summit.JPG

Spirit: 6
Mind: 0
Heart: 7
Will: 0
Skill: 0
Power: 0


If you have Greek Allies in play, this card is a Help, otherwise a Hinder.
Goblin
Being : Creature : Enemy
Spirit: 2
Mind: 1
Heart: 4
Will: 3
Skill: 4
Power: 3

More than one Goblin can be in play at one time.
Goblins can overwhelm in large groups.
Stormbringer
Item: Weapon : Help
Swrd.jpg
Spirit: 0
Mind: 0
Heart: 0
Will: 0
Skill: 3
Power: 3

A legendary blade that once belonged to a wizard, Stormbringer is both deadly and easy to use.
Justice
Aspect : Quality : Virtue
Scales.jpg

Spirit: 0
Mind: 2
Heart: 0
Will: 5
Skill: 0
Power: 0




Administer true justice; show mercy and compassion to one another ~ Zech 7:9 NKJV
Cards.gif10
Test
Event : test
Cards.gif
Your Hero must accept a Challenge if one is in play. If not, search the Discard pile for a Challenge and put it in play. Search the Draw pile if none is found in the Discard pile.
Theseus learns the tale of the beast and the terrible sacrifice to appease it...