Difference between revisions of "Talk:April Fools deck"

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====Sardines in the Air Vent====
====Sardines in the Air Vent====
Wouldn't this card cause an infinite loop? "Don't want it, swap." "Ooh, you just made a swap, swap." "So did you! Swap." etc. etc. --[[User:BM|BM]] 15:58, 18 April 2007 (BST)
Wouldn't this card cause an infinite loop? "Don't want it, swap." "Ooh, you just made a swap, swap." "So did you! Swap." etc. etc. --[[User:BM|BM]] 15:58, 18 April 2007 (BST)
It says "if this card is in your hand". --[[User:Kevan|Kevan]] 16:29, 18 April 2007 (BST)
:It says "if this card is in your hand". --[[User:Kevan|Kevan]] 16:29, 18 April 2007 (BST)
Sorry, I thought I read through it well, but I guess I didn't notice. --[[User:BM|BM]] 01:21, 4 May 2007 (BST)
 
== Cards by Corrigan ==
 
Thanks for your contribution!  All four of the new cards are very flavorful and fit the spirit of the deck quite well!  I'm just moving your cards around and making some wording / power level changes.
* '''Lock Your Boss Out''' is changing from immunity to everything (including, presumably, damage, having LYBO destroyed, tooth decay, heartache, etc.) to immunity to discard and hand reveals, the two examples you gave, and definite hazards in this deck.
* '''Block the Emergency Exits''' is changing from a game loss to 5 damage, which will definitely get things moving.
* '''Deadpan Glare''' (which I'm totally jealous that I didn't think of) is changing from 'your opponent' to 'that opponent', since this game can definitely be played with 3+ people.
* '''Backfire''' triggers like a Reaction and not a Surprise, so I'm changing its card type and cleaning up the wording, but if you can think of how to make it work as a Surprise I'm all ears.
Thanks! [[User:Jtwe|Jtwe]] 16:44, 6 June 2007 (BST)

Latest revision as of 15:44, 6 June 2007

Welcome!

As described, a deck full of wacky pranks, inspired by the "April Fools!" link on the front page on April Fools day... 10 days ago. Anyway. I've credited two cards to other people, and there's possibly more that I've unknowingly assimilated. Feel free to point them out if you want; credit where credit is due and all that.

Questions? Comments? Suggestions? All are welcome. Jtwe 22:18, 11 April 2007 (BST)

Unused card names / ideas

  • Plastic Rat
  • Squirting Lapel Flower
  • Chinese Finger Trap
  • Saran Wrapped Door
  • Short-Sheeted
  • Wet Willie
  • Bowl of Warm Water
Chinese Finger Trap
Thing
When this card comes into play, give control of it to any player.
You may not play Actions. If you take any damage, destroy this card.
Card by Bucky


Very nice. Thanks! Jtwe 15:50, 12 April 2007 (BST)

Saran Wrapped Door
Thing
You may put this card into play at any time. If a card played by an opponent would cause damage to you, it destroys Saran Wrapped Door instead.
Card by Kevan


Good one! I took the liberty of restricting it to Actions to differentiate it from Banana Peel. Jtwe 16:18, 13 April 2007 (BST)

Action: Draw a card

"Action: Draw a card." tends to be a lot more powerful than people expect it to be, for what it's worth. Drawing two cards a turn can put a player into a much stronger position. --Kevan 16:00, 12 April 2007 (BST)

I wanted to have at least one card in the deck that just did its thing without having to jump through hoops, but you're probably right. I'll try draw one, then discard one - it's useful and simple, but not as powerful. Jtwe 17:05, 12 April 2007 (BST)

Sardines in the Air Vent

Wouldn't this card cause an infinite loop? "Don't want it, swap." "Ooh, you just made a swap, swap." "So did you! Swap." etc. etc. --BM 15:58, 18 April 2007 (BST)

It says "if this card is in your hand". --Kevan 16:29, 18 April 2007 (BST)

Sorry, I thought I read through it well, but I guess I didn't notice. --BM 01:21, 4 May 2007 (BST)

Cards by Corrigan

Thanks for your contribution! All four of the new cards are very flavorful and fit the spirit of the deck quite well! I'm just moving your cards around and making some wording / power level changes.

  • Lock Your Boss Out is changing from immunity to everything (including, presumably, damage, having LYBO destroyed, tooth decay, heartache, etc.) to immunity to discard and hand reveals, the two examples you gave, and definite hazards in this deck.
  • Block the Emergency Exits is changing from a game loss to 5 damage, which will definitely get things moving.
  • Deadpan Glare (which I'm totally jealous that I didn't think of) is changing from 'your opponent' to 'that opponent', since this game can definitely be played with 3+ people.
  • Backfire triggers like a Reaction and not a Surprise, so I'm changing its card type and cleaning up the wording, but if you can think of how to make it work as a Surprise I'm all ears.

Thanks! Jtwe 16:44, 6 June 2007 (BST)