Difference between revisions of "Game Development deck"

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===Vertical Slice===
===Vertical Slice===


* 6 turns.
* 4 turns.
* Use the "Production" deck from now on.
* Use the "Production" deck from now on.
* Bugs require 1 less of each resource to destroy.
* Bugs require 1 less of each resource to destroy.
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* Bugs require an additional of each resource to destroy.
* Bugs require an additional of each resource to destroy.


==Resources==
==Developers==
 
Developers are a special kind of thing.  There are four kinds of developers: Programmers, Artists, Level Designers, and Producers.  Developers can only be played during the Preproduction milestone and stay in play for the rest of the game.
 
Developers are considered Leads if they have a Game Designer, Lead Programmer, Lead Level Designer, or Lead Artist title card attached to them.


Each developer starts each milestone with a number of counters on it equal to the number of turns in the milestone.  These represent the resources available for that developer.  When a counter is removed from a developer, the player gains one resource of the card's developer type.
Each developer starts each milestone (after Preproduction) with a number of counters on it equal to the number of turns in the milestone.  These represent the resources available for that developer.  During their turn, a player may remove any number of counters from a developer to gain that many resources of the developer's type (Prog, Art, LD, or Prod).


==Features/Bugs==
==Features/Bugs==
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Each feature/bug contains a number of production points that the feature is worth at the end of the game.
Each feature/bug contains a number of production points that the feature is worth at the end of the game.


Each feature/bug may contain any number of developer resources required in the form of "'''<Resource>: <Cost>'''".  The player may pay these resources from one or more developers as long as the total cost is paid.
Each feature/bug may contain any number of developer resources required in the form of "'''<Resource>: <Cost>'''".  You may pay these resources from one or more developers as long as the total cost is paid.


If a cost is of the form "'''<Resource>/<Resource>: <Cost>'''", then any combination of the resources before the colon may be used to satisfy the cost.
If a cost is of the form "'''<Resource>/<Resource>: <Cost>'''", then any combination of the resources before the colon may be used to satisfy the cost.


In order to play a feature, the player must pay the amount of resources of the named type.
During your turn, you may play a feature by paying the cost of the feature.  This counts as playing a thing.


Bugs may be played on any player. The player who owns the bug may pay the cost indicated on the card to destroy the bug.
During your turn, you may spend an action to play a bug on any player.
 
During your turn, if you control a bug, you may spend an action and pay the cost indicated on the card to destroy the bug.


==Points==
==Points==
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==Other==
==Other==
Programmers, Artists, Level Designers, and Producers are considered Developers.
Developers are considered Leads if they have a Game Designer, Lead Programmer, Lead Level Designer, or Lead Artist title card attached to them.


If a card has text of the form "'''<Milestone>:'''", it means "Each turn during the <Milestone> milestone, instead of playing an Action card you may".
If a card has text of the form "'''<Milestone>:'''", it means "Each turn during the <Milestone> milestone, instead of playing an Action card you may".
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{{card
{{card
|title=Game Designer
|title=Game Designer
|type=Thing - Title
|type=Title - Lead
|text=Play only attached to a Producer.
|text=Play only attached to a Producer.
|flavortext=
|flavortext=
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{{card
{{card
|title=Lead Artist
|title=Lead Artist
|type=Thing - Title
|type=Title - Lead
|text=Play only attached to an Artist.
|text=Play only attached to an Artist.
|flavortext=
|flavortext=
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{{card
{{card
|title=Lead Programmer
|title=Lead Programmer
|type=Thing - Title
|type=Title - Lead
|text=Play only attached to a Programmer.
|text=Play only attached to a Programmer.
|flavortext=
|flavortext=
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{{card
{{card
|title=Lead Level Designer
|title=Lead Level Designer
|type=Thing - Title
|type=Title - Lead
|text=Play only attached to a Level Designer.
|text=Play only attached to a Level Designer.
|flavortext=
|flavortext=
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{{card
{{card
|title=Beastmode B
|title=Beastmode B
|type=Thing - Programmer
|type=Developer - Programmer
|text='''Lead:''' Remove 2 counters to generate a Level Designer resource.
|text='''Lead:''' You may remove 2 counters to generate a Level Designer resource.
|flavortext=
|flavortext=
|bgcolor=dd0
|bgcolor=dd0
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{{card
{{card
|title=Magical M
|title=Magical M
|type=Thing - Programmer
|type=Developer - Programmer
|text='''Lead:''' When generating resources for paying a bug's cost, this developer generates an extra resource.
|text='''Lead:''' When generating resources for paying a bug's cost, this developer generates an extra resource.
|flavortext=
|flavortext=
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{{card
{{card
|title=Jurassic J
|title=Jurassic J
|type=Thing - Programmer
|type=Developer - Programmer
|text='''Lead:''' '''Action:''' The next feature played this turn is worth an additional point.
|text='''Lead:''' '''Action:''' The next feature you play this turn is worth an additional point.
|flavortext=
|flavortext=
|bgcolor=dd0
|bgcolor=dd0
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{{card
{{card
|title=Bioshock B
|title=Bioshock B
|type=Thing - Programmer
|type=Developer - Programmer
|text='''Lead:''' Remove 2 counters to allow each other non-programmer developer to generate an extra resource of their type for each counter removed this turn.
|text='''Lead:''' You may remove 2 counters to allow each other non-programmer developer you control to generate an extra resource of their type for each counter removed this turn.
|flavortext=
|flavortext=
|bgcolor=dd0
|bgcolor=dd0
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{{card
{{card
|title=Wishing W
|title=Wishing W
|type=Thing - Programmer
|type=Developer - Programmer
|text=
|text='''Lead:''' You may remove 2 counters to be able to play an extra Action this turn.  You may only use this ability once per turn.
|flavortext=
|flavortext=
|bgcolor=dd0
|bgcolor=dd0
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{{card
{{card
|title=Wild W
|title=Wild W
|type=Thing - Programmer
|type=Developer - Programmer
|text='''Lead:''' When generating resources for paying a feature's cost, this developer generates an extra resource.
|text='''Lead:''' When generating resources for paying a feature's cost, this developer generates an extra resource.
|flavortext=
|flavortext=
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{{card
{{card
|title=Mickey M
|title=Mickey M
|type=Thing - Programmer
|type=Developer - Programmer
|text='''Lead:''' Remove 2 counters to generate an Artist resource.
|text='''Lead:''' You may remove 2 counters to generate an Artist resource.
|flavortext=
|flavortext=
|bgcolor=dd0
|bgcolor=dd0
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{{card
{{card
|title=E Machete
|title=E Machete
|type=Thing - Level Designer
|type=Developer - Level Designer
|text=
|text='''Lead:''' This developer gets twice as many tokens at the beginning of each milestone.  Bugs count for twice the normal value.
|flavortext=
|flavortext=Meat Moon...
|bgcolor=00d
|bgcolor=00d
|creator=Preproduction
|creator=Preproduction
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{{card
{{card
|title=Legendary L
|title=Legendary L
|type=Thing - Level Designer
|type=Developer - Level Designer
|text=
|text=
|flavortext=
|flavortext=
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{{card
{{card
|title=Beautiful B
|title=Beautiful B
|type=Thing - Level Designer
|type=Developer - Level Designer
|text=
|text='''Lead: Action:''' Add 1 counter to this developer.
|flavortext=
|flavortext=As CEO, I enjoy long walks on the beach.
|bgcolor=00d
|bgcolor=00d
|creator=Preproduction
|creator=Preproduction
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{{card
{{card
|title=N the Great
|title=N the Great
|type=Thing - Level Designer
|type=Developer - Level Designer
|text=
|text=
|flavortext=
|flavortext=
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{{card
{{card
|title=Z the Spy
|title=Z the Spy
|type=Thing - Level Designer
|type=Developer - Level Designer
|text=
|text=
|flavortext=
|flavortext=
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{{card
{{card
|title=Notorious N
|title=Notorious N
|type=Thing - Level Designer
|type=Developer - Level Designer
|text=
|text=
|flavortext=
|flavortext=
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{{card
{{card
|title=Texas T
|title=Texas T
|type=Thing - Level Designer
|type=Developer - Level Designer
|text=
|text=
|flavortext=
|flavortext=
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{{card
{{card
|title=Happy H
|title=Happy H
|type=Thing - Level Designer
|type=Developer - Level Designer
|text=
|text=
|flavortext=
|flavortext=
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{{card
{{card
|title=Crazy C
|title=Crazy C
|type=Thing - Level Designer
|type=Developer - Level Designer
|text=
|text=
|flavortext=
|flavortext=
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{{card
{{card
|title=Awesome A
|title=Awesome A
|type=Thing - Artist
|type=Developer - Artist
|text=
|text=
|flavortext=
|flavortext=
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{{card
{{card
|title=Killer K
|title=Killer K
|type=Thing - Artist
|type=Developer - Artist
|text=
|text='''Lead:''' This developer gets an extra counter at the beginning of each milestone.
|flavortext=
|flavortext=
|bgcolor=d00
|bgcolor=d00
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{{card
{{card
|title=Bombshell B
|title=Bombshell B
|type=Thing - Artist
|type=Developer - Artist
|text=
|text=
|flavortext=
|flavortext=
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{{card
{{card
|title=Wonderful W
|title=Wonderful W
|type=Thing - Artist
|type=Developer - Artist
|text=
|text=
|flavortext=
|flavortext=
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{{card
{{card
|title=Mighty M
|title=Mighty M
|type=Thing - Artist
|type=Developer - Artist
|text=
|text=
|flavortext=
|flavortext=
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{{card
{{card
|title=Totally T
|title=Totally T
|type=Thing - Producer
|type=Developer - Producer
|text=
|text=
|flavortext=
|flavortext=
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{{card
{{card
|title=Austin D
|title=Austin D
|type=Thing - Producer
|type=Developer - Producer
|text=
|text=
|flavortext=
|flavortext=
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{{card
{{card
|title=Big B
|title=Big B
|type=Thing - Producer
|type=Developer - Producer
|text=
|text=
|flavortext=
|flavortext=
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|type=Action
|type=Action
|text=Each player draws a card.  Then starting with the player on your left, each player takes a card at random from the player on their right.
|text=Each player draws a card.  Then starting with the player on your left, each player takes a card at random from the player on their right.
|flavortext=
|creator=Preproduction
}}
{{card
|title=Game Design Document
|type=Thing
|text=Producers get 1 extra counter each milestone.
|flavortext=
|creator=Preproduction
}}
{{card
|title=Level Design Document
|type=Thing
|text=Level Designers get 1 extra counter each milestone.
|flavortext=
|creator=Preproduction
}}
{{card
|title=Technical Design Document
|type=Thing
|text=Programmers get 1 extra counter each milestone.
|flavortext=
|creator=Preproduction
}}
{{card
|title=Art Style Guide
|type=Thing
|text=Artists get 1 extra counter each milestone.
|flavortext=
|flavortext=
|creator=Preproduction
|creator=Preproduction
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|title=Feature Creep
|title=Feature Creep
|type=Action
|type=Action
|text=You may play any number of features from your handThen each player, starting to your left, may play a bug under your control.
|text=You may play any number of features for the rest of the turnAt the end of your turn, each player, starting to your left, may play a bug under your control.
|flavortext=
|flavortext=
|creator=Production
|creator=Production
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|title=Crunch Mode
|title=Crunch Mode
|type=Action
|type=Action
|text=Remove one counter from each of your developers.  Then reveal the top 5 cards of the deck.  Place all bugs and features revealed this way into play under your control and the rest in the discard pile.
|text=Remove 2 counters from each of your developers.  Then reveal the top 5 cards of the deck.  Place all bugs and features revealed this way into play under your control and the rest in the discard pile.
|flavortext=
|creator=Production
}}
 
{{card
|title=Raise Morale
|type=Action
|text=Add a counter to each of your developers.
|flavortext=
|creator=Production
}}
 
{{card
|title=Source Control Conflict
|type=Action
|text=Destroy target feature.
|flavortext=
|flavortext=
|creator=Production
|creator=Production
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|text='''Prog: 2'''
|text='''Prog: 2'''
|flavortext=
|flavortext=
|bgcolor=0dd
|bgcolor=088
|cornervalue=2
|cornervalue=2
|creator=Production
|creator=Production
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|text='''Prog: 1'''
|text='''Prog: 1'''
|flavortext=
|flavortext=
|bgcolor=0dd
|bgcolor=088
|cornervalue=1
|cornervalue=1
|creator=Production
}}
{{card
|title=Cover System
|type=Thing - Feature
|text='''Prog: 2'''<br />'''LD: 2'''
|flavortext=
|bgcolor=088
|cornervalue=3
|creator=Production
}}
{{card
|title=Platforming Section
|type=Thing - Feature
|text='''LD: 3'''
|flavortext=
|bgcolor=088
|cornervalue=4
|creator=Production
|creator=Production
}}
}}
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|text='''Art/Prog: 2'''
|text='''Art/Prog: 2'''
|flavortext=
|flavortext=
|bgcolor=0dd
|bgcolor=088
|cornervalue=2
|cornervalue=2
|creator=Production
|creator=Production
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|text='''Art: 2'''
|text='''Art: 2'''
|flavortext=
|flavortext=
|bgcolor=0dd
|bgcolor=088
|cornervalue=2
|cornervalue=2
|creator=Production
|creator=Production
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{{card
{{card
|title=New Mechanic
|title=Debug Mode
|type=Thing - Feature
|type=Thing - Feature
|text='''Prog: 2'''<br />'''LD: 3'''
|text='''Prog: 2'''<br />Bugs you control require 1 less of each resource to destroy.
|flavortext=
|flavortext=
|bgcolor=0dd
|bgcolor=088
|cornervalue=3
|cornervalue=0
|creator=Production
|creator=Production
}}
}}


{{card
{{card
|title=New Level
|title=Level Streaming
|type=Thing - Feature
|type=Thing - Feature
|text='''LD: 4'''
|text='''LD: 1'''<br />Features require 1 less LD resource for you to play.
|flavortext=
|flavortext=
|bgcolor=0dd
|bgcolor=088
|cornervalue=4
|cornervalue=0
|creator=Production
|creator=Production
}}
}}
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|text='''LD: 2'''<br />'''Art: 1'''
|text='''LD: 2'''<br />'''Art: 1'''
|flavortext=
|flavortext=
|bgcolor=0dd
|bgcolor=088
|cornervalue=2
|cornervalue=2
|creator=Production
|creator=Production
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{{card
{{card
|title=Falling out of World
|title=Stuck Spot
|type=Thing - Bug
|type=Thing - Bug
|text='''LD: 1'''
|text='''LD: 1'''
|flavortext=
|flavortext=
|bgcolor=d33
|bgcolor=833
|cornervalue=1
|cornervalue=1
|creator=Production
}}
{{card
|title=Model Artifacts
|type=Thing - Bug
|text='''Art: 1'''
|flavortext=
|bgcolor=833
|cornervalue=1
|creator=Production
}}
{{card
|title=Faulty Logic
|type=Thing - Bug
|text='''Prog: 1'''
|flavortext=
|bgcolor=833
|cornervalue=1
|creator=Production
}}
{{card
|title=Source Control Issue
|type=Thing - Bug
|text='''Prog: 1'''<br />You may not add any new features.
|flavortext=
|bgcolor=833
|cornervalue=0
|creator=Production
|creator=Production
}}
}}

Latest revision as of 23:15, 30 April 2013

Special Rules

Goal

The goal is to have the most production points after 5 milestones.

Milestones

Each milestone lasts a certain number of turns and may have special rules and restrictions for each. All players must abide by each milestone, meaning that changes to the timing of a milestone affect all players. When the end of a milestone occurs, all cards left in players' hands and discard pile are shuffled into the deck and new hands are dealt before the next turn begins.

If a milestone would be changed so that it happened before the current turn, the milestone instead happens at the end of the current turn.

Preproduction

  • 3 turns.
  • Use the "Preproduction" deck, omitting the Lead title cards.
  • Each player may play as many developers during their turn as they wish (these do not count towards the 1 thing limit).
  • At the beginning of each player's turn, that player draws until they have 5 cards in hand.
  • At the end of the milestone, each player chooses one developer of each type they control and attaches the corresponding Lead title cards to those developers.

Vertical Slice

  • 4 turns.
  • Use the "Production" deck from now on.
  • Bugs require 1 less of each resource to destroy.

Alpha

  • 6 turns.

Beta

  • 3 turns.
  • Features require an additional of each resource to play.

RTM

  • 2 turns.
  • No features may be played.
  • Bugs require an additional of each resource to destroy.

Developers

Developers are a special kind of thing. There are four kinds of developers: Programmers, Artists, Level Designers, and Producers. Developers can only be played during the Preproduction milestone and stay in play for the rest of the game.

Developers are considered Leads if they have a Game Designer, Lead Programmer, Lead Level Designer, or Lead Artist title card attached to them.

Each developer starts each milestone (after Preproduction) with a number of counters on it equal to the number of turns in the milestone. These represent the resources available for that developer. During their turn, a player may remove any number of counters from a developer to gain that many resources of the developer's type (Prog, Art, LD, or Prod).

Features/Bugs

Each feature/bug contains a number of production points that the feature is worth at the end of the game.

Each feature/bug may contain any number of developer resources required in the form of "<Resource>: <Cost>". You may pay these resources from one or more developers as long as the total cost is paid.

If a cost is of the form "<Resource>/<Resource>: <Cost>", then any combination of the resources before the colon may be used to satisfy the cost.

During your turn, you may play a feature by paying the cost of the feature. This counts as playing a thing.

During your turn, you may spend an action to play a bug on any player.

During your turn, if you control a bug, you may spend an action and pay the cost indicated on the card to destroy the bug.

Points

At the end of the game, each player counts up their points as follows:

  • Each feature is worth a number of production points equal to the number in the corner.
  • Each bug subtracts a number of production points equal to the number in the corner.

Other

If a card has text of the form "<Milestone>:", it means "Each turn during the <Milestone> milestone, instead of playing an Action card you may".

The text "Lead:", means "While this developer is a lead,".

The following abbreviations can be used on the cards:

  • Art - Artist
  • Prog - Programmer
  • LD - Level Designer
  • Prod - Producer

Card List

Lead Titles

Game Designer
Title - Lead
Play only attached to a Producer.
Card by Lead
Lead Artist
Title - Lead
Play only attached to an Artist.
Card by Lead
Lead Programmer
Title - Lead
Play only attached to a Programmer.
Card by Lead
Lead Level Designer
Title - Lead
Play only attached to a Level Designer.
Card by Lead


Preproduction

Beastmode B
Developer - Programmer
Lead: You may remove 2 counters to generate a Level Designer resource.
Card by Preproduction
Magical M
Developer - Programmer
Lead: When generating resources for paying a bug's cost, this developer generates an extra resource.
Card by Preproduction
Jurassic J
Developer - Programmer
Lead: Action: The next feature you play this turn is worth an additional point.
Card by Preproduction
Bioshock B
Developer - Programmer
Lead: You may remove 2 counters to allow each other non-programmer developer you control to generate an extra resource of their type for each counter removed this turn.
Card by Preproduction
Wishing W
Developer - Programmer
Lead: You may remove 2 counters to be able to play an extra Action this turn. You may only use this ability once per turn.
Card by Preproduction
Wild W
Developer - Programmer
Lead: When generating resources for paying a feature's cost, this developer generates an extra resource.
Card by Preproduction
Mickey M
Developer - Programmer
Lead: You may remove 2 counters to generate an Artist resource.
Card by Preproduction
E Machete
Developer - Level Designer
Lead: This developer gets twice as many tokens at the beginning of each milestone. Bugs count for twice the normal value.
Meat Moon...
Card by Preproduction
Legendary L
Developer - Level Designer
Card by Preproduction
Beautiful B
Developer - Level Designer
Lead: Action: Add 1 counter to this developer.
As CEO, I enjoy long walks on the beach.
Card by Preproduction
N the Great
Developer - Level Designer
Card by Preproduction
Z the Spy
Developer - Level Designer
Card by Preproduction
Notorious N
Developer - Level Designer
Card by Preproduction
Texas T
Developer - Level Designer
Card by Preproduction
Happy H
Developer - Level Designer
Card by Preproduction
Crazy C
Developer - Level Designer
Card by Preproduction
Awesome A
Developer - Artist
Card by Preproduction
Killer K
Developer - Artist
Lead: This developer gets an extra counter at the beginning of each milestone.
Card by Preproduction
Bombshell B
Developer - Artist
Card by Preproduction
Wonderful W
Developer - Artist
Card by Preproduction
Mighty M
Developer - Artist
Card by Preproduction
Totally T
Developer - Producer
Card by Preproduction
Austin D
Developer - Producer
Card by Preproduction
Big B
Developer - Producer
Card by Preproduction
Sharing Ideas
Action
Each player draws a card. Then starting with the player on your left, each player takes a card at random from the player on their right.
Card by Preproduction
Game Design Document
Thing
Producers get 1 extra counter each milestone.
Card by Preproduction
Level Design Document
Thing
Level Designers get 1 extra counter each milestone.
Card by Preproduction
Technical Design Document
Thing
Programmers get 1 extra counter each milestone.
Card by Preproduction
Art Style Guide
Thing
Artists get 1 extra counter each milestone.
Card by Preproduction


Production

Trading Ideas
Action
Target player takes a card at random your hand then you take a card at random from their hand.
Card by Production
Feature Creep
Action
You may play any number of features for the rest of the turn. At the end of your turn, each player, starting to your left, may play a bug under your control.
Card by Production
Crunch Mode
Action
Remove 2 counters from each of your developers. Then reveal the top 5 cards of the deck. Place all bugs and features revealed this way into play under your control and the rest in the discard pile.
Card by Production
Raise Morale
Action
Add a counter to each of your developers.
Card by Production
Source Control Conflict
Action
Destroy target feature.
Card by Production
2
Menu System
Thing - Feature
Prog: 2
Card by Production
1
HUD
Thing - Feature
Prog: 1
Card by Production
3
Cover System
Thing - Feature
Prog: 2
LD: 2
Card by Production
4
Platforming Section
Thing - Feature
LD: 3
Card by Production
2
Post Processing
Thing - Feature
Art/Prog: 2
Card by Production
2
3D Models
Thing - Feature
Art: 2
Card by Production
0
Debug Mode
Thing - Feature
Prog: 2
Bugs you control require 1 less of each resource to destroy.
Card by Production
0
Level Streaming
Thing - Feature
LD: 1
Features require 1 less LD resource for you to play.
Card by Production
2
Clutter
Thing - Feature
LD: 2
Art: 1
Card by Production
1
Stuck Spot
Thing - Bug
LD: 1
Card by Production
1
Model Artifacts
Thing - Bug
Art: 1
Card by Production
1
Faulty Logic
Thing - Bug
Prog: 1
Card by Production
0
Source Control Issue
Thing - Bug
Prog: 1
You may not add any new features.
Card by Production