Difference between revisions of "Curmudgeon CCG set"

From Dvorak - A Blank-Card Game
Jump to navigationJump to search
m
m
 
(32 intermediate revisions by the same user not shown)
Line 8: Line 8:
==Rules==
==Rules==
===Cards===
===Cards===
There are 3 types of card in Curmudgeon. You can only play 1 of each card during your turn.
There are 3 types of card in Curmudgeon.  


'''Things:''' When you play a Thing, it goes onto the table in front of you and stays there, usually having a useful effect while it remains in play.
'''Things:''' When you play a Thing, it goes onto the table in front of you and stays there, usually having a useful effect while it remains in play.
Line 14: Line 14:
'''Actions:''' When you play an Action, it has an effect and is destroyed (sent to the discard pile) immediately afterward.
'''Actions:''' When you play an Action, it has an effect and is destroyed (sent to the discard pile) immediately afterward.


'''Events:''' Like Actions, except they don't have to be played during your turn. However, you can only play 1 Event during whatever turn you decide to play one on.
'''Events:''' Like Actions, except they don't have to be played during your turn.  


Some cards have effects that read like this: "'''Action:''' <effect>." This means that instead of playing an Action that turn, you can choose to use that effect instead. Not all effects work like this, and sometimes it's Things or Events that aren't played.
Some cards have effects that read like this: "'''Action:''' <effect>." This means that instead of playing any Actions that turn, you can choose to use that effect instead. Not all effects work like this, and sometimes it's Things or Events that aren't played.


===Costs===
===Costs and Stamina===
In the upper right-hand corner of every card is a little box with a number in it. That number is that card's ''Cost''. You can only play a card if you already have in play a number of cards equal to that card's Cost. For example, if you had a card with a Cost of 3, you can only play that card if you have 3 or more cards in play.
In the upper right-hand corner of every card is a little box with a number in it. That number is that card's Cost. Each player starts the game with 7 Stamina. Every time you play a card, you lose Stamina equal to that card's cost. If you hit 0 Stamina (or less), you can't play any cards. At the beginning of each of your turns, you gain 2 Stamina. If you have more than 10 Stamina at the end of your turn, your Stamina is reduced to 10.


===Winning===
===Winning===
Each player starts the game with 0 ''Points''. Points are awarded to players under certain conditions. The first player to reach 500 Points wins.
Each player starts the game with 0 Points. Points are awarded to players under certain conditions. The first player to reach 500 Points wins.


===How Turns Go===
===How Turns Go===
At the beginning of the game, draw 5 cards. At the beginning of each subsequent turn, draw 1 card, unless you have 1 or less cards in your hand--then you draw 2 cards. You can then play as many cards as you want as long as you can pay each card's Cost (see above) and have enough Stamina (see below). It doesn't have to be in any particular order, and you don't have to play all 3 types of card. If you run out of cards to draw from, shuffle your discard pile and turn it over. This is your new deck. Proceed as if nothing had happened.
'''Draw Step:''' If this is your first turn of the game, you get 7 Stamina and draw 5 cards. Otherwise, increase your Stamina by 1 and draw 1 card. If you only have 1 or less cards in your hand, you may draw an additional card. If you have no cards to draw from, shuffle your discard pile and turn it over. This is your new deck. Proceed as if nothing had happened.  


===Stamina===
'''Main Step:''' You can then play as many cards as you want as long as you can pay each card's Cost. It doesn't have to be in any particular order, but bear in mind that cards ''resolve'' (come into effect) in the order that they are played. At the end of the Main Step, if you have more than 10 Stamina, reduce your Stamina to 10.
On top of your Point total, you also have to keep an eye on your ''Stamina''. Each player starts the game with 10 Stamina. At the beginning of each of your turns, you gain 2 Stamina, but you can't have more than 10. Every time you play a card, you lose Stamina equal to that card's cost. If you hit 0 Stamina (or less), you can't play any cards.
 
Remember, Event Cards can be played during your Main Step or during your opponent's Draw or Main Step.


===Crunching===
===Crunching===
Line 36: Line 37:
{{Card
{{Card
| title = Curmudgeon
| title = Curmudgeon
| text = '''Action:''' Your opponent discards a card.
| text = '''Action:''' Your opponent discards a card from his or her hand.
| type = Thing
| type = Thing
| bgcolor =  FF8888
| bgcolor =  FF8888
Line 45: Line 46:
{{Card
{{Card
| title = Herbal Tea
| title = Herbal Tea
| text = '''Action:''' You get ''X'' Points. ''X'' is half your current Point total.
| text = '''Action:''' You get ''X'' Points. ''X'' is half your current Point total. If ''X'' is equal to 50 or more, destroy Herbal Tea at the end of your turn.
| type = Thing
| type = Thing
| bgcolor =  FF8888
| bgcolor =  FF8888
Line 63: Line 64:
{{Card
{{Card
| title = Spite
| title = Spite
| text = All players discard a card from their hand. You can only use this effect if you have no cards in your hand.
| text = All players discard a card from their hands. You can only use this effect if you have no cards in your hand.
| type = Thing
| type = Thing
| bgcolor =  FF8888
| bgcolor =  FF8888
Line 90: Line 91:
{{Card
{{Card
| title = Slap Fight
| title = Slap Fight
| text = Every time you lose Points, target player loses 10 Points.
| text = Whenever you lose Points, target player loses 10 Points.
| type = Thing
| type = Thing
| bgcolor =  FF8888
| bgcolor =  FF8888
Line 116: Line 117:
{{Card
{{Card
| title = Small Talk
| title = Small Talk
| text = The player whose turn it is can't play Actions this turn.
| text = Target player can't play Actions this turn.
| type = Event
| type = Event
| bgcolor = A8A8A8   
| bgcolor = A8A8A8   
Line 179: Line 180:
{{Card
{{Card
| title = Recycling Activist
| title = Recycling Activist
| text = Every time a Thing is destroyed, you get 10 Points.
| text = Whenever a Thing is destroyed, you get 10 Points.
| type = Thing
| type = Thing
| bgcolor =  FF8888
| bgcolor =  FF8888
Line 214: Line 215:
{{Card
{{Card
| title = Schadenfreude
| title = Schadenfreude
| text = Every time an opponent discards a card from his or her hand, you get 20 Points.
| text = Whenever an opponent discards a card from his or her hand, you get 20 Points.
| type = Thing
| type = Thing
| bgcolor =  FF8888
| bgcolor =  FF8888
Line 248: Line 249:
{{Card
{{Card
| title = Concussion
| title = Concussion
| text = The player whose turn it is can't play Things this turn.
| text = Target player can't play Things this turn.
| type = Event
| type = Event
| bgcolor =  A8A8A8  
| bgcolor =  A8A8A8  
Line 256: Line 257:
{{Card
{{Card
| title = Energy Shot
| title = Energy Shot
| text = '''Action:''' Increase your Stamina by 3.
| text = '''Thing:''' Your Stamina is increased by 3 until the end of your turn.
| type = Thing
| type = Thing
| bgcolor =  FF8888
| bgcolor =  FF8888
Line 265: Line 266:
{{Card
{{Card
| title = Fatigue
| title = Fatigue
| text = Cards take twice as much Stamina to play.
| text = Cards take 1 more Stamina to play.
| type = Thing
| type = Thing
| bgcolor =  FF8888
| bgcolor =  FF8888
Line 283: Line 284:
{{Card
{{Card
| title = Siesta
| title = Siesta
| text = You gain 30 Points and your Stamina is restored to 10.
| text = '''Thing, Event:''' You get 30 Points and your Stamina is restored to 10.
| type = Action
| type = Action
| bgcolor =  006FFF
| bgcolor =  006FFF
Line 297: Line 298:
| cornervalue = 3
| cornervalue = 3
| flavortext = They're contagious, you know.
| flavortext = They're contagious, you know.
}}
{{Card
| title = Bran
| text = Cards cost 1 less Stamina for you to play.
| type = Thing
| bgcolor =  FF8888
| cornervalue = 3
| flavortext = Yep. Bran.
}}
{{Card
| title = Crybaby
| text = Events cannot be played during your turn.
| type = Thing
| bgcolor =  FF8888
| cornervalue = 3
| flavortext = Here come the waterworks. Time to call the wahh-mbulance.
}}
{{Card
| title = All-Nighter
| text = You get 70 points. Your Stamina is reduced to 0.
| type = Action
| bgcolor =  006FFF
| cornervalue = 3
}}
{{Card
| title = Heavy Lifting
| text = Play 1 Thing from your deck or hand without paying its Cost. Your Stamina is reduced to 0.
| type = Action
| bgcolor =  006FFF
| cornervalue = 3
| flavortext = I think I pulled my everything.
}}
{{Card
| title = Timeout
| text = Target player's Stamina does not increase during his or her next Draw Step.
| type = Event
| bgcolor =  A8A8A8
| cornervalue = 3
| flavortext = You think about what you done. You think real hard.
}}
}}


Line 309: Line 354:
{{Card
{{Card
| title = Indulgence
| title = Indulgence
| text = Every time you draw a card at a time when you wouldn't normally, you get 20 Points.
| text = Whenever you draw a card outside of your Draw Step, you get 20 Points.
| type = Thing
| type = Thing
| bgcolor =  FF8888
| bgcolor =  FF8888
Line 317: Line 362:
{{Card
{{Card
| title = Energy Drink  
| title = Energy Drink  
| text = You get 50 Points.
| text = You get 50 Points and you gain 7 Stamina. For the rest of this turn, cards take 2 less Stamina to play.
| type = Action
| type = Action
| bgcolor =  006FFF  
| bgcolor =  006FFF  
| cornervalue = 4
| cornervalue = 4
| flavortext = It makes your pee glow in the dark.
| flavortext = My heart hurts.
}}
}}


Line 348: Line 393:
| bgcolor =  FF8888
| bgcolor =  FF8888
| cornervalue = 4
| cornervalue = 4
}}
{{Card
| title = Threshold
| text = At your Draw Step, draw until you have 7 cards. If you already have 7 or more cards, do not draw.
| type = Thing
| bgcolor =  FF8888
| cornervalue = 4
}}
{{Card
| title = Compensation
| text = Destroy a Thing. It's controller gets points equal to the Thing's Cost times 10.
| type = Action
| bgcolor =  006FFF
| cornervalue = 4
| flavortext =
}}
}}


Line 357: Line 419:
| cornervalue = 4
| cornervalue = 4
| flavortext =  
| flavortext =  
}}
{{Card
| title = Hand Cramp
| text = Target player can't draw during this turn.
| type = Event
| bgcolor =  A8A8A8
| cornervalue = 4
}}
{{Card
| title = Protein Shake
| text = If you have more than 10 Stamina at the end of your Main Step, your Stamina total is not reduced to 10.
| type = Thing
| bgcolor =  FF8888
| cornervalue = 5
}}
}}

Latest revision as of 01:04, 11 June 2014

Curmudgeon CCG set
Designer Drock
Date June 22, 2011
Players 2+
This is a CCG set, a set of cards which can be used to construct personalised decks, in the style of a collectable card game.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
Cards.gif Print this deck

Telnet.gif Generate MUSHcode
Cards.gif Generate Lackey export
Mtgcard.gif Generate Apprentice CSV

Padlock.gif
This deck is locked. Further cards should not be added - leave feedback on the talk page.

Rules

Cards

There are 3 types of card in Curmudgeon.

Things: When you play a Thing, it goes onto the table in front of you and stays there, usually having a useful effect while it remains in play.

Actions: When you play an Action, it has an effect and is destroyed (sent to the discard pile) immediately afterward.

Events: Like Actions, except they don't have to be played during your turn.

Some cards have effects that read like this: "Action: <effect>." This means that instead of playing any Actions that turn, you can choose to use that effect instead. Not all effects work like this, and sometimes it's Things or Events that aren't played.

Costs and Stamina

In the upper right-hand corner of every card is a little box with a number in it. That number is that card's Cost. Each player starts the game with 7 Stamina. Every time you play a card, you lose Stamina equal to that card's cost. If you hit 0 Stamina (or less), you can't play any cards. At the beginning of each of your turns, you gain 2 Stamina. If you have more than 10 Stamina at the end of your turn, your Stamina is reduced to 10.

Winning

Each player starts the game with 0 Points. Points are awarded to players under certain conditions. The first player to reach 500 Points wins.

How Turns Go

Draw Step: If this is your first turn of the game, you get 7 Stamina and draw 5 cards. Otherwise, increase your Stamina by 1 and draw 1 card. If you only have 1 or less cards in your hand, you may draw an additional card. If you have no cards to draw from, shuffle your discard pile and turn it over. This is your new deck. Proceed as if nothing had happened.

Main Step: You can then play as many cards as you want as long as you can pay each card's Cost. It doesn't have to be in any particular order, but bear in mind that cards resolve (come into effect) in the order that they are played. At the end of the Main Step, if you have more than 10 Stamina, reduce your Stamina to 10.

Remember, Event Cards can be played during your Main Step or during your opponent's Draw or Main Step.

Crunching

At any time during your turn, you can Crunch a Thing that's in play. When you Crunch a Thing, destroy it. Then multiply its Cost by 10 and give yourself that many Points. You can Crunch as many of your Things as you want during your turn.

Cards

0
Curmudgeon
Thing
Action: Your opponent discards a card from his or her hand.
Shouting "Curmudgeon!" is optional.
0
Herbal Tea
Thing
Action: You get X Points. X is half your current Point total. If X is equal to 50 or more, destroy Herbal Tea at the end of your turn.
0
Oxygen
Thing
Oxygen can't be destroyed by other players.
Prepare to feel the wrath of my above-average respiratory system!
0
Spite
Thing
All players discard a card from their hands. You can only use this effect if you have no cards in your hand.
That was a day to go down in history... The legendary Sandbox Showdown in kindergarten of 1973.
0
Trinket
Thing
It's a family heirloom! Its value is the nostalgia it brings.
0
Extra Helping
Thing
Action: Draw a card.
Does all this food make me look fat?
0
Slap Fight
Thing
Whenever you lose Points, target player loses 10 Points.
No slap-backs! I said no slap-backs!
0
Recall
Action
Send target Thing back to its controller's hand.
0
Me Time
Action
If you don't have any Things in play, you get 20 Points.
Yeah, I'm taking today off for a little R&R. Gonna just chill out at the shooting range. Maybe hunt some deer, squirrels, baby ducks, who knows? It'll be magical.
0
Small Talk
Event
Target player can't play Actions this turn.
You weren't busy or anything, right?
1
Imaginary Friend
Thing
Action: Target opponent reveals one of the cards in his or her hand to you.
Bobby says you owe me thirty bucks too.
1
Workaholic
Thing
Thing: You can play up to 2 Actions this turn.
Sure, the extra hours at the office cut down on my "social time" and " having friends". But I'll be the coolest employee on Casual Friday with my solid-gold collar buttons.
1
Facepalm
Action
Target player discards a card from the top of his deck.
Oopsie-poopsie! Maybe lay off the Schnapps next time, eh, Greg?
1
Vitamin Chew
Action
You get 10 Points.
Mmm, vitamins.
1
Snuff
Event
Destroy target Thing.
That was fast.
2
Nosebleed
Thing
At the beginning of each player's turn, that player discards a card from his or her hand. Destroy this card after 3 of your turns.
Everyone tilt your head back!
2
Recycling Activist
Thing
Whenever a Thing is destroyed, you get 10 Points.
My shoelaces? Actually very thinly woven corn.
2
Cashbox
Action
Look through your deck for a Thing and put it in your hand. Then shuffle your deck.
2
Savings Bond
Action
You get X Points. X is equal to the number of cards in your hand times 10.
Thanks, Gramma!
2
Stumble
Event
Target player loses 20 Points.
Who put that curb there?
2
Schadenfreude
Thing
Whenever an opponent discards a card from his or her hand, you get 20 Points.
2
Self-Loathing
Thing
Discard a card from your hand and destroy target Thing.
Everyone got tired of Tim's moping after a while. It just made him mope more.
2
Clean Slate
Action
Thing: Target player discards his or her hand and draws 3 cards.
2
Sweepstakes
Action
Draw a card, or Thing, Event: Get 20 Points.
Call in now to order our combination toaster-vaccuum cleaner!
2
Concussion
Event
Target player can't play Things this turn.
3
Energy Shot
Thing
Thing: Your Stamina is increased by 3 until the end of your turn.
When your fingers start shaking you're about halfway there.
3
Fatigue
Thing
Cards take 1 more Stamina to play.
Sigh.
3
Mooch
Action
Reduce target player's Stamina by half, rounding up. Increase your Stamina by that much (your Stamina can't exceed 10).
You know I'm good for it. I'll pay you back once I get my next paycheck.
3
Siesta
Action
Thing, Event: You get 30 Points and your Stamina is restored to 10.
That was the most refreshing lounge sofa nap I've had in a while. Ah well, back to the cubicle!
3
Yawn
Event
Target player's Stamina total becomes equal to your Stamina total until the end of the turn.
They're contagious, you know.
3
Bran
Thing
Cards cost 1 less Stamina for you to play.
Yep. Bran.
3
Crybaby
Thing
Events cannot be played during your turn.
Here come the waterworks. Time to call the wahh-mbulance.
3
All-Nighter
Action
You get 70 points. Your Stamina is reduced to 0.
3
Heavy Lifting
Action
Play 1 Thing from your deck or hand without paying its Cost. Your Stamina is reduced to 0.
I think I pulled my everything.
3
Timeout
Event
Target player's Stamina does not increase during his or her next Draw Step.
You think about what you done. You think real hard.
4
Gunpowder
Thing
Every time an opponent plays a Thing, he or she must discard a card.
4
Indulgence
Thing
Whenever you draw a card outside of your Draw Step, you get 20 Points.
4
Energy Drink
Action
You get 50 Points and you gain 7 Stamina. For the rest of this turn, cards take 2 less Stamina to play.
My heart hurts.
4
Shotgun
Action
Destroy every Thing on target player's field.
No, it's NOT a nice day to start again! How did you get into my Billy Idol playlist?
4
Flash Flood
Event
All Things that would normally have an effect this turn don't have any effect.
Good thing I brought by jumbo-brella.
4
Mega Crunch
Thing
Every time you Crunch a Thing, give yourself twice the Points.
4
Threshold
Thing
At your Draw Step, draw until you have 7 cards. If you already have 7 or more cards, do not draw.
4
Compensation
Action
Destroy a Thing. It's controller gets points equal to the Thing's Cost times 10.
4
Tumbleweed
Action
All effects from Things are canceled until the beginning of your next turn.
4
Hand Cramp
Event
Target player can't draw during this turn.
5
Protein Shake
Thing
If you have more than 10 Stamina at the end of your Main Step, your Stamina total is not reduced to 10.