Difference between revisions of "Manchild Comics CCG Set"
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==Card List== | ==Card List== | ||
{{card|title=World Domination|type=Goal|cornervalue=2|text=If you are the only player who controls Things, and one of those Things is a Place, you win. You can play this card only when there are 8 or more Things in play that you don't control.<br>You need | {{card|title=World Domination|type=Goal|cornervalue=2|text=If you are the only player who controls Things, and one of those Things is a Place, you win. You can play this card only when there are 8 or more Things in play that you don't control.<br>You need an Evil Character to control this card.|bgcolor=060}} | ||
{{card|title=Morb|type=Evil Lawyer|cornervalue=5|text='''Action:''' Play 2 Robots if you haven't played any this turn.<br>'''Action:''' Destroy 1 Thing.|bgcolor=006|flavortext="Come, Carmichael Mark II. We're having toast for lunch."}} | {{card|title=Morb|type=Evil Lawyer|cornervalue=5|text='''Action:''' Play 2 Robots if you haven't played any this turn.<br>'''Action:''' Destroy 1 Thing.|bgcolor=006|flavortext="Come, Carmichael Mark II. We're having toast for lunch."}} | ||
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{{card|title=Stanistan™|type=Nation|cornervalue=1|text=No player can control fewer than 4 Things. As soon as a player has fewer than 4 Things, he/she may immediately play a number of Things equal to the 4-X, where X is the number of Things they control.|bgcolor=660066}} | {{card|title=Stanistan™|type=Nation|cornervalue=1|text=No player can control fewer than 4 Things. As soon as a player has fewer than 4 Things, he/she may immediately play a number of Things equal to the 4-X, where X is the number of Things they control.|bgcolor=660066}} | ||
{{card|title=Brother Tor|type=Monk|cornervalue=2|text='''Action:''' | {{card|title=Brother Tor|type=Monk|cornervalue=2|text='''Action:''' 3/6 destroy 1 Thing belonging to the player on your left.|bgcolor=006|flavortext="All day? We have until winter solstice!"}} | ||
{{card|title=Brother Mar|type=Monk|cornervalue=2|text='''Action:''' | {{card|title=Brother Mar|type=Monk|cornervalue=2|text='''Action:''' 3/6 destroy 1 Thing belonging to the player on your right.|bgcolor=006|flavortext="Behold as Mario transcends the various worlds!"}} | ||
{{card|title=The Cult of Shub H. Worthington|type=Cult|cornervalue=4|text=If you control Brother Mar, Brother Tor, Malvineous Havershim II and Fred, and The Clearing is in play, you win the game.|bgcolor= | {{card|title=The Cult of Shub H. Worthington|type=Cult|cornervalue=4|text=If you control Brother Mar, Brother Tor, Malvineous Havershim II and Fred, and The Clearing is in play, you win the game.|bgcolor=060}} | ||
{{card|title=Gim Bob Robot|type=Robot|cornervalue=3|text=Smash<br>'''Action:''' Destroy 1 Thing unless its controller discards their hand.|bgcolor=000|flavortext="Surrender, Gim Bob."}} | {{card|title=Gim Bob Robot|type=Robot|cornervalue=3|text=Smash<br>'''Action:''' Destroy 1 Thing unless its controller discards their hand.|bgcolor=000|flavortext="Surrender, Gim Bob."}} | ||
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{{card|title=The Morb Question|type=Response|cornervalue=3|bgcolor=709|text=Negate 'Revenge' if Carmichael Mark II or Jim Bob is in play as well as Morb.}} | {{card|title=The Morb Question|type=Response|cornervalue=3|bgcolor=709|text=Negate 'Revenge' if Carmichael Mark II or Jim Bob is in play as well as Morb.}} | ||
{{card|title=Jim Bob|bgcolor=006|type=Good | {{card|title=Jim Bob|bgcolor=006|type=Good Chemist|cornervalue=6|text=Each turn, you may play 2 Thing cards.<br>At the beginning of each player's turn, roll a 6-sided die and destroy a random Thing on a roll of 5 or higher.|flavortext="Imagine how many experience points these guys must be worth!"}} | ||
{{card|title=Carmichael|type=Robot|cornervalue=2|bgcolor=006|text=If Fred is in play, Carmichael is under the control of the player who controls Fred.<br>'''Action:''' Destroy 1 of your Objects and one of an opponent's Things.|flavortext="Father?"}} | {{card|title=Carmichael|type=Robot|cornervalue=2|bgcolor=006|text=If Fred is in play, Carmichael is under the control of the player who controls Fred.<br>'''Action:''' Destroy 1 of your Objects and one of an opponent's Things.|flavortext="Father?"}} | ||
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{{card|title=Sklar Peppler|type=Evil Henchman|cornervalue=4|bgcolor=006|text='''Action:''' Destroy 2 Characters and return this card to the draw pile.|flavortext="Hooooom!"}} | {{card|title=Sklar Peppler|type=Evil Henchman|cornervalue=4|bgcolor=006|text='''Action:''' Destroy 2 Characters and return this card to the draw pile.|flavortext="Hooooom!"}} | ||
{{card|title=Pierre|bgcolor=006|text='''Action:''' Put an Object without a control condition from the draw pile in the middle of the table. All players reveal one card from their hands. The player whose revealed card has the title has the most characters (excluding spaces) gains control of the Object.|flavortext="So Jim Bob man, JB, white chocolate, think of that before you use this stuff for bottle rockets."|type= | {{card|title=Pierre|bgcolor=006|text='''Action:''' Put an Object without a control condition from the draw pile in the middle of the table. All players reveal one card from their hands. The player whose revealed card has the title has the most characters (excluding spaces) gains control of the Object.|flavortext="So Jim Bob man, JB, white chocolate, think of that before you use this stuff for bottle rockets."|type=Rapping Chemist|cornervalue=5|longtext=true}} | ||
{{card|title=Morb Jr.|bgcolor=006|type=Evil Infant|cornervalue=4|text='''Action:''' Put the card 'World Domination' into your hand from the draw pile.<br>'''Action:''' Look at the top card in the draw pile.|flavortext="I sense a disturbance in the Morb."}} | {{card|title=Morb Jr.|bgcolor=006|type=Evil Infant|cornervalue=4|text='''Action:''' Put the card 'World Domination' into your hand from the draw pile.<br>'''Action:''' Look at the top card in the draw pile.|flavortext="I sense a disturbance in the Morb."}} | ||
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{{card|title=Log Ride|type=Action|cornervalue=5|text=Look through the draw pile and put Stanistan™ into your hand from the draw pile. Then shuffle the draw pile.|bgcolor=666}} | {{card|title=Log Ride|type=Action|cornervalue=5|text=Look through the draw pile and put Stanistan™ into your hand from the draw pile. Then shuffle the draw pile.|bgcolor=666}} | ||
{{card|title=Dig|type=Action|text=Search the | {{card|title=Dig|type=Action|text=Search the top 12 cards of your deck for a card called 'Rinaldo' and put it into play under your control.|bgcolor=666|cornervalue=4}} | ||
{{card|title=Rinaldo|type= | {{card|title=Rinaldo|type=Evil Burger Jockey|text='''Action:''' Put a card from an opponent's hand into your hand.<br>'''Action:''' Take an Object.|bgcolor=006|flavortext="I'll let you in on a little secret. Squarely's is supporting a band of Guatemalan guerrillas."|cornervalue=5}} | ||
{{card|title=The Tapeworm|type=Worm|text=You can only play this card if The Island Monkey is in play or in the discard pile. <br>'''Action:''' Destroy a Character.|flavortext="Hey there."|bgcolor=006|cornervalue=3}} | {{card|title=The Tapeworm|type=Worm|text=You can only play this card if The Island Monkey is in play or in the discard pile. <br>'''Action:''' Destroy a Character.|flavortext="Hey there."|bgcolor=006|cornervalue=3}} | ||
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{{card|title=The Siamese Triplet Revelation|type=Action|cornervalue=1|bgcolor=666|text=Morb cannot be destroyed until the beginning of your next turn if Jim Bob is in play.|flavortext="She gave birth to '''that?'''"}} | {{card|title=The Siamese Triplet Revelation|type=Action|cornervalue=1|bgcolor=666|text=Morb cannot be destroyed until the beginning of your next turn if Jim Bob is in play.|flavortext="She gave birth to '''that?'''"}} | ||
{{card|title=Doctor Goiter|type=Evil Landlord | {{card|title=Doctor Goiter|type=Evil Landlord-Chemist|bgcolor=006|flavortext="Where's ma money?"|text=Whenever an opponent plays a Thing, they must put a Thing from their hand into yours. '''Action:''' Destroy an Object.|cornervalue=4}} | ||
{{card|title=The Battering of Mankind|type=Goal|bgcolor=006600|text=If, at any time, you are the only player who has cards in his/her hand, you win the game.<br>You need a Villain to control this card.|flavortext=Why better when you can batter?|cornervalue=2}} | {{card|title=The Battering of Mankind|type=Goal|bgcolor=006600|text=If, at any time, you are the only player who has cards in his/her hand, you win the game.<br>You need a Villain to control this card.|flavortext=Why better when you can batter?|cornervalue=2}} | ||
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{{card|title=The Bettering of Mankind|type=Goal|bgcolor=006600|text=If, at any time, you are the only player who does not have cards in his/her hand, you win.<br>You need a Hero to control this card.|flavortext=Why batter when you can better?|cornervalue=2}} | {{card|title=The Bettering of Mankind|type=Goal|bgcolor=006600|text=If, at any time, you are the only player who does not have cards in his/her hand, you win.<br>You need a Hero to control this card.|flavortext=Why batter when you can better?|cornervalue=2}} | ||
{{card|title=Monkey-Thing Formula|type= | {{card|title=Monkey-Thing Formula|type=Chemical|cornervalue=4|text='''Action:''' One of your Characters cannot be targeted until the beginning of your next turn.|bgcolor=000|flavortext="Awww, it's so cute. AAAGH! AAAAAGH!"}} | ||
{{card|title=Rare Chemicals|type=Chemical|cornervalue=2|bgcolor=000|text=If you control this card for 5 turns (including those of your opponents), you win.}} | {{card|title=Rare Chemicals|type=Chemical|cornervalue=2|bgcolor=000|text=If you control this card for 5 turns (including those of your opponents), you win.}} | ||
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{{card|title=Chester Field|type=Student|cornervalue=1|bgcolor=006|text=Your opponents cannot play Responses.|flavortext="What's wrong? Too revolutionary for ya?"}} | {{card|title=Chester Field|type=Student|cornervalue=1|bgcolor=006|text=Your opponents cannot play Responses.|flavortext="What's wrong? Too revolutionary for ya?"}} | ||
{{card|title=Gorymikine|type=Evil Mobster|cornervalue=2|bgcolor=006|text='''Action:''' To destroying 1 not- | {{card|title=Gorymikine|type=Evil Mobster|cornervalue=2|bgcolor=006|text='''Action:''' To 8/12 destroying 1 not-Good Character.|flavortext="The old gun-throw trick. Is excel choice."}} | ||
{{card|title=Rachkovsky|type=Evil Mobster|cornervalue=2|bgcolor=006|text='''Action:''' To destroying 1 Object you are control and destroying 2 Characters you are not control.|flavortext="Can you shooting them? Am feeling woozy."}} | {{card|title=Rachkovsky|type=Evil Mobster|cornervalue=2|bgcolor=006|text='''Action:''' To destroying 1 Object you are control and 8/12 destroying 2 Characters you are not control.|flavortext="Can you shooting them? Am feeling woozy."}} | ||
{{card|title=Malvineous Havershim III|text=If you control Rachkovsky and Gorymikine, you may use both of their Actions as 1 Action.<br>Phases<br>'''Action:''' Reveal your hand. Another player may pick X cards from your hand and put them in their hand. After 3 turns, they must put 2X cards from their hand into yours. Eliminate them if they don't.|flavortext="Let's get some competence!"|longtext=true|bgcolor=006|type=Cyborg Fish Mob Boss|cornervalue=1}} | {{card|title=Malvineous Havershim III|text=If you control Rachkovsky and Gorymikine, you may use both of their Actions as 1 Action.<br>Phases<br>'''Action:''' Reveal your hand. Another player may pick X cards from your hand and put them in their hand. After 3 turns, they must put 2X cards from their hand into yours. Eliminate them if they don't.|flavortext="Let's get some competence!"|longtext=true|bgcolor=006|type=Cyborg Fish Mob Boss|cornervalue=1}} | ||
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{{card|title=Skate Throw|type=Action|bgcolor=fff|text=Destroy a Thing and shuffle the draw pile.|flavortext="Stupid hobo."|cornervalue=5}} | {{card|title=Skate Throw|type=Action|bgcolor=fff|text=Destroy a Thing and shuffle the draw pile.|flavortext="Stupid hobo."|cornervalue=5}} | ||
{{card|title=Sensei Bob|type= | {{card|title=Sensei Bob|type=Good Sensei|text='''Action:''' Copy target Character's Action ability onto this card.<br>'''Action:''' Put an Action ability from this card onto target Character you control. This card may give each of your Characters 1 Action ability in this way.<br>'''Action:''' 4/6 destroy target Thing.|cornervalue=5|bgcolor=006}} | ||
{{card|title=Radioactive Donuts|type=Food|bgcolor=000|text='''Action:''' Destroy this card and draw 3 cards. Put a Radiation counter on one of your Characters. Each turn, put a Radiation counter on that Character. When that Character has 4 Radiation counters on it, destroy it.|cornervalue=2|flavortext=BOOM!}} | {{card|title=Radioactive Donuts|type=Food|bgcolor=000|text='''Action:''' Destroy this card and draw 3 cards. Put a Radiation counter on one of your Characters. Each turn, put a Radiation counter on that Character. When that Character has 4 Radiation counters on it, destroy it.|cornervalue=2|flavortext=BOOM!}} | ||
{{card|title=The Patentators|type=Bureaucrats|text='''Action:''' Target opponent reveals their hand. If they have any cards in their hand that you have on the table, they discard them.|bgcolor=006}} | {{card|title=The Patentators|type=Bureaucrats|text='''Action:''' Target opponent reveals their hand. If they have any cards in their hand that you have on the table, they discard them.|bgcolor=006}} |
Revision as of 23:43, 16 October 2007
Manchild Comics CCG Set | |
---|---|
Designer | Corrigan |
Date | September 10, 2007 |
Players | Unknown |
This is an unfinished deck. It is incomplete, and is not playable. | |
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.) | |
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This deck is locked. Further cards should not be added - leave feedback on the talk page. |
This is a deck that is made of references to Manchild Comics, a made-up comics company made of me, my cousin David and his friend Daniel. It mostly is a joke.
Special Rules
The Special Rules look intimidating, but are quite simple.
Deck-Building
A deck must have at least 80 cards in it and at least 5 Goals. Each card also has a cornervalue. That number is the amount of copies of that card that can be in a single deck.
Cards
A Character is a kind of Thing, and they are all blue. There cannot be multiple copies of the same Character in play at once. If there is a Character in play, another copy of that Character cannot be played until the one in play is destroyed or otherwise removed from the table. Places are darkish purple. When a Place is played, and there is one already in play, destroy the older one. Light purple cards are Responses, which are Actions and are played in response to something happening. Blitzes are red and Actions, and can be played out of turn. Each player can play only one Blitz per turn cycle.
Special Abilities
There are a few effects with special names, like in Magic: The Gathering. Here are a few:
- Smash- This card may be played out of turn.
- Phases- If a card with a name that is the same as this one's, except with a different number in it, destroy this card.
- Gang- There may be multiple copies of this card in play.
Some Action abilities say, for example "3/6 destroy Character". This is shorthand for "Roll a six-sided die and destroy target Character on a roll of 3 or lower."
Card List
You need an Evil Character to control this card.
Action: Destroy 1 Thing.
"Come, Carmichael Mark II. We're having toast for lunch."
"All day? We have until winter solstice!"
"Behold as Mario transcends the various worlds!"
Action: Destroy 1 Thing unless its controller discards their hand.
"Surrender, Gim Bob."
If Stanistan™ is in play, then no other players can take your Things.
Phases
Action: Take a Thing that cannot destroy Things.
Phases
"This excels."
At the beginning of each player's turn, roll a 6-sided die and destroy a random Thing on a roll of 5 or higher.
"Imagine how many experience points these guys must be worth!"
Action: Destroy 1 of your Objects and one of an opponent's Things.
"Father?"
"They must be exterminated."
"Hooooom!"
"So Jim Bob man, JB, white chocolate, think of that before you use this stuff for bottle rockets."
Action: Look at the top card in the draw pile.
"I sense a disturbance in the Morb."
Destroy all Things in play with 1 sentence of text on them. No Things with only 1 sentence of text can be played.
"Put yonder brick back, homie."
"Hold my cane."
Action: Give 1 of your Things to target opponent.
"The king has taken the bathroom rug! Velvet love! Velvet love!
Action: Take an Object.
"I'll let you in on a little secret. Squarely's is supporting a band of Guatemalan guerrillas."
Action: Destroy a Character.
"Hey there."
Action: Destroy 2 Things. You must control a Scientist to use this Action.
Or
Play this card onto a Character you control-That Character gets Action: Destroy Morb.
"Is that all you can wield?"
"She gave birth to that?"
"Where's ma money?"
You need a Villain to control this card.
Why better when you can batter?
You need a Hero to control this card.
Why batter when you can better?
"Awww, it's so cute. AAAGH! AAAAAGH!"
Action: Look through an opponent's hand and force them to play 1 card.
"A veritable Oscar Wilde you are."
"Perform the ritual!"
Action: Discard a card and put a different card from the discard pile into your hand.
"These Nørsk Åmëricans don’t like death metal?"
"Blah blah blah pain."
"The West sucks."
Action: Remove a card in your hand from play to gain control of a Thing.
If Rusty Crow is in play when you play this card, destroy Rusty Crow. When Rusty Crow is played, destroy it immediately.
"Whatever you do, DON'T PRACTICE."
Gobi cannot be destroyed by Henchmen.
Action: Play a Thing from your hand.
"I'm getting sick of 'Eight-Legged Freaks'."
"What's wrong? Too revolutionary for ya?"
"The old gun-throw trick. Is excel choice."
"Can you shooting them? Am feeling woozy."
Phases
Action: Reveal your hand. Another player may pick X cards from your hand and put them in their hand. After 3 turns, they must put 2X cards from their hand into yours. Eliminate them if they don't.
"Let's get some competence!"
Action: Destroy this card, look through the draw pile, and put a card with the word 'Fred' in its title into play.
"Me Fred!"
"Gimme my youth back!"
"Stupid hobo."
Action: Put an Action ability from this card onto target Character you control. This card may give each of your Characters 1 Action ability in this way.
Action: 4/6 destroy target Thing.
BOOM!