Difference between revisions of "Manchild Comics CCG Set"
Line 110: | Line 110: | ||
{{card|title=The Grizzled Cowboy|text=When an opponent plays a card, you can choose to return this card to your hand. When this card is destroyed, look through the draw pile and play the first Villain you find.|"F'reals, pardner."|type=Character|cornervalue=2|bgcolor=006}} | {{card|title=The Grizzled Cowboy|text=When an opponent plays a card, you can choose to return this card to your hand. When this card is destroyed, look through the draw pile and play the first Villain you find.|"F'reals, pardner."|type=Character|cornervalue=2|bgcolor=006}} | ||
{{card|title=Flail|type=Weapon|bgcolor=000|text=Play this card onto a Character-that card adds | {{card|title=Flail|type=Weapon|bgcolor=000|text=Play this card onto a Character-that card adds '''Action:''' Destroy 1 Character or Object' to the end of its text.|cornervalue=4}} | ||
{{card|title=Ludwig|type=Character|text=Play Ludwig as a Response to a Thing being destroyed. That card's controller discards a card. At the beginning of your next turn, before you draw a card, return Ludwig to the draw pile.|cornervalue=4}} | {{card|title=Ludwig|type=Character|text=Play Ludwig as a Response to a Thing being destroyed. That card's controller discards a card. At the beginning of your next turn, before you draw a card, return Ludwig to the draw pile.|cornervalue=4}} | ||
{{card|title=Fred|type=Hero|bgcolor=006|text='''Action:''' Draw a card.<br>'''Action:''' Destroy this card, look through the draw pile, and put a card with the word 'Fred' in its title into play.|flavortext="Me Fred!"|cornervalue=5}} | {{card|title=Fred|type=Hero|bgcolor=006|text='''Action:''' Draw a card.<br>'''Action:''' Destroy this card, look through the draw pile, and put a card with the word 'Fred' in its title into play.|flavortext="Me Fred!"|cornervalue=5}} | ||
{{card|title=Old Man|type=Action-Chase|text=Play this card before you draw a card. Destroy a Thing with a cornervalue of 5 or higher.|bgcolor=fff|cornervalue=2|flavortext="Gimme my youth back!"}} |
Revision as of 21:46, 15 September 2007
Manchild Comics CCG Set | |
---|---|
Designer | Corrigan |
Date | September 10, 2007 |
Players | Unknown |
This is an unfinished deck. It is incomplete, and is not playable. | |
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.) | |
![]() | |
This deck is locked. Further cards should not be added - leave feedback on the talk page. |
This is a deck that is made of references to Manchild Comics, a made-up comics company made of me, my cousin David and his friend Daniel. It mostly is a joke.
Special Rules
The Special Rules look intimidating, but are quite simple.
Deck-Building
A deck must have at least 80 cards in it and at least 5 Goals. Each card also has a cornervalue. That number is the amount of copies of that card that can be in a single deck.
Cards
A Character is a kind of Thing, and they are all blue. There cannot be multiple copies of the same Character in play at once. If there is a Character in play, another copy of that Character cannot be played until the one in play is destroyed or otherwise removed from the table. Places are darkish purple. When a Place is played, and there is one already in play, destroy the older one. Light purple cards are Responses, which are Actions and are played in response to something happening. Blitzes are red and Actions, and can be played out of turn. Each player can play only one Blitz per turn cycle.
Special Abilities
There are a few effects with special names, like in Magic: The Gathering. Here are a few:
- Smash- This card may be played out of turn.
- Phases- If a card with a name that is the same as this one's, except with a different number in it, destroy this card.
- Gang- There may be multiple copies of this card in play.
Card List
You need a Villain to control this card.
Action: Destroy 1 Thing.
"Come, Carmichael Mark II. We're having toast for lunch."
"All day? We have until winter solstice!"
"Behold as Mario transcends the various worlds!"
Action: Destroy 1 Thing unless its controller discards their hand.
"Surrender, Gim Bob."
If Stanistan™ is in play, then no other players can take your Things.
Phases
Action: Take a Thing that cannot destroy Things.
Phases
"This excels."
At the beginning of each player's turn, roll a 6-sided die and destroy a random Thing on a roll of 5 or higher.
"Imagine how many experience points these guys must be worth!"
Action: Destroy 1 of your Objects and one of an opponent's Things.
"Father?"
"They must be exterminated."
"Hooooom!"
"So Jim Bob man, JB, white chocolate, think of that before you use this stuff for bottle rockets."
Action: Look at the top card in the draw pile.
"I sense a disturbance in the Morb."
Destroy all Things in play with 1 sentence of text on them. No Things with only 1 sentence of text can be played.
"Put yonder brick back, homie."
"Hold my cane."
Action: Give 1 of your Things to target opponent.
"The king has taken the bathroom rug! Velvet love! Velvet love!
Action: Take an Object.
"I'll let you in on a little secret. Squarely's is supporting a band of Guatemalan guerrillas."
Action: Destroy a Character.
"Hey there."
Action: Destroy 2 Things. You must control a Scientist to use this Action.
Or
Play this card onto a Character you control-That Character gets Action: Destroy Morb.
"Is that all you can wield?"
"She gave birth to that?"
"Where's ma money?"
You need a Villain to control this card.
Why better when you can batter?
You need a Hero to control this card.
Why batter when you can better?
And
One of your Characters cannot be targeted until the beginning of your next turn.
"Awww, it's so cute. AAAGH! AAAAAGH!"
Action: Look through an opponent's hand and force them to play 1 card.
"A veritable Oscar Wilde you are."
"Perform the ritual!"
Action: Discard a card and put a different card from the discard pile into your hand.
"These Nørsk Åmëricans don’t like death metal?"
"Blah blah blah pain."
"The West sucks."
Action: Remove a card in your hand from play to gain control of a Thing.
If Rusty Crow is in play when you play this card, destroy Rusty Crow. When Rusty Crow is played, destroy it immediately.
"Whatever you do, DON'T PRACTICE."
Gobi cannot be destroyed by Henchmen.
Action: Play a Thing from your hand.
"I'm getting sick of 'Eight-Legged Freaks'."
"What's wrong? Too revolutionary for ya?"
"The old gun-throw trick. Is excel choice."
"Can you shooting them? Am feeling woozy."
Phases
Action: Reveal your hand. Another player may pick X cards from your hand and put them in their hand. After 3 turns, they must put 2X cards from their hand into yours. Eliminate them if they don't.
"Let's get some competence!"
Action: Destroy this card, look through the draw pile, and put a card with the word 'Fred' in its title into play.
"Me Fred!"
"Gimme my youth back!"