Difference between revisions of "Manchild Comics CCG Set"
Line 19: | Line 19: | ||
{{card|title=Stanistan™|type=Place (2)|text=No player can control fewer than 4 Things. As soon as a player has fewer than 4 Things, he/she may immediately play a number of Things equal to the 4-X, where X is the number of Things they control.|bgcolor=660066}} | {{card|title=Stanistan™|type=Place (2)|text=No player can control fewer than 4 Things. As soon as a player has fewer than 4 Things, he/she may immediately play a number of Things equal to the 4-X, where X is the number of Things they control.|bgcolor=660066}} | ||
{{card|title=Brother Tor|type=Character ( | {{card|title=Brother Tor|type=Character (4)|text='''Action:''' Destroy 1 Thing belonging to the player on your right.|bgcolor=006|flavortext="All day? We have until winter solstice!"}} | ||
{{card|title=Brother Mar|type=Character ( | {{card|title=Brother Mar|type=Character (4)|text='''Action:''' Destroy 1 Thing belonging to the player on your right.|bgcolor=006|flavortext="Behold as Mario transcends the various worlds!"}} | ||
{{card|title=The Cult of Shub H. Worthington|type=Goal (8)|text=If you control Brother Mar, Brother Tor, Malvineous Havershim II and Fred, and The Clearing is in play, you win the game.|bgcolor=006600}} | {{card|title=The Cult of Shub H. Worthington|type=Goal (8)|text=If you control Brother Mar, Brother Tor, Malvineous Havershim II and Fred, and The Clearing is in play, you win the game.|bgcolor=006600}} | ||
Line 37: | Line 37: | ||
{{card|title=Jim Bob|bgcolor=006|type=Hero-Scientist (10)|text=Each turn, you may play 2 Thing cards.<br>At the beginning of each player's turn, roll a 6-sided die and destroy a random Thing on a roll of 5 or higher.|flavortext="Imagine how many experience points these guys must be worth!"}} | {{card|title=Jim Bob|bgcolor=006|type=Hero-Scientist (10)|text=Each turn, you may play 2 Thing cards.<br>At the beginning of each player's turn, roll a 6-sided die and destroy a random Thing on a roll of 5 or higher.|flavortext="Imagine how many experience points these guys must be worth!"}} | ||
{{card|title=Carmichael|type=Robot (4)|bgcolor=006|text=If Fred is in play, Carmichael is under the control of the player who controls Fred.<br>'''Action:''' Destroy 1 of your Objects and one of an opponent's Things.|flavortext="Father?" | {{card|title=Carmichael|type=Robot (4)|bgcolor=006|text=If Fred is in play, Carmichael is under the control of the player who controls Fred.<br>'''Action:''' Destroy 1 of your Objects and one of an opponent's Things.|flavortext="Father?"}} | ||
{{card|title=The Island Monkey|type=Villain (7)|bgcolor=006|text='''Action:''' Destroy a non-Robot or non-Cyborg Character.|flavortext="They must be '''exterminated'''."}} | {{card|title=The Island Monkey|type=Villain (7)|bgcolor=006|text='''Action:''' Destroy a non-Robot or non-Cyborg Character.|flavortext="They must be '''exterminated'''."}} | ||
Line 77: | Line 77: | ||
{{card|title=The Bettering of Mankind|type=Goal|bgcolor=006600|text=If, at any time, you are the only player who does not have cards in his/her hand, you win.<br>You need a Hero to control this card.|flavortext=Why batter when you can better?}} | {{card|title=The Bettering of Mankind|type=Goal|bgcolor=006600|text=If, at any time, you are the only player who does not have cards in his/her hand, you win.<br>You need a Hero to control this card.|flavortext=Why batter when you can better?}} | ||
{{card|title=Monkey-Thing Formula|type=Action|text=Destroy Doctor Goiter.<br>And<br>One of your Characters cannot be targeted until the beginning of your next turn.|bgcolor=fff| | {{card|title=Monkey-Thing Formula|type=Action|text=Destroy Doctor Goiter.<br>And<br>One of your Characters cannot be targeted until the beginning of your next turn.|bgcolor=fff|flavortext="Awww, it's so cute. AAAGH! AAAAAGH!"}} | ||
{{card|title=Rare Chemicals|type=Chemical|bgcolor=000|text=If you control this card for 5 turns (including those of your opponents), you win.}} | {{card|title=Rare Chemicals|type=Chemical|bgcolor=000|text=If you control this card for 5 turns (including those of your opponents), you win.}} | ||
Line 93: | Line 93: | ||
{{card|title=Flaming Lightning|type=Band (6)|bgcolor=006|text=If this card is in play, Rinaldo, Obendigo and Gobi cannot be in play.<br>'''Action:''' Remove a card in your hand from play to gain control of a Thing.<br>If Rusty Crow is in play when you play this card, destroy Rusty Crow. When Rusty Crow is played, destroy it immediately.|flavortext="Whatever you do, DON'T PRACTICE."|longtext=true}} | {{card|title=Flaming Lightning|type=Band (6)|bgcolor=006|text=If this card is in play, Rinaldo, Obendigo and Gobi cannot be in play.<br>'''Action:''' Remove a card in your hand from play to gain control of a Thing.<br>If Rusty Crow is in play when you play this card, destroy Rusty Crow. When Rusty Crow is played, destroy it immediately.|flavortext="Whatever you do, DON'T PRACTICE."|longtext=true}} | ||
{{card|title=Gobi|type=Character-Alien (8)|text= | {{card|title=Gobi|type=Character-Alien (8)|text==You may play Gobi out of turn.<br>Gobi cannot be destroyed by Henchmen.<br>'''Action:''' Play a Thing from your hand.|bgcolor=006|flavortext="I'm getting sick of 'Eight-Legged Freaks'."}} | ||
{{card|title=Chester Field|type=Character (2)|bgcolor=006|text=Your opponents cannot play Responses.|flavortext="What's wrong? Too revolutionary for ya?"}} | {{card|title=Chester Field|type=Character (2)|bgcolor=006|text=Your opponents cannot play Responses.|flavortext="What's wrong? Too revolutionary for ya?"}} | ||
{{card|title=Gorymikine|type=Henchman (4)|bgcolor=006|text='''Action:''' To destroying 1 not-Hero Character.|flavortext="The old gun-throw trick. Is excel choice."}} | |||
{{card|title=Rachkovsky|type=Henchman (4)|bgcolor=006|text='''Action:''' To destroying 1 Object you are control and destroying 2 Characters you are not control.|flavortext="Can you shooting them? Am feeling woozy."}} | |||
{{card|title=Malvineous Havershim III|text=If you control Rachkovsky and Gorymikine, you may use both of their Actions as 1 Action.<br>Phases<br>'''Action:''' Reveal your hand. Another player may pick X cards from your hand and put them in their hand. After 3 turns, they must put 2X cards from their hand into yours. Eliminate them if they don't.|flavortext="Let's get some competence!"|longtext=true|bgcolor=006|type=Villain (3)}} |
Revision as of 23:52, 14 September 2007
Manchild Comics CCG Set | |
---|---|
Designer | Corrigan |
Date | September 10, 2007 |
Players | Unknown |
This is an unfinished deck. It is incomplete, and is not playable. | |
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.) | |
![]() | |
This deck is locked. Further cards should not be added - leave feedback on the talk page. |
This is a deck that is made of references to Manchild Comics, a made-up comics company made of me, my cousin David and his friend Daniel. It mostly is a joke.
Special Rules
The Special Rules look intimidating, but are quite simple.
Deck-Building
A deck must have at least 80 cards in it and at least 5 Goals. In its type, each card has a number in parentheses. That is the number of copies of that card that can be in a deck.
Cards
A Character is a kind of Thing, and they are all blue. There cannot be multiple copies of the same Character in play at once. If there is a Character in play, another copy of that Character cannot be played until the one in play is destroyed or otherwise removed from the table. Places are darkish purple. When a Place is played, and there is one already in play, destroy the older one.
Light purple cards are Responses, which are Actions and are played in response to something happening. Blitzes are red and Actions, and can be played out of turn. Each player can play only one Blitz per turn cycle.
Card List
You need a Villain to control this card.
Action: Destroy 1 Thing.
"Come, Carmichael Mark II. We're having toast for lunch."
"All day? We have until winter solstice!"
"Behold as Mario transcends the various worlds!"
Action: Destroy 1 Thing unless its controller discards their hand.
"Surrender, Gim Bob."
If Stanistan™ is in play, then no other players can take your Things.
When Malvineous Havershim II or III is played, destroy this card.
Action: Take a Thing that cannot destroy Things.
When Malvineous Havershim or Malvineous Havershim III is played, destroy, this card.
"This excels."
At the beginning of each player's turn, roll a 6-sided die and destroy a random Thing on a roll of 5 or higher.
"Imagine how many experience points these guys must be worth!"
Action: Destroy 1 of your Objects and one of an opponent's Things.
"Father?"
"They must be exterminated."
"Hooooom!"
"So Jim Bob man, JB, white chocolate, think of that before you use this stuff for bottle rockets."
Action: Look at the top card in the draw pile.
"I sense a disturbance in the Morb."
Destroy all Things in play with 1 sentence of text on them. No Things with only 1 sentence of text can be played.
"Hold my cane."
Action: Give 1 of your Things to target opponent.
"The king has taken the bathroom rug! Velvet love! Velvet love!
Action: Take an Object.
"I'll let you in on a little secret. Squarely's is supporting a band of Guatemalan guerrillas."
Action: Destroy a Character.
"Hey there."
Action: Destroy 2 Things. You must control a Scientist to use this Action.
"Is that all you can wield?"
"She gave birth to that?"
"Where's ma money?"
You need a Villain to control this card.
Why better when you can batter?
You need a Hero to control this card.
Why batter when you can better?
And
One of your Characters cannot be targeted until the beginning of your next turn.
"Awww, it's so cute. AAAGH! AAAAAGH!"
Action: Look through an opponent's hand and force them to play 1 card.
"A veritable Oscar Wilde you are."
"Perform the ritual!"
Action: Discard a card and put a different card from the discard pile into your hand.
"These Nørsk Åmëricans don’t like death metal?"
"Blah blah blah pain."
"The West sucks."
Action: Remove a card in your hand from play to gain control of a Thing.
If Rusty Crow is in play when you play this card, destroy Rusty Crow. When Rusty Crow is played, destroy it immediately.
"Whatever you do, DON'T PRACTICE."
Gobi cannot be destroyed by Henchmen.
Action: Play a Thing from your hand.
"I'm getting sick of 'Eight-Legged Freaks'."
"What's wrong? Too revolutionary for ya?"
"The old gun-throw trick. Is excel choice."
"Can you shooting them? Am feeling woozy."
Phases
Action: Reveal your hand. Another player may pick X cards from your hand and put them in their hand. After 3 turns, they must put 2X cards from their hand into yours. Eliminate them if they don't.
"Let's get some competence!"