Difference between revisions of "Robot Wars deck"
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When battle has commenced, play continues as for standard Dvorak, except that a Player must choose to take either a Normal, Upgrade or Reboot turn, each turn, with one restriction - if a Player plays an Upgrade Turn, they may not follow it with a Normal Turn. | When battle has commenced, play continues as for standard Dvorak, except that a Player must choose to take either a Normal, Upgrade or Reboot turn, each turn, with one restriction - if a Player plays an Upgrade Turn, they may not follow it with a Normal Turn. | ||
===Turn Type : Normal=== | ====Turn Type : Normal==== | ||
The Player draws a card, may play a non-Component Thing, and may use a single Action. He or she then discards down to five cards. | The Player draws a card, may play a non-Component Thing, and may use a single Action. He or she then discards down to five cards. | ||
===Turn Type : Upgrade=== | ====Turn Type : Upgrade==== | ||
The Player may play a Component Thing onto their Robot, but may not play an Action or draw a card this turn. If a Player chooses to Upgrade, they cannot resume Normal Turns until they have rebooted. | The Player may play a Component Thing onto their Robot, but may not play an Action or draw a card this turn. If a Player chooses to Upgrade, they cannot resume Normal Turns until they have rebooted. | ||
===Turn Type : Reboot=== | ====Turn Type : Reboot==== | ||
The Robot spends a turn restarting itself. The Player may neither draw nor play any Things or Actions this turn. | The Robot spends a turn restarting itself. The Player may neither draw nor play any Things or Actions this turn. | ||
Latest revision as of 13:19, 2 February 2007
Robot Wars | |
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Designers | Kevan, Raven and Zarba |
Date | 7th October 2001 |
Players | 2+ |
This is a playable deck - it's finished, tested and ready to play. | |
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.) | |
Print this deck | |
This deck is locked. Further cards should not be added - leave feedback on the talk page. |
Start your engines. Build yourself a Robot out of whatever eclectic electric components you can find (Solar Panels, Big Axes, Tin Foil, Plungers), and send it into the arena to disassemble those of your opponents.
Special Rules
Start Your Engines
Battle only commences when all Players' Robots have at least three Components each, or when the draw pile is emptied for the first time. Until battle commences, Player may not play Actions, nor use the abilities of their Robot Components.
Turn Types
When battle has commenced, play continues as for standard Dvorak, except that a Player must choose to take either a Normal, Upgrade or Reboot turn, each turn, with one restriction - if a Player plays an Upgrade Turn, they may not follow it with a Normal Turn.
Turn Type : Normal
The Player draws a card, may play a non-Component Thing, and may use a single Action. He or she then discards down to five cards.
Turn Type : Upgrade
The Player may play a Component Thing onto their Robot, but may not play an Action or draw a card this turn. If a Player chooses to Upgrade, they cannot resume Normal Turns until they have rebooted.
Turn Type : Reboot
The Robot spends a turn restarting itself. The Player may neither draw nor play any Things or Actions this turn.
Attacks
Many Components permit the Robot to Attack a Component of another Robot. Internal Components can only be Attacked if the target has no Externals left. When Attacking a Component, the Attacking Player rolls a six-sided die - if he or she rolls higher than or equal to the target Component's Strength, that Component is destroyed.
Destruction
Robots without Engines may not use any of their Components. If, after Battle has commenced, a Player's Robot is completely destroyed, that Player immediately leaves the game. If only one Robot remains, its controller is victorious.