Start your engines. Build yourself a Robot out of whatever eclectic electric components you can find (Solar Panels, Big Axes, Tin Foil, Plungers), and send it into the arena to disassemble those of your opponents.
Special Rules
Start Your Engines
Battle only commences when all Players' Robots have at least three Components each, or when the draw pile is emptied for the first time. Until battle commences, Player may not play Actions, nor use the abilities of their Robot Components.
Turn Types
When battle has commenced, play continues as for standard Dvorak, except that a Player must choose to take either a Normal, Upgrade or Reboot turn, each turn, with one restriction - if a Player plays an Upgrade Turn, they may not follow it with a Normal Turn.
Turn Type : Normal
The Player draws a card, may play a non-Component Thing, and may use a single Action. He or she then discards down to five cards.
Turn Type : Upgrade
The Player may play a Component Thing onto their Robot, but may not play an Action or draw a card this turn. If a Player chooses to Upgrade, they cannot resume Normal Turns until they have rebooted.
Turn Type : Reboot
The Robot spends a turn restarting itself. The Player may neither draw nor play any Things or Actions this turn.
Attacks
Many Components permit the Robot to Attack a Component of another Robot. Internal Components can only be Attacked if the target has no Externals left. When Attacking a Component, the Attacking Player rolls a six-sided die - if he or she rolls higher than or equal to the target Component's Strength, that Component is destroyed.
Destruction
Robots without Engines may not use any of their Components. If, after Battle has commenced, a Player's Robot is completely destroyed, that Player immediately leaves the game. If only one Robot remains, its controller is victorious.
Card List
Thing - Component
Action: Attack a Robot Component, adding two to your roll.
Thing - Component - Internal
Card by Zarba
Thing - Component - Internal
Card by Raven
Thing - Component
Card by Zarba
Thing - Component - Internal
Action: Discard a card. A chosen Robot may not use any of its Components during its next turn.
Thing - Component - Internal
You need not discard cards when using Components' abilities. If Nuclear Engine is destroyed, destroy all Components you control.
Thing - Component
You may use Giant Spring to avoid an Attack, unless you have already used it since your last Reboot.
Thing - Component
Scary Face is automatically destroyed if your Robot has no other external Components.
Thing - Component
Action: Attack all external Components (or all internal if they have none external) of one robot with a single roll, subtracting three from the roll.
Card by Raven
Thing - Component
Action: Discard 2 cards, and attack all external Components (or all internal if they have none external) of one robot with a single roll, subtracting one from the roll.
Card by Raven
Thing - Component
Action: Attack a Robot Component. If you destroy an external one in this way, you may then attack an internal Component on the same Robot.
Thing - Component
Action: Push a chosen Robot - it triggers a Hazard of your choice, automatically rolling a '1'.
Thing - Component - Internal
Add one to all Attack and Hazard-Avoidance rolls you make.
Thing - Component
Action: Pick a Robot and roll a die. If you roll higher than the number of Components on that Robot, it misses its next three turns.
Card by Raven
Frenzied Assault
Action
Make an attack with a weapon of your choice, adding four to all rolls for it. Then destroy that Component.
Retreat
Action
You may not be attacked until your next turn.
Thing - Component
Discard a card immediately before an attack roll to give it a -2 penalty. Use this ability only once per attack.
Card by Zarba
Ram
Action
Destroy an external Component on a Robot which has fewer Components than your own. (If it has no external ones, destroy an internal.)
Thing - Component
Discard a card immediately before an attack roll to give it a -3 penalty. Use this ability only once per attack.
Card by Zarba
Thing - Component
Action: Make a ranged attack on a Robot Component. If it is an Engine, add two to the roll.
Exterminate!
Action
You may play two extra Actions this turn.
Power Overload
Action
Destroy a Component of a Robot which has more than six Components.
Card by Raven
Malfunction
Action
Return a Component to its owner's hand.
Landmine
Thing - Hazard
Any Robot making a non-ranged Attack or evading with Wheels or Legs must roll a die. On a 1 or 2, they must destroy one of their Components, and Landmine.
Card by Raven
Pit
Thing - Hazard
Any Robot making a non-ranged Attack or evading with Wheels or Legs must roll a die. On a 1 or 2, they fall in - they must Reboot next turn, and Pit is destroyed.
Thing - Component
Card by Zarba
Thing - Component
Card by Zarba
Thing - Component
Action: Look at an opponent's hand.
Thing - Component
Action: Make an attack on a Robot Component.
Thing - Component
Action: Make an attack on a Robot Component, subtracting one from the roll.
Thing - Component
Action: Make an opponent discard a card.
Card by Zarba
Thing - Component - Internal
Action: Draw a card.
Card by Zarba
Thing - Component
You cannot use any other Components, and nothing can be used on your other Components, while this is in play.
Card by Raven
Oil Slick
Thing - Hazard
Any Robot making a non-ranged Attack or evading with Wheels or Legs must discard a card at random, and optionally destroy Oil Slick.
Card by Raven
Computer Virus
Thing - Component
At the end of your turn, discard a card, and put this card under the control of the next player. Action: Destroy this.
Card by Zarba
Thing - Component
Whenever a Component is destroyed, you may discard two cards to put that Component into your hand.
Thing - Component
Your Robot may only be attacked by ranged weapons, and ignores Hazards. If Helicopter Rotors are destroyed, make an Attack Roll against every Component on your Robot.
Thing - Component
Action: Discard two cards. Attack a Component, adding four to the roll.
Thing - Component - Internal
Action: Draw a card and reveal it to all Players. If it isn't a Component card, discard it.
Card by Zarba
Thing - Hazard
At the start of each of your turns, House Robot selects a random Robot and Attacks a random attackable Component on it. House Robot may be Attacked and destroyed as if it were a Component, and ignores Hazards.